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                        Returning 35 results for 'creature cord'.
                    
                
                        
                            
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                                                     Monsters
                                                    Tomb of Annihilation
                                                    
                                                
                                            
                                                     creature that starts its turn within 30 feet of the atropal takes 10 (3d6);{"diceNotation":"3d6","rollType":"damage","rollAction":"Negative Energy Aura","rollDamageType":"necrotic"} necrotic damage.
If
                                                
                                            
                                                
                                                     the atropal is struck by a vorpal sword, the wielder can cut the atropal's umbilical cord instead of dealing damage. If its umbilical cord is cut, the atropal loses this feature.
Turn Resistance Aura
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     choose to succeed instead.
Sever Silver Cord. If the dreadnought scores a critical hit against a creature traveling by means of the astral projection spell, the dreadnought can cut the targetâs
                                                
                                            
                                                
                                                     Bite and Donjon Visit. A creature can leave the demiplane only by using magic that enables planar travel, such as the plane shift spell. The demiplane resembles a stone cave roughly 1,000 feet in
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     a critical hit against a target in an astral body (as with the astral projection spell), the githyanki can cut the silvery cord that tethers the target to its material body, instead of dealing damage
                                                
                                            
                                                
                                                     legendary action option can be used at a time and only at the end of another creatureâs turn. The githyanki regains spent legendary actions at the start of its turn.
Command Ally. The githyanki
                                                
                                            
                                        
                                                     Monsters
                                                    Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     draws close, the web springs at the creature and wraps it in sticky, cord-like fibers. The web then drains its victimâs memories, sapping the creatureâs life force in the process. A memory web
                                                
                                            
                                                
                                                    Damage Transfer. While it is grapple;grappling a creature, the memory web takes only half the damage dealt to it, and the creature grappled by the web takes the other half.
False Appearance. If the
                                                
                                            
                                        
                                                     Monsters
                                                    Curse of Strahd
                                                    
                                                
                                            
                                                     lower. If it has no spent spell slots of that level or lower, nothing happens.
Exethanter targets one creature it can see within 30 feet of it. A crackling cord of negative energy tethers Exethanter
                                                
                                            
                                                
                                                     undead.Paralyzing Touch. Melee Spell Attack: +12;{"diceNotation":"1d20+12","rollType":"to hit","rollAction":"Paralyzing Touch"} to hit, reach 5 ft., one creature. Hit: 10 (3d6);{"diceNotation":"3d6
                                                
                                            
                                        
                                                     Monsters
                                                    Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     slot of that level or lower. If it has no spent spell slots of that level or lower, nothing happens.
The lich targets one creature it can see within 30 feet of it. A crackling cord of negative energy
                                                
                                            
                                                
                                                    ","rollType":"to hit","rollAction":"Paralyzing Touch"} to hit, reach 5 ft., one creature. Hit: 10 (3d6);{"diceNotation":"3d6","rollType":"damage","rollAction":"Paralyzing Touch","rollDamageType":"cold"} cold
                                                
                                            
                                        
                                                    Astral Projection
                                                    
    
        Legacy
    
    
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                                                     Spells
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     ends for that creature. If the spell ends and the silver cord is intact, the cord pulls the creature's astral form back to its body, ending its state of suspended animation.
If you are returned to
                                                
                                            
                                                
                                                     statistics and possessions. The principal difference is the addition of a silvery cord that extends from between your shoulder blades and trails behind you, fading to invisibility after 1 foot. This
                                                
                                            
                                        
                                                    Greater Silver Sword
                                                    
    
        Legacy
    
    
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                                                     Magic Items
                                                    Mordenkainenâs Tome of Foes
                                                    
                                                
                                            
                                                     charmed, and you have resistance to psychic damage. In addition, if you score a critical hit with it against a creatureâs astral body, you can cut the silvery cord that tethers the target to its material body, instead of dealing damage.
                                                
                                            
                                        
                                                     magic-items
                                                    
                                                    
                                                
                                            
                                                     in the gyrocopter wonder can take a Utilize action to attach itself to or detach itself from one of these cords. A creature attached to a cord can leap from the gyrocopter wonder and glide, moving up
                                                
                                            
                                                
                                                     to 5 feet horizontally for every 1 foot it descends in the air. If a creature attached to a cord is ever more than 500 feet away from the gyrocopter, the cord immediately disappears and returns to the wonder.
 
                                                
                                            
                                        
                                                    Astral Dreadnought
                                                    
    
        Legacy
    
    
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                                                     Monsters
                                                    Mordenkainenâs Tome of Foes
                                                    
                                                
                                            
                                                     critical hit against a creature traveling through the Astral Plane by means of the astral projection spell, the dreadnought can cut the target's silver cord instead of dealing damage.Multiattack. The astral
                                                
                                            
                                                
                                                     be banished or otherwise transported out of the Astral Plane.
Demiplanar Donjon. Any creature or object that the astral dreadnought swallows is transported to a demiplane that can be entered by no
                                                
                                            
                                        
                                                     magic-items
                                                    
                                                    
                                                
                                            
                                                     gyrocopter wonder can take a Utilize action to attach itself to or detach itself from one of these cords. A creature attached to a cord can leap from the gyrocopter wonder and glide, moving up to 5 feet
                                                
                                            
                                                
                                                     horizontally for every 1 foot it descends in the air. If a creature attached to a cord is ever more than 500 feet away from the gyrocopter, the cord immediately disappears and returns to the wonder
                                                
                                            
                                        
                                                    Lich
                                                    
    
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                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    ":"Paralyzing Touch"} to hit, reach 5 ft., one creature. Hit: 10 (3d6);{"diceNotation":"3d6","rollType":"damage","rollAction":"Paralyzing Touch","rollDamageType":"cold"} cold damage. The target must
                                                
                                            
                                                
                                                     3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creatureâs turn. The lich regains spent legendary
                                                
                                            
                                        
                                                     magic-items
                                                    
                                                    
                                                
                                            
                                                     detach itself from one of these cords. A creature attached to a cord can leap from the gyrocopter wonder and glide, moving up to 5 feet horizontally for every 1 foot it descends in the air. If a
                                                
                                            
                                                
                                                     creature attached to a cord is ever more than 500 feet away from the gyrocopter, the cord immediately disappears and returns to the wonder.
Mobility Wonder (Common). While inactive, the mobility wonder
                                                
                                            
                                        
                                                    Valindra Shadowmantle
                                                    
    
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                                                     monsters
                                                    Tomb of Annihilation
                                                    
                                                
                                            
                                                     slots of that level or lower, nothing happens.
The lich targets one creature it can see within 30 feet of it. A crackling cord of negative energy tethers the lich to the target. Whenever the lich takes
                                                
                                            
                                                
                                                    ., one creature. Hit: 10 (3d6);{"diceNotation":"3d6","rollType":"damage","rollAction":"Paralyzing Touch","rollDamageType":"cold"} cold damage. The target must succeed on a DC 18 Constitution saving throw
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     for that creature. If a creatureâs original body or its astral form drops to 0 hit points, the spell ends for that creature. If the spell ends and the silver cord is intact, the cord pulls the
                                                
                                            
                                                
                                                    Astral Projection 9th-level necromancy Casting Time: 1 hour Range: 10 feet Components: V, S, M (for each creature you affect with this spell, you must provide one jacinth worth at least 1,000 gp and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     for that creature. If a creatureâs original body or its astral form drops to 0 hit points, the spell ends for that creature. If the spell ends and the silver cord is intact, the cord pulls the
                                                
                                            
                                                
                                                    Astral Projection 9th-level necromancy Casting Time: 1 hour Range: 10 feet Components: V, S, M (for each creature you affect with this spell, you must provide one jacinth worth at least 1,000 gp and
                                                
                                            
                                        
                                                     Magic Items
                                                    Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                    ), but doesnât gain access to the userâs knowledge, features, or proficiencies.
Freeing a creature trapped inside the armor first requires defeating the armorâs automatic defenses
                                                
                                            
                                                
                                                     (as above). The trapped creature can also attempt a DC 20 Charisma saving throw each day at dawn. On a successful save, the armor no longer controls the creature and can be safely donned by that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     points, and any creature that starts its turn within 30 feet of the atropal takes 10 (3d6) necrotic damage.
 If the atropal is struck by a vorpal sword, the wielder can cut the atropalâs umbilical cord
                                                
                                            
                                                
                                                     instead of dealing damage. If its umbilical cord is cut, the atropal loses this feature.
 Turn Resistance Aura. The atropal and any other undead creature within 30 feet of it has advantage on saving
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     that level or lower. If it has no spent spell slots of that level or lower, nothing happens. The lich targets one creature it can see within 30 feet of it. A crackling cord of negative energy tethers
                                                
                                            
                                                
                                                     died in its lair. These apparitions materialize and attack one creature that the lich can see within 60 feet of it. The target must succeed on a DC 18 Constitution saving throw, taking 52 (15d6) necrotic damage on a failed save, or half as much damage on a success. The apparitions then disappear.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     silver cord â a strike against such an enemy has a chance of severing the silver cord, causing instant death. Knights and their silver swords are inseparable, and a knight will fight to the death to
                                                
                                            
                                                
                                                     the weapon. Magic Item: Greater Silver Sword
 Weapon (greatsword), legendary (requires attunement by a creature that has psionic ability) 
 This magic weapon grants a +3 bonus to attack and damage
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     against a creature traveling by means of the astral projection spell, the dreadnought can cut the targetâs silver cord instead of dealing damage.
 Unusual Nature. The dreadnought doesnât require air
                                                
                                            
                                                
                                                     dreadnought swallows is transported to a demiplane that can be entered by no other means except a wish spell or the dreadnoughtâs Bite and Donjon Visit. A creature can leave the demiplane only by using magic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     Resistance (3/Day). If the dreadnought fails a saving throw, it can choose to succeed instead.
 Sever Silver Cord. If the dreadnought scores a critical hit against a creature traveling by means of the
                                                
                                            
                                                
                                                     can be entered by no other means except a Wish spell or the dreadnoughtâs Bite or Donjon Visit. A creature can leave the demiplane only by using magic that enables planar travel, such as the Plane
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     around corpses, or stuck to ossuaries in dark catacombs.
 Memory webs feed on memories and require daily sustenance. When a memory webâs prey draws close, the web springs at the creature and wraps it
                                                
                                            
                                                
                                                     in sticky, cord-like fibers. The web then drains its victimâs memories, sapping the creatureâs life force in the process. A memory web can continue to feed on a corpseâs memories for days after its
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     ground. The character is restrained until 1 or more slashing damage is dealt to the snareâs cord. (See the appendix in the Basic Rules for the effect of being restrained.) A character who isnât
                                                
                                            
                                                
                                                     creature moves across it. The character in the lead spots the hidden pit automatically if his or her passive Wisdom (Perception) score is 15 or higher. Otherwise, the character must succeed on a DC 15
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     snareâs cord. A character who isnât lowered carefully takes 3 (1d6) bludgeoning damage from the fall. Pit Trap After another 10 minutes traveling down the trail, the characters encounter a pit trap the
                                                
                                            
                                                
                                                     goblins have camouflaged. The pit is 6 feet wide, 10 feet deep, and triggers when a creature moves across it. The character in the lead must succeed on a DC 15 Wisdom (Perception) check to spot the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     succeed instead.
 Magic Weapons. An astral dreadnoughtâs weapon attacks are magical.
 Sever Silver Cord. If the astral dreadnought scores a critical hit against a creature traveling through the
                                                
                                            
                                                
                                                    .
 Demiplanar Donjon. Any creature or object that the astral dreadnought swallows is transported to a demiplane that can be entered by no other means except a wish spell or this creatureâs Donjon
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     hangs from a cord around the figureâs neck.
 Two nine-foot-tall stone statues stand atop plinths on either side of the pit. A third plinth against the south wall stands empty. One of the statues
                                                
                                            
                                                
                                                     of Azuth is rotated to the right, one creature inside the pit teleports onto the third plinth, forcing aside any other creature standing there. If multiple creatures are in the pit, randomly determine
                                                
                                            
                                        
                                                     Magic Items
                                                    Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    , a supply of which can always be produced from the machineâs inner workings. This silver wire shares the same general nature as the silvery cord of an astral projection spell, connecting to the
                                                
                                            
                                                
                                                     cut an astral projectionâs silvery cordâthe user suffers a sudden burst of feedback from the machine that kills them instantly.
Any effect of the Infernal Machine that requires
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     but canât be surprised. Teleport Trap. This trap fills a 10-foot-square section of the passage leading to area 24d. A creature teleported by this trap arrives at a location determined by rolling a d20
                                                
                                            
                                                
                                                     to Level 17. The arch is one of Halasterâs magical gates (see âGatesâ). This gateâs rules are as follows: The gate opens for 1 minute if a creature touches the arch with a six-fingered gauntlet (one
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     the cylinder. Its body is wet and malformed, its arms and legs are atrophied, and its oversized head drips black goo. The creature is attached to the cylinder by a twisted umbilical cord.
  The
                                                
                                            
                                                
                                                     cylindrical device is the Soulmonger. The malformed creature floating next to it is an atropal (see appendix D), which feeds on the captured souls of the dead. The atropal attacks any creature that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    .
 Rally the Troops. The githyanki magically ends the charmed and frightened conditions on itself and each creature of its choice that it can see within 30 feet of it.
 Reactions
 Parry. The githyanki adds
                                                
                                            
                                                
                                                     projection spell), the githyanki can cut the silvery cord that tethers the target to its material body, instead of dealing damage.
 Spellcasting (Psionics). The githyanki casts one of the following
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     that inhabited the city captured a unique medusa â Gloine Nathair-Nathair, whose gaze could transform victims into glass instead of stone. A cult of the medusa arose to worship the creature, which was
                                                
                                            
                                                
                                                    .
 Ooze Barrier. The gleaming barrier marks the upper edge of the ooze. Above the creature, the flora of the mountains grows in abundance. But from about the third-story level down to the streets, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Scions of Elemental Evil
                                                    
                                                
                                            
                                                    . While the characters keep their distance, the guardian doesnât move. If a creature hasnât observed the guardian moving or acting, that creature must succeed at a DC 15 Intelligence (Investigation
                                                
                                            
                                                
                                                     creature is incredibly powerful and likely to kill the characters if a fight breaks out. If the guardian attacks, it doesnât pursue characters who leave this area. The golem steps aside to let the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
                                                    
                                                
                                            
                                                    . To the edge of the niche are two large nests made of hair, dry fungus, and refuse.
  Creature. Balsag the bugbear and his two giant rat âhounds,â named Grip and Fang, reside in a natural stone
                                                
                                            
                                                
                                                     widens, creating a cavern-like chamber. Small, two-foot-diameter holes riddle the node. A dim fiery glow shines out of one such hole.
 Creature. In the glowing hall rests a fire snake. Belak used magic to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    Scab Locations The following encounters are keyed to map 4.1. Because the scab wraps around the Bleeding Citadel, a creature can move off the left-hand side of the map onto the right-hand side of the
                                                
                                            
                                                
                                                     here. Any creature of good alignment that touches the window gains 20 temporary hit points. A creature affected by the windowâs magic cannot be affected by the window again for 24 hours. S3. Drowned
                                                
                                            
                                        






