Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'dawn center'.
Other Suggestions:
dawn caster
dawn centered
dawn century
Magic Items
Dungeon Master’s Guide
charges daily at dawn. If you expend the wand’s last charge, roll 1d20. On a 1, the wand crumbles into dust and is destroyed.
Wand of Wonder Effects
1d100
Effect
01–20
You cast
.
61–64
Grass covers a 60-foot-radius circle of ground, with the center of that circle as close to the chosen point of origin as possible. Grass that’s already there grows to ten times its
Magic Items
Bigby Presents: Glory of the Giants
Set in the center of this armor’s chest is a citrine engraved with the shield rune.
While wearing this armor, your hit point maximum increases by an amount equal to 10 + your level.
Invoking
the Rune. As an action, you can invoke the armor’s rune to cast the beacon of hope spell with it; the spell has a duration of 1 minute and doesn’t require concentration. Once the rune has been invoked, it can’t be invoked again until the next dawn.
Magic Items
Bigby Presents: Glory of the Giants
The design of this bronze circlet resembles swirling clouds. At its center is set a deep-blue stone, upon which is inscribed the cloud rune.
While wearing this circlet, you take no damage from
required).
While in cloud form, you have a flying speed of 60 feet and resistance to bludgeoning, piercing, and slashing damage.
Once the rune has been invoked, it can’t be invoked again until the next dawn.
Magic Items
Storm King's Thunder
property can be used three times. The claw regains all expended uses at the next dawn.
Wyrm Shield. While the claw is displayed on your person, you have resistance to the damage caused by the breath
weapon of any Dragon.
Wyrm Ward. You can transfer the claw’s magic to a place by tracing the wyrm rune on the ground with your finger. The point where you trace it becomes the center of a
Magic Items
Curse of Strahd
Ravenloft kept and wore the holy symbol after Lugdana’s passing.
The holy symbol is a platinum amulet shaped like the sun, with a large crystal embedded in its center.
The holy symbol has 10
charges for the following properties. It regains 1d6 + 4 charges daily at dawn.
Hold Vampires. As an action, you can expend 1 charge and present the holy symbol to make it flare with holy power
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Gwai-Huit Center During daylight hours, the empty stalls of this vast, dismal market hide a handful of tents and shrouded booths where unscrupulous merchants sell wares and talismans for scraps of
vinegar said to ward off jiangshi. Every dawn, a single stall in the market mysteriously restocks with wilted vegetables. The hope of finding a bit of food attracts desperate, awake individuals from across the city.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
resurrected with each dawn, and behold the terrifying majesty of the Lady of Pain as she floats above the streets of the ring-shaped city at the center of the multiverse.
Compendium
- Sources->Dungeons & Dragons->The Radiant Citadel
Governance and Politics The Obsidian Eagle,
Dawn Incarnate of Tletepec The Radiant Citadel is governed by a council known as the Speakers for the Ancestors. Each Speaker is a descendant of one of
the founding civilizations currently known to the Citadel. They are chosen by their community and affirmed into office by the wise and ancient Dawn Incarnates. The Speakers for the Ancestors meet
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Governance and Politics The Obsidian Eagle,
Dawn Incarnate of Tletepec The Radiant Citadel is governed by a council known as the Speakers for the Ancestors. Each Speaker is a descendant of one of
the founding civilizations currently known to the Citadel. They are chosen by their community and affirmed into office by the wise and ancient Dawn Incarnates. The Speakers for the Ancestors meet
Wand of Wonder
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
feet, its range becomes 120 feet if it isn't already. If an effect covers an area, you must center the spell on and include the target. If an effect has multiple possible subjects, the GM randomly
determines which ones are affected. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into dust and is destroyed
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
so ecstatic that Pond Mother offers to perform a ceremony for the party’s benefit, called the ritual of friend marking. If they agree, they are brought to the pool in the center of Pond Mother’s home
who fail their saves, fall into a trance until dawn—when they come to their senses, completely rested and healed. All party members who completed the ritual can speak and understand the Grippli language from now on.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
X22. Northwest Annex When one of the doors to this room is opened, read: Torches in sconces illuminate a dining table in the center of the room. Covering the table is a magnificent feast that fills
command the ewer to fill with 1 gallon of wine, and it can’t produce more wine until the next dawn. Many unscrupulous Barovians and Vistani would kill to obtain this ewer. Others would gladly pay for it or accept it as a gift.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
all damage types until the end of your next turn. This property can be used three times. The claw regains all expended uses at the next dawn. Wyrm Shield. While the claw is displayed on your person
where you trace it becomes the center of a spherical area of magic that has a 100-foot radius and that is fixed to the place. The transfer takes 8 hours of work that requires the claw to be within 5
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
amulet shaped like the sun, with a large crystal embedded in its center. The holy symbol has 10 charges for the following properties. It regains 1d6 + 4 charges daily at dawn. Hold Vampires. As an
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
reflect their demeanors: a flamboyant, golden disc for the Lightcaller and a closed, silver helmet for the coolly distant Nightwhisperer. The circadian monarchs swap places at dusk and dawn, and
Plinth, rises above the center of town. As one approaches the plinth, the fields and their flowers grow more vibrant, and all is awash with a sense of overwhelming tranquility. At the top of the spine
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
from a fat, black cauldron in the center of this dark, oppressive room. Surrounding the cauldron are several gaunt women in soiled black robes. These witches sit hunched on tall wooden stools, their
, read the following text instead: Green-glowing wisps of steam bubble up from a fat, black cauldron in the center of this dark, oppressive room. Surrounding the cauldron are seven tall wooden stools
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
civilizations and worlds. Some scholars studying the Radiant Citadel’s origins posit that the Citadel is a relic of the mythical First World and was a vital center of diplomacy between great cultures
before a cataclysm shattered that world. Others speculate that it was a fortress, a refuge, or even a weapon in a war that transpired in the last days of the First World. Thus far, the Dawn Incarnates
Compendium
- Sources->Dungeons & Dragons->The Radiant Citadel
civilizations and worlds. Some scholars studying the Radiant Citadel’s origins posit that the Citadel is a relic of the mythical First World and was a vital center of diplomacy between great cultures
before a cataclysm shattered that world. Others speculate that it was a fortress, a refuge, or even a weapon in a war that transpired in the last days of the First World. Thus far, the Dawn Incarnates
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
for the next 24 hours.
Sanctuary. This spiritual center can accommodate dozens of worshipers. Fazzir delivers sermons from the altar each dawn. His simple lessons appeal to a variety of religious
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
together 03 Silver hand mirror with a nymph-shaped handle 04 Painted wooden key whose teeth change configuration every day at dawn 05 Delicate silver cameo with pictures of twin children opposite one
which a nugget of coal magically appears each day at dawn 27 Tiny wooden stool (sized for a pixie or sprite) that gives splinters to those who hold it 28 Tiny clockwork dragonfly that slowly beats its
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
area and attack. No more swarms can be formed in that square until the next dawn, when more bats arrive to replenish those that were killed. Teleport Traps Invisible teleport traps are located between
Artista DeSlop—Court Ceiling Painter The domed ceiling of this crypt is painted with an image of imps holding bouquets of colorful flowers. A skeleton draped in rags lies atop a marble slab in the center
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
center of the body is a large eye that stares at you.
“Hello,” says a thick, burbling voice inside your head.
Spectator
The monster that guards this room is a spectator. One of the human
protect: Lightbringer and Dragonguard. Lightbringer. This +1 mace was made for a cleric of Lathander, the god of dawn. The head of the mace is shaped like a sunburst and made of solid brass. Named
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
make wishes. These wishes become relevant in chapter 4 (see “Wish Stones” in the “Brigganock Mine” section). Welcome Gifts d8 Gift 1–3 The creature gains the following personality trait until dawn
: “I am easily amused.” Any conflicting character trait is suppressed in the meantime. 4 The creature gains a die, a d4, which it can add to one ability check it makes before the next dawn. 5–7 The seed
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
desperate local needs medicine for a sick spouse, but the only merchant in Gwai-Huit Center with the necessary herbs demands fresh fruit from the Gemstone Gardens. The local entreats the characters
about the border between dreams and reality. The characters must infiltrate the palace, find the information they need, and escape before Tsien Chiang returns at dawn.
9 A desperate veteran
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
defeated. Sun Circle A 10-foot-diameter circle at the center of the platform is inscribed with writing in Celestial that glows with a warm orange hue. The glyphs read, “All good acts take place in
the light.” The circle acts as a permanent zone of truth (spell save DC 17) and is where detainees are questioned at dawn. Falling A creature that falls from the platform or within 10 feet of it must
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
expertise, peddling empty assurances from the center of a web of credit, gossip, and desperate debtors. Castle Avernus,
frozen at the moment of its destruction Bubbly and fantastically vain, Madame
until dawn. Madame Eris then encourages her guests to indulge their desire for violence—and commit crimes that further her plots. Residents of Il Aluk stay indoors during the new moon, believing
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Thrall. Agorra Duskaxe, a female duergar, stands guard just inside the entrance.
Steamer. Water dripping from a crack in the ceiling falls into a cylindrical metal contraption at the center of the cave
rulership coiled in its tail at all times. The rod’s magic has been spent for the day and can’t be called upon again until the next dawn. The chest is unlocked and contains 500 pp, 330 gp, a silver
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Hellriders made some gains by day, in darkness the vampire and its minions inflicted cruel losses. Each night the good people of Elturel prayed to the gods that dawn might come more swiftly. Then, on a
particularly disastrous night when all seemed lost, dawn did come. A warm golden light suffused the city and surrounding lands, cast down from a golden orb that hung unwavering in the sky, so bright
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
center of the room, another set of stairs leads down. The staircase in the center of the floor (area K20a) leads down to area K71. The spiral staircase has no railing and connects the main floor of
is destroyed, and Strahd takes any leftover damage. The Heart of Sorrow regains all its hit points at dawn if it has at least 1 hit point remaining. The Heart of Sorrow is held aloft by the will of
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
unfurnished and polished to a metallic sheen. In the center of the floor rises an eight-foot-wide clockwork dome.
The dome in the center of the floor is a maschin-i-bozorg (see appendix B). It remains
negotiations once the characters have calmed down. F6: Dormitory A metal table and seven metal chairs sit in the center of this spacious dormitory. Seven alcoves each contain an iron-framed bed, while an eighth
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll 1d20. On a 1, the wand crumbles into dust and is destroyed. Wand of Wonder Effects 1d100 Effect
appears; on a 2, an Elephant appears; and on a 3–4, a Rat appears. 61–64 Grass covers a 60-foot-radius circle of ground, with the center of that circle as close to the chosen point of origin as possible
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
prophecies. 6 Is haunted by judgmental ancestral spirits. 7 Can appear only at dawn and dusk. 8 Has partially melded into a hallowed tree. 9 Is being consumed by fungi. 10 Can no longer commune with their
mansion built around a stone circle. 3 A field where paths grow in corridor-like patterns leading to a ruin at the center. 4 A telepathic collective that townsfolk join by ingesting a rare fungus. 5 A
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
areas, creating a hodgepodge appearance. A flat area in the center of the roof provides a platform for defense, with the surrounding roof peaks providing cover.
The slate tiles are strong enough to
the belfry’s conical slate roof where it peaks twenty feet above, with a crenellated battlement running between them.
A human body is sprawled in a depression at the center of the stone floor, its
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
save DC is 15. If the spell normally has a range expressed in feet, its range becomes 120 feet if it isn’t already. If an effect covers an area, you must center the spell on and include the target. If
an effect has multiple possible subjects, the DM randomly determines which ones are affected. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
save DC is 15. If the spell normally has a range expressed in feet, its range becomes 120 feet if it isn’t already. If an effect covers an area, you must center the spell on and include the target. If
an effect has multiple possible subjects, the DM randomly determines which ones are affected. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20