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Returning 35 results for 'dawn have elf'.
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Magic Items
Forgotten Realms: Adventures in Faerûn
This immaculately cut sixty-sided diamond fits in one hand, yet it contains an entire genie empire. The Calimemnon Crystal was made by high elf magic to imprison the notorious genie lords Calim and
until the next dawn.
Random Properties. The Artifact has the following random properties (see chapter 7 of the Dungeon Master’s Guide):
1 minor beneficial property
1 major beneficial
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
swallow a stone.
A tribute of elf ears brings favor from Gruumsh.
If you bury five stones at dawn before a long journey, you will always find your way back to the war hearth.
Stomping your foot three
, and no orc will leave an elf alive. Orcs become so frenzied in combat against elves that they forget all about taking loot and valuables back to the tribe — the only trophies of any worth are
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
creature you touch has Darkvision with a range of 150 feet. DAVID ASTRUGA An elf Cleric uses the spell Daylight to bring the light of dawn to a vampire court
Magic Items
Storm King's Thunder
the aquatic elf tyrant Gantar Kraok and sold it to the storm giant Neri for a considerable fortune. Neri had the throne magically enlarged and gave it to her husband, King Hekaton, as a gift, along
decisions of the throne’s master.
Properties of the Throne. The throne has 9 charges and regains all expended charges daily at dawn. A creature that sits on the throne while attuned to a
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Elfsong At some point before Tarina’s associates arrive, the tavern is filled with the ghostly lamentation of the elf spirit known to haunt the place. However, on this one occasion, the spirit sings
swords Then charge into the hellish fray And scatter devil hordes. O sing a song of Elturel And when the night does fall Sleep safe beneath Companion’s light Until the dawn does call. We’re bound by
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
together 03 Silver hand mirror with a nymph-shaped handle 04 Painted wooden key whose teeth change configuration every day at dawn 05 Delicate silver cameo with pictures of twin children opposite one
dancing satyr wearing a bishop’s hat and clutching a gnarled staff 10 Saltshaker shaped like a wizard’s tower 11 Crystal orb that allows an elf who holds it to sleep 12 Pendant that shows the phases of the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
of Restoration Caryatids. Supporting the 20-foot-high ceiling are four pillars of white marble, each shaped in the likeness of a stoic female elf in flowing robes with a flowering branch clutched to
phrase (“Elf magic!”) causes a pale light to fill the area between the four pillars, ending the following conditions on a creature in that area: blinded, deafened, petrified, poisoned, and stunned
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
frequently raid surface settlements under cover of night, returning to the Underdark with prisoners and spoils in tow before dawn. Elite warriors can be male or female. Drow Elite Warrior
Medium humanoid
(elf), neutral evil
Armor Class 18 (studded leather, shield)
Hit Points 71 (11d8 + 22)
Speed 30 ft.
STR
13 (+1)
DEX
18 (+4)
CON
14 (+2)
INT
11 (+0)
WIS
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
make wishes. These wishes become relevant in chapter 4 (see “Wish Stones” in the “Brigganock Mine” section). Welcome Gifts d8 Gift 1–3 The creature gains the following personality trait until dawn
: “I am easily amused.” Any conflicting character trait is suppressed in the meantime. 4 The creature gains a die, a d4, which it can add to one ability check it makes before the next dawn. 5–7 The seed
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
trail marked by posts that resemble sculpted stone lilies. As the characters will discover, the portal leads to a temple and bathhouse run by three elf sisters, where all is not as it seems. The portal
remains active for 5 minutes, then vanishes. The Price of Beauty cannot be used to create another portal until the next dawn. If the portal manifests while Lorris is present, the acolyte guesses
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. Mister Witch
Medium Humanoid (Elf, Shadar-kai), Chaotic Good
Armor Class 10
Hit Points 82 (11d8 + 33)
Speed 30 ft.
STR
14 (+2)
DEX
11 (+0)
CON
16 (+3)
INT
until the next dawn), message
Bonus Actions
Blessing of the Raven Queen (1/Day). Witch magically teleports, along with any equipment he is wearing or carrying, up to 30 feet to an unoccupied
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
vane, he can affect the mood of everyone in the Witchlight Carnival. Mister Light
Medium Humanoid (Elf, Shadar-kai), Chaotic Good
Armor Class 13
Hit Points 77 (14d8 + 14)
Speed 30 ft.
STR
or 8, Light can’t cast the spell again until the next dawn), ray of frost
Bonus Actions
Blessing of the Raven Queen (1/Day). Light magically teleports, along with any equipment he is wearing or
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
anyone who passes through their territory, demanding fresh meat for passage. Trapped locals seek help in moving through the gang’s territory.
5 A melancholy elf is unable to enter Tsien Chiang’s
about the border between dreams and reality. The characters must infiltrate the palace, find the information they need, and escape before Tsien Chiang returns at dawn.
9 A desperate veteran
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
the Big Top just before dawn to find out!” Aside from those scheduled events, a variety of entertainers perform here. Colorful orbs of light dance in the lofts of the tent while magic spotlights
to eight objects at a time) 8 Elf ballerina who dances with animated costumes that spring from a magic wardrobe Dressing Room The backstage area is a smaller, circular tent adjoining the Big Top. The
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
platform. These prisoners are a mix of criminals, resistance members, and ordinary citizens awaiting judgment. One crystal at the eastern edge of the platform holds Afsoun Ghorbani (chaotic good, elf
the light.” The circle acts as a permanent zone of truth (spell save DC 17) and is where detainees are questioned at dawn. Falling A creature that falls from the platform or within 10 feet of it must
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
and offerings to Tymora, this shrine now looks precarious. You see two figures attempting to move some of the shrine’s larger rocks: the elf Sister Garaele and a human girl no more than ten years old
Tamara visited the shrine at dawn to make their weekly offering to Tymora, only to see the shrine suddenly cave in. Small Shadows. Both Trilena and Tamara saw three squat shadows hurry away from the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
stones, mushrooms, or any other kind of circle. Seeing a shooting star before a battle is bad luck. To ward it off, you must swallow a stone. A tribute of elf ears brings favor from Gruumsh. If you bury
five stones at dawn before a long journey, you will always find your way back to the war hearth. Stomping your foot three times and uttering “Gruumsh” wards off bad magic. Symbolic Communication Orcs
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. If the characters destroyed Sylvarie’s painting before coming here, they encounter Sylvarie in her true form: a neutral good moon elf priest who is not wearing armor (AC 10). In this case, she is
creature as the spell’s target. Once this property of the wand is used, it can’t be used again until the next dawn. The wand is Sylvarie’s, but she offers it to the characters as a reward for ending her
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
establish contact. Once the stone is successfully used, it can’t be used again until the next dawn. Making contact with another secretarian assumes that they are in possession of their own sending
. DUNBAR OF SPRECK
Sun Elf Secretarian (Barbarian)
Spreck isn’t a real place, but Dunbar knows most people won’t check. They’ll see the “of” in there and think, “Spreck, you say! Sounds fancy
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
cell is the rotting corpse of a male half-elf dressed in leather armor. This cell is linked to a teleport trap in area K73. Treasure. A search of the corpse yields a sheathed longsword and two belt
can attune itself to the sword in 1 minute. While attuned to the weapon, the sword’s wielder can use the sword to cast the crusader’s mantle spell. Once used, this property of the sword can’t be used again until the next dawn.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
columns carved in the likeness of two women, a human and an elf. Black letters across the arch read, “Enter in Peace.”
The doors are ten feet wide, thirty feet high, and made of silver. They have no
, the guardians return to their original positions. If the guardians are destroyed, they reform at the next dawn. Doors. The words above the door appear written in the preferred language of whoever reads
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
successful one. T8: Dawn Vestry When the characters open the door to this area, read or paraphrase the following: A redheaded elf woman stands with her back to the door. She whispers, “It is done. In a
Wing Robed cultists lounge near tents pitched on the flagstones in this camp. Braziers filled with burning coals dot the camp, polluting the air with swirling ash.
The six elf Cultists and four elf
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
). Their boys, Brom and Bray, scamper about and easily get underfoot. Between dawn and noon, there are no patrons here, and the Martikovs are upstairs in their bedrooms (areas N2o and N2p) or in the
adventures or hear about how the characters plan to free Vallaki from the burgomaster’s madness. Rictavio. The lone guest of the Blue Water Inn at present is a colorfully dressed half-elf bard who goes
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
area and attack. No more swarms can be formed in that square until the next dawn, when more bats arrive to replenish those that were killed. Teleport Traps Invisible teleport traps are located between
visage, a spectral elf maiden twisted by the horror of her undead existence. She wails, and the very sound claws at your soul. The spectral elf is a banshee that attacks the characters on sight, using
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
charges daily at dawn. If its last charge is expended, roll a d20. On a 1, the staff turns into black rose petals and is lost forever. 6g. Secret Room This room is hidden behind a locked secret door
reaches its peak in this room, which contains the following features: Statues. Standing in alcoves to the north and south, facing one another, are green marble statues of 6-foot-tall, proud elf warriors
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
emitted this gas, it can’t do so again until the next dawn. G18: Astral Reliefs This chamber is the lair of three Hostile Manticores that grudgingly serve the hags in the bog (area G15). During the day
, the hag next frees the Hill Giant, promising that if the giant helps kill the adventurers, the hags will let the giant go free. Captives of the Mirror Cell
Captive
1 Eblus (Medium Druid), an elf
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
components: Command, Find Traps, or Lesser Restoration. Once Demetrius casts one of these spells, he can’t cast that spell again until the next dawn. Roleplaying Demetrius. Demetrius zealously recounts the
flesh clinging to its bones. The room is otherwise empty. B53: Priests’ Quarters This lived-in room contains three bunk beds and a chest at the foot of each bed. On one bed lies an elf man in bright
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
(Religion) check to identify the deities that were once revered here: Oghma (god of knowledge), Mystra (god of magic), Lathander (god of dawn), and Tymora (god of luck). Development. If combat erupts
here, the creatures in area C9 cannot be surprised. Treasure. The stone brazier contains a mound of coal, under which is buried a gold statuette of an elf worth 100 gp, wrapped in crimson cloth. A
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
that are barred at night. (From sunset until dawn, someone who wants to enter or leave can pay a stiff fee to be raised and lowered on a rope-slung chair, but nothing can be taken along beyond what
doors. Innkeeper Nalaskur Thaelond (N male half-elf spy) keeps watch over who comes and goes, for this is where Zhentarim operatives meet to broker deals involving smuggled goods, poisons, dangerous magic
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the ground. Each day at dawn, highsun, and dusk, there is a cumulative 10 percent chance that a friendly druid (NG male or female moon elf) visits the site. The druid doesn’t stay long but urges
characters seeking assistance to wait for the cathedral’s caretaker to return. If they heed the druid’s advice, assume that the caretaker returns at the next dawn. The primary caretaker of Shadowtop
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
), commander of Everlund’s army and a windbag High Sorcerer Vaeril Rhuidhen (NG male sun elf archmage), a quiet voice of moderation and reason who keeps the peace between the council’s more fractious
fire primordial known as Maegera the Dawn Titan. For more information on Gauntlgrym and its inhabitants, see the Sword Coast Adventurer’s Guide and the adventure Out of the Abyss. Suggested Encounter
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
.
Originally this was another cultivated fungus farm like area L7, but slime molds are overtaking the cave. The cloaked figure is the corpse of an elf adventurer who died here, trapped by the green slime
are contaminated by the slime. A creature that eats a contaminated mushroom must succeed on a DC 12 Constitution saving throw or have the poisoned condition for 8 hours. Treasure. The elf corpse
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
knowledge), Mystra (goddess of magic), Lathander (god of dawn), and Tymora (goddess of luck). This is an obvious sign that the builders of the castle were human. Developments If combat erupts here, the
goblins in area 9 cannot be surprised.
Treasure The stone brazier contains a mound of coal, buried under which is a gold statuette of a sun elf (100 gp) wrapped in crimson cloth. A goblin hid the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
submarine. The third crate contains hundreds of trinkets recovered from the sea floor — tribute from various sea elf clans that pledge fealty to the storm giant king. The trinkets include everything
spell appears in the water’s surface. The basin regains all expended charges daily at dawn. The northwest wall has a giant-sized secret door set into it. It leads to a spiral staircase that climbs to area
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
+1 breastplate. These magic items have some additional properties that are described below: Mace. This weapon, known as Lightbringer, was made for a cleric of Lathander, the god of dawn. The head of
Nezznar’s efforts at exploring the mine so far. There is also a sack of treasure amid the papers (see “Treasure” below). Nezznar the Spider Medium Humanoid (Elf, Wizard), Neutral Evil
Armor Class 11 (14