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Returning 35 results for 'contacting'.
Other Suggestions:
connecting
containing
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Contacting the Riverine Iravati The characters might attempt to contact Iravati, the riverine guardian of the river that flows past Sagorpur. The riverine, like the river, is listless and slow to act. No calls or offerings made to Iravati provoke the riverine into appearing.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Contacting the Riverine Iravati The characters might attempt to contact Iravati, the riverine guardian of the river that flows past Sagorpur. The riverine, like the river, is listless and slow to act. No calls or offerings made to Iravati provoke the riverine into appearing.
Spells
Player’s Handbook
You mentally contact a demigod, the spirit of a long-dead sage, or some other knowledgeable entity from another plane. Contacting this otherworldly intelligence can break your mind. When you cast
Monsters
Strixhaven: A Curriculum of Chaos
components and using Intelligence as the spellcasting ability:
1/day each: contact other plane (as an action, contacting a long-dead spirit), divination, move earth, wall of forceVelomachus can take 3
Monsters
Fizban's Treasury of Dragons
a night hag (coven variant);night hag coven are determined to prevent an adult moonstone dragon from contacting creatures in the dream realm, and the dragon has no idea why.
7
An adult
Contact Other Plane
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
You mentally contact a demigod, the spirit of a long- dead sage, or some other mysterious entity from another plane. Contacting this extraplanar intelligence can strain or even break your mind. When
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
-dead sage, or some other knowledgeable entity from another plane. Contacting this otherworldly intelligence can break your mind. When you cast this spell, make a DC 15 Intelligence saving throw. On a
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
-dead sage, or some other knowledgeable entity from another plane. Contacting this otherworldly intelligence can break your mind. When you cast this spell, make a DC 15 Intelligence saving throw. On a
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Séances At certain times in the adventure, characters have the opportunity to commune with the House of Lament’s spirits, contacting them directly through a series of séances involving a spirit
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
A New Way Out Give the characters time to discuss ways to escape. Keep in mind the Old City’s wards against teleportation and planar travel beyond the ruins. If the idea of contacting Secretary Wei
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
-dead sage, or some other knowledgeable entity from another plane. Contacting this otherworldly intelligence can break your mind. When you cast this spell, make a DC 15 Intelligence saving throw. On a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
mysterious entity from another plane. Contacting this extraplanar intelligence can strain or even break your mind. When you cast this spell, make a DC 15 Intelligence saving throw. On a failure, you take
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
mysterious entity from another plane. Contacting this extraplanar intelligence can strain or even break your mind. When you cast this spell, make a DC 15 Intelligence saving throw. On a failure, you take
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
A New Way Out Give the characters time to discuss ways to escape. Keep in mind the Old City’s wards against teleportation and planar travel beyond the ruins. If the idea of contacting Secretary Wei
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
mysterious entity from another plane. Contacting this extraplanar intelligence can strain or even break your mind. When you cast this spell, make a DC 15 Intelligence saving throw. On a failure, you take
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
mysterious entity from another plane. Contacting this extraplanar intelligence can strain or even break your mind. When you cast this spell, make a DC 15 Intelligence saving throw. On a failure, you take
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Séances At certain times in the adventure, characters have the opportunity to commune with the House of Lament’s spirits, contacting them directly through a series of séances involving a spirit
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, characters might have just a few days to wait in Baldur’s Gate, or up to a tenday. Most of that time should be spent contacting a merchant recommended by Frume and arranging affairs so they can spot the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, characters might have just a few days to wait in Baldur’s Gate, or up to a tenday. Most of that time should be spent contacting a merchant recommended by Frume and arranging affairs so they can spot the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. If the characters try to cut a deal with Arkhan — for a vial of Tiamat’s blood or help contacting the dragon queen herself — Arkhan demands the sacrifice of a good-aligned creature in exchange. Lulu
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
secretive in Port Nyanzaru; the merchant princes crack down harshly on competitors. Contacting black marketeers takes half a day in the Old City, Malar’s Throat, or Tiryki Anchorage, plus a successful DC
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
secretive in Port Nyanzaru; the merchant princes crack down harshly on competitors. Contacting black marketeers takes half a day in the Old City, Malar’s Throat, or Tiryki Anchorage, plus a successful DC
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
components and using Intelligence as the spellcasting ability:
1/day each: contact other plane (as an action, contacting a long-dead spirit), divination, move earth, wall of force
Legendary Actions
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. If the characters try to cut a deal with Arkhan — for a vial of Tiamat’s blood or help contacting the dragon queen herself — Arkhan demands the sacrifice of a good-aligned creature in exchange. Lulu
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
components and using Intelligence as the spellcasting ability:
1/day each: contact other plane (as an action, contacting a long-dead spirit), divination, move earth, wall of force
Legendary Actions
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
doors or contacting NPCs moving through other versions of the Test Market (including the “C” Team) is impossible until the ritual is ended. But once the basement door is opened from within any stage of the Test Market, the characters are ready to enter the dimensional caverns — and to save Faerûn.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
birth to a rival beholder.
6 Members of a night hag coven are determined to prevent an adult moonstone dragon from contacting creatures in the dream realm, and the dragon has no idea why.
7
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
doors or contacting NPCs moving through other versions of the Test Market (including the “C” Team) is impossible until the ritual is ended. But once the basement door is opened from within any stage of the Test Market, the characters are ready to enter the dimensional caverns — and to save Faerûn.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
birth to a rival beholder.
6 Members of a night hag coven are determined to prevent an adult moonstone dragon from contacting creatures in the dream realm, and the dragon has no idea why.
7
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
hazy border. Next Event. After the characters deal with the guards, proceed with event 4. Event 4. Unsettling Calm This event begins with Yael telepathically contacting the characters: A woman’s voice
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
out of existence with each slow breath. Yarana. Since contacting to the characters, Chimagua’s ally Yarana (scout) has been enthralled by the aboleths lurking beneath the water in area C7. When a
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
why. She has developed a ritual that alerts her whenever someone draws the Moon card from a Deck of Many Things, anywhere in the world. She figures this is less dangerous than contacting spellcasters powerful enough to cast the Wish spell.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
hazy border. Next Event. After the characters deal with the guards, proceed with event 4. Event 4. Unsettling Calm This event begins with Yael telepathically contacting the characters: A woman’s voice
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
why. She has developed a ritual that alerts her whenever someone draws the Moon card from a Deck of Many Things, anywhere in the world. She figures this is less dangerous than contacting spellcasters powerful enough to cast the Wish spell.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
out of existence with each slow breath. Yarana. Since contacting to the characters, Chimagua’s ally Yarana (scout) has been enthralled by the aboleths lurking beneath the water in area C7. When a