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Returning 35 results for 'daily claim'.
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Magic Items
Dungeon Master’s Guide
Temporary Hit Points daily at dawn until you die.
Talons. Every magic item you wear or carry disintegrates. Artifacts in your possession vanish instead.
Throne. You gain proficiency and Expertise in
, which must be cleared out before you can claim the keep as yours.
Void. Your soul is drawn from your body and contained in an object in a place of the DM’s choice. One or more powerful beings
Monsters
Mythic Odysseys of Theros
personality.
Aquatic Collectors. Curious by nature, naiads often seek out what the seas and rivers claim. As a result, they might be found among sunken ruins and shipwrecks, sifting through the remains
-crossed castaway has even been known to become part of such collections.
Secret Routes of the Sea. Sailors across the world claim that naiads know all the secret aquatic routes of Theros. Using this
Species
Eberron: Rising from the Last War
)
Represented by the hippogriff, House Vadalis plays an important role in daily life, offering meat, mounts, and more. Vadalis isn’t one of the most powerful houses, but its barons are generally
rumors claim that Vadalis has crafted monsters of its own. Some rumors even insist that Vadalis is trying to magebreed better humans.
Hobgoblin
Legacy
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Species
Volo's Guide to Monsters
careful to position themselves and their banners to claim the greatest victories in any conflict, and they portion out opportunities and responsibilities to other banners as politics dictate.
Each
. Suitably (and somewhat ironically), the outward politeness and civility that they demonstrate among each other enables them to avoid conflicts in daily life. This same form of “courtesy&rdquo
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Noteworthy Features Those familiar with Kalakeri know the following facts: Two factions struggle to lay claim to Kalakeri’s Sapphire Throne: the soldiers and loyalists of Maharani Ramya, and the
where factions struggle to claim or hold it as a symbol of rule. Fierce followers of each faction scour the land, murdering any who oppose their faction. Refugees from the strife hide in the Backwaters
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
House Vadalis The ranches of House Vadalis play a key role in daily life, producing meat, mounts, and more. Vadalis isn’t one of the most powerful houses, but its barons are generally content
has found ways to create magical creatures. Typically, this results in a superior version of a mundane creature — an animal that is stronger, faster, and smarter. But rumors claim that Vadalis has
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
isolation and the stress of rule weigh heavily upon her, but daily catastrophes keep her focused on her nation’s needs and not her failures. She believes a foe from her past is responsible for the
proves my excellence and sets me apart.” Ideal. “Once I’ve crushed my opposition, I will claim my realm, ruling not as a conqueror but as royalty.” Bond. “All who live in my domain are my troops, and they
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
House Vadalis Leader: Dalin d’Vadalis Headquarters: Foalswood (near Varna, Eldeen Reaches) Represented by the hippogriff, House Vadalis plays an important role in daily life, offering meat, mounts
creature—an animal that is stronger, faster, and smarter. But rumors claim that Vadalis has crafted monsters of its own. Some rumors even insist that Vadalis is trying to magebreed better humans.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
elsewhere as she passes by. Some locals claim that the Lady’s features occasionally take on a golden or steely sheen. Whether this is in response to threats to her city or other influences is a
mystery. Residents of Sigil view the Lady of Pain with fearful awe. A distant guardian, she leaves the city’s daily governance to the many factions that call it home. She has no residence, and no temples
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
broken by narrow stretches of arable plains. It is a nearly impassable landscape, save for a few roads hewn through passes. Residents claim that only a fool would attempt to invade the heartlands of Akros
, it is still used daily for training and for lesser athletic events. Many of the buildings surrounding the stadium are dedicated to serving it: smaller training facilities, providers of athletic gear
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
daily life in Zilargo, used both for entertainment and for trickery. The Thurimbar rod is a common magic item that amplifies this natural gift for purposes of creating music. The power to speak with small
never been there, and if you don’t visit it within a year, you’ll lose the claim.
4 Due to an unusual twist of Triumvirate law, you share the same name with a number of other Zil and you’re all
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
their own reasons to stray from the truth at times, and thus, they also find small ways to seek Phenax’s favor as they go about their daily lives. Formal services to Phenax are conducted at night
time, the god concocted plot after plot to have his revenge on Nylea. Some tales claim that this embarrassment directly led to tragedy for Nylea’s favorite dryad companion, while others warn that Phenax’s revenge has only just begun.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
claim to level 17 of the dungeon, and began fortifying it against attacks from the githyanki and others. The dungeon’s proximity to Waterdeep guaranteed the mind flayers a limitless supply of brains to
ulitharid has initiated with random Waterdavians has provided it with plenty of information, but no firsthand knowledge of how city dwellers behave and react on a daily basis. In the heart of Seadeeps, the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
arranged on the floor. Narrow windows look into the garden, but these double as arrow slits in case visitors aren’t as friendly as they claim to be. 3. Grand Hall A magnificently tiled floor is flanked by
relax on pillows as they eat. 7. Sauna In addition to daily baths, well-to-do Chultans love relaxing in saunas. Dry heat is a welcome change from Chult’s high humidity. Most home saunas are heated with
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
they starve and steal from the populace. Riots and assassinations occur daily. Karg The small city of Karg is half-consumed by the Shroud. When residents began fleeing, the Kargat sealed the gates to
. Vradlock Vradlock’s dragonborn, drow, and goliath citizens claim descent from the spirits of Mount Nyid. Since the Shroud cut off the town, the mountain experiences frequent quakes. Watchers’ Stronghold
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, if the average trader in Longsaddle knew where powerful magic was located, he would be more likely, down the years, to try to claim it. The primary business of Longsaddle is ranching, and the lands
stressed enough that while the Harpells have little interest in the daily running of Longsaddle, it is undeniably their town. They rarely suffer insults, and never tolerate violence against themselves
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Two
his blood rather than his brains. He glories in Takhisis’s favor and wields her power in manners both frivolous and brutal. In their bunks, his troops whisper of his zealotry and claim that those
attack using this weapon, you can expend one charge to force the creature to make a DC 20 Constitution saving throw. On a failed save, the creature is blinded until the start of your next turn. The weapon regains 1d6 expended charges daily at dawn.
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
symbol for the entire Gruul guild. Ghor Clan. The Ghor clan is led by an ettin named Ruric Thar (or, perhaps more properly, Ruric and Thar, since the heads claim separate names). Of all the clans, the
to the smaller races. Its members are all enormous, lumbering brutes, primarily cyclopes, ogres, and giants. The clan’s leadership changes frequently — sometimes daily, since battles for supremacy are
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
live off the land, while others embody violent aspects of nature. In either case, nymphs generally avoid other sapient creatures, preferring to mind the cycles of nature, the daily interplay of wild
seas and rivers claim. As a result, they might be found among sunken ruins and shipwrecks, sifting through the remains for whatever catches their eye. Living creatures aren’t exempt from this curiosity
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
there are no battles, daily life is calm and mundane. Common pastimes in Glorium include blacksmithing, boatbuilding, farming, and training. House of Glory The sounds of drums erupt within the House
Aberrations or left to die in avalanches or pits lined with glassy shards of permafrost. Survivors of the snickering child claim he’s a disguised trickster god. Adventures in Glorium The Glorium
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
believe he lost hope in his descendants when their ancient empires fell into ruin. Some claim he was weakened after a long battle against his brother, Memnor (who is more commonly described as one of
Annam retreated from the Material Plane. The saga of her effort to claim her full divine inheritance is a popular tale among giants who value guile and trickery over brute strength or magical might
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
weakness, malformation, injury, or age) often join these cults instead of facing daily humiliation, exile, or death. Serving as the bridge between the two parts of the tribe are the priestesses of Luthic
other orcs in a tribe. A Chosen Few. Orcs don’t become renowned in their tribes by choosing Gruumsh; he chooses them. An orc might claim its allegiance to Gruumsh, but only those who have proven
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
council sits the Parliament of Peers, a group of about fifty Baldurians who meet daily (though almost never in full number) to discuss the future of the city and recommend actions for the dukes to take on
in any meaningful way — at least not publicly — but try (at least nominally) to curb its influence where and how they can. I lost count of how many gangs claim territory in the Lower and Outer City
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
item (chosen by the DM) appears on your person. In addition, you gain 10 Temporary Hit Points daily at dawn until you die. Talons Every magic item you wear or carry disintegrates. Artifacts in your
the world. However, the keep is currently home to one or more monsters, which must be cleared out before you can claim the keep as yours. Void Your soul is drawn from your body and contained in an
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
1 The ghost of a murdered giant monarch appears to the monarch’s heirs and demands they claim vengeance. The heirs and the murderer end up in a wide-ranging conflict that threatens to devastate
mountains as the bitter cold freezes steaming geysers into sprays of ice shards. Earthquakes and volcanic eruptions reshape the landscape almost daily. Avalanches of snow and broken rock tumble down
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
local militia, or accompanying the town guard on its patrols. Daily rulership is in the hands of the Council of Guilds, composed of the heads of the town’s informal trade groups. These guildmasters
, is the second biggest building in Daggerford, and the site of many local celebrations and gatherings. Here, the wealthy come to eat and relax. The inn is old — many locals claim it to be older even
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
) Necrotic damage.
Star Increase one of your ability scores by 2, to a maximum of 24. Sun A magic item (chosen by the DM) appears on your person. In addition, you gain 10 Temporary Hit Points daily at
before you can claim the keep as yours. Void Your soul is drawn from your body and contained in an object in a place of the DM’s choice. One or more powerful beings guard the place. While your soul is
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
whichever ship is docked commands the anchorage from aboard his ship. The anchorage is sheltered inside a sea cave. It’s damp and echoing, but at least the cave keeps out the daily rain. The pirates
Jahaka Anchorage, the pirates claim it’s a trading post or an exploratory base established by the Flaming Fist or a merchant consortium, and they’ll put up a convincing front to that effect. They’ll do
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Harmonium. Residents of the Clerks’ Ward claim it’s the safest and most honest ward in Sigil. Conflict usually occurs on paper, and structured forums for debate allow folks to resolve disagreements
anyone else who can tolerate its four-foot ceilings. To stay in business, the establishment’s owner, a chipper sprite named Clea Appleblossom, updates its menu daily. Clea sends adventurers to gather
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, warlords are careful to position themselves and their banners to claim the greatest victories in any conflict, and they portion out opportunities and responsibilities to other banners as politics
(and somewhat ironically), the outward politeness and civility that they demonstrate among each other enables them to avoid conflicts in daily life. This same form of “courtesy” is often extended to
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
its delights or hawk them to hungry customers over the hubbub of the daily crowds. The Grease Pit offers patrons a taste of the Outer Planes. Deep-fried meat skewers sizzle in bubbling oil taken from
“sustainably sourced” roadkill, scavenged fresh daily from arid stretches of inhospitable realms. Sugar and Spice. This candy shop is co-owned by a faerie dragon named Pancake and an imp named Qribbig
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
ability. With these gifts, the frost giant can swiftly claim the title of jarl and easily fend off rivals for decades. However, if the frost giant doesn’t give enough honor to Vaprak or fails to heed
priest of Grolantor or chieftain visits the famished giant daily, trying to read portents in the puddles of bile the hill giant retched up. If the sickness soon passes, the hill giant can rejoin
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, headstrong, and impatient to claim her throne. She doesn’t take kindly to backtalk and is unaccustomed to speaking to anyone except Asharra without condescension. In her view, she’s already Queen of
called the Skull Chalice of Ch’gakare (see chapter 5). If the characters claim to be headed to Omu, she urges them to find the chalice and return it to her “for the good of Chult.” If the characters
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
from the dangers of their daily lives. When drow do dream, whether in trance or in sleep, they look for signs from Lolth or others of the Dark Seldarine. That drow do not experience trance the way
companion nearby to hold culpable for your crimes. Gossip can be as deadly as the venom on an assassin’s blade. Use the poison of words to destroy your rivals, that you may claim for yourself all they
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
(2d6) fire damage per ray.
Myrkul and His Followers Myrkul is the Lord of Bones, claiming power over corpses and souls. His cultists are those who seek to claim lore, power, and even fealty from the
by dousing the wax skull with holy water. Myrkul is calculating, distant, and self-centered. He cares only for the acquisition of knowledge and finds that managing the daily affairs of life is at