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Returning 35 results for 'deadly something rangers'.
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Relentless Juggernaut
Legacy
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monsters
Van Richten’s Guide to Ravenloft
. The juggernaut doesn’t require air, food, drink, or sleep.Multiattack. The juggernaut makes two attacks. It can replace one attack with Deadly Shaping if it is ready.
Executioner’s Pick
":"Fist","rollDamageType":"bludgeoning"} bludgeoning damage, and if the target is a Large or smaller creature, it must succeed on a DC 18 Strength saving throw or be knocked prone.
Deadly Shaping
Equipment
Druids, rangers, and clerics devoted to gods of nature are often found aboard living ship;living ships, as are Wildspace explorers who don’t want to have to worry about their ship’s air
.
When the treant finishes a long rest, it repairs the ship’s hull, enabling the ship to regain 4d12 hit points, and refreshes the ship’s air envelope (turning deadly air into foul air, or foul
classes
Basic Rules (2014)
trackless forests and across wide and empty plains, rangers keep their unending watch.
Deadly Hunters
Warriors of the wilderness, rangers specialize in hunting the monsters that threaten the edges of
civilization—humanoid raiders, rampaging beasts and monstrosities, terrible giants, and deadly dragons. They learn to track their quarry as a predator does, moving stealthily through the wilds and
Monsters
Curse of Strahd
battled Strahd's armies to the bitter end.
Deadly Vengeance. Unwilling to accept his failure, Vladimir returned as a revenant. So great was his hatred of Strahd and his thirst for vengeance that those
Dragon. Broken though the order may be, my allegiance never dies.”
Flaw. “Destroying Strahd would end the vampire's torment, and that is something I will never allow.”PoisonNecrotic, Psychic
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Deadly Hunters Warriors of the wilderness, rangers specialize in hunting the monsters that threaten the edges of civilization — humanoid raiders, rampaging beasts and monstrosities, terrible giants
, and deadly dragons. They learn to track their quarry as a predator does, moving stealthily through the wilds and hiding themselves in brush and rubble. Rangers focus their combat training on
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Deadly Hunters Warriors of the wilderness, rangers specialize in hunting the monsters that threaten the edges of civilization — humanoid raiders, rampaging beasts and monstrosities, terrible giants
, and deadly dragons. They learn to track their quarry as a predator does, moving stealthily through the wilds and hiding themselves in brush and rubble. Rangers focus their combat training on
classes
Player’s Handbook
; or (B) 150 GP
Far from bustling cities, amid the trees of trackless forests and across wide plains, Rangers keep their unending watch in the wilderness. Rangers learn to track their quarry as a
predator does, moving stealthily through the wilds and hiding themselves in brush and rubble.
Thanks to their connection with nature, Rangers can also cast spells that harness primal powers of the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
7 GP; or (B) 150 GP Far from bustling cities, amid the trees of trackless forests and across wide plains, Rangers keep their unending watch in the wilderness. Rangers learn to track their quarry as a
predator does, moving stealthily through the wilds and hiding themselves in brush and rubble. Thanks to their connection with nature, Rangers can also cast spells that harness primal powers of the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
trees of trackless forests and across wide plains, Rangers keep their unending watch in the wilderness. Rangers learn to track their quarry as a predator does, moving stealthily through the wilds and
hiding themselves in brush and rubble. Thanks to their connection with nature, Rangers can also cast spells that harness primal powers of the wilderness. A Ranger’s talents and magic are honed with
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
lands becomes a ranger. True rangers go out into nature and find it holy, and like paladins, they are touched by something divine. Their gods and creeds might differ, but rangers share similar values
Rangers Montolio held out his arm, and the great owl promptly hopped onto it, carefully finding its footing on the man’s heavy leather sleeve.
“You have seen the drow?” Montolio asked.
The owl
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
all his knights put together.
— Soveliss
Rangers are free-minded wanderers and seekers who patrol the edges of civilized territory, turning back the denizens of the wild lands beyond. It is a
thankless job, since their efforts are rarely understood and almost never rewarded. Yet rangers persist in their duties, never doubting that their work makes the world a safer place. A relationship
Aarakocra
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Species
Elemental Evil Player's Companion
brightly colored, with feathers of red, orange, or yellow. Females have more subdued colors, usually brown or gray. Their heads complete the avian appearance, being something like a parrot or eagle with
than a few dozen aarakocra live away from the nests of their families. Those that do are usually rangers or fighters, constantly patrolling for outside threats.
Ancient Deep Dragon
Legacy
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Monsters
Fizban's Treasury of Dragons
of my power. (Evil)
6
Patience. All creatures might teach me something, and I’m willing to wait and find out what that might be rather than acting in haste. (Good)
Deep Dragon
once every hundred years, when they choose targets for a deadly hunting spree.
3
Two ancient deep dragon;ancient deep dragons fight over territory. Unwilling to move against each other directly
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
receive a flash of absolute blackness and hear a chorus of mad whispers in place of the expected result. Nature’s Omens. Druids and Rangers might bristle with a fleeting sense that something is amiss
, they may feel their consciousness brush against something alien and unknown before reaching their target. Alternatively, Tharizdun might momentarily hijack their connection, sending them visions of
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
receive a flash of absolute blackness and hear a chorus of mad whispers in place of the expected result. Nature’s Omens. Druids and Rangers might bristle with a fleeting sense that something is amiss
, they may feel their consciousness brush against something alien and unknown before reaching their target. Alternatively, Tharizdun might momentarily hijack their connection, sending them visions of
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
Living Ship Druids, rangers, and clerics devoted to gods of nature are often found aboard living ships, as are Wildspace explorers who don’t want to have to worry about their ship’s air envelope
finishes a long rest, it repairs the ship’s hull, enabling the ship to regain 4d12 hit points, and refreshes the ship’s air envelope (turning deadly air into foul air, or foul air into fresh air). A living
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
wilderness and among barbarians and rangers, and many Scouts serve as the eyes and ears of war bands. Ambusher, spy, bounty hunter — these are just a few of the roles that Scouts assume as they range
easier for you and others to strike; attack rolls against that target have advantage until the start of your next turn. Sudden Strike Starting at 17th level, you can strike with deadly speed. If you take
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
receive a flash of absolute blackness and hear a chorus of mad whispers in place of the expected result. Nature’s Omens. Druids and Rangers might bristle with a fleeting sense that something is amiss
, they may feel their consciousness brush against something alien and unknown before reaching their target. Alternatively, Tharizdun might momentarily hijack their connection, sending them visions of
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Chapter 2: Prelude to War For 1st-level Characters
Before arriving in Vogler, the characters encounter strange magic, a divine vision, or something worse.
Chapter 3: When Home Burns For 2nd- to
, the characters face off against the Dragon Army.
Chapter 5: The Northern Wastes For 6th- to 7th-level Characters
The characters follow agents of the Dragon Army into a deadly wasteland in
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
creatures they have devoured to their own until they become something extraordinary. When summoned, these elder elementals manifest as beings of apocalyptic capability, entities whose mere existence
promises destruction. Deadly When Summoned. The methods for summoning elder elementals remain hidden in forbidden tomes or inscribed on the walls of lost temples raised to honor the Elder Elemental Eye
Yuan-ti Pureblood
Legacy
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Species
Volo's Guide to Monsters
royal family could poison a meal and declare it “safe” after taking a bite.
There are legends of certain yuan-ti infiltrating human cities and forming deadly covert societies that sell
;t suppress.
5
I respect and emulate a great hero or ancestor.
6
An enemy destroyed something of value to me, and I will find where it lives and kill the offender.
Yuan-ti Flaws
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Bulette Proof One last danger confronts the heroes as they leave the ship and head out of the mountain valley: Something big is plowing through the deep snow, heading in your direction. Only its
away from them, and it has three-quarters cover under the snow. When it gets within 30 feet of the party, the bulette springs out of the snow and uses its Deadly Leap. If the characters don’t kill it, the bulette gradually migrates toward Ten-Towns.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, poisonous flower blossom, rusty foot trap In the jungles of Valachan, survivors must guard their hearts lest something monstrous eat them. For some, that risk is worth the reward of the unusual plants and
dissatisfied with simpler prey, she draws sapient quarry into a fatal contest. Pitted against other conscripted players in a game of cat and mouse, Chakuna’s prey struggle to survive the deadly Valachan
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
avoid it. Triggering a Trap Most traps are triggered when a creature goes somewhere or touches something that the trap’s creator wanted to protect. Common triggers include stepping on a pressure plate or
which jets of flame will erupt, or otherwise detect something that points to a trap’s presence. A trap’s description specifies the checks and DCs needed to detect it, disable it, or both. A character
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
all of these roles: Prince Oargev ir’Wynarn Civil Servant. The vast majority of work performed on behalf of a head of state has very little to do with deadly adventure: it’s about prosecuting and
disasters jeopardizing the nation as a whole. Wardens are often rangers or druids, with proficiency in Nature and Perception. They might come from backgrounds as outlanders or hermits, making them more comfortable in the wilds than in cities or royal courts.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
avoid it. Triggering a Trap Most traps are triggered when a creature goes somewhere or touches something that the trap's creator wanted to protect. Common triggers include stepping on a pressure plate or
which jets of flame will erupt, or otherwise detect something that points to a trap's presence. A trap's description specifies the checks and DCs needed to detect it, disable it, or both. A character
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Lord of Blades NPCs The Lord of Blades highlights the issues surrounding the creation of the warforged. He and his followers are ready antagonists, employing deadly methods in pursuit of their aims
poses as a simple workshop assistant while exterminating those who speak out against the rights of the warforged. 5 A mad artificer is trying to reactivate a destroyed warforged colossus. 6 A band of warforged attacks a lightning rail, intent on stealing something in one of the cargo carriages.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
flowers
Monks walk a path of contradiction. They study their art as a wizard does, and like a wizard, they wear no armor and typically eschew weapons. Yet they are deadly combatants, their
character offers many intriguing opportunities to try something different. To distinguish your monk character even further, consider the options in the sections that follow. I bet I could be a monk if I wanted.
What? Why are you laughing?
Compendium
- Sources->Dungeons & Dragons->Shadows of Sithicus
in the Dread Domain Sithicus, home of Lord Soth. The characters are approached by a witch named Inza, who tells them that something has awakened the wrath of Lord Soth, making the spirits in this
realm deadly. Danger in the Cemetery. The center of the unnatural activity is a large cemetery at the edge of town. Whatever awakened the spirits is lurking there. The characters arrive at the cemetery
Orc
Legacy
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Species
Volo's Guide to Monsters
subsist on this sort of prey and booty for quite some time.
War Wagons
Orcs pillage and scavenge wherever they go — everything is loot, and loot is always something to be proud of. In order to
rangers might be familiar with many of these symbols, enabling them to keep their charges from inadvertently stumbling into a tribe’s territory.
Colors of Conquest
Three colors have special meaning
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
a deadly encounter only to wake up at the end, not having previously realized they were asleep. Before undermining characters’ senses, though, make sure you know what’s driving these skewed
monster is a stand-in for something people fear, what do your favorite monsters embody? Can your adventures accentuate that? Why might a character think everyone around them is lying to them? Might this be
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Rest Variants The rules for short and long rests presented in chapter 8 of the Player’s Handbook work well for a heroic-style campaign. Characters can go toe-to-toe with deadly foes, take damage to
spend time out of the dungeon. It’s a good option for campaigns that emphasize intrigue, politics, and interactions among other NPCs, and in which combat is rare or something to be avoided rather than rushed into.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
a deadly one. Monsters that are significantly weaker than 1st- level characters have a challenge rating lower than 1. Monsters with a challenge rating of 0 are insignificant except in large numbers
its challenge rating. Typically, XP is awarded for defeating the monster, although the DM may also award XP for neutralizing the threat posed by the monster in some other manner. Unless something tells
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Winter Wolf Coldhearted Pack Hunter Habitat: Arctic; Treasure: None Winter wolves are horse-size, supernatural predators that prowl frigid wildernesses in deadly packs. With their great size and
something to gain. Winter wolves often hunt alongside frost giants that indulge them with frequent hunts and reliable meals. Snowdrifts, driving hail, and wind fierce enough to strip the hairless skin
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
presence of something. It measures your general awareness of your surroundings and the keenness of your senses. For example, you might try to hear a conversation through a closed door, eavesdrop under an
accomplish tasks like the following: Get a gut feeling about what course of action to follow Discern whether a seemingly dead or living creature is undead Spellcasting Ability Clerics, druids, and rangers