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Returning 35 results for 'deals sword'.
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death sword
Magic Items
Dungeon Master’s Guide
You gain a +3 bonus to attack rolls and damage rolls made with this sword. In addition, while you hold the sword, you can take a Reaction to make one melee attack with it against any creature in your
reach that deals damage to you. You have Advantage on the attack roll, and any damage dealt with this special attack ignores any Immunity or Resistance the target has to that damage.
Magic Items
Dungeon Master’s Guide
.
Magic Weapon. You gain a +3 bonus to attack rolls and damage rolls made with the sword, which scores a Critical Hit on a roll of 19 or 20 on the d20 and deals an extra 2d10 Slashing damage to Undead
Kas was a powerful warrior who served Vecna and whose loyalty was rewarded with this sword. As Kas’s power grew, so did his hubris. The sword urged Kas to destroy Vecna and usurp his throne
Magic Items
Dungeon Master’s Guide
This item appears to be a sword hilt.
Blade of Radiance. While grasping the hilt, you can take a Bonus Action to cause a blade of pure radiance to spring into existence or make the blade disappear
+2 bonus to attack rolls and damage rolls made with this weapon, which deals Radiant damage instead of Slashing damage. When you hit an Undead with it, that target takes an extra 1d8 Radiant damage
Magic Items
Dungeon Master’s Guide
with a weapon held by it deals an extra 2d8 Cold damage on a hit.
Spellcasting. The hand has 8 charges and regains 1d4 + 4 expended charges daily at dawn. You can cast a spell on the Hand of Vecna
the Sword of Kas, both the eye and the hand burst into flame, turn to ash, and are destroyed. Any other attempt to destroy the eye or hand seems to work, but the Artifact reappears in one of Vecna
Spells
Xanathar's Guide to Everything
. It deals 2d8 psychic damage on a hit and has the finesse, light, and thrown properties (range 20/60). In addition, when you use the sword to attack a target that is in dim light or darkness, you make
You weave together threads of shadow to create a sword of solidified gloom in your hand. This magic sword lasts until the spell ends. It counts as a simple melee weapon with which you are proficient
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Turning Defiance. The commander and any other sword wraiths within 30 feet of it have advantage on saving throws against effects that turn Undead.
Unusual Nature. The commander doesn’t require
","rollAction":"Call to Honor"} sword wraith warrior;sword wraith warriors appear in unoccupied spaces within 30 feet of it. The warriors last until they drop to 0 hit points, and they take their turns
Monsters
Heroes of the Borderlands
Needle Sword. Melee Attack Roll: +6;{"diceNotation":"1d20+6", "rollType":"to hit", "rollAction":"Needle Sword"}, reach 5 ft. Hit: 6 (1d4 + 4);{"diceNotation":"1d4+4", "rollType":"damage", "rollAction
":"Needle Sword", "rollDamageType":"Piercing"} Piercing damage.
Enchanting Bow. Ranged Attack Roll: +6;{"diceNotation":"1d20+6", "rollType":"to hit", "rollAction":"Enchanting Bow"}, range 40/160 ft
Monsters
Princes of the Apocalypse
Longsword","rollDamageType":"slashing"} slashing damage if used with two hands. Against a target wearing no armor, the reaver deals an extra die of damage with this sword.
Javelin. Melee or Ranged
Magic Items
The Book of Many Things
use a bonus action to transform it into a magic longsword. You are considered proficient with the sword, and you have a +1 bonus to attack and damage rolls made with it. On a hit, the sword deals
1d10 force damage. The item remains in its sword form until it leaves your grasp or you use another bonus action to revert it to its key form.
If you end your attunement to the item while it’s in its sword form, it automatically reverts to its key form.
Monsters
Icewind Dale: Rime of the Frostmaiden
the d20 for the attack, in which case the attack is a critical hit that deals 78 (12d12);{"diceNotation":"12d12","rollType":"damage","rollAction":"Force Blade","rollDamageType":"force"} force damage
appendix D) with a wicked will of its own. It looks like a floating, black planar rift in the shape of a sword. Like a demon, it craves destruction.
Areas of wild magic and sites that have been ravaged
Magic Items
Candlekeep Mysteries
This single-edged magic sword is made from the scrimshawed fang of a giant serpent. Its hilt changes shape to adjust to the grasp of any creature that picks it up. The weapon deals an extra 1d10 poison damage to any target it hits.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
. Titivilus makes one Silver Sword attack, and he uses Frightful Word.
Silver Sword. Melee Weapon Attack: +9;{"diceNotation":"1d20+9", "rollType":"to hit", "rollAction":"Silver Sword"} to hit, reach
5 ft., one target. Hit: 8 (1d8 + 4);{"diceNotation":"1d8+4", "rollType":"damage", "rollAction":"Silver Sword", "rollDamageType":"force"} force damage, or 9 (1d10 + 4);{"diceNotation":"1d10+4
Magic Items
Tyranny of Dragons
attack rolls and damage rolls increases to +2, and a hit deals an extra 2d6 necrotic damage (instead of 1d6).
Spells. Hazirawn has 4 charges to cast spells. As long as the sword is attuned to you and you
A sentient (neutral evil) greatsword, Hazirawn is capable of speech in Common and Netherese. Even if you aren’t attuned to the sword, you gain a +1 bonus on attack rolls and damage rolls made
Monsters
Mythic Odysseys of Theros
Weapons. The colossus's weapon attacks are magical.
Siege Monster. The colossus deals double damage to objects and structures.Multiattack. The colossus of Akros makes two melee attacks.
Spear. Melee
damage if used with two hands to make a melee attack. If the colossus makes a ranged attack with this spear, the spear magically returns to its hand after the attack.
Sword. Melee Weapon Attack: +16
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Amphibious. The giant can breathe air and water.
Legendary Resistance (1/Day). If the giant fails a saving throw, it can choose to succeed instead.Multiattack. The giant makes two Lightning Sword
attacks, or it uses Wind Javelin twice.
Lightning Sword. Melee Weapon Attack: +14;{"diceNotation":"1d20+14", "rollType":"to hit", "rollAction":"Lightning Sword"} to hit, reach 15 ft., one target. Hit
Magic Items
Baldur’s Gate: Descent into Avernus
Beneficial Properties table in chapter 7 of the Dungeon Master’s Guide.
Searing Radiance. The sword deals an extra 9 (2d8) radiant damage to any creature it hits, or 16 (3d10) radiant damage if you
. It desires a wielder who embodies bravery and heroism.
Attunement. The sword allows you to attune to it immediately, without having to take a short rest. The first time you attune to the sword, you
Monsters
Out of the Abyss
advantage on saving throws against spells and other magical effects.
Sneak Attack (1/Turn). Droki deals an extra 7 (2d6);{"diceNotation":"2d6","rollType":"roll","rollAction":"Sneak Attack"} damage when
":"1d6+3","rollType":"damage","rollAction":"Shortsword","rollDamageType":"piercing"} piercing damage. The sword is coated with serpent venom that wears off after the first hit. A target subjected to the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
. The target must make a DC 13 Constitution saving throw. On a failed save, the target deals only half damage with weapon attacks that use Strength for 1 minute. The target can repeat the saving throw
Glasya against the screaming hordes of the demon lord Graz'zt. It is said that when Glasya wounded Graz’zt with her sword, the first babaus arose where his blood struck the ground. Their sudden
Monsters
Storm King's Thunder
","rollDamageType":"slashing"} slashing damage. While the sword is ablaze, it deals an extra 7 (2d6);{"diceNotation":"2d6","rollType":"damage","rollAction":"magicitem","rollDamageType":"fire"} fire damage
Monsters
Bigby Presents: Glory of the Giants
choose to succeed instead.
Magic Resistance. The scion has advantage on saving throws against spells and other magical effects.
Siege Monster. The scion deals double damage to objects and
structures.Multiattack. The scion makes one attack using Lightning Sword or Hailstone, as well as two Slam attacks.
Lightning Sword. Melee Weapon Attack: +18;{"diceNotation":"1d20+18", "rollType":"to hit
Sword Wraith Commander
Legacy
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Monsters
Mordenkainen’s Tome of Foes
Martial Fury. As a bonus action, the sword wraith can make one weapon attack, which deals an extra 9 (2d8);{"diceNotation":"2d8","rollType":"damage","rollAction":"Martial Fury","rollDamageType
":"necrotic"} necrotic damage on a hit. If it does so, attack rolls against it have advantage until the start of its next turn.
Turning Defiance. The sword wraith and any other sword wraiths within 30 feet
Flame Tongue
Legacy
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Magic Items
Basic Rules (2014)
. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.
Mind Blade
Legacy
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Magic Items
Volo's Guide to Monsters
blade functions as a normal sword of its kind. In the hands of its intended wielder, the mind blade is a magic weapon that deals an extra 2d6 psychic damage to any target it hits.
Mind flayers can turn any nonmagical sword into a mind blade. Only one creature can attune to it: either a specific mind flayer or one of its thralls. In the hands of any other creature, the mind
Sword of Answering
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
In the world of Greyhawk, only nine of these blades are known to exist. Each is patterned after the legendary sword Fragarach, which is variously translated as “Final Word.” Each of the
Lawful evil
Garnet
Squelcher
Neutral evil
Spinel
You gain a +3 bonus to attack and damage rolls made with this sword. In addition, while you hold the sword, you can use your reaction
Solar
Legacy
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Monsters
Basic Rules (2014)
Angelic Weapons. The solar's weapon attacks are magical. When the solar hits with any weapon, the weapon deals an extra 6d8;{"diceNotation":"6d8","rollType":"damage","rollAction":"Angelic Weapons
","rollDamageType":"radiant"} radiant damage. If the target is a creature that has 100 hit points or fewer, it must succeed on a DC 15 Constitution saving throw or die.
Flying Sword. The solar releases its
Titivilus
Legacy
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Monsters
Mordenkainen’s Tome of Foes
emanates from that point.Multiattack. Titivilus makes one sword attack and uses his Frightful Word once.
Silver Sword. Melee Weapon Attack: +9;{"diceNotation":"1d20+9","rollType":"to hit","rollAction
":"Silver Sword"} to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4);{"diceNotation":"1d8+4","rollType":"damage","rollAction":"Silver Sword","rollDamageType":"slashing"} slashing damage, or 9 (1d10 + 4
Sword of Kas
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
grants a +3 bonus to attack and damage rolls made with it. It scores a critical hit on a roll of 19 or 20, and deals an extra 2d10 slashing damage to undead.
If the sword isn’t bathed in blood
. His successes earned him Vecna’s admiration and a reward: a sword with as dark a pedigree as the man who would wield it.
For a long time, Kas faithfully served the lich, but as Kas’s
Storm Giant Quintessent
Legacy
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Monsters
Volo's Guide to Monsters
Amphibious. The giant can breathe air and water.Multiattack. The giant makes two Lightning Sword attacks or uses Wind Javelin twice.
Lightning Sword. Melee Weapon Attack: +14;{"diceNotation":"1d20+14
","rollType":"to hit","rollAction":"Lightning Sword"} to hit, reach 15 ft., one target. Hit: 40 (9d6 + 9);{"diceNotation":"9d6+9","rollType":"damage","rollAction":"Lightning Sword","rollDamageType
Moonblade
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
.
A moonblade passes down from parent to child. The sword chooses its bearer and remains bonded to that person for life. If the bearer dies, another heir can claim the blade. If no worthy heir exists
, the sword lies dormant. It functions like a normal longsword until a worthy soul finds it and lays claim to its power.
A moonblade serves only one master at a time. The attunement process requires a
Eye and Hand of Vecna
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
’s lieutenant Kas coveted the Spider Throne for himself, or that the sword his lord made for him seduced him into rebellion. Whatever the reason, Kas brought the Undying King’s rule to an
with a weapon held by it, deals an extra 2d8 cold damage on a hit.
The hand has 8 charges. You can use an action and expend 1 or more charges to cast one of the following spells (save DC 18) from it
Magic Items
Infernal Machine Rebuild
deals an extra 1d8 force damage.
In addition, the weapon has the following properties:
Blighted Ruin. You can cast the blight spell from the weapon (DC 15). Once used, this property of the weapon
to it, Ruinblade also understands every language you know.
Personality. Ruinblade speaks either with a dolorous or frenetic tone, depending on its mood. That mood improves when the sword is actively
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Sword of Answering Weapon (Longsword), Legendary (Requires Attunement) You gain a +3 bonus to attack rolls and damage rolls made with this sword. In addition, while you hold the sword, you can take a
Reaction to make one melee attack with it against any creature in your reach that deals damage to you. You have Advantage on the attack roll, and any damage dealt with this special attack ignores any Immunity or Resistance the target has to that damage.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Sword of Answering Weapon (Longsword), Legendary (Requires Attunement) You gain a +3 bonus to attack rolls and damage rolls made with this sword. In addition, while you hold the sword, you can take a
Reaction to make one melee attack with it against any creature in your reach that deals damage to you. You have Advantage on the attack roll, and any damage dealt with this special attack ignores any Immunity or Resistance the target has to that damage.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.
Flame Tongue Weapon (any sword), rare (requires attunement) You can use a bonus action to speak this magic sword’s command word, causing flames to erupt from the blade. These flames shed bright light
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword. Flame Tongue
Flame Tongue Weapon (any sword), rare (requires attunement) You can use a bonus action to speak this magic sword’s command word, causing flames to erupt from the blade. These flames shed bright light