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Returning 35 results for 'dead card'.
Monsters
The Book of Many Things
reduces the target’s Charisma to 0, the target dies. Until the breath drinker dies, the dead target can’t be returned to life by any means short of divine intervention. On a successful save
masters. The first breath drinker manifested in the multiverse when the Void card was first drawn from the original Deck of Many Things.Poison, RadiantAcid, Cold, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical AttacksNecrotic
Monsters
The Book of Many Things
powerful snakelike tails for their lower body, snakes for hair, and a petrifying gaze. The first hierophant medusa was transformed by the power of the Euryale card when that individual was inspired by
martyrs’ remains until the martyrs are called back to life to oppose a world-changing foe.
2
Gather the lost shards of a dead god’s petrified body, and reunite them on the altar in the
Strahd von Zarovich
Legacy
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monsters
Curse of Strahd
, sleep
2nd level (3 slots): detect thoughts, gust of wind, mirror image
3rd level (3 slots): animate dead, fireball, nondetection
4th level (3 slots): blight, greater invisibility, polymorph
5th level
card reading in chapter 1, unless he has been forced into his tomb in the catacombs of Castle Ravenloft.
Strahd's Tactics
Because the entire adventure revolves around Strahd, you must play him
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
dead father’s house. Curing her madness is key to your success.
This card refers to Stella Wachter (see chapter 5, area N4n). She grants the party no benefit unless her madness is cured. With her wits
in a dead dragon’s lair.
This card refers to the revenant Sir Godfrey Gwilym (see chapter 7, area Q37). Although initially unwilling to accompany the characters, he will do so if the characters
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Falkovnia Domain Besieged by the Dead
Darklord: Vladeska Drakov
Genre: Disaster horror
Hallmarks: Dwindling resources, impending disaster, suspicion, totalitarianism, zombies
Mist Talismans
: Correspondence from the capital, Lekar; gear marked with the Blood Falcon; zombie flesh
Aligned Tarokka Card: Dictator
Opposed Tarokka Card: Executioner
Pam Wishbow Falkovnia is a land
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
: Broken jewelry, death mask, faded love letter, family portrait
Aligned Tarokka Card: Miser
Opposed Tarokka Card: Horseman
Pam Wishbow In Mordent, the dead don’t rest. Here, farmers and
of stifling reputations. Tradition, memory, and expectation haunt the lives of Mordent’s people, and when they die, nothing changes. Little known to the living, the dead in Mordent rise as spirits
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
Advance! 2 2 Dead End 3 3 Zuggtmoy’s Cradle 4 4 The Writings 5 5 Abandoned Otyugh Lair 6 Roll Again Managing Time
Each Danger card involving combat includes a secondary trap if the combat has
with their eyes closed. On Completion. Remove this card from the deck after it has been played. Second Visit. If the party encounters this event again in another suite, it should be treated as a dead
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Har’Akir Domain of the Ancient Dead
Darklord: Ankhtepot
Genre: Dark fantasy
Hallmarks: Ancient tombs, desert perils, lost gods, mummies
Mist Talismans: Canopic jar, lapis lazuli scarab
, scroll of hieroglyphics
Aligned Tarokka Card: Monk
Opposed Tarokka Card: Raven
Pam Wishbow Untold generations of tombs and monuments choke on the obsidian sands of the desert domain of
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
: Ashes of a corpse, coin stamped with Azalin Rex’s face, tainted spring water
Aligned Tarokka Card: Necromancer
Opposed Tarokka Card: Donjon
Pam Wishbow Darkon is a sprawling realm of
somber gothic cities, vast wildernesses, hidden secrets, and the dead. The ruins of forgotten magical empires scar the land. Undead creatures haunt the domain’s lonely reaches, and the living
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
eastern doors is mounted the skull of a dragon.
Cyrus Belview (see area K62) created this enormous work of art out of the bones of dead servants and slain adventurers. It has taken him many years
Castle Ravenloft. The skull weighs 250 pounds. Fortunes of Ravenloft If your card reading reveals that a treasure is here, it is lying on the bone table. If your card reading indicates an encounter
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Y4. Gulthias Tree At the south end of the hilltop is a sickly copse, a grove of dead trees and shrubs with a huge, misshapen tree at its core. Blood oozes like sap from its twisted trunk. Skulking
entry in the Monster Manual), the roots of which extend deep beneath the hill. Lurking among the dead trees and shrubs are three vine blights, six needle blights, and twelve twig blights. The needle
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
is not necessarily a drawback, though; an eccentricity of this sort is usually harmless and could provide a source of amusement or serve as a calling card of sorts. If your character has an
your purposes. 3 You never enter a room without looking to see what’s hanging from the ceiling. 4 Your most prized possession is a dead worm that you keep inside a potion vial. 5 When you want people to
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
20: Isolation Chambers Each of these metal chambers has a blue door. A slot for food delivery near the base of each door can be opened from the hall without a key card. 20a: Dead Naga The desiccated
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Treasure Locations The cards of the common deck determine the locations of the Tome of Strahd (card 1), the Holy Symbol of Ravenkind (card 2), and the Sunsword (card 3). Swords (Spades) 1 of Swords
dead, under mountains of gold coins.
The treasure lies in a crypt in Castle Ravenloft (chapter 4, area K84, crypt 31). 5 of Swords—Myrmidon Look for a den of wolves in the hills overlooking a
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
in which to bury the order’s honored dead. While excavating these catacombs, the knights discovered the minotaur temple. The captain of the order sealed the minotaur ruins to keep them secret. As
from the Deck of Many Things in an attempt to turn the tide. When he drew the Skull card, the terrifying Undead created by that card (see chapter 19) detected the deck at last. Within minutes, more
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
with dead spell is cast on his head (which would need to be taken somewhere away from the tower’s spell drain effect), Yan reveals that he was banished from his clan for stealing. A half-elf bard named
conversations it has while under the effect of speak with dead. Rictavio has cast speak with dead on the head twice to ask questions about the Vistani of Barovia. Yan believes that the half-elf plans to cause
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
can either choose entries that speak to you or randomly pull cards from The Deck of Many Things card set until you feel your character’s story is complete. The prompts in the table include
like a … loose guideline.
Rogue Destinies Card Heroic Tie Balance Your family is connected to an organization that seeks justice and opposes tyranny. Comet A powerful member of a thieves’ guild
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
been lit, add the following: The corpses tilt their heads in your direction. One of them growls, “Why do you the living disturb the dead?” The skeletal figures are five revenants. All five are lawful
meaningful way, however, because of the oaths they have sworn to Vladimir Horngaard. Fortunes of Ravenloft If your card reading reveals that Sir Godfrey is Strahd’s enemy and the characters
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
notorious monster is all the scarier when it emerges and rips apart something the characters assumed was their true antagonist. Have foes play dead, only to “return to life” after characters think things are
one involves passing a blank note card to each participant, (including the DM) and instructing everyone to draw an X on their card. One uses their X-Card to signal to everyone else in the game that a
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
are sprawled on the floor. One carries a key card whose color matches this room’s door. If the door is open or doesn’t require a key card, the skeleton carries a blue key card. 8 A metal box stamped
to its superior. If they accept, the robot guides them north through the medical clinic (area S23) to the computer room (area S30). Aphelion bypasses the key card requirements of any card-locked doors
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the gallows. Where there was nothing before now hangs a lifeless, gray body. The breeze turns the hanged figure slowly, so that it can fix its dead eyes upon you. One random character sees him- or
your card reading reveals that a treasure is here, it is buried in one of the graves. For each grave the characters dig up, there’s a cumulative 10 percent chance of finding the treasure.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Chapter 13: Star When Istus created the first Deck of Many Things, she drew constellations from the sky to create each card. This chapter presents these constellations, known as the Sky of Many
phenomena—they’re far stranger things: the remains of dead gods, the domains of evil entities, or vast cosmic civilizations. Stargazers who spin tales about the sparkling lights in the night sky might be surprised at how accurate their stellar myths really are.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
enemies, not all of them as dead as one might expect. For the people of Barovia, there is no escape from this harsh land. The town of Vallaki stands ready to defend itself against the servants of Strahd
adopted daughter, Ireena Kolyana. The villagers neither protect nor harm her, lest they incur the vampire’s wrath. Few know that Ireena bears an uncanny resemblance to Tatyana, Strahd’s dead beloved. The
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Its skull is hidden inside a rusty bucket helm. The middle sarcophagus is empty, but a body-shaped impression in the dust suggests that someone rested here recently. (Elvilac, the dead drow in area
11, rested here while he meditated.) The southern sarcophagus contains the bones and tattered robe of a long-dead mind flayer. 14b. Northern Crypt The door to this room is identical to the one guarding
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
deck of Dangerous Business for any reason, they immediately attract the attention of nearby guards. Dead Guard The dead guard is a male half-orc. Lying on his chest is a black business card bearing
and colored glowing stone is set.
The characters can examine the dead guard or investigate the doors and stones. However, the amount of time they have to do so depends on whether they had other
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Chapter 22: Euryale Though many cards in the Deck of Many Things depict individuals, only one card bears a proper name: Euryale, a baneful card with a medusa-like visage. Many sages have pondered who
decided to let her father assume she was dead. The secluded grotto became her new home. Over the years, Euryale taught Asteria how to be a steward of the land, while Asteria provided companionship, freely
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
chamber to pursue intruders. Once all intruders are dead or gone, the wights return to their thrones and fall dormant once more. Disk of Eyes Any character who studies the disk notices that its eyes are
with a ghostly roar.
If the spirit successfully inhabits the character, give the player Obo’laka’s card (see appendix F). If the attempt fails, the spirit returns to the ring and waits for another character to touch it.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Twenty-Two Riddles Here are twenty-two riddles you can use in any campaign. Each riddle’s answer is the name of a card from the Deck of Many Things: In daylight, my gray cloak flies high. At night
! Jester
I’m the grim orb atop one’s neck. Your own you wish whole; your enemy’s wrecked. My form inspires dread, yet without me you’re dead. Click to see the answer! Skull
I arrive every day and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
speak with dead on a corpse and asks what it knows about Undermountain, the corpse shares a secret determined by drawing a card from the Secrets Deck (see appendix C).
dead adventurers. Characters who inspect the corpses find the following: The northern corpse (that of Kravos, a tiefling rogue) wears leather armor and clutches a shortsword. Necrotic energy causes his
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
it is a werewolf in human form named Zuleika Toranescu, who is the wife of Emil (see chapter 4, area K75a). Believing her mate to be dead by Strahd’s hand, she prays to Mother Night for guidance
him safely to Zuleika, she gladly releases the children. If the characters confirm that Emil is truly dead, either by their hand or Strahd’s, she still might let the prisoners go if the characters
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
done since the dawn of time.” A copper bowl containing rat bones Four dead cockroaches A green wax candle with a salvageable wick 5 gp (loose) Performing the Ritual To open the sarcophagus, one or more
while wearing a frog mask. Spill the blood of a living creature into the copper bowl while wearing a frog mask. Eat a bug (living or dead) while wearing a frog mask. If any of these actions are
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
). He will also tell them an Undermountain secret, determined by drawing a random card from the Secrets Deck (see appendix C). Spite upholds his end of the deal only as long as it’s to his benefit, and
whatever a creature inserts into a tube on its turn arrives at the destination at the start of that creature’s next turn.
Nylas Jowd Nylas Jowd (NE male Thayan human mage with animate dead prepared
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
memory of her past. Kolyan adopted her and loved her dearly. Every night at midnight, the spirits of dead adventurers rise up out of the church graveyard, forming a silent procession as they walk the
road toward Castle Ravenloft. (See “March of the Dead” in the “Special Events” section at the chapter’s end.) Funeral for the Burgomaster. If the characters bring Kolyan Indirovich’s body to the church
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
burdened by dreams sent to him by his dead sister, Patrina Velikovna, whose spirit has languished in the catacombs below Castle Ravenloft for centuries. Kasimir believes that Patrina has repented for her
back from the dead. Treasure. Kasimir wears a ring of warmth and has a leather-bound spellbook containing all the spells he has prepared (see appendix D) plus the following spells: arcane lock
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Tethyrian human bandit captain) and eight deckhands (NE male and female Tethyrian human bandits). An hour before dusk, a mob of commoners (thirty-two rowers, six chefs, six servers, a dozen card dealers
service, with payment made the next morning. Once the workers are aboard, rowers are expected to report to the lower deck (area 4), servers and chefs to the kitchen (area 8), card dealers and escorts to