Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'continues force'.
Other Suggestions:
continue force
Monsters
Forgotten Realms: Adventures in Faerûn
, Prestidigitation
2/Day Each: Speak with Dead, Wall of Force
1/Day Each: Create Undead (level 8 version), Disintegrate, Power Word KillProtective Magic. Sammaster casts Counterspell or Shield in
. He drew on the warped resurrection of dracoliches to become a lich himself. He continues to lead the Cult of the Dragon from the shadows, developing new ways to control and corrupt dragonkind
Monsters
Bigby Presents: Glory of the Giants
, reach 20 ft., one target. Hit: 31 (4d10 + 9);{"diceNotation":"4d10+9", "rollType":"damage", "rollAction":"Slam", "rollDamageType":"force"} force damage.
Runic Boulder. Ranged Weapon Attack: +16
save, a creature takes 19 (3d12);{"diceNotation":"3d12", "rollType":"damage", "rollAction":"Runic Boulder", "rollDamageType":"force"} force damage and has the prone condition. On a successful save, a
Species
Eberron: Rising from the Last War
and established House Phiarlan in Khorvaire. These elves are expert entertainers, giving them access to all manner of places and secrets. Known to few, there has always been an elite force of spies and
major families of the house. Known as the Shadow Schism, it resulted in a split withinin Phiarlan—and the foundation of House Thuranni. House Phiarlan continues to offer entertainment and
Monsters
Fizban's Treasury of Dragons
inside an object, it takes 5 (1d10);{"diceNotation":"1d10", "rollType":"damage", "rollAction":"Incorporeal Movement", "rollDamageType":"force"} force damage.
Legendary Resistance (3/Day). If the shard
of gem dragon it was in life and has AC 20, 15 hit points, and immunity to all damage except force. Unless the gemstone is destroyed, after 1d20;{"diceNotation":"1d20", "rollType":"roll", "rollAction
Monsters
The Book of Many Things
herself. The target must make a DC 19 Dexterity saving throw, taking 40 (9d8);{"diceNotation":"9d8", "rollType":"damage", "rollAction":"Bursting Benediction", "rollDamageType":"force"} force damage on
the first Deck of Many Things. She doesn’t know why this is but surmises her life is tied to that deck; so long as it continues to exist, so will she. She has no way to prove this hypothesis
Monsters
Fizban's Treasury of Dragons
object dropped down one of the chimneys continues falling endlessly unless it or some outside force has the means to slow or stop it. This property of the lair vanishes after 1d10;{"diceNotation":"1d10
", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"piercing"} piercing damage plus 9 (2d8);{"diceNotation":"2d8", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"force"} force
Monsters
Fizban's Treasury of Dragons
the lower level brings a creature to the upper level. A creature or object dropped down one of the chimneys continues falling endlessly unless it or some outside force has the means to slow or stop it
", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"piercing"} piercing damage plus 13 (3d8);{"diceNotation":"3d8", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"force"} force
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Volo's Guide to Monsters
with orcs tells of confronting a hulking foe that can cleave through a warrior with a single blow, part of a force that can cut down enemies as though they were trembling stalks of wheat before the
created the orcs and continues to direct their destiny. He is aided and abetted by the other warrior deities, Bahgtru and Ilneval, who bring strength and cunning to the battlefield. The followers of all
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Dangers in Baldur’s Gate Crime is a powerful force in the city. Fearsome creatures hunt along cobbled streets, and the worship of evil deities continues to rise.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Dangers in Baldur’s Gate Crime is a powerful force in the city. Fearsome creatures hunt along cobbled streets, and the worship of evil deities continues to rise.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
, fueled by a piece of the Rod of Seven Parts—continues to function, creating a magical force field around the colossus and altering the gravity within it. In addition to the aberrant monsters and restless
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Gravity On the Infinite Staircase, gravity is a logical force—until it isn’t. The direction of its effect is perpendicular to the steps of the nearest staircase. Staircases twist, bend, and invert
, falling down the steps until it comes to a halt or goes over the edge, at which point it continues “downward” until it collides with the next closest section of the staircase, and so on. Precious items lost in this way sometimes appear on the nearest landing, mysteriously returned to their owners.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, Manshoon loses many followers to the demon’s rampage. Report Manshoon Delivering proof that Manshoon is hiding in Waterdeep to Laeral Silverhand, Mirt, the Harpers, Force Grey, the Blackstaff, the Lords
assist as needed. If the characters deactivated the force field, the siege is brief and Manshoon’s forces are routed. If the force field remains in place, the Watchful Order can deactivate it. When all
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
with it the warmth of his homeland’s sun and his family’s friendship. It’s also clear that Simbon is impressed with Uzoma. Together the pair might become a force to be reckoned with in Anisa and
beyond. If Kirina and Kedjou’s plot isn’t revealed, Kirina’s rise in influence continues. Knowing the depths of his rival’s treachery, Prince Simbon might request the characters’ aid in exposing the rival prince’s future plots.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Blades (described in more detail earlier in this chapter and in chapter 6) is a major force in the Mournland. The Mournland Villains table suggests other possible evil schemes and influences that might
undead army from the corpses in the Mournland. 5 A rakshasa works to free a fiendish overlord trapped in a whirlwind of stone and sand somewhere in the Mournland. 6 A servant of the Lords of Dust maintains an extensive collection of severed heads and continues to draw on the knowledge in their brains.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Wizards of Thay also won’t pass up a chance to take the ring by force. With or without the ring, Artus Cimber continues to await Mezro’s return while searching for the means to reach or summon the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
an elite force of spies and assassins within the house. Common folk know nothing of this. Only special clients — powerful nobles, merchant lords, and the like — have access to these shadow-marked
Thuranni. House Phiarlan continues to offer entertainment and espionage in the lands west of the Mournland, while Thuranni operates in Karrnath, the Lhazaar Principalities, and the eastern lands. As a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Khorvaire. These elves are expert entertainers, giving them access to all manner of places and secrets. Known to few, there has always been an elite force of spies and assassins within House Phiarlan. Only
Schism, it resulted in a split withinin Phiarlan—and the foundation of House Thuranni. House Phiarlan continues to offer entertainment and espionage in the lands west of the Mournland, while Thuranni
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Cult Retaliation The eradication of one or more of the surface outposts of the elemental cults marks the characters as dangerous enemies. As the party continues the assault on cult strongholds in
a settlement. After the characters force a second cult to abandon its shrine, run the “Reckless Hate” encounter when the party returns to a settlement. After the characters force the third cult to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Mind Flayers Deep in the Underdark, a githyanki vanguard force attacked a large colony of mind flayers controlled by an elder brain. Fearing the colony’s destruction, the elder brain instructed its
feed on, while Undermountain’s existing defenses offered an unprecedented level of security. Enemies at the Gates Through methods unknown to the illithids, the githyanki vanguard force tracked the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
learn which settlement the player characters are using for a base and send a small force with a devastation orb to ravage that settlement — preferably with the characters in it. While the characters rest
large box engraved with a recurring elemental symbol. Inside, a magical orb resembling a crystal ball pulses and thrums with power. The priest holds the orb aloft and continues to chant while the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
) force damage. When the ball moves out of a goal, it flies to the center of the corridor and hovers, awaiting the start of another point. The game continues until the characters die or score a goal
, dealing 1 (1d4 - 1) bludgeoning damage on a hit. The ball has AC 13 and 50 hit points. It is immune to all damage except for magical effects that deal acid, fire, force, piercing, or slashing damage
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
something valuable: the Blackstaff’s patronage. Vajra continues to take an interest in their adventuring careers, helping out when she can. Force Grey (Gray Hands) Missions Party Level Mission Brief
Force Grey (Gray Hands) The Blackstaff, Vajra Safahr (see appendix B), is friends with Renaer Neverember, and word of his rescue quickly reaches her ears. She uses a sending spell to deliver the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
the chimneys continues falling endlessly unless it or some outside force has the means to slow or stop it. This property of the lair vanishes after 1d10 days if the dragon dies. Upper Caves. The dragon
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
operates out of the Citadel, a massive keep built into the Upper City’s walls. In times of crisis, bells at the High Hall and the Citadel are rung simultaneously. If the pealing continues for more than a few
minutes, every Watch member is required to rally at the Citadel or appointed guard posts. The function of the bells is common knowledge. Guard Arrival Times District Arrival Time Force Upper City
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
of the Citadel, a massive keep built into the Upper City’s walls. In times of crisis, bells at the High Hall and the Citadel are rung simultaneously. If the pealing continues for more than a few
minutes, every Watch member is required to rally at the Citadel or appointed guard posts. The function of the bells is common knowledge. Guard Arrival Times District Arrival Time Force
Upper
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
17. The Boiling Bubble A sunken stone ledge projects out into the boiling lake. The corridor from the dungeon continues out into the lake under a magical force field that keeps out the water by
of force. Wave will instantly make its bearer aware of this property and allow the bearer to instantly become attuned to it if that person worships a god of the sea or is willing to convert on the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Draconic Shard Gem dragons wield psionic power, and when a powerful gem dragon perishes, the force of the dragon’s will and mind sometimes refuses to pass on. This essence lingers in the form of a
psionic power into—typically a weapon or other item from the dragon’s hoard. In this vessel, a draconic shard continues to pursue the interests and struggles that drove the dragon, perhaps even
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Shield, Greater Invisibility
17 Passwall, Wall of Force
Level 3: Arcane Armor As a Magic action while you have Smith’s Tools in hand, you can turn a suit of armor you are wearing into Arcane
Armor. The armor continues to be Arcane Armor until you don another suit of armor or you die. You gain the following benefits while wearing your Arcane Armor. No Strength Requirement. If the armor
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
purpose of the obelisk. If the party includes no evil characters, Tezca-Zyanya offers to accompany its rescuers and assist them until its services are no longer required. It continues to pass itself
off as a frog until circumstances force it to reveal its true form. Trapped in the obelisk for millennia, it knows nothing about Undermountain or Waterdeep.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Construction. The clockwork has resistance to force, lightning, and thunder damage. 6 Self-Repairing. If the clockwork starts its turn with at least 1 hit point, it regains 5 hit points. If it takes
in combat, roll a d6. If you roll a 1, it retreats from combat. If retreat isn’t possible, it continues fighting. 8 Overheats. Roll a d6 at the start of the clockwork’s turn. If you roll a 1, the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
endowed with purpose by priests of great faith. However, clay is a weak vessel for life force. If the golem is damaged, the elemental spirit bound into it can break free. Such a golem runs amok, smashing
can see. If no creature is near enough to move to and attack, the golem attacks an object, with preference for an object smaller than itself. Once the golem goes berserk, it continues to do so until
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
maharana’s death, Ramya’s brother, Arijani, declared himself the new maharana. Allied with ranas hungry for unearned power, Arijani tried to force Ramya to relinquish the Sapphire Throne. Ramya refused
features by their souls’ ravenous desires. And so the conflict gripping Kalakeri continues, trapping the nation in an endless war and forcing its people to swear loyalty to monsters.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Dark. Five years ago, a kalaraq quori (see chapter 6) named Tirashana implanted a mind seed in her thoughts. Maira continues to do her job while concealing any evidence of the Dreaming Dark’s schemes
force if she believes a group or an individual threatens the city. Captain Khandan Dol is a male dwarf who leads the Redcloak Battalion. Khandan is a local legend who served in the Brelish army
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Church of the Silver Flame The Silver Flame is force of light that holds fiends at bay. Those who seek to defend the innocent from evil can draw on the power of the Flame. Every mortal soul can find
the light. Inspire and guide others to virtuous behavior; force is a last resort. Listen to the Voice of the Flame; beware the deceiving whispers of the Shadow in the Flame. Every Thrane child knows