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Returning 35 results for 'dark score adept'.
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draw score adopt
dark score adopt
days score adopt
Classes
Player’s Handbook
weapon techniques, and a well-equipped Fighter always has the right tool at hand for any combat situation. Likewise, a Fighter is adept with every form of armor. Beyond that basic degree of familiarity
Fighter Subclass
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Ability Score Improvement
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Extra Attack, Tactical Shift
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Ability Score Improvement
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Subclass feature
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Classes
Player’s Handbook
Class Features
Cantrips
Prepared Spells
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Memorize Spell
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Magic Items
Bigby Presents: Glory of the Giants
The handle of this dark leather whip bears the fire rune, and embers dance around the whip’s tail.
You gain a +1 bonus to attack and damage rolls made with this weapon, and on a hit, the whip
deals an extra 1d6 fire damage. When you score a critical hit with an attack using this whip, the target also has the restrained condition until the start of your next turn, as fiery bands lash around
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
Mounted Adept. While mounted and without the incapacitated condition, the rider has advantage on melee attack rolls against any unmounted creature smaller than its mount, the rider and its mount have
called lich-knights or fell horsemen.
In stark contrast to the knights of Eldraine, the deathless riders are without virtue of any kind. They are few in number—unless many more lurk in the dark
Monsters
Acquisitions Incorporated
largely indifferent elder entity from beyond reality. Tapped into this dark power, the “C” Team's hoardsperson sees all existence as a puzzle to unlock, and he is obsessed by the essential lack of meaning
.
Tentacles play a big part in K'thriss's spellcasting, whether wrenching him through the sky when he uses magic to fly, or manifesting in dark, suckered form when he casts spells such as thorn whip. And
Monsters
Ghosts of Saltmarsh
the kraken’s next turn.Hidden in a deep, dark underwater pit near the Styes, this creature bears the mark of the dark god Tharizdun’s madness. Becoming more independent every day, it
dreams of freeing itself from its aboleth tenders and wreaking its own foul will upon the seas.A Kraken’s Lair
A kraken lives in dark depths, usually a sunken rift or a cavern filled with detritus
Magic Items
Keys from the Golden Vault
, one ability score of your choice increases by 2, to a maximum of 24. Another ability score of your choice decreases by 2, to a minimum of 3. The book can’t adjust your ability scores again
property again until the next dawn.
Dark Lore. You can reference the Book of Vile Darkness whenever you make an Intelligence check to recall information about some aspect of evil, such as lore about
Species
Sword Coast Adventurer's Guide
tiefling character, although Devil’s Tongue, Hellfire, and Winged are mutually exclusive.
Feral. Your Intelligence score increases by 1, and your Dexterity score increases by 2. This trait
replaces the Ability Score Increase trait.
Appearance. Your tiefling might not look like other tieflings. Rather than having the physical characteristics described in the Player’s Handbook
Monsters
Storm King's Thunder
cloud, which otherwise disappears at the end of the kraken's next turn.A Kraken’s Lair
A kraken lives in dark depths, usually a sunken rift or a cavern filled with detritus, treasure, and
miles of the lair that have an Intelligence score of 2 or lower are charmed by the kraken and aggressive toward intruders in the area.
When the kraken dies, all of these regional effects fade immediately.Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Aasimar
Legacy
This doesn't reflect the latest rules and lore.
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Species
Mordenkainen Presents: Monsters of the Multiverse
dark eyes
3
Starkly colored hair
4
An unusual hue tinting your shadow
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A ghostly halo crowning your head
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Rainbows gleaming on your skin
Creating Your Character
At
Score Increases
When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule
Classes
Tasha’s Cauldron of Everything
artificer quickly by following these suggestions. First, put your highest ability score in Intelligence, followed by Constitution or Dexterity. Second, choose the guild artisan background.
The
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Artificer
Magic Items
Guildmasters’ Guide to Ravnica
access to privileged places in its guild’s headquarters and outposts. At the DM’s discretion, a character might be given a keyrune upon attaining a renown score of 25 in their guild
while carrying out your orders.
Rakdos Keyrune (Uncommon). This dark granite keyrune is marbled with scarlet veins and carved with the leering visage of a mischievous demon. When activated, it
Goliath
Legacy
This doesn't reflect the latest rules and lore.
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Species
Elemental Evil Player's Companion
individual skill. They have a compulsion to keep score, counting their deeds and tallying their accomplishments to compare to others. Goliaths love to win, but they see defeat as a prod to improve their
skills.
This dedication to competition has a dark side. Goliaths are ferocious competitors, but above all else they are driven to outdo their past efforts. If a goliath slays a dragon, he or she might
Book of Vile Darkness
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Master’s Guide (2014)
reading and studying the book, one ability score of your choice increases by 2, to a maximum of 24. Another ability score of your choice decreases by 2, to a minimum of 3. The book can’t adjust your
can’t use this property again until the next dawn.
Dark Lore. You can reference the Book of Vile Darkness whenever you make an Intelligence check to recall information about some aspect of evil
Ioun Stone
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
(Rare). You can't be surprised while this dark blue rhomboid orbits your head.
Ioun Stone of Fortitude;Fortitude (Very Rare). Your Constitution score increases by 2, to a maximum of 20, while this pink
cancel it.
Ioun Stone of Agility;Agility (Very Rare). Your Dexterity score increases by 2, to a maximum of 20, while this deep red sphere orbits your head.
Ioun Stone of Awareness;Awareness
feats
Player’s Handbook (2024)
Epic Boon Feat (Prerequisite: Level 19+)
You gain the following benefits.
Ability Score Increase. Increase one ability score of your choice by 1, to a maximum of 30.
All-Around Adept. You gain
Kraken
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
current disperses the cloud, which otherwise disappears at the end of the kraken's next turn.A Kraken’s Lair
A kraken lives in dark depths, usually a sunken rift or a cavern filled with
(−5).
Aquatic creatures within 6 miles of the lair that have an Intelligence score of 2 or lower are charmed by the kraken and aggressive toward intruders in the area.
When the kraken dies
classes
Basic Rules (2014)
skill. Likewise, a fighter is adept with shields and every form of armor. Beyond that basic degree of familiarity, each fighter specializes in a certain style of combat. Some concentrate on archery
these suggestions. First, make Strength or Dexterity your highest ability score, depending on whether you want to focus on melee weapons or on archery (or finesse weapons). Your next-highest score should
feats
General Feat (Prerequisite: Level 8+, Shadowsteel Adept Feat)
Your mastery over Shadowsteel grows stronger. You gain the following benefits.
Ability Score Increase. Increase your Intelligence
, Wisdom, or Charisma score by 1, to a maximum of 20.
Necrotic Harmony. While holding your Shadowsteel Focus, when you cast a spell that targets one or more creatures and requires an attack roll or saving
Druid
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
. First, Wisdom should be your highest ability score, followed by Constitution. Second, choose the hermit background.
The Druid Table
Level
ProficiencyBonus
Features
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Wild Shape Improvement, Ability Score Improvement
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Eye and Hand of Vecna
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Master’s Guide (2014)
Seldom is the name of Vecna spoken except in a hushed voice. Vecna was, in his time, one of the mightiest of all wizards. Through dark magic and conquest, he forged a terrible empire. For all his
neutral evil, and you gain the following benefits:
Your Strength score becomes 20, unless it is already 20 or higher.
Any melee spell attack you make with the hand, and any melee weapon attack made
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Boon of Skill Epic Boon Feat (Prerequisite: Level 19+) You gain the following benefits. Ability Score Increase. Increase one ability score of your choice by 1, to a maximum of 30. All-Around Adept
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Elemental Adept General Feat (Prerequisite: Level 4+, Spellcasting or Pact Magic Feature) You gain the following benefits. Ability Score Increase. Increase your Intelligence, Wisdom, or Charisma
score by 1, to a maximum of 20. Energy Mastery. Choose one of the following damage types: Acid, Cold, Fire, Lightning, or Thunder. Spells you cast ignore Resistance to damage of the chosen type. In
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Noble A noble’s social advantages typically grant the noble access to greater education and training than most common folk, while nobles’ experience with business or politics makes many adept
negotiators. Riccardo Moscatello
Noble Medium or Small Humanoid, Neutral
AC 15 Initiative +1 (11)
HP 9 (2d8)
Speed 30 ft.
Ability Score Mod Save
Str 11 +0 +0
Dex 12 +1 +1
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Infuse Item 4 2 2 2 — — — —
3rd +2 Artificer Specialist,
The Right Tool for the Job 4 2 2 3 — — — —
4th +2 Ability Score Improvement 4 2 2 3 — — — —
5th +3
Artificer Specialist feature 4 2 2 4 2 — — —
6th +3 Tool Expertise 6 3 2 4 2 — — —
7th +3 Flash of Genius 6 3 2 4 3 — — —
8th +3 Ability Score Improvement 6
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
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Magic Item Adept
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Spell-Storing Item
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Tool Expertise
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Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Metamagic Adept Prerequisite: Spellcasting or Pact Magic feature You’ve learned how to exert your will on your spells to alter how they function: You learn two Metamagic options of your choice from
the sorcerer class. You can use only one Metamagic option on a spell when you cast it, unless the option says otherwise. Whenever you reach a level that grants the Ability Score Improvement feature
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Aarakocra Skirmisher Aarakocra skirmishers are adept at fighting aerial foes amid the clouds. They often attack land-bound threats with diving strikes from above. Aarakocra Skirmisher Medium
Elemental, Neutral
AC 12 Initiative +2 (12)
HP 11 (2d8 + 2)
Speed 20 ft., Fly 50 ft.
Ability Score Mod Save
Str 10 +0 +0
Dex 14 +2 +2
Con 12 +1 +1
Ability Score
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Adept
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Spell-Storing Item
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Ability Score Improvement
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Infuse Item
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Artificer Specialist, The Right Tool for the Job
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Ability Score
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Expert Level Proficiency Bonus Features 1st +2 Bonus Proficiencies, Helpful 2nd +2 Cunning Action 3rd +2 Expertise 4th +2 Ability Score Improvement 5th +3 — 6th +3 Coordinated Strike 7th +3
Evasion 8th +3 Ability Score Improvement 9th +4 — 10th +4 Ability Score Improvement 11th +4 Inspiring Help (1d6) 12th +4 Ability Score Improvement 13th +5 — 14th +5 Reliable Talent 15th +5 Expertise 16th
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Dark Elves (Drow) The drow are descended from the dark elves who retreated into the Underdark after the Crown Wars. They are infamous for their cruelty, evilness, and drive to dominate. For much of
name of their demon-goddess. Almost always, dark elves who reject the ways of their people are exiled, or executed for being rebels, heretics, and insurrectionists who have turned against drow culture
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Half-Orc Traits Your half-orc character has certain traits deriving from your orc ancestry. Ability Score Increase. Your Strength score increases by 2, and your Constitution score increases by 1. Age
humans, and they range from 5 to well over 6 feet tall. Your size is Medium. Speed. Your base walking speed is 30 feet. Darkvision. Thanks to your orc blood, you have superior vision in dark and dim
Compendium
- Sources->Dungeons & Dragons->Monster Manual
the earth. Stone giants have rugged features and skin with patterns and hues similar to the rock common near their homes. This makes them adept at blending in with their stony surroundings despite
Huge Giant, Neutral
AC 17 Initiative +5 (15)
HP 126 (11d12 + 55)
Speed 40 ft.
Ability Score Mod Save
Str 23 +6 +6
Dex 15 +2 +5
Con 20 +5 +8
Ability Score Mod
Compendium
- Sources->Dungeons & Dragons->Monster Manual
pass unseen make them skillful spies and adept at fleeing danger. Imps sent to surveil other creatures relate what they discover to their masters, but they frequently omit important details or cast
., Fly 40 ft.
Ability Score Mod Save
Str 6 −2 −2
Dex 17 +3 +3
Con 13 +1 +1
Ability Score Mod Save
Int 11 +0 +0
Wis 12 +1 +1
Cha 14 +2 +2
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Half-Orc Traits Your half-orc character has certain traits deriving from your orc ancestry. Ability Score Increase. Your Strength score increases by 2, and your Constitution score increases by 1. Age
humans, and they range from 5 to well over 6 feet tall. Your size is Medium. Speed. Your base walking speed is 30 feet. Darkvision. Thanks to your orc blood, you have superior vision in dark and dim