Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'covers casting'.
Other Suggestions:
cover casting
corners casting
covered casting
converse casting
convert casting
Monsters
Candlekeep Mysteries
magic, glyph of warding, slow
4th level (3 slots): blight, polymorph
5th level (2 slots): dominate person, seeming
6th level (1 slot): Otto's irresistible dance
For casting these spells, each hag
":"damage","rollAction":"Claws","rollDamageType":"piercing"} slashing damage.
Illusory Appearance. The hag covers herself and anything she is wearing or carrying with a magical illusion that makes her look
Green Hag (Coven Variant)
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Monster Manual (2014)
, counterspell, lightning bolt
4th level (3 slots): phantasmal killer, polymorph
5th level (2 slots): contact other plane, scrying
6th level (1 slot): eyebite
For casting these spells, each hag is
":"damage","rollAction":"Claws","rollDamageType":"slashing"} slashing damage.
Illusory Appearance. The hag covers herself and anything she is wearing or carrying with a magical illusion that makes her look
Sea Hag (Coven Variant)
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Monster Manual (2014)
curse, counterspell, lightning bolt
4th level (3 slots): phantasmal killer, polymorph
5th level (2 slots): contact other plane, scrying
6th level (1 slot): eyebite
For casting these spells, each hag
succeed on a DC 11 Wisdom saving throw against this magic or drop to 0 hit points.
Illusory Appearance. The hag covers herself and anything she is wearing or carrying with a magical illusion that
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Grease Level 1 Conjuration (Sorcerer, Wizard) Casting Time: Action
Range: 60 feet
Components: V, S, M (a bit of pork rind or butter)
Duration: 1 minute
Nonflammable grease covers the ground
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Grease Level 1 Conjuration (Sorcerer, Wizard) Casting Time: Action
Range: 60 feet
Components: V, S, M (a bit of pork rind or butter)
Duration: 1 minute
Nonflammable grease covers the ground
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Armor of Agathys 1st-level abjuration Casting Time: 1 action Range: Self Components: V, S, M (a cup of water) Duration: 1 hour A protective magical force surrounds you, manifesting as a spectral
frost that covers you and your gear. You gain 5 temporary hit points for the duration. If a creature hits you with a melee attack while you have these hit points, the creature takes 5 cold damage. At
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Grease Level 1 Conjuration (Sorcerer, Wizard) Casting Time: Action
Range: 60 feet
Components: V, S, M (a bit of pork rind or butter)
Duration: 1 minute
Nonflammable grease covers the ground
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Grease 1st-level conjuration Casting Time: 1 action Range: 60 feet Components: V, S, M (a bit of pork rind or butter) Duration: 1 minute Slick grease covers the ground in a 10-foot square centered on
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Grease 1st-level conjuration Casting Time: 1 action Range: 60 feet Components: V, S, M (a bit of pork rind or butter) Duration: 1 minute Slick grease covers the ground in a 10-foot square centered on
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Grease Level 1 Conjuration (Sorcerer, Wizard) Casting Time: Action
Range: 60 feet
Components: V, S, M (a bit of pork rind or butter)
Duration: 1 minute
Nonflammable grease covers the ground
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Grease Level 1 Conjuration (Sorcerer, Wizard) Casting Time: Action
Range: 60 feet
Components: V, S, M (a bit of pork rind or butter)
Duration: 1 minute
Nonflammable grease covers the ground
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Grease 1st-level conjuration Casting Time: 1 action Range: 60 feet Components: V, S, M (a bit of pork rind or butter) Duration: 1 minute Slick grease covers the ground in a 10-foot square centered on
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Grease Level 1 Conjuration (Sorcerer, Wizard) Casting Time: Action
Range: 60 feet
Components: V, S, M (a bit of pork rind or butter)
Duration: 1 minute
Nonflammable grease covers the ground
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Grease 1st-level conjuration Casting Time: 1 action Range: 60 feet Components: V, S, M (a bit of pork rind or butter) Duration: 1 minute Slick grease covers the ground in a 10-foot square centered on
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Armor of Agathys 1st-level abjuration Casting Time: 1 action Range: Self Components: V, S, M (a cup of water) Duration: 1 hour A protective magical force surrounds you, manifesting as a spectral
frost that covers you and your gear. You gain 5 temporary hit points for the duration. If a creature hits you with a melee attack while you have these hit points, the creature takes 5 cold damage. At
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
under the covers is an illusion. If the covers are pulled back, the snoring stops as it’s revealed that there’s no one in the bed. Casting dispel magic on the bed also ends the illusion. A detect
decorated with six framed portraits of a fat, smiling wizard clutching a wand. A thick, brown, wall-to-wall carpet covers the floor.
Game. In the southwest corner, two wooden thrones face an impressive
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
under the covers is an illusion. If the covers are pulled back, the snoring stops as it’s revealed that there’s no one in the bed. Casting dispel magic on the bed also ends the illusion. A detect
decorated with six framed portraits of a fat, smiling wizard clutching a wand. A thick, brown, wall-to-wall carpet covers the floor.
Game. In the southwest corner, two wooden thrones face an impressive
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Elementalism Transmutation Cantrip (Druid, Sorcerer, Wizard) Casting Time: Action
Range: 30 feet
Components: V, S
Duration: Instantaneous
You exert control over the elements, creating one of
being held open by someone or something aren’t affected. Beckon Earth. You create a thin shroud of dust or sand that covers surfaces in a 5-foot-square area, or you cause a single word to appear in
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Elementalism Transmutation Cantrip (Druid, Sorcerer, Wizard) Casting Time: Action
Range: 30 feet (5 ft. Square)
Components: V, S
Duration: Instantaneous
You exert control over the elements
. Doors and shutters being held open by someone or something aren’t affected. Beckon Earth. You create a thin shroud of dust or sand that covers surfaces in a 5-foot-square area, or you cause a single word
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Guardian of Nature 4th-level transmutation Casting Time: 1 bonus action Range: Self Components: V Duration: Concentration, up to 1 minute A nature spirit answers your call and transforms you into a
powerful guardian. The transformation lasts until the spell ends. You choose one of the following forms to assume: Primal Beast or Great Tree. Primal Beast. Bestial fur covers your body, your facial
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
in an alcove at the south end of the hall is a life-size statue of a female cloud giant wearing an angry mask, her arms positioned in a way that suggests she’s casting a spell. The statue is inanimate
and harmless. 10A. Giant Sack This room contains a pair of sculpted stone couches that double as beds. Frost covers everything. Treasure. Characters who search this room find a stitched leather sack
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
hall in the Biblioplex (one of the areas marked B7 on map 3.1 in chapter 3). The course covers the basics of recognizing, deciphering, and understanding the magic behind arcane scripts and symbols. Over
travels. They also learn about common spells that incorporate writing and symbology in their casting. The course’s professor is Brenneth Blackstone (chaotic good dhampir Silverquill professor of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
in an alcove at the south end of the hall is a life-size statue of a female cloud giant wearing an angry mask, her arms positioned in a way that suggests she’s casting a spell. The statue is inanimate
and harmless. 10A. Giant Sack This room contains a pair of sculpted stone couches that double as beds. Frost covers everything. Treasure. Characters who search this room find a stitched leather sack
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Guardian of Nature 4th-level transmutation Casting Time: 1 bonus action Range: Self Components: V Duration: Concentration, up to 1 minute A nature spirit answers your call and transforms you into a
powerful guardian. The transformation lasts until the spell ends. You choose one of the following forms to assume: Primal Beast or Great Tree. Primal Beast. Bestial fur covers your body, your facial
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
hall in the Biblioplex (one of the areas marked B7 on map 3.1 in chapter 3). The course covers the basics of recognizing, deciphering, and understanding the magic behind arcane scripts and symbols. Over
travels. They also learn about common spells that incorporate writing and symbology in their casting. The course’s professor is Brenneth Blackstone (chaotic good dhampir Silverquill professor of
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Elementalism Transmutation Cantrip (Druid, Sorcerer, Wizard) Casting Time: Action
Range: 30 feet
Components: V, S
Duration: Instantaneous
You exert control over the elements, creating one of
being held open by someone or something aren’t affected. Beckon Earth. You create a thin shroud of dust or sand that covers surfaces in a 5-foot-square area, or you cause a single word to appear in
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Elementalism Transmutation Cantrip (Druid, Sorcerer, Wizard) Casting Time: Action
Range: 30 feet (5 ft. Square)
Components: V, S
Duration: Instantaneous
You exert control over the elements
. Doors and shutters being held open by someone or something aren’t affected. Beckon Earth. You create a thin shroud of dust or sand that covers surfaces in a 5-foot-square area, or you cause a single word
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
statue’s stony hands are outstretched as if in the midst of casting a spell. Its face is a void of utter blackness. The ominous statue stands between two black marble balconies, one of which has partially
darkness that envelops the statue’s face and head. Once the arcanaloth begins casting spells, the three flameskulls in area X17 take up positions behind the arrow slits that overlook the temple and cast
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
statue’s stony hands are outstretched as if in the midst of casting a spell. Its face is a void of utter blackness. The ominous statue stands between two black marble balconies, one of which has partially
darkness that envelops the statue’s face and head. Once the arcanaloth begins casting spells, the three flameskulls in area X17 take up positions behind the arrow slits that overlook the temple and cast
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
west. (There’s also a one-way secret door to the north.)
Sandy Floor. A thin layer of sand covers the floor.
Hanging Shields. Dented, rusty shields adorn the walls, which are also covered with
break apart if disturbed in any way. Written in blood on the wall, concealed behind one of the shields, is the following message in Elvish: Beyond the pillar forest, the Mad Mage waits. Casting spells behind magic gates.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
west. (There’s also a one-way secret door to the north.)
Sandy Floor. A thin layer of sand covers the floor.
Hanging Shields. Dented, rusty shields adorn the walls, which are also covered with
break apart if disturbed in any way. Written in blood on the wall, concealed behind one of the shields, is the following message in Elvish: Beyond the pillar forest, the Mad Mage waits. Casting spells behind magic gates.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. Use the map to determine how long the sea voyage takes, depending on where the adventurers begin the trip and figuring that the ship covers about 1½ hexes per day. Near the end of the trip, as the
, aiming for the shore of the lake. This stage covers about 180 miles through the dense forest. Each day of the journey, roll once on the following table to determine what the characters encounter on
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
that smells like a sewer. The room contains the following features: Flood. The floor of the room tilts — its west end is 6 feet lower than its east end. Foul sewer water covers the floor, barely
) to attack anyone who approaches the statue. Statue The purple aura around the sahuagin statue is harmless, and casting dispel magic on the statue removes it. The statue’s arm broke off long ago and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
that smells like a sewer. The room contains the following features: Flood. The floor of the room tilts — its west end is 6 feet lower than its east end. Foul sewer water covers the floor, barely
) to attack anyone who approaches the statue. Statue The purple aura around the sahuagin statue is harmless, and casting dispel magic on the statue removes it. The statue’s arm broke off long ago and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
repaired as follows: Each casting of the mending cantrip restores 1 hit point to the damaged saucer. A character who has tinker’s tools, proficiency in the Arcana skill, and 10 gp worth of replacement
magic opens the dome, as does a successful DC 15 Dexterity check made by a character using thieves’ tools. The dome covers a cockpit that contains a padded leather seat and a slanted metal console