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Returning 35 results for 'count course'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
waterThe grim captains of the ferries on the River Styx, merrenoloths can navigate safely through the worst storms and always stay on course. Wielding fiery oars, merrenoloths strike fear into anyone
who forcefully boards their vessels.Lair Actions
On initiative count 20 (losing initiative ties) while captaining a vessel, the merrenoloth can take one of the following lair actions; it can’t
Monsters
Planescape: Adventures in the Multiverse
dragon;ancient or adult time dragon increases by 1 when it’s encountered in its lair.
Lair Actions
On initiative count 20 (losing initiative ties), the dragon can take one of the following
that space if it’s occupied.
Temporal Lag. The dragon slows time for each creature within 60 feet of itself. Until initiative count 20 of the next round, the affected creature can move or take an
Monsters
Mordenkainen Presents: Monsters of the Multiverse
underwater, in chill and darkened caverns.
Lair Actions
On initiative count 20 (losing initiative ties), Demogorgon can take one of the following lair actions; he can’t take the same lair action two
initiative count 20 of the next round.
Illusory Duplicate. Demogorgon creates an illusory duplicate of himself, which appears in his space and lasts until initiative count 20 of the next round. On his turn
Monsters
Out of the Abyss
lair has a challenge rating of 14 (11,500 XP).
Lair Actions
When fighting inside its lair, a beholder can invoke the ambient magic to take lair actions. On initiative count 20 (losing initiative
initiative count 20 on the next round.
Walls within 120 feet of the beholder sprout grasping appendages until initiative count 20 on the round after next. Each creature of the beholder's choice that
Demogorgon
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Monsters
Out of the Abyss
bulk of this palace extends deep underwater, in chill and darkened caverns.
Lair Actions
On initiative count 20 (losing initiative ties), Demogorgon can take a lair action to cause one of the
following effects; Demogorgon can’t use the same effect two rounds in a row:
Demogorgon creates an illusory duplicate of himself, which appears in his own space and lasts until initiative count 20
Monsters
Candlekeep Mysteries
as the immortal heir of Savras’s realm. The Canopic Being came into her possession years ago, and an obsession with the dark rituals therein set the oracle on her present course.
Valin has
Sarnaster’s Lair
Valin can use her lair actions in any area of the tomb.
Lair Actions
On initiative count 20 (losing initiative ties), Valin takes a lair action to cause one of the following
Monsters
Mordenkainen Presents: Monsters of the Multiverse
hour, as its head takes on fiendish aspects. The curse doesn’t advance while the target is in sunlight or the area of a daylight spell; don’t count that time. When the cursed target’s
’s curse. If the curse is allowed to run its course, an abyssal spirit invades the person’s body, causing a gruesome transformation. Over a period of hours, the victim’s head takes on
Monsters
Journeys through the Radiant Citadel
).
Lair Actions
On initiative count 20 (losing initiative ties), the riverine can take one of the following lair actions; the riverine can’t take the same lair action two rounds in a row
. The riverine conjures swampy ground that briefly covers the ground in a 20-foot square the riverine can see within 120 feet of itself. That area becomes difficult terrain until initiative count
Monsters
Planescape: Adventures in the Multiverse
challenge rating of an ancient or adult time dragon;adult time dragon increases by 1 when it’s encountered in its lair.
Lair Actions
On initiative count 20 (losing initiative ties), the
in an unoccupied space nearest to that space if it’s occupied.
Temporal Lag. The dragon slows time for each creature within 60 feet of itself. Until initiative count 20 of the next round, the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
on which it stands; it is populated by minotaur;minotaurs, goristro;goristros, and quasit;quasits all of which appear in the Monster Manual.
Lair Actions
On initiative count 20 (losing initiative
that is no larger in any dimension than 100 feet. The effect ends on the next initiative count 20. Charisma is Baphomet’s spellcasting ability for this spell.
Reverse Gravity. Baphomet chooses a
Baphomet
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Monsters
Out of the Abyss
, populated by minotaur;minotaurs, goristro;goristros, and quasit;quasits.
Lair Actions
On initiative count 20 (losing initiative ties), Baphomet can take a lair action to cause one of the following
1 minute or until Baphomet creates this effect again.
Baphomet chooses a room within the lair that is no larger in any dimension than 100 feet. Until the next initiative count 20, gravity is
Fraz-Urb'luu
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Monsters
Out of the Abyss
(62,000 XP) when he’s encountered in his lair.
Lair Actions
On initiative count 20 (losing initiative ties), Fraz-Urb’luu can take a lair action to cause one of the following effects; he can
’s commands and is destroyed on the next initiative count 20.
Fraz-Urb’luu creates a wave of anguish. Each creature he can see within the lair must succeed on a DC 23 Wisdom saving throw or
Monsters
Mordenkainen Presents: Monsters of the Multiverse
XP) when he’s encountered in his lair.
Lair Actions
On initiative count 20 (losing initiative ties), Fraz-Urb’luu can take one of the following lair actions when in his lair; he can
creates a simulacrum of that creature (as if created with the simulacrum spell). This simulacrum obeys Fraz-Urb’luu’s commands and is destroyed on the next initiative count 20.
Regional
Monsters
The Book of Many Things
villain is in this lair:
Ambitious Assassin. Challenge 6 (2,300 XP)
Lair Actions
On initiative count 20 (losing initiative ties) while in its lair, the villain can take one of the following lair actions
to poison damage.
If the villain dies, these effects fade over the course of 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Days"} days.
Yeenoghu
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Monsters
Out of the Abyss
of civilization on his layer of the Abyss.
Lair Actions
On initiative count 20 (losing initiative ties), Yeenoghu can take a lair action to cause one of the following effects; he can’t use the
condition.
Each gnoll or hyena that Yeenoghu can see can use its reaction to move up to its speed.
Until the next initiative count 20, all gnoll;gnolls and hyena;hyenas within the lair are enraged
Monsters
Mordenkainen Presents: Monsters of the Multiverse
initiative count 20 (losing initiative ties), Yeenoghu can take one of the following lair actions; he can’t take the same lair action two rounds in a row:
Incite the Pack. Until the next initiative
count 20, all gnoll;gnolls and hyena;hyenas within the lair are enraged, causing them to have advantage on melee weapon attack rolls and causing attack rolls to have advantage against them.
Iron Spike
Orcus
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Monsters
Out of the Abyss
woven hair. The city contains wandering undead, many of which are engaged in continuous battles with one another.
Lair Actions
On initiative count 20 (losing initiative ties), Orcus can take a lair
square that he can see. They last until the next initiative count 20. Each creature in that area when the arms appear must succeed on a DC 23 Strength saving throw or be restrained until the arms
Monsters
Mordenkainen Presents: Monsters of the Multiverse
wandering Undead, many of which are engaged in continuous battles with one another.
Lair Actions
On initiative count 20 (losing initiative ties), Orcus can take one of the following lair actions; he can
that he can see. They last until the next initiative count 20. Each creature in that area when the arms appear must succeed on a DC 23 Strength saving throw or be restrained until the arms disappear
Monsters
Mordenkainen Presents: Monsters of the Multiverse
crawl over the structure, ensuring that no intruders breach their defenses.
Lair Actions
On initiative count 20 (losing initiative ties), Zariel can take one of the following lair actions; she can
. Zariel prefers to create images of intruders’ loved ones being burned alive. Zariel doesn’t need to concentrate on the spells, which end on initiative count 20 of the next round. Each
Monsters
Tales from the Yawning Portal
, an aboleth can invoke the ambient magic to take lair actions. On initiative count 20 (losing initiative ties), the aboleth takes a lair action to cause one of the following effects:
The aboleth
disappears.
If the aboleth dies, the first two effects fade over the course of 3d10;{"diceNotation":"3d10","rollType":"roll"} days.
Monsters
The Book of Many Things
)
Lair Actions
On initiative count 20 (losing initiative ties) while in its lair, the villain can take one of the following lair actions; the villain can’t take the same lair action two rounds in a
members of the villain’s organization deal poison damage while within 3 miles of the lair, they ignore the target’s resistance to poison damage.
If the villain dies, these effects fade over the course of 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Days"} days.Necrotic, Radiant
Monsters
Quests from the Infinite Staircase
ecosystems that facilitate their growth, such as wrecked spaceships, primordial bogs, and radioactive pools.
Lair Actions
On initiative count 20 (losing initiative ties), the froghemoth can take one of
. Wildlife encountered near the lair often sport mutations, such as extra limbs or eyes, glowing secretions, or vestigial tentacles.
If the froghemoth elder dies, these effects fade over the course of 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Regional Effect Fade Time"} days.Fire, Lightning
Monsters
The Book of Many Things
kill intruders.
The villain’s challenge rating increases while the villain is in this lair:
Otherworldly Corrupter. Challenge 18 (20,000 XP)
Lair Actions
On initiative count 20 (losing
damage while within 3 miles of the lair, they ignore the target’s resistance to poison damage.
If the villain dies, these effects fade over the course of 1d10;{"diceNotation":"1d10", "rollType
Monsters
The Book of Many Things
villain is in this lair:
Enchanting Infiltrator. Challenge 12 (8,400 XP)
Lair Actions
On initiative count 20 (losing initiative ties) while in its lair, the villain can take one of the following
resistance to poison damage.
If the villain dies, these effects fade over the course of 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Days"} days.
Monsters
Storm King's Thunder
dragon’s power, telling the grim story of its life, the enemies it has slain, and the nations it has conquered.
Lair Actions
On initiative count 20 (losing initiative ties), the dragon takes a
see within 120 feet of it. The sphere spreads around corners, and its area is lightly obscured. It lasts until initiative count 20 on the next round. Each creature that starts its turn in the cloud
Graz'zt
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Monsters
Out of the Abyss
initiative count 20 (losing initiative ties), Graz’zt can take a lair action to cause one of the following effects; he can’t use the same effect two rounds in a row:
Graz’zt casts
hours.
If Graz’zt dies, these effects fade over the course of 1d10;{"diceNotation":"1d10","rollType":"roll"} days.
Madness of Graz’zt
If a creature goes mad in Graz’zt’s
Monsters
Mordenkainen Presents: Monsters of the Multiverse
passages, spitting oaths of vengeance against Asmodeus and hatching schemes to reclaim his standing from Levistus.
Lair Actions
On initiative count 20 (losing initiative ties), Geryon can take one of the
traveler somewhere in Stygia.
If Geryon dies, these effects fade over the course of 1d10;{"diceNotation":"1d10","rollType":"roll"} days.
Cultists of Geryon
Geryon grants his cultists special
Monsters
The Book of Many Things
chapter 20 for details about this realm.
The challenge rating of Aurnozci is 23 (50,000 XP) when it’s encountered in its lair.
Lair Actions
On initiative count 20 (losing initiative ties
conditions.
If Aurnozci dies, these effects fade over the course of 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Days"} days.Acid, Fire, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical AttacksCold, Lightning
Zuggtmoy
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Monsters
Out of the Abyss
interconnected by bridges of shelf-fungi, and countless chambers have been hollowed out from within their rubbery, fibrous stalks.
Lair Actions
On initiative count 20 (losing initiative ties
that succeeds on this saving throw can’t be affected by this regional effect again for 24 hours.
If Zuggtmoy dies, these effects fade over the course of 1d10;{"diceNotation":"1d10","rollType
Monsters
Fizban's Treasury of Dragons
their lairs.
The challenge rating of a legendary amethyst dragon increases by 1 when it’s encountered in its lair.
Lair Actions
On initiative count 20 (losing initiative ties), the dragon can
the dragon’s telepathy. The creature must succeed on a DC 15 Wisdom saving throw or be charmed by the dragon until initiative count 20 on the next round. A creature charmed in this way obeys to
Monsters
The Book of Many Things
any medusa, including the hierophant medusa or the medusa in the Monster Manual.
Lair Actions
On initiative count 20 (losing initiative ties), the medusa can take one of the following lair actions
on initiative count 20 on the following round.
Sudden Stonework. The medusa creates a wall of stone on a solid surface it can see within the lair. The wall can be up to 60 feet long, 20 feet high
Monsters
Mordenkainen Presents: Monsters of the Multiverse
countless chambers have been hollowed out inside their rubbery stalks.
Lair Actions
On initiative count 20 (losing initiative ties), Zuggtmoy can take one of the following lair actions; she can&rsquo
Vegetation. Vegetation within 1 mile of the lair becomes infested with parasitic fungi, slowly mutating as it is overwhelmed.
If Zuggtmoy dies, these effects fade over the course of 1d10
Monsters
Mordenkainen Presents: Monsters of the Multiverse
ooze at Juiblex’s command.
Juiblex’s challenge rating is 24 (62,000 XP) when encountered in its lair.
Lair Actions
On initiative count 20 (losing initiative ties), Juiblex can take one
, which is slick and sticks to anything that touches it.
If Juiblex dies, these effects fade over the course of 1d10;{"diceNotation":"1d10","rollType":"roll"} days.
Cultists of Juiblex
The Faceless
Monsters
Mordenkainen Presents: Monsters of the Multiverse
the passages, spitting oaths of vengeance against Asmodeus and hatching schemes to reclaim his standing from Levistus.
Lair Actions
On initiative count 20 (losing initiative ties), Geryon can take
deposits a traveler somewhere in Stygia.
If Geryon dies, these effects fade over the course of 1d10;{"diceNotation":"1d10","rollType":"roll"} days.
Cultists of Geryon
Geryon grants his cultists special
Monsters
Mordenkainen Presents: Monsters of the Multiverse
pageantry.
Lair Actions
On initiative count 20 (losing initiative ties), Graz’zt can take one of the following lair actions; he can’t take the same lair action two rounds in a row:
Command
are made of stone or metal become highly reflective, as though polished to a shine. These surfaces become supernaturally mirrorlike.
If Graz’zt dies, these effects fade over the course of 1d10






