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Returning 21 results for 'death settings'.
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", "rollDamageType":"Necrotic"} Necrotic damage. Success: Half damage.
Face of Death (1/Day). Charisma Saving Throw: DC 19, each creature in a 60-foot Emanation originating from Lord Soth. Failure: 22 (4d10
);{"diceNotation":"4d10", "rollType":"damage", "rollAction":"Face of Death", "rollDamageType":"Psychic"} Psychic damage, and the creature has the Frightened condition. Success: Half damage only
Kenku
Legacy
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Species
Volo's Guide to Monsters
the area patrolled by the guard did she explain that the noises indicated that the wingless folk had claimed that area, and that to trespass would be to court death.
— Gimble, Notes from a
.
Kenku thieves, con artists, and burglars adopt animal noises, typically those common in urban settings. In this manner, kenku can call out to each other while those who overhear them mistake them for
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Introduction Something evil is trapping the souls of the dead and draining life from all who have been raised from death by magic. This worldwide “death curse” not only prevents the raising of the
dead but also causes creatures that were previously raised from the dead to wither and die. The source of this death curse lies in a trap-riddled tomb hidden beneath a lost city in the depths of a vast
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Ghost Story Settings Suffering, tragic death, or a villain’s monstrous evil manifest subtly in the places ghost stories are set. Typically, a setting’s hauntings are revealed slowly, until the full
nature of the horror is on display. Ghost Story Settings d8 Setting
1 A realm where speaking to spirits is just like speaking with the living
2 A graveyard city-state where all living
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Chapter 5: Adventure Environments Many D&D adventures revolve around a dungeon setting. Dungeons in D&D include great halls and tombs, subterranean monster lairs, labyrinths riddled with death traps
dangerous world, but they too offer opportunities for adventure. Encounters with monsters might seem unlikely within a city’s walls, but urban settings have their own villains and perils. Evil, after all
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Humanoids and the Gods When it comes to the gods, humans exhibit a far wider range of beliefs and institutions than other races do. In many D&D settings, orcs, elves, dwarves, goblins, and other
culture might have its own array of gods. In most D&D settings, there is no single god that can claim to have created humanity. Thus, the human proclivity for building institutions extends to religion
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
dilapidated mansion; those who visit are never seen again. 10 As the result of abhorrent experiments, blood-drained creatures roam the streets. Adventure Settings Gothic horror settings have an
underlying sinister air, and encounters often take place in forlorn structures where depravity runs rampant. Choose from or roll on the Gothic Horror Settings table to inspire locations for your adventures
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
desperate or reluctant heroes resisting evil. Even in the grimmest settings, desperation and hope fan the flames of resistance. Adventure Hooks Plots in dark fantasy adventures range from street-level
distills souls into a powerful wish-granting elixir. 10 An expanding labyrinth has just swallowed another neighborhood. Adventure Settings Evil is entrenched in dark fantasy domains, reflected by
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Goblins Goblins are small, black-hearted, selfish humanoids that lair in caves, abandoned mines, despoiled dungeons, and other dismal settings. Individually weak, goblins gather in large — sometimes
someone clubbed to death in their sleep, hire bugbears. If you want mean little fools, hire goblins.”
— Stalman Klim, Slave Lord
Malicious Glee. Motivated by greed and malice, goblins can’t help but
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Plots to inspire your folk horror adventures. Folk Horror Plots 1d10 Adventure Hook 1 Anyone entering the city on horseback is imprisoned and sentenced to death. 2 A cult requests help summoning
loses their shadow to the looming woods. Adventure Settings Folk horror stories often take place in isolated or rural areas, but they could be set anywhere insular communities thrive or traditions
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
continues to kill in death. 3 A ghostly ancestor who refuses to relinquish control of their kin. 4 A priest who marks the unworthy for sacrifice to the cathedral’s hungry spirits 5 A phantom rider who
rise to seek vengeance for a mass crime. Adventure Settings Ghost stories are intensely personal, and adventures within this genre take place in a setting dripping with tragic history. Choose from or
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
performers and staff hide stolen goods and even bodies in plain sight among legitimate props, and they craft disguises for use outside the theater. Theaters make great settings for social adventures. In a
wraith of a murdered actress reenacts her death every night, playing the role of the murderer and targeting a new performer in her place.
3 An untalented dancer (scout) poisons those with more
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
they all call home—or do they have firsthand experience with multiple domains or other settings? Characters’ Significance. Why are the characters special? Why did the Dark Powers, a Darklord, or
broadly accepted reality? Stories and Secrets. Are tales of other domains or settings treated as facts, lore known only to a few, legends, or nonsense? Is that true for all places beyond a domain’s borders
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
rouse him to activity or invade Nedragaard Keep might convince him to let them escape. This risks provoking the mighty death knight’s wrath, but Soth still thinks of himself as a true knight—he might
) Necrotic damage. Success: Half damage.
Face of Death (1/Day). Charisma Saving Throw: DC 19, each creature in a 60-foot Emanation originating from Lord Soth. Failure: 22 (4d10) Psychic damage, and the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
victim to outside forces, such an event is often the clan’s death knell. A Living Monument The masons and stone carvers in a clan consider the stronghold to be their greatest work. In a typical stronghold
murals that tell of the clan’s greatest deeds. A clan’s feasting hall might be stocked with utensils and place settings made of silver and gold. Defense Comes First Every dwarf knows instinctively that
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Member
Golgari Shaman
Guardian Giant
Horncaller
Hybrid Brute
Hybrid Flier
Hybrid Poisoner
Hybrid Shocker
Hybrid Spy
Indentured Spirit
Isperia
Jarad Vod Savo
Kraul Death Priest
Dissension; 2012–13’s Return to Ravnica, Gatecrash, and Dragon’s Maze; and 2018–19’s Guilds of Ravnica and Ravnica Allegiance. Among fans of Magic, Ravnica is one of the most popular settings, in part
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
fit for an Acquisitions Incorporated campaign, with its frequent forays into urban settings and its focus on treasure procurement and business considerations. But the primal power wielded by druids
once hung from a tree in your homeland
3 A seven-legged pygmy giant spider once used as a pixie’s mount
4 A baby death dog that shows no evil tendencies (yet)
5 An orphaned owlbear cub
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
symbolize the decadence and corruption of civilization, and mages are the classic villains of these settings. Magic items are therefore rare and often dangerous. Consider conflicts like these to drive the
threatens the world. And the stories of these campaigns often include an element of romance: tragic affairs between star-crossed lovers, passion that transcends even death, and chaste adoration between
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
guildmasters of Ravnica. Without exception, these are powerful creatures. In most campaigns, the guildmasters will come into play more often in negotiations and other social settings than in combat. Thus, each
. Hit: 4 (1d4 + 2) piercing damage.
Rapier. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Golgari NPCs In its embrace of death and its claim over fetid
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
subterranean settings. Fear Incarnate. Meenlocks are spawned by fear. Whenever fear overwhelms a creature in the Feywild, or in any other location where the Feywild’s influence is strong, one or more meenlocks
no eternal communion with an elder brain is possible. The road to lichdom offers a way to escape the permanency of death, but that path is long and solitary. Alhoons are mind flayers that use a
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Magical Phenomena Magic has the ability to make even the most serene natural settings unpredictable. Whether the result of magical calamities, otherworldly influences, or nexuses of inexplicable
flame storm usually lasts 2d4 minutes, though the originating storm clouds can persist for days, creating multiple flame storms. Necrotic Tempest. Storms infused with the essence of death roil with