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                        Returning 35 results for 'deafened shape'.
                    
                
                                                     Magic Items
                                                    The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     the location of the happiest creature in the carnival.
The butterfly shape at the top of the vane spins slowly clockwise when spirits in the carnival are generally high; if the general mood in the
                                                
                                            
                                                
                                                     can’t be blinded, deafened, petrified, or stunned.
While carrying the vane, the creature attuned to it can cast the dancing lights, polymorph, or ray of frost spell as an action, requiring no
                                                
                                            
                                        
                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    .
Headless. It is blinded and deafened, giving it disadvantage on all its attack rolls, and it can't use its Poison Breath.Multiattack. The golem makes two melee attacks.
Slam. Melee Weapon Attack
                                                
                                            
                                                
                                                     iron golem's shape can be worked into any form, though most are fashioned to look like giant suits of armor. Its fist can destroy creatures with a single blow, and its clanging steps shake the earth
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     next 24 hours.
Six Heads. The anathema has advantage on saves against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious.Multiattack (Anathema Form Only). The anathema
                                                
                                            
                                                
                                                    , Fire, LightningChange Shape. The anathema transforms into a Huge constrictor snake or back into its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn’t transformed.
                                                
                                            
                                        
                                                     Monsters
                                                    Princes of the Apocalypse
                                                    
                                                
                                            
                                                     damage and is deafened until the start of Yan-C-Bin’s next turn.
Change Shape. Yan-C-Bin polymorphs into a Medium humanoid. While in polymorphed form, a swirling breeze surrounds him, his eyes are
                                                
                                            
                                                
                                                    );{"diceNotation":"9d6","rollType":"damage","rollAction":"Thundercrack","rollDamageType":"thunder"} thunder damage and be deafened for 1 minute. On a successful save, a creature takes half as much
                                                
                                            
                                        
                                                     Monsters
                                                    Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     creature is pushed 60 feet away from the dragon.
Change Shape. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It
                                                
                                            
                                                
                                                     that point must make a DC 15 Constitution saving throw or take 5 (1d10);{"diceNotation":"1d10","rollType":"damage","rollAction":"Thunderclap","rollDamageType":"thunder"} thunder damage and be deafened
                                                
                                            
                                        
                                                     Monsters
                                                    Curse of Strahd
                                                    
                                                
                                            
                                                    , deafened, frightened, stunned, or knocked unconscious.
Mimicry. The mongrelfolk can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations
                                                
                                            
                                                
                                                     example, one mongrelfolk might have the basic body shape of a dwarf with a head that combines the features of a cat and a lizard, one arm that ends in a crab’s pincer, and one leg that ends in
                                                
                                            
                                        
                                                     Monsters
                                                    Sleeping Dragon’s Wake
                                                    
                                                
                                            
                                                     a DC 19 Strength saving throw. On a failed save, the creature is pushed 60 feet away from the dragon.
Change Shape. Lhammaruntosz magically polymorphs into a humanoid or beast that has a challenge
                                                
                                            
                                                
                                                     deafened until the end of its next turn.
Regional Effects
The region containing a legendary bronze dragon’s lair is warped by the dragon’s magic.
Once per day, the dragon can alter the
                                                
                                            
                                        
                                                    Ancient Bronze Dragon
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     failed save, the creature is pushed 60 feet away from the dragon.
Change Shape. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back
                                                
                                            
                                                
                                                     damage and be deafened until the end of its next turn.
Regional Effects
The region containing a legendary bronze dragon’s lair is warped by the dragon’s magic.
Once per day, the dragon
                                                
                                            
                                        
                                                    Adult Bronze Dragon
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     failed save, the creature is pushed 60 feet away from the dragon.
Change Shape. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into
                                                
                                            
                                                
                                                     damage and be deafened until the end of its next turn.
Regional Effects
The region containing a legendary bronze dragon’s lair is warped by the dragon’s magic.
Once per day, the dragon
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     hunger, the ooze tries to shape itself into a draconic form. It cannot hold a coherent shape for long and soon collapses into an amorphous heap. Similarly, it tries to manifest a breath weapon but
                                                
                                            
                                                
                                                    , fire, lightning, poison
 Condition Immunities blinded, charmed, deafened, exhaustion, frightened, grappled, prone, restrained
 Senses blindsight 120 ft. (blind beyond this radius), passive Perception
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     vaguely humanoid shape. This horrific creature uses the giant spider stat block with the following modifications: The Spider King has 44 hit points, a passive Wisdom (Perception) score of 14, a Wisdom
                                                
                                            
                                                
                                                     throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious. The Spider King senses when intruders enter its domain and can’t be surprised by them. Along with two normal
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     and castles floating amid the clouds, they revel in the power of mighty storms. When angered, they can shape the weather and call down devastating lightning. More often, though, these giants watch the
                                                
                                            
                                                
                                                    . Ranged Attack Roll: +14, range 500 ft. Hit: 22 (2d12 + 9) Lightning damage, and the target has the Blinded and Deafened conditions until the start of the giant’s next turn.
 Lightning Storm (Recharge 5
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal
                                                    
                                                
                                            
                                                    , deafened, exhaustion
 Senses blindsight 60 ft., passive Perception 13
 Languages Common, Sylvan
 Challenge 4 (1,100 XP)
 Amphibious. The kelpie can breathe air and water.
 Seaweed Shape. The
                                                
                                            
                                                
                                                    Kelpie A kelpie (White Plume Mountain) is a form of intelligent, aquatic plant life that resembles a pile of wet seaweed. It is able to shape its body into various forms, often assuming the aspect of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     dungeon corridors, crushing anyone in its path. Every stone juggernaut has a unique shape and appearance. One might resemble an elephant with bejeweled tusks, while another might look like a scowling demon
                                                
                                            
                                                
                                                    )
Damage Immunities poison; bludgeoning, piercing, and slashing damage from nonmagical attacks not made with adamantine weapons
 Condition Immunities blinded, charmed, deafened, exhaustion, frightened
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     +2
 Damage Immunities poison
 Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned, unconscious
 Senses darkvision 60 ft., passive Perception 12
                                                
                                            
                                                
                                                     will of its own. It looks like a floating, black planar rift in the shape of a sword. Like a demon, it craves destruction. Living Blade of Disaster
 Small construct, chaotic evil
 Armor Class 14
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     Hand +5
 Damage Vulnerabilities lightning
 Damage Resistances necrotic
 Condition Immunities blinded, deafened, petrified, stunned
 Senses darkvision 60 ft., passive Perception 13
 Languages Common
                                                
                                            
                                                
                                                     creature attuned to the vane can use it to pinpoint the location of the happiest creature in the carnival. The butterfly shape at the top of the vane spins slowly clockwise when spirits in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious.
 Actions
 Multiattack (Anathema Form Only). The anathema makes two Claw attacks and one Flurry of Bites attack
                                                
                                            
                                                
                                                    
 Bonus Actions
 Change Shape. The anathema transforms into a Huge constrictor snake or back into its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn’t transformed.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
                                                    
                                                
                                            
                                                     (like a starfish), or have no definable shape. From a distance, an esthetic is easily mistaken for a giant, space-dwelling jellyfish or cephalopod. Its outer shell is made of bioluminescent resin. An
                                                
                                            
                                                
                                                    ) 
  INT
  1 (−5) 
  WIS
  10 (+0) 
  CHA
  1 (−5)
Damage Immunities acid
 Condition Immunities blinded, charmed, deafened, exhaustion, frightened, petrified, prone
 Senses blindsight
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Tarrasque The Shape of Calamity Habitat: Urban; Treasure: None Chris Rahn  Among the most devastating creatures in existence, the tarrasque is an engine of catastrophe and a ruiner of nations. A
                                                
                                            
                                                
                                                     Wis 11 +0 +9 Cha 11 +0 +9   
 Skills Perception +9
 Resistances Bludgeoning, Piercing, Slashing
 Immunities Fire, Poison; Charmed, Deafened, Frightened, Paralyzed, Poisoned
 Senses Blindsight 120
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                     1d10 at 14th level. Symbiotic Entity 2nd-level Circle of Spores feature You gain the ability to channel magic into your spores. As an action, you can expend a use of your Wild Shape feature to awaken
                                                
                                            
                                                
                                                     last for 10 minutes, until you lose all these temporary hit points, or until you use your Wild Shape again. Fungal Infestation 6th-level Circle of Spores feature Your spores gain the ability to infest a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                      14  +2  +2 
      Ability Score Mod Save 
    Int  2  −4  −4 
  Wis  6  −2  −2 
  Cha  1  −5  −5 
   
 Resistances Acid
 Immunities Lightning, Slashing; Charmed, Deafened, Exhaustion
                                                
                                            
                                                
                                                     Frightened condition until the start of the oni’s next turn.
 Shape-Shift. The oni shape-shifts into a Small or Medium Humanoid or a Large Giant, or it returns to its true form. Other than its size
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    ). If the vampire fails a saving throw, it can choose to succeed instead.
 Misty Escape. If the vampire drops to 0 Hit Points outside its resting place, the vampire uses Shape-Shift to become mist (no
                                                
                                            
                                                
                                                     action required). If it can’t use Shape-Shift, it is destroyed.
 While it has 0 Hit Points in mist form, it can’t return to its vampire form, and it must reach its resting place within 2 hours or be
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     feet high and 15 feet wide, but Yan-C-Bin sometimes takes the shape of a gaunt, venerable, dark-skinned human with wispy white hair and glowing white eyes. When he wishes to remain unseen, Yan-C-Bin
                                                
                                            
                                                
                                                     Constitution saving throw or take 31 (9d6) thunder damage and be deafened for 1 minute. On a successful save, a creature takes half as much damage and is deafened until the start of Yan-C-Bin’s next turn
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    , lightning, radiant; bludgeoning, piercing, and slashing from nonmagical attacks
 Condition Immunities charmed, deafened, frightened, paralyzed, stunned
 Senses truesight 120 ft., passive Perception
                                                
                                            
                                                
                                                     save, or half as much damage on a successful one.
 Bonus Actions
 Change Shape. The aspect magically transforms into any Humanoid or Beast, while retaining his game statistics (other than his size
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    . Their humanoid bodies incorporate the features of various beasts. For example, one mongrelfolk might have the basic body shape of a dwarf with a head that combines the features of a cat and a lizard, one
                                                
                                            
                                                
                                                     high jump is up to 10 feet, with or without a running start.
 20: Two-Headed. The mongrelfolk has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     potential is an empty weapon.  Demon Bonds  d6 Bond   1–6 I am a perfect product of creation, destined to one day shape the cosmos to my whims. Everything I do verifies my destiny.  Demon Flaws  d6
                                                
                                            
                                                
                                                     a radius of 60 feet. 20 Vestigial Demon. A miniature vestigial twin of the demon grows from its body. The demon can’t be blinded, deafened, or stunned.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Scions of Elemental Evil
                                                    
                                                
                                            
                                                     
  Con  16  +3  +3 
        Mod Save 
    Int  1  −5  −5 
  Wis  6  −2  −2 
  Cha  2  −4  −4 
   
 Skills Stealth +2
 Resistances Acid, Cold, Fire
 Immunities Blinded, Charmed, Deafened
                                                
                                            
                                                
                                                    , it can shape-shift into a Succubus, using that stat block instead of this one. Any equipment it is wearing or carrying isn’t transformed.
 Actions
 Multiattack. The incubus makes two Restless Touch
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     world. The aspect of Tiamat has the body of a titanic dragon with five heads, each the shape and hue of a different chromatic dragon. Each head might speak separately and have different mannerisms, but
                                                
                                            
                                                
                                                     Immunities acid, cold, fire, lightning, poison; bludgeoning, piercing, and slashing from nonmagical attacks
 Condition Immunities blinded, charmed, deafened, frightened, poisoned, stunned
 Senses
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     5,900; PB +4)
 Traits
 Immutable Form. The golem can’t shape-shift.
 Magic Resistance. The golem has Advantage on saving throws against spells and other magical effects.
 Actions
 Multiattack. The
                                                
                                            
                                                
                                                     Blinded and Deafened conditions until the start of the giant’s next turn.
 Lightning Storm (Recharge 5–6). Dexterity Saving Throw: DC 18, each creature in a 10-foot-radius, 40-foot-high Cylinder
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    Battle Balloon Through the winter clouds that surround the castle on this desolate hill, you see a shape emerge. Something so gigantic, you can’t believe it can actually fly. Airships are relatively
                                                
                                            
                                                
                                                    
 17 (+3)
 
  CON
 20 (+5)
 
  INT
 0
 
  WIS
 0
 
  CHA
 0
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, incapacitated, paralyzed, petrified, poisoned, prone
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     clear. In fact, the stars shine down with an almost fierce light. Anyone who explores the room discovers that this effect is an illusion and can determine the size and shape of the actual space. If
                                                
                                            
                                                
                                                    , psychic
 Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned, prone
 Senses blindsight 30 ft. (blind beyond this radius), passive Perception 7
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     carved by tools, but rather were magically engraved into the stone. Caerwyn and Porphura marked the wall using the Stone Shape spell. C2: Cavern of Echoes Even the smallest sounds echo in this round
                                                
                                            
                                                
                                                     take 13 (3d8) thunder damage and have the deafened condition for 1 minute. The echo then dissipates and doesn’t compound. Whispers of Fate. The magic of the Feywild whispers into the cavern, offering
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     Blinded, Charmed, Deafened, Frightened, Stunned, Unconscious
 Senses Darkvision 120 ft.; Passive Perception 15
 Languages None
 CR 1 (XP 200; PB +2)
 Actions
 Multiattack. The death dog makes two
                                                
                                            
                                                
                                                     of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.
 Bonus Actions
 Shape-Shift. The doppelganger shape-shifts into a Medium or Small Humanoid, or it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    : +12 to hit, range 60/240 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage. The attack deals an extra 14 (4d6) damage if the giant has advantage on the attack roll.
 Change Shape. The giant
                                                
                                            
                                                
                                                     has more than one, it has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious.
 Regeneration. The giant
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    . This effect ends for a creature if the creature takes damage or someone uses an action to wake it.
 Change Shape. The dragon magically polymorphs into a humanoid or beast that has a challenge rating
                                                
                                            
                                                
                                                     must succeed on a DC 23 Strength saving throw. On a failed save, the creature is pushed 60 feet away from the dragon.
 Change Shape. The dragon magically polymorphs into a humanoid or beast that has a
                                                
                                            
                                        






