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Returning 35 results for 'continual from'.
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Spells
Player’s Handbook
A flame springs from an object that you touch. The effect casts Bright Light in a 20-foot radius and Dim Light for an additional 20 feet. It looks like a regular flame, but it creates no heat and
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Continual Flame Level 2 Evocation (Cleric, Druid, Wizard) Casting Time: Action
Range: Touch
Components: V, S, M (ruby dust worth 50+ GP, which the spell consumes)
Duration: Until dispelled
A
Monsters
Bigby Presents: Glory of the Giants
’s form is shrouded in a continual cloud of billowing ash and smoke. The awakened scion forms a blade of lava in its mighty hand and schemes to resume its ancient campaigns of conquest
Storm Giant Quintessent
Legacy
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Monsters
Volo's Guide to Monsters
, dust, or sand form deep drifts or dunes.
Flashes of lightning and peals of thunder are continual, day and night, within 5 miles of the lair.
If the giant dies, the lightning, thunder, and high wind
Monsters
Bigby Presents: Glory of the Giants
cradle is destroyed, the scion of Surtur inside it awakens. Standing 60 feet tall, the scion’s form is shrouded in a continual cloud of billowing ash and smoke. The awakened scion forms a blade of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Everbright Lantern Wondrous item, common This bullseye lantern contains an Eberron dragonshard that sheds light comparable to that produced by a continual flame spell. An everbright lantern sheds light in a 120-foot cone; the closest 60 feet is bright light, and the farthest 60 feet is dim light.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
except the one to area O5. The rooms have 15-foot-high ceilings, with 7-foot-high doorways connecting them. The tower is brightly lit by continual flame spells cast on wall sconces.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
ceiling. Connecting the rooms are 8-foot-high passages and 7-foot-high doorways. The theater is lit by lanterns that have continual flame spells cast on them. Speaking a command word inside the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
wooden trestle tables and benches.
Wall Decor. The room is lit by continual flame spells cast on iron torch sconces bolted to the walls. Mounted on stone plaques between the sconces are the heads of three dwarves, two orogs, a troglodyte, and a gargoyle.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
General Features The areas in this underground grotto have the following features: Illumination. The glowing jade in area S1 fills that area with dim light. Lanterns holding continual flame spells
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Kolat Towers This dilapidated, two-towered edifice stands tall in the Southern Ward. Its neighbors are aware of the magical force field that surrounds it, and they can see light from continual flame
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
feet high and hallways are 15 feet high. Rooms and corridors are brightly lit by continual flame spells cast on wall sconces. Most doors are single, circular slabs of stone, 8 feet in diameter and 6
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
their level unless otherwise noted. Light. Areas X2, area X3, area X4, and area X21 are brightly lit by torches imbued with continual flame spells. The rest of the tomb is dark. Members of the Onyx Scar
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Garden Features” section), while interior areas are brightly lit by Continual Flame spells. Secret Doors. Some doors in the palace blend in with their surroundings. A character who searches for a
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Strength (Athletics) check. The hostel has windows, but the tower’s only windows are the glass panes over its domed observatory. Lighting. The tower uses wall-mounted torches lit with Continual Flame spells
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
it. In any case, the item behaves like a character, complete with personality quirks, ideals, bonds, and sometimes flaws. A sentient item might be a cherished ally to its wielder or a continual thorn
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. Windows are fitted with iron bars that require a successful DC 30 Strength (Athletics) check to bend. Doors are made of iron-bound oak and unlocked. All areas are brightly lit by continual flame spells
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Shield of Faith
2nd Level Aid
Augury
Blindness/Deafness
Calm Emotions
Continual Flame
Enhance Ability
Find Traps
Gentle Repose
Hold Person
Lesser Restoration
Locate
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
wooden chairs around it.
Light. Suspended above the table are two lanterns with continual flame spells cast on them.
Tapestry. An old, threadbare tapestry spanning the north wall depicts seven
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
finds that the sides are smooth and slippery. It is very hard to cling to the wall or to climb out, unless a quay is nearby. Light. Cultists illuminate areas they use frequently with continual flame
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
added to the spell list of your spellcasting class. Mark of Making Spells Spell Level Spells
1st identify, Tenser’s floating disk
2nd continual flame, magic weapon
3rd conjure barrage, elemental weapon
4th fabricate, stone shape
5th creation
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
any door in the sanctum by touch. Except where noted, areas of the sanctum are brightly lit by continual flame spells cast on wall sconces. TELEPORTER RINGS
To access Manshoon’s extraplanar sanctum
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
tattered oilcloth lies in one corner of this room. When uncovered, the orb shines light as if affected by the Continual Flame spell. 22d: Prisoner’s Remains Skeletal remains of an escaped prisoner lie in a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
continual furnace of creation, a domain of brilliance beyond the ability of mortal eyes to comprehend. It is a vibrant plane, so alive that travelers are empowered by visiting it. The Positive Plane has no
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
inhabitants of Svardborg aren’t placed on alert. The frost giants have tracked a lot of snow through the main doors. Torch sconces mounted to wooden pillars have continual flame spells cast on them
two rooms is lit by a continual flame spell cast on a sconce and contains four hammocks. Each hammock is suspended between a hook on a central pillar and another hook on one of the surrounding walls. 2C
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
highest shelves. Continual flame spells light the well-traveled areas, and the Avowed employ driftglobes when visiting remote sections. An intricate arrangement of mounted mirrors lights the upper reaches
of the tallest chambers, reflecting sunlight by day or a continual flame spell on cloudy days or at nights. Modrons. Candlekeep is a haven for thirteen rogue modrons (monodrones) that escaped from
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
“magic stick.” She’s bluffed the others into believing she’s a spellcaster, but the glowing staff just has a magical glow and functions as though it has the spell Continual Flame cast upon it. During the
. Sprika’s “magic stick” glows with sickly green Continual Flame. Sprika’s topaz jewelry can be sold for 50 GP. Adjusting Encounter Difficulty
This adventure should accommodate four to six players, each
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
weighs 250 pounds has gilded silver covers. It contains all the spells that Zephyros has prepared plus the following additional spells: arcane eye, continual flame, fire shield, hypnotic pattern
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, corridors, rooms, and staircases are brightly lit by continual flame spells cast on wall sconces. (The cells in area R17 are exceptions.) In some locations, the magical lights can be dimmed or suppressed, as
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
maintaining the bounds of that position. A continual drive for self-improvement reflects the self-sufficiency of the race as a whole. Dragonborn value skill and excellence in all endeavors. They hate
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
34. Transmutation Classroom Light. The 20-foot-high room is lit by continual flame spells cast on wall sconces spaced 15 feet apart. The flames shift color every minute.
Circle. Inscribed inside a
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
reeks with scented perfumes, and bowls of fresh fruit can be found throughout. Oil lamps and braziers are kept lit on honor of Kossuth. Wakanga’s villa is lit with continual flame spells, and soft music
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
various objects upon which continual flame spells have been cast. Scurrying around the room is an otter dressed in a tiny red cassock. The otter mumbles to itself in Common, mentioning something about a
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
commands while it is moving. Exterior Lighting The conservatory’s exterior walls are lit up at night by golden continual flame spells spaced evenly around the building’s foundation. These spells are
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
the outside. Unless otherwise noted, all areas are brightly lit by continual flame spells cast on wall sconces. Some of the staircases in Kolat Towers are invisible. They are revealed by a see