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Returning 35 results for 'convince fails'.
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convinced fails
continue fails
convince faith
convince family
Monsters
Ravenloft: The Horrors Within
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Legendary Resistance (3/Day, or 4/Day in Domain). If Lord Soth fails a saving throw, he can choose to succeed instead.
Magic Resistance. Lord Soth has Advantage on saving throws against spells and other
perpetually closed. Only those who rouse him to activity or invade Nedragaard Keep might convince him to let them escape. This risks provoking the mighty death knight’s wrath, but Soth still thinks
Monsters
Dungeon Masters: Ravenloft Play-Along Pack
.
Legendary Resistance (3/Day, or 4/Day in Domain). If Lord Soth fails a saving throw, he can choose to succeed instead.
Magic Resistance. Lord Soth has Advantage on saving throws against spells and other
perpetually closed. Only those who rouse him to activity or invade Nedragaard Keep might convince him to let them escape. This risks provoking the mighty death knight’s wrath, but Soth still thinks
Animal Friendship
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
This spell lets you convince a beast that you mean it no harm. Choose a beast that you can see within range. It must see and hear you. If the beast's Intelligence is 4 or higher, the spell fails
Monsters
Fizban's Treasury of Dragons
155,000 XP (310,000 XP total) for defeating the aspect of Bahamut after his Platinum Brilliance activates.
Legendary Resistance (5/Day). If the aspect fails a saving throw, he can choose to succeed
hoard or even the follower’s own life—might convince the god to send aid to the world in the form of a divine aspect. This aspect is a physical manifestation of the Platinum Dragon
Fraz-Urb'luu
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Out of the Abyss
: mirage arcane, modify memory, project image
Legendary Resistance (3/Day). If Fraz-Urb’luu fails a saving throw, he can choose to succeed instead.
Magic Resistance. Fraz-Urb’luu has
elaborate fantasies that have no bearing on reality. When I return my focus to the world, I have a hard time remembering that it was just a daydream.”
61–80
“I convince myself that
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Rivals Explode If the party fails at the Market Games or reaches dead ends in its investigations, the Tyenmo-Xungoon rivalry comes to a head when Lamai and Kusa get into a public scrap at one of
something unseen on his shoulder and the fruit rapidly vanishes. Characters who confront Kasem with what they saw and succeed on a DC 14 Charisma (Intimidation) check convince him to confess to everything in the “Kasem’s Plan” section.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
character who makes a successful DC 14 Charisma (Intimidation or Persuasion) check convinces the conductor to stand down without the character paying. If the character can’t pay and fails to convince
balance. A creature that fails this check by 4 or less slips and falls prone on the roof. A creature that fails this check by 5 or more falls off the train and takes 7 (2d6) bludgeoning damage. Climbing
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Animal Friendship 1st-level enchantment Casting Time: 1 action Range: 30 feet Components: V, S, M (a morsel of food) Duration: 24 hours This spell lets you convince a beast that you mean it no harm
. Choose a beast that you can see within range. It must see and hear you. If the beast’s Intelligence is 4 or higher, the spell fails. Otherwise, the beast must succeed on a Wisdom saving throw or be
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Animal Friendship 1st-level enchantment Casting Time: 1 action Range: 30 feet Components: V, S, M (a morsel of food) Duration: 24 hours This spell lets you convince a beast that you mean it no harm
. Choose a beast that you can see within range. It must see and hear you. If the beast’s Intelligence is 4 or higher, the spell fails. Otherwise, the beast must succeed on a Wisdom saving throw or be
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
DM decides whether an action or a plan succeeds or fails based on how well the players make their case, how thorough or creative they are, or other factors. For example, the players might describe how
they search for a secret door, detailing how they tap on a wall or twist a torch sconce to find its trigger. That could be enough to convince the DM that they find the secret door without having to
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
surviving or sinking, as described below. The Ship Is Saved. If Skalanthas fails to sink the Wavemount, Captain Orso gives the characters a Rowboat they can use to reach the island. Meanwhile, she
maneuvers her ship into a fog bank and hides there until they return. As an Influence action, a character can try to convince Captain Orso to part with the coin-filled trunk by making a DC 20 Charisma
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
characters into the planes of existence. These adventure ideas are most appropriate for characters of level 11+. Planar Adventure Situations 1d10 Situation 1 When magic fails to revive a dead person
, the only solution is to venture to the Outer Planes to find the person’s spirit and either release it from some prison or convince the person to return to life. 2 People who venture into the woods keep
Monsters
Fizban's Treasury of Dragons
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Shift Perception (1/Day). The dragon can cast hallucinatory terrain, requiring no spell components
creators abandoned them, taking great interest in the artifacts and architecture they left behind. Visitors who manage to convince the dragon they are not a threat are treated to a tour of the vaults, with
Monsters
Fizban's Treasury of Dragons
Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.Multiattack. The dragon makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +9
drive the giant away.
2
An adult topaz dragon and an adult bronze dragon are finding their centuries-old enmity turning into a more romantic passion.
3
A djinni hopes to convince a topaz
Monsters
Fizban's Treasury of Dragons
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Tunneler. The dragon can burrow through solid rock at half its burrowing speed and can leave a 20
of the remaining areas of the vaults as they were when their creators abandoned them, taking great interest in the artifacts and architecture they left behind. Visitors who manage to convince the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
.) The boat takes 3d6 + 4 bludgeoning damage, and any character standing in the boat must succeed on a DC 12 Dexterity saving throw or fall prone. A character who fails this check by 5 or more is knocked
boat the monster tries to capsize.) Have the characters in the boat make a DC 12 Strength (Athletics) group check. If the group check succeeds, the boat doesn’t capsize. If the group check fails, the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
have sufficient renown in a politically influential faction — or a talent for deception: A character who has at least 4 renown in the Harpers can convince Mirt (see appendix B) to use his authority as a
the Lords’ Alliance can arrange a meeting with Laeral Silverhand (see appendix B) at Piergeiron’s Palace and convince her to give Fenerus what he wants in exchange for information on the stone’s
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
be required to convince a friendly creature to take that risk. An indifferent creature might help or hinder the party, depending on what the creature sees as most beneficial. A creature’s indifference
and violence. The adventurers need to succeed on one or more challenging Charisma checks to convince a hostile creature to do anything on their behalf. That said, a hostile creature might be so ill
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. When I return my focus to the world, I have a hard time remembering that it was just a daydream.” 61–80 “I convince myself that things are true, even in the face of overwhelming evidence to the
, modify memory, project image
Legendary Resistance (3/Day). If Fraz-Urb’luu fails a saving throw, he can choose to succeed insteady.
Magic Resistance. Fraz-Urb’luu has advantage on saving throws
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
have no bearing on reality. When I return my focus to the world, I have a hard time remembering that it was just a daydream.” 61–80 “I convince myself that things are true, even in the face of
/day each: mirage arcane, modify memory, project image
Legendary Resistance (3/Day). If Fraz-Urb’luu fails a saving throw, he can choose to succeed insteady.
Magic Resistance. Fraz-Urb’luu has
Compendium
- Sources->Dungeons & Dragons->Dungeon Masters: Ravenloft Play-Along Pack
domain by keeping its borders perpetually closed. Only those who rouse him to activity or invade Nedragaard Keep might convince him to let them escape. This risks provoking the mighty death knight’s
/Day in Domain). If Lord Soth fails a saving throw, he can choose to succeed instead.
Magic Resistance. Lord Soth has Advantage on saving throws against spells and other magical effects.
Marshal
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
character fails this check, they miss a field or otherwise err and are provided a new stack of forms to fill out. These take just as long to complete as the first set of forms. If the characters settle
introduces himself and shares that he’s one of the town’s leaders. Read or paraphrase the following: “I don’t see the harm in admitting you to the gate. Of course, I’ll have to convince the rest of the
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
rouse him to activity or invade Nedragaard Keep might convince him to let them escape. This risks provoking the mighty death knight’s wrath, but Soth still thinks of himself as a true knight—he might
fails a saving throw, he can choose to succeed instead.
Magic Resistance. Lord Soth has Advantage on saving throws against spells and other magical effects.
Marshal Undead. Undead creatures of
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
other characters contribute to the argument, the check is made with advantage. If the check succeeds, the crowd is swayed in Xedalli’s favor. If the check fails, the crowd is not swayed, which pleases
Xeleth. If the characters fail to convince the crowd of Xedalli’s innocence, Xedalli resorts to challenging her brother to a trial by combat. If the characters turn the crowd’s opinion against the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
use an action to try to convince the performer to stop playing, doing so with a successful DC 14 Charisma (Persuasion) check. When the performer stops playing, all creatures affected by the haunted
ends this effect, as does destroying the mirror. The mirror has AC 12, 10 hit points, vulnerability to bludgeoning damage, and immunity to poison and psychic damage. After a creature fails its saving
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
successful DC 20 Charisma (Persuasion) check, convince the priestess to escort them to Matron Mother Quenthel Baenre (see “Private Meetings” later in this chapter). If the check fails by 5 or more, the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
) check. Contrary to its claim, the sibriex doesn’t plan to help the characters. A character can, with a successful DC 17 Charisma (Deception or Persuasion) check, convince the sibriex to share one
components:
At will: charm person, command, dispel magic, hold monster
3/day: feeblemind
Legendary Resistance (3/Day). If the sibriex fails a saving throw, it can choose to succeed instead
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
tremendous sacrifice—a vast hoard or even the follower’s own life—might convince the god to send aid to the world in the form of a divine aspect. This aspect is a physical manifestation of the Platinum
). If the aspect fails a saving throw, he can choose to succeed instead.
Actions
Multiattack. The aspect makes one Bite attack, one Claw attack, and one Tail attack.
Bite. Melee Weapon Attack
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
weapon? Can you balance on a narrow ledge as you ascend a mountain? Can you convince a dragon not to eat you? You find the answer to these questions during the game by making a D20 Test!
These
, the +5 bonus is added, and the final total for the attack roll is 15.
How does the player know if their roll succeeds or fails? That’s determined by the Armor Class or Difficulty Class, which are
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
a successful DC 13 Charisma (Persuasion) check, convince the wights not to attack on their next turn and answer a few questions instead. This ploy works once, after which further calls for peace fall
try to rip out its innards with a DC 15 Strength (Athletics) check. If the check fails, the character is unsuccessful and takes 10 necrotic damage. If the check succeeds, the character takes 5 necrotic
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
currently in Waterdeep. The characters can try to convince Aurinax that they have come on Neverember’s behalf. Since he has never met them before or heard Neverember mention them by name, Aurinax is doubtful
to convince the noble dragon that Lord Neverember embezzled the gold from the people of Waterdeep, and that it would be fair and just to see the coin safely returned to its rightful owners. Deep down
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
below, you can add your proficiency bonus to an ability check to convince a suspicious crowd of your good (or at least non-evil) intentions, encourage franchise hirelings to work faster, or improvise
obnoxious ringtone that you can’t work out how to change.
7 It fails to notify you of incoming messages except for a faint pulsating glow.
8 It’s voice activated, so that every time you talk
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
give up smuggling. Now, with the party’s arrival, Krux envisions the makings of a grand adventure, one he hopes that he and the characters can convince Fel to join. For her part, Fel is indifferent to
succeeding on a DC 18 Charisma (Intimidation or Persuasion) check. The check is made with advantage if the characters refund the rest of Fel’s lease payment (400 gp). If the check fails, Fel is unmoved
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
successful DC 15 Wisdom (Deception or Persuasion) check to convince the patrol not to attack the party. If Grin Ousstyl is with the party, he quietly suggests that the characters offer the drow a bribe of
successful DC 18 Constitution saving throw to maintain concentration. On a failed check, the triggering spell fails.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the moon elf Morganna, talking to other guests and trying to convince likely prospects to indulge in the temple’s “special treatments.” She takes notice of the characters and welcomes them, playing
fails a check has disadvantage on the next Constitution check they make as part of this activity. A character who fails three checks in a row must finish a short or long rest before attempting this