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                        Returning 35 results for 'curious center'.
                    
                
                        
                            
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                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     spellcasting ability (spell save DC 12):
At will: mage hand (the hand is invisible), minor illusionEmerald dragons are the most curious, cunning, and manipulative of the gem dragons, wielding
                                                
                                            
                                                
                                                     and tail to mirror the dragonâs mood.
Clever Concealment
The shyest of the gem dragons, emerald dragons are also the most curious. They love to observe local settlements and peoples, using
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     hand is invisible), minor illusion
1/day each: detect thoughts, invisibility, silent imageEmerald dragons are the most curious, cunning, and manipulative of the gem dragons, wielding psionic power to
                                                
                                            
                                                
                                                     the back and tail to mirror the dragonâs mood.
Clever Concealment
The shyest of the gem dragons, emerald dragons are also the most curious. They love to observe local settlements and peoples
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    ":"damage", "rollAction":"Emerald Embers", "rollDamageType":"fire"} fire damage.Emerald dragons are the most curious, cunning, and manipulative of the gem dragons, wielding psionic power to weave illusions to
                                                
                                            
                                                
                                                     to mirror the dragonâs mood.
Clever Concealment
The shyest of the gem dragons, emerald dragons are also the most curious. They love to observe local settlements and peoples, using their psionic
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    ":"Emerald Embers", "rollDamageType":"fire"} fire damage.Emerald dragons are the most curious, cunning, and manipulative of the gem dragons, wielding psionic power to weave illusions to deceive and
                                                
                                            
                                                
                                                     dragonâs mood.
Clever Concealment
The shyest of the gem dragons, emerald dragons are also the most curious. They love to observe local settlements and peoples, using their psionic abilities to
                                                
                                            
                                        
                                                    Ancient Deep Dragon
                                                    
    
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                                                     monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     in the center of a vast underground salt lake.
Deep Dragon Lairs
Deep dragons make their lairs in the recesses of the Underdark, often near the settlements of people with whom they have
                                                
                                            
                                                
                                                     dragonsâ lairs serve as bases for the dragonsâ explorations, as well as providing safe storage for their hoards. When these curious creatures are away from home searching out new
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     abilities are radically different. Chiang shuns them, but doesnât do them harm. Now these four strange beings wander IâCath, curious about the city and eager to please their mother. Every dusk they
                                                
                                            
                                                
                                                     wanders the stalls of Gwai-Huit Center. Tsien Wai-Ching. Made of living fog, Tsien Wai-Ching is the youngest daughter and has the statistics of a specter. She wishes to help a spirit from PingâOn Tower
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     much climbing as crawling. At the end of this time, the adventurers emerge onto a shelf 15 feet up the wall of a broad, straight tunnel some 20 feet high. A curious procession of creatures marches along
                                                
                                            
                                                
                                                     the Labyrinth well, and befriending the modrons grants characters a +5 bonus to Wisdom (Survival) checks made to navigate the region. The tridrone warns the characters to avoid the center of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     used it as the center of a small kingdom, which also bore his name, north and east of the Trade Way, though it lasted only a few decades before falling to threats from the Fields of the Dead. The
                                                
                                            
                                                
                                                     by a curious mix of Companions of Elturgard. The Companions â all paladins of gods such as Tyr, Torm, Helm, and Amaunator â tend to be either young firebrands or grizzled veterans content to sit by a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     on the floor near the center of the room. An odd array of stone monoliths â some upright standing stones, and others arranged in three-stone arches â stand around the chamber. Six low stone slabs are
                                                
                                            
                                                
                                                     16). The earth cultists use this passage to enter and exit the tomb, and the Believers have disguised it to keep away the curious. Farther in, the tunnel is partially blocked with dusty canvas, broken
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     unconscious, and will die if they donât receive healing within the next hour. I3: Blessings Memorial Murals of people making offerings to the gods cover this roomâs walls. At the chamberâs center stand
                                                
                                            
                                                
                                                    .
 This room memorializes some of the greatest offerings made to the gods, as well as legendary figures who made earnest sacrifices and were rewarded. The three statues at the roomâs center have
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     cave is lined with stalagmites and stalactites, but the dominant feature is the summoning circle at its center. The circle was once used by the svirfneblin to summon Entémoch, a prince of elemental
                                                
                                            
                                                
                                                    ) check. If the group check succeeds, the characters find a curious waymarker: a small pyramid of carefully stacked stones next to the mouth of an otherwise unassuming tunnel. After locating the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     tower of the serpent nestles at the center of Setessa. Its wandering warriors travel the world, working on behalf of the Ruling Council. Their leader is Kallias, who was sold into slavery as a child. They
                                                
                                            
                                                
                                                     Ruling Council, the market, and anywhere else their paths take them. Such freedom is meant to cultivate a curious spirit and help the children find the path theyâre most interested in following later
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     growing above.
 The air shimmers, and a female drow appears in the center of the chamber. The drow is an illusory projection, like a major image spell, that Nurvureem uses to speak with interlopers
                                                
                                            
                                                
                                                     weapons can open or close a portal to the Inner Plane of that element. The Dark Lady can supply names and descriptions of each of the four elemental princes (described in chapter 7). Nurvureem is curious
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     named Breena Bafflestone monitors the machinery at all times. Nearby is a copper speaking tube, which enables her to communicate with the control room command center (area U7b). Drawers in the walls
                                                
                                            
                                                
                                                     control room has two levels: an observation deck (U7a) and a command center (U7b), with two ladders running between levels. Two circular soundproof windows are embedded in the port and starboard
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     to Elturel. The devout, the curious, the afflicted â all came to bathe in its warmth and see its blessed light by night. Paladins had always been small in number among the Hellriders, but the
                                                
                                            
                                                
                                                     event that blackened every stone and sealed its doors and windows. The High Observer at the time ordered the fort, a dayâs ride west of Elturel, to be bricked up, and the curious forbidden entrance, for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     center of a forest clearing. Bright green grass and colorful wildflowers blanket the ground. The toadstools range from the size of a finger to as large as a chair.
 Five figures sit on the largest
                                                
                                            
                                                
                                                     delighted anticipation.
 When the characters pass through the fey crossing in the Cave of Echoes (see area C7), they vanish and reappear in the center of this fairy ring. The characters all appear at the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     center, forward of the mast, a jolly boat is lashed to the deck with ropes.
 Aft of the mast is a hatch to the belowdecks area and a rope ladder climbing to a crowâs nest above.
 Two human figures
                                                
                                            
                                                
                                                     a crew member (bandit). 2. Forecastle A massive shape in the center of the deck area must be the shipâs capstan. From it, the anchor chain runs down the chain vent to port of the prow.
 Standing near
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     townâs center, its weathered visage and mossy limbs reflected in the poolâs sparkling ripples. Called Wrath by the animal kingdoms that came before, the guardian questions all who seek to enter the portal
                                                
                                            
                                                
                                                    . To others, Wrath is a gentle giant, a curious protector who delights in birdsong and babbling brooks. Not much is known about the guardianâs past, but clues etched in the ruins of Faunel suggest that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     The gate-townâs only road ends in the center of a pit in a circular courtyard where a bottomless well bubbles with thick, black gunk. Creatures who enter the squelching reservoir, known as the Wishless
                                                
                                            
                                                
                                                     balconies, tempting curious townsfolk to venture inside, where the Tomdon twins and their staff prepare to feed on the misery of their living guests. Adventures in Hopeless The Hopeless Adventures
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     completed her transformation into a lichen lich, she had no more need of it. At the back of the cave lurks a strange bundle of white poison ivy with a single bulbous eye in the center (use the death tyrant
                                                
                                            
                                                
                                                     vines by attacking their root in the center of the room. Treat the root as an immobile, Medium object with AC 15 and 100 hit points. When the root is reduced to 0 hit points, the vines release spores
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     Dimernesti group in their priestâs absence, is pious, curious, and insightful. Having survived in the deadliest depths of the Turbidus Ocean for over a century, he knows better than to venture into
                                                
                                            
                                                
                                                     creature in the room uses an action to apologize to Habbakuk or speak a prayer to the godâs name. C3: Cleansing Room In the center of this room rests a three-foot-high brass basin filled with clear
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     can feel the life in the cavern rotting away, bursting with infection. A mushroom grows in the center of the cave, ever larger and taller, pustules forming and seeping as its stem thickens and its cap
                                                
                                            
                                                
                                                     curious to know more about the source of the discord in Mantol-Derith, leading to a revelation about Fraz-Urbâluu. A rift formed by faerzress opens wide, illuminating a dark tunnel. The rift spits out
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     bas-relief images of sleeping dwarves. An unlit brazier sits in each corner, and a brass censer hangs from a chain connected to the ceiling in the chamberâs center.
 No one in the fire cult knows of
                                                
                                            
                                                
                                                     sleeping pallets lie along the walls, and an open fire ring sits in the center. Meat sizzles on a spit there.
 Hobgoblins that serve the fire temple bunk here. Six hobgoblins and one hobgoblin captain are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     chamber is a working smelter. A rectangular pit in the center of the room is filled with molten iron. Six devices of dwarven design and make, arranged around the pit, siphon off the liquid metal and
                                                
                                            
                                                
                                                     the treasury (area 6). Adamantine ingots were sent to the southern portion of the forge, where the massive stamping hammer in the center of the room pounded out impurities. The pounding sound heard
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     booty. He ran out of provisions and starved before freezing to death. Affixed to the captainâs hat is a badge that forms a curious symbol: a red eel wrapped around a gold trident. Characters who
                                                
                                            
                                                
                                                     the second layer of ice. The characters find nine tattered pieces of indigo fabric lined with gold thread (25 gp each), three pieces of quartz (50 gp each), a single aquamarine cracked down the center
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
                                                    
                                                
                                            
                                                     center of this room. Battered pots and kettles are stacked all over; clearly, this space serves as a crude kitchen. You feel a distinct draft drawing the smoke up through a rough hole in the ceiling
                                                
                                            
                                                
                                                     center of this impressive chamber, and the walls are carved with images of dwarves at their forges. Two large stone doors exit to the north and south. Several old skeletons lie scattered near the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    . For more than a thousand years, folk lived and traded at the site of what would become Waterdeep, but their identities remain a mystery â with a curious exception. We know that at some point during this
                                                
                                            
                                                
                                                    , Waterdeep stood at the center of events. But the effects of the more recent crises can still be seen in the city today, even though they occurred a great distance from where Waterdeep stands. When the gods
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     slope ends where it opens onto the center shaft. A wooden walkway extends from this opening and then runs westward to another tunnel in the rock. In front of you, a large bucket like the one you saw
                                                
                                            
                                                
                                                     A fossilized skull partially juts out of the east wall of this small cave, five feet off the ground. The skull has larger than normal eye sockets, a curious ridge between the eyes, nothing that would
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     in diameter. Four eyestalks protrude from its central mass, two on each side. In the center of the body is a large eye that stares at you. It greets you in a raspy voice you hear only in your head
                                                
                                            
                                                
                                                    , magic missile,suggestion
 
 Roleplaying Nezznar. Even though he intends to kill the characters, Nezznar canât resist being curious about them. Given the chance, he quizzes the characters at length
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
                                                    
                                                
                                            
                                                     characters comply, the pechs become curious and willing to chat. Otherwise, they resume their work, defending themselves if necessary. In conversation, the pechs warn the characters about the clay golem in
                                                
                                            
                                                
                                                     sanctum in the greater caverns, where the archmageâs true prize resides. The poem reads as follows: In the center lies the gate, 
 But its locks will surely vex. 
 Many are the guards who wait 
 As you
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     condition. Releasing Enstavva. If the characters end Enstavvaâs Petrified condition, she is pensive and Friendly toward anyone who frees her. Enstavva knows Common, Dwarvish, and Giant. She is curious
                                                
                                            
                                                
                                                     for Challidax. The ghosts can leave this chamber only while possessing another creature. If the possession ends, the ghost reappears in area D15. Flame. The flame at the roomâs center is a heatless
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     beneath each display indicate the purpose of these curious tools and credit the inventors and lands of origin, where known. Persistent rumors hold that a hidden treasure vault, guarded by clockwork
                                                
                                            
                                                
                                                     place. High Hall The High Hall is the center of almost all governmental activity in Baldurâs Gate. The Parliament of Peers and the Council of Four meet here, and each of the four dukes has a sumptuous
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                     beneath each display indicate the purpose of these curious tools and credit the inventors and lands of origin, where known. Persistent rumors hold that a hidden treasure vault, guarded by clockwork
                                                
                                            
                                                
                                                     place. High Hall The High Hall is the center of almost all governmental activity in Baldurâs Gate. The Parliament of Peers and the Council of Four meet here, and each of the four dukes has a sumptuous
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    , admonishing them to douse any bright lights they carry, as the lights hurt the pechsâ eyes. If the characters comply, the pechs become curious and willing to chat. Otherwise, they resume their work
                                                
                                            
                                                
                                                     enough to delve into the greater caverns. It offers cryptic insight on how to enter Iggwilvâs inner sanctum (area G21), where the archmageâs true prize resides. The poem reads as follows: In the center
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     expendable minions present in case the grells beyond the rift get too curious. The goblins erroneously believe the mind flayers have left something of value here, so theyâve been ransacking this room
                                                
                                            
                                                
                                                    â section at the end of this chapter. X5: Cosmologium Sarah Dahlinger  Two menacing slaadi guard Illithinochâs orrery A massive iron orrery fills the center of this room, its numerous arms spinning
                                                
                                            
                                        





