Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'cult comes'.
Other Suggestions:
cast comes
cube comes
call comes
cold comes
court comes
Monsters
Mordenkainen Presents: Monsters of the Multiverse
. Long ago, the cult of Lolth first subjected elf prisoners to horrible rituals that transformed them into creatures with both elven and spider traits, which their creators dubbed chitines. The intention
was to create servile warriors dedicated first to the cult and then, only by association with it, to Lolth. The goddess found this arrangement unacceptable.
As punishment, the Spider Queen twisted
Monsters
Baldur’s Gate: Descent into Avernus
charming and disarming when they wish, but in combat their true, bloodthirsty nature comes to the fore.
Bloodletters. All cultists of Bhaal learn to call upon their god’s power to leave their
upon their god’s power to blend into the shadows with ease, or even turn invisible for a crucial moment.
Cult Ranks. Low-ranking cultists of Bhaal are called night blade;night blades, whom Bhaal
Monsters
Baldur’s Gate: Descent into Avernus
, carrying out gruesome murders to spread fear and horror. They are charming and disarming when they wish, but in combat their true, bloodthirsty nature comes to the fore.
Bloodletters. All cultists of Bhaal
the cities they inhabit. They can call upon their god's power to blend into the shadows with ease, or even turn invisible for a crucial moment.
Cult Ranks. Low-ranking cultists of Bhaal are called night
Monsters
Baldur’s Gate: Descent into Avernus
. They are charming and disarming when they wish, but in combat their true, bloodthirsty nature comes to the fore.
Bloodletters. All cultists of Bhaal learn to call upon their god's power to leave their
power to blend into the shadows with ease, or even turn invisible for a crucial moment.
Cult Ranks. Low-ranking cultists of Bhaal are called night blade;night blades, whom Bhaal blesses with
Backgrounds
Guildmasters’ Guide to Ravnica
a member of a cult devoted to an ancient demon who delights in violence and chaos. It just so happens that Rakdos loves a good show, and your highest aspiration is to please the Defiler, the Lord of
6
Noise musician
7
Nightmare clown
8
Master of ceremonies
Feature: Fearsome Reputation
People recognize you as a member of the Cult of Rakdos, and they’re careful not
Young Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
monsters
Fizban's Treasury of Dragons
":"1d6","rollType":"roll","rollAction":"Ideal"}
Ideal
1
Understanding. True power comes from the ability to discern other creatures’ motivations better than they can discern yours
artist so as to maintain an adoring cult of drow and duergar admirers.
3
A rather snooty bone naga serves as a young deep dragon;young deep dragon's loyal butler, as it did for the dragon’s
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Fate of Lord Viallis If the zealous cult leader died in his showdown with the characters, the cult is no more. Because Viallis shared none of his magical knowledge with his followers, any cultists
who might have escaped have no connection to Gaernoo or the entity’s power. If the characters keep Lord Viallis alive, they can deliver him to Waterdeep for justice. The cult leader freely admits his
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Overview During the time covered by the first half of this adventure, the cult already has several of the five dragon masks. While the cult works to gain more, Severin initiates the second part of
his plan to release Tiamat: recruiting dragons and assembling a treasure hoard worthy of the queen of evil dragons. These efforts draw the characters’ attention to the cult. The action begins when a
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Overview During the time covered by the first half of this adventure, the cult already has several of the five dragon masks. While the cult works to gain more, Severin initiates the second part of
his plan to release Tiamat: recruiting dragons and assembling a treasure hoard worthy of the queen of evil dragons. These efforts draw the characters’ attention to the cult. The action begins when a
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
adventurers about the troll in the kennels (area 2) and the room where the whole cult comes to plot (area 20). They also know that the perytons can be placated with food (area 22), and that the cult keeps a
not working as the lodge’s waiters and greeters. They were hired by the lodge’s prior owner, one Lord Marsten, a noble slain by the cult. They are confined to this chamber when not serving Talis
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
adventurers about the troll in the kennels (area 2) and the room where the whole cult comes to plot (area 20). They also know that the perytons can be placated with food (area 22), and that the cult keeps a
not working as the lodge’s waiters and greeters. They were hired by the lodge’s prior owner, one Lord Marsten, a noble slain by the cult. They are confined to this chamber when not serving Talis. These
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Overview During the time covered by the first half of this adventure, the cult already has several of the five dragon masks. While the cult works to gain more, Severin initiates the second part of
his plan to release Tiamat: recruiting dragons and assembling a treasure hoard worthy of the queen of evil dragons. These efforts draw the characters’ attention to the cult. The action begins when a
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
ridiculous. Members of the Cult of Rakdos have witnessed the grandiose speeches and self-important plans of other guilds and concluded that their rivals take themselves far too seriously. Since death comes for
Cult of Rakdos SUNG CHOI Jace walked into the Rakdos club, pushing into a wall of scents and sounds. The ceilings were surprisingly high inside, draped with banners and spiked chains. An impish
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
10. Ritual Chamber Purple Flames. Black wax candles set in niches along the walls of this 20-foot-high room burn with a purple flame, filling the room with dim light.
Cult Ritual. Six cult fanatics
black energy run between the pillars and the cloud.
The cult fanatics are named Abberoch, Belora, Liana, Shanzo, Torfiana, and Uzalyn. They are performing a ritual designed to anchor one of
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Storm’s Moving In After the drama (or comedy) of the town meeting has played out, and the party has decided on a course of action, the first threat comes to them in the form of a wagon full of
anchorites of the Cult of Talos. The forces of the cult include one archer and one dark tide knight (see appendix A) for every two characters, including sidekicks, rounded down. If there is an odd number of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
cults devoted to the daelkyr Belashyrra and Kyrzin. Membership in such a cult is voluntary, and spellcasters are more likely to be warlocks or wizards than clerics; their power comes from bargaining
, and you will see reality through new eyes. The Korranberg
Chronicle
Raid Reveals Cult Chaos
The people of Fairhaven were shocked by the revelation of bizarre cult activity in the center of one of
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
squatters, or razing the forts once and for all. No power in the valley has the soldiers to accomplish the task, so nothing comes of it unless the characters take action. Remaining cultists slink away and
Waterdeep and Neverwinter, and attempt to hide amid the bustle as they rebuild their ranks. Any monsters loyal to the cult are free to fend for themselves. The characters can become involved in a mop-up effort against the cult remnants.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
previous fighting, or they are injured and low on healing. In particular, if the attack comes during a long rest but before the characters have finished that rest, they won’t yet have recovered full hit
points, spells, and other resources. Such an attack puts the characters at a huge disadvantage, but reinforces that the Cult of the Dragon wants the adventurers dead. A dramatic location works best for
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
23. Desecrated Sanctuary This windowless stone building was set aside for cult initiates. The building has lighting and plumbing (see the “Lighting and Plumbing” sidebar). 23a. Hall of Prayer Boars
. Two hostile boars have crept into this room in search of food. They attack anyone who comes within 10 feet of either of them.
Decor. The floor is strewn with frayed prayer mats. Six tapestries lie
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
— one that not only exceeds what the cult is paying but covers the damage to reputation that comes from changing sides in the middle of battle. A good starting offer is 10,000 gp, or 2,000 gp per
fly away if the battle turns against it. The yugoloths were summoned by Red Wizards and paid by the cult to kill the adventurers, but they have no loyalty to their benefactors. If a yugoloth takes
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
—one that not only exceeds what the cult is paying but covers the damage to reputation that comes from changing sides in the middle of battle. A good starting offer is 10,000 gp, or 2,000 gp per
fly away if the battle turns against it. The yugoloths were summoned by Red Wizards and paid by the cult to kill the adventurers, but they have no loyalty to their benefactors. If a yugoloth takes
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Karrnath. The local mariners are keen to have a bastion against Lhazaar pirates, but the gold they offer comes, indirectly and deniably, from the coffers of King Kaius. The king is keen to rid his
land of the influence of the Blood of Vol. Destruction of the cult on the island certainly draws the attention of the Crimson Covenant and perhaps even Erandis d’Vol herself. Entanglement with the Order
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
previous fighting, or they are injured and low on healing. In particular, if the attack comes during a long rest but before the characters have finished that rest, they won’t yet have recovered full hit
points, spells, and other resources. Such an attack puts the characters at a huge disadvantage, but reinforces that the Cult of the Dragon wants the adventurers dead. A dramatic location works best for
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the destruction of Ten-Towns. He believes the duergar are acting on behalf of Asmodeus, the Lord of the Hells and his infernal jailer, but has not shared this information with the cult. The cult’s
oldest living member, Hethyl (a peg-legged shield dwarf who has lost her right foot to frostbite), hates duergar as most dwarves do. She has convinced the other cult members to forge alliances with anyone
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Womford This tiny village has a dock on the Dessarin River for shipping the grain from its grist mill. It is also the local supply and market for the surrounding farms from which the grain comes
disguised cult activity thanks to its location on the Dessarin. River pirates and smugglers allied to the water cult frequently put in at the town’s dock. Ruffians and thugs seem to take over the village
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Chapters 11 and 12: Death to the Wyrmspeakers From their first discovery of the dragon masks, the characters likely recognized the importance of the masks to the Cult of the Dragon. Over the course
thwarting Severin’s plots. Three of the five wyrmspeakers of the cult—Galvan the Blue, Rezmir the Black, and Severin himself, who wears the Red Dragon Mask—are already at the Well of Dragons and beyond
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
to cross its path. When the corrupted unicorn comes into being, it does so within reach of at least one of the cult members. If a fight has not already started, roll initiative. On each of the avatar’s
enemies who deal grievous injuries to it and attacks them without mercy. The cult members, briefly transfixed by the spectacle they have just witnessed, are not immediately hostile, though they defend
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Chapters 11 and 12: Death to the Wyrmspeakers From their first discovery of the dragon masks in Hoard of the Dragon Queen, the characters will have recognized the importance of the masks to the Cult
means of thwarting Severin’s plots. Three of the five wyrmspeakers of the cult — Galvan the Blue, Rezmir the Black, and Severin himself, who wears the Red Dragon Mask — are already at the Well of
Compendium
- Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
Dead Man’s Message After the characters’ first few days patrolling the city, tragedy strikes. Read or paraphrase the following: An anguished scream erupts from a nearby alley. The sound comes from a
investigate suspicious cult activity in the city. Rendezvous Gone Wrong. Kevori came here to rendezvous with Delvin after he’d infiltrated a potential cult hideout. What She Knows. The only clue Kevori has is
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
, several tables with books and papers, and a mirror on a floor stand. Light comes from two oil lamps. Thick rugs completely cover the floor, including an open chute that drops down to area 9. A rope
from the fall. Spread open on one of the tables is a simple map of the Greenfields area showing the villages the cult attacked and looted. An arrow is sketched in from the Greenfields toward the west
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
malnourished, and two of the captives are clearly whipped and beaten. The cultists captured them and brought them to the lodge for interrogation. Craggnor the Dwarf Craggnor is a member of the cult and a
, stumbled upon the cult’s doings here, and was captured. She is terrified of Talis, who comes down to beat her and Craggnor from time to time. She has bruises and cuts along her neck and shoulder
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
malnourished, and two of the captives are clearly whipped and beaten. The cultists captured them and brought them to the lodge for interrogation. Craggnor the Dwarf Craggnor is a member of the cult and a
, stumbled upon the cult’s doings here, and was captured. She is terrified of Talis, who comes down to beat her and Craggnor from time to time. She has bruises and cuts along her neck and shoulder
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Chitine Dedicated to Lolth, chitines are multiarmed bipeds with arachnid qualities. Most live in colonies in the Underdark and fight the enemies of the Demon Queen of Spiders. Long ago, the cult of
warriors dedicated first to the cult and then, only by association with it, to Lolth. The goddess found this arrangement unacceptable. As punishment, the Spider Queen twisted her worshipers’ rituals
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Exploring the Camp Characters can learn much from poking around in the camp. If the characters pose as cult members, they can speak to other cultists and question them (carefully) about the cult’s
recognizes them from Greenest. This is a camp of the Cult of the Dragon—praise Tiamat’s glory! Not everyone here is a full-fledged member of the cult. Many are new initiates working toward full acceptance
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
tables with books and papers, and a mirror on a floor stand. Light comes from two oil lamps. Thick rugs completely cover the floor, including an open chute that drops down to area 9. A rope ladder is
fall. Spread open on one of the tables is a simple map of the Greenfields area showing the villages the cult attacked and looted. An arrow is sketched in from the Greenfields toward the west and the town






