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Returning 15 results for 'dagger screaming ranger'.
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Grung Wildling
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Monsters
Volo's Guide to Monsters
"} to hit with spell attacks). It knows the following ranger spells:
1st level (4 slots): cure wounds, jump
2nd level (3 slots): barkskin, spike growth
3rd level (2 slots): plant growth
Standing
hit","rollAction":"Dagger"} to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3);{"diceNotation":"1d4+3","rollType":"damage","rollAction":"Dagger","rollDamageType":"piercing"} piercing
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
effect on itself on a success.
Standing Leap. The grung’s long jump is up to 25 feet and its high jump is up to 15 feet, with or without a running start.
Actions
Dagger. Melee or Ranged Weapon
start.
Actions
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage, and the target must succeed on a DC 12 Constitution
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
teleports its wearer through the plane of madness; a dagger of venom made from chitin and muscle, similar to a scorpion’s barb; a crystal ball made by the daelkyr Belashyrra that looks like a giant eye
preserved finger with purple flesh and four joints 8 A perfectly preserved eye; if you set it down, it rotates to follow your movement 9 A small box; when opened, you alone hear screaming 10 A preserved insect; you’ve never seen another like it
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
themselves. In addition to a dagger, each mongrelfolk has its own wooden soup bowl. S15a. Fearful Mongrelfolk This room was once a shared bedchamber, but its furnishings have been destroyed. Three shrieking
room. S15e. Mongrelfolk Horde This room is packed wall to wall with mongrels wallowing in their own filth. The floor is strewn with gnawed bones. Sixteen screaming mongrelfolk are confined here. The
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. If this glyph is defaced using the point of a dagger or some other tool, the magic is negated, and the door can be opened safely. When the characters can see into the room, read the following boxed
, preventing them from screaming. Endelyn’s Room Glass-Doored Wardrobe. The jade eye adorning the wardrobe’s cornice is closed, but it opens if the wardrobe is tampered with. If Endelyn is asleep in the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
a success.
Standing Leap. The grung’s long jump is up to 25 feet and its high jump is up to 15 feet, with or without a running start.
Actions
Dagger. Melee or Ranged Weapon Attack: +4 to hit
its turns, ending the effect on itself on a success.
Standing Leap. The grung’s long jump is up to 25 feet and its high jump is up to 15 feet, with or without a running start.
Actions
Dagger
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
ranger who knows the forest pretty well and has friends among the wood elves who live there. Weathercote Forest For reasons unknown, no divination spell or scrying sensor can penetrate the dry patch of
; see the “Bargewright Inn” section for more information on this creature. Xantharl’s Keep Xantharl was a well-known ranger and explorer of the North. The fortified village that bears his name stands in
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
a life-size mechanical unicorn ridden by a mechanical drow ranger waving two scimitars (when a lever under the float is pulled, the unicorn farts a 15-foot cone of confetti, which it can do twice
dartboard mounted on one wall has a shiny dagger sticking into it. Attack Mannequins. As a bonus action, Jarlaxle can command the five magic mannequins to animate and attack a single target of his choice
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
seated casually in one of the chairs. If the characters are meeting with the ambassador at Lurkana’s urging (see “Side Quest: Retrieve Azrok’s Dagger”), the mind flayer politely discourages them from
are done speaking with Azrok, Lurkana takes them aside and offers them a quest (see “Side Quest: Retrieve Azrok’s Dagger”). If they refuse, Lurkana scowls and kicks them out. If combat breaks out, the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
figures ripping apart a fifth figure, who is screaming. Characters who inspect the tapestry without touching it notice yellow mold growing around its edges. In fact, a 5-foot-square patch of yellow mold
. South Door. This door bears a carving of Myrkul, the neutral evil Lord of Bones. He is portrayed as a cloaked figure whose face is hidden under a cowl. In his skeletal hands, he clutches a screaming
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Phaia and Kelson are here (see “Creatures” below), anyone who listens at the doors can hear screaming coming from the other side. The walls of this black marble mausoleum are lined with hundreds of
thanks the characters for saving him and offers two pieces of lore. He asks for a glyph key and goes to the gatehouse to recuperate. Treasure. Phaia carries a +1 dagger, a spell scroll of darkvision
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
climbs the high tower (area K18) until it reaches the peak (area K59), then hurls itself down the tower’s central shaft (area K18a), screaming, “I can fly!” the whole way down. Crypt 5 Artank Swilovich
bottom of the pit. A shattered lantern and a rusty crowbar lie nearby. Tied to the corpse’s leather belt is a 50-foot coil of hempen rope, a dagger in a worn scabbard, a pouch containing 25 pp, and a
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
worth 50 gp on its own and contains a ceremonial dagger plated with electrum with an amethyst set in its pommel (worth 750 gp). Lead Chest. This worthless chest contains a Spell Scroll of Knock, which
river of screaming souls flowing through a ravaged landscape. Instead of handles, the doors bear a trio of concentric, rune-carved platinum circles that can be rotated. At the circles’ center is an
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
reveal them: Eight cats perch atop eight dead attending
Eight lizards flee from eight rats scavenging
Eight toads climbing meet eight dead and falling
Eight snakes sneak under eight bats screaming
goblins that the jabberwock has devoured, are the following treasures: A pair of silver armlets (25 gp each) An ornate steel dagger that whispers “soon” whenever its wielder falls asleep (50 gp) A silver
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
dragonpriest has an ornate ceremonial dagger (worth 125 gp), two silver rings (15 gp each), and a silver amulet (15 gp). Scattered across the bottom of the sarcophagus are 220 sp, 50 gp, and four spell
, a kobold, and one human male—a member of the lost adventuring party (Karakas the ranger). Creatures. Three giant rats occupy the area, along with a monstrously swollen female diseased giant rat