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Returning 35 results for 'death suffuses run'.
Monsters
Mythic Odysseys of Theros
(3d6);{"diceNotation":"3d6","rollType":"damage","rollAction":"Shortsword","rollDamageType":"poison"} poison damage.Even death and the loss of their identities can’t erase the rage that inspires
Returned palamnites. These Returned led violent lives, existences filled with such pain and hatred that violence now suffuses their deathless bodies. Such makes them exceptionally dangerous to the
Monsters
Mythic Odysseys of Theros
Bolt","rollDamageType":"necrotic"} necrotic damage.Although the dead typically recall little of their lives, some have an obsession with magic that survives both death and rebirth as a Returned. These
Returned, called kakomanteis, use their magical prowess to control the energy that suffuses the Underworld.
Returned have escaped the Underworld and dwell among the living once more, but their second
monsters
takes 20 Radiant damage if he starts his turn in sunlight. While in sunlight, he has Disadvantage on attack rolls and ability checks.Multiattack. Strahd makes two Death Strike attacks. He can replace
one of these attacks with a use of (A) Bite or (B) Spellcasting to cast Fireball if available.
Death Strike. Melee Attack Roll: +9;{"diceNotation":"1d20+9", "rollType":"to hit", "rollAction":"Death
Monsters
The Wild Beyond the Witchlight
within 10 feet of Bavlorna uses at least 10 feet of movement to run in place counterclockwise, Bavlorna is overcome by a fit of sneezing and can’t cast spells until the end of her next turn. In
moment, is all that matters.”
Bond. “I’m safe in my cottage. Why should I leave it when I can make others come to me?"
Flaw. “Watching someone run widdershins makes me sneeze
Monsters
Acquisitions Incorporated
, echoing from the darkness like a death knell. For by the time those glowing red eyes fix on you, it's far too late to run …
Some adventurers and sages whisper that deep crows were first spawned as
Species
Eberron: Rising from the Last War
Thuranni, Regalport (Lhazaar Principalities)
Elves have carried the Mark of Shadow for thousands of years. The mark’s bearers left Aerenal after the conflict that wiped out the Mark of Death
maintain a peaceful relationship, but rivalries run deep.
Baron Elar d’Thuranni is said to be responsible for the Shadow Schism. Ruling the house from an enclave in Regalport, he is always
Monsters
Fizban's Treasury of Dragons
the nature of topaz dragons, thanks to the necrotic energy of the Negative Plane that suffuses them. Their psionic power manifests the fundamental entropic principle that mortal beings and their
creations are ultimately doomed to death and decomposition, and the dragons’ demeanor is typically morbid and curmudgeonly as a result.
Gleaming Gold
Upon hatching, topaz dragon wyrmlings&rsquo
Monsters
Fizban's Treasury of Dragons
the necrotic energy of the Negative Plane that suffuses them. Their psionic power manifests the fundamental entropic principle that mortal beings and their creations are ultimately doomed to death and
spines that run in a ridge from the crown of the head to the tip of the tail. These spines hover above a living topaz dragon’s back, dancing and shifting with the dragon’s mood.
Embodiment of
Urchin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Player’s Handbook (2014)
. (Lawful)
3
Change. The low are lifted up, and the high and mighty are brought down. Change is the nature of things. (Chaotic)
4
Retribution. The rich need to be shown what life and death
will run away from a fight.
2
Gold seems like a lot of money to me, and I’ll do just about anything for more of it.
3
I will never fully trust anyone other than myself.
4
I&rsquo
Backgrounds
Baldur’s Gate: Descent into Avernus
)
3
Change. The low are lifted up, and the high and mighty are brought down. Change is the nature of things. (Chaotic)
4
Retribution. The rich need to be shown what life and death are like in
important person, and I’m wanted for it.
6
No one else should have to endure the hardships I’ve been through.
d6
Flaw
1
If I’m outnumbered, I will run away
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
other useful items, but if they are at risk of discovery, they run away rather than attack anyone in the house. By fleeing before they can be seen or identified, they avoid getting into a situation
, giving each individual and every generation a reason to feel pride and self-respect. The kobolds prefer to run away than fight, to live off the scraps of others, and they are often dominated by larger
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
bound up in the nature of topaz dragons, thanks to the necrotic energy of the Negative Plane that suffuses them. Their psionic power manifests the fundamental entropic principle that mortal beings and
their creations are ultimately doomed to death and decomposition, and the dragons’ demeanor is typically morbid and curmudgeonly as a result.
Backgrounds
Baldur’s Gate: Descent into Avernus
realizing the connection. You got the Guild to back off demands for your death by offering to make amends by working for the criminals, but even so the kingpin still plots a personal revenge.
2
The
tail and run when things look bad.
6
An innocent person is in prison for a crime that I committed. I’m okay with that.
Monsters
Fizban's Treasury of Dragons
the nature of topaz dragons, thanks to the necrotic energy of the Negative Plane that suffuses them. Their psionic power manifests the fundamental entropic principle that mortal beings and their
creations are ultimately doomed to death and decomposition, and the dragons’ demeanor is typically morbid and curmudgeonly as a result.
Gleaming Gold
Upon hatching, topaz dragon wyrmling;topaz
Monsters
Fizban's Treasury of Dragons
despair are bound up in the nature of topaz dragons, thanks to the necrotic energy of the Negative Plane that suffuses them. Their psionic power manifests the fundamental entropic principle that mortal
beings and their creations are ultimately doomed to death and decomposition, and the dragons’ demeanor is typically morbid and curmudgeonly as a result.
Gleaming Gold
Upon hatching, topaz
Compendium
- Sources->Dungeons & Dragons->Astarion's Book of Hungers
plan and has turned the vampire hunters on Astarion. 4 Has lured too many customers to their death, and the manager of Rat’s Run has placed a bounty on Astarion. Astarion visits the tavern with the characters and doesn’t know the regulars plan to kill him.
Rat’s Run Adventures This section presents short adventures in Rat’s Run. In these adventures, characters should be Astarion’s associates or infamous by reputation in the seedier parts of Baldur’s
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Sarusanda’s Company Once the characters have defeated the Death House cultists and claimed the rod piece, run the “Crisis of Faith” encounter detailed in the “Meetings with Sarusanda” section earlier
Seven Parts piece is safe with the characters, Sarusanda’s work in the house is done. She accompanies the characters for the remainder of their time in Death House (see the “Leaving the House” section).
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Developments This battle will likely be a challenge to run. It is designed to create an emotional low spot in the adventure, during which overall defeat for the forces of good looks like a real
possibility. Character death — even if temporary — can crush some players’ spirits. For those players, don’t make this battle just a relentless slog toward death. Give the adventurers opportunities to save
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Developments This battle will likely be a challenge to run. It is designed to create an emotional low spot in the adventure, during which overall defeat for the forces of good looks like a real
possibility. Character death—even if temporary—can crush some players’ spirits. For those players, don’t make this battle just a relentless slog toward death. Give the adventurers opportunities to save
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
piece is located in the village of Barovia, in the domain of Strahd von Zarovich. Although it’s a small village, Barovia teems with supernatural threats—including the forebodingly named Death House, the
location of the fourth piece. By researching Death House in the Sigil sanctum or asking the Wizards Three about it, the characters learn that Death House is owned by two Barovians named Gustav and
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Approaching Death House As the characters come within sight of Death House, read or paraphrase the following: A boy and a girl stand in the middle of the dirt road outside a grim house. The boy is
hesitation about leaving the children alone, a friendly neighbor arrives and offers to keep the children safe. Sarusanda Splits Off As soon as the characters enter Death House, Sarusanda suggests she and
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
from the Undead Encounters table. The undead run amuck in the forest on their way to Claugiyliamatar’s lair and fight the characters to the death. The undead are loyal to Viantha and do not lead the
by 4 or less, the characters get close and run into undead (see “Undead Encounter”). On a check failed by 5 or more, the characters find nothing. Undead Encounter The characters run into random undead
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, also called the Plane of Faerie, is a land of soft lights and wonder, a country of little people with great desires, a place of music and death. It is a realm of eternal twilight, with slow lanterns
neither sun nor stars. POSITIVE AND NEGATIVE PLANES
Like a dome above the other planes, the Positive Plane is the source of radiant energy and the raw life force that suffuses all living beings, from
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, has just three options: agonizing death on an altar, virtual enslavement, or fleeing for their lives. Some of those who choose to run succeed in escaping into the Underdark, despite the odds against
throughout the hierarchy all the time. But, naturally, those in power are determined to put down any threat against them — and the penalty for insubordination is death. As things work out in practice
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Humanoids and Undead alike. Emerald Claw Knight. Knights of the Emerald Claw command squads of Humanoid or Undead soldiers. As they draw nearer to death, the chill of the grave suffuses their weapon attacks.
necromantic magic. Often its agents use these items simply to spread terror and destruction, but their efforts ultimately support Lady Illmarrow’s goal of reactivating her dragonmark, the extinct Mark of Death
Compendium
- Sources->Dungeons & Dragons->Astarion's Book of Hungers
among an ocean of criminals. Some might say these sailors have a death wish—one I’m more than happy to fulfill.
—ASTARION, GRIM NAVIGATOR
ANDREA PIPARO Astarion’s many enemies know he frequents Rat’s Run and might try to ambush him there
him back to his palace for punishment. Hook. Astarion (Medium Vampire Spawn) invites the characters to Rat’s Run to socialize. Astarion then notices several disguised members of Cazador’s “family
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Appendix B: Death House You can run Curse of Strahd for 1st-level characters with the help of this optional mini-adventure, which is designed to advance characters to 3rd level. Players creating 1st
known as Death House, you need to guide them to the village of Barovia. The “Creeping Fog” adventure hook in chapter 1 works best, as it introduces few distractions. Once the characters arrive in
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
. Challidax’s Trophies. Elakdras’s frozen remains are in the lair of Challidax, a powerful white dragon also known as Shivering Death. Frosty Relations. Frost giant siblings Ralvald and Aerstigga also seek
dragon lairs. There they run afoul of the feuding frost giants and other denizens as they try to retrieve the magical ritual.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
. Forest of Death Powerful necromancy magic suffuses the trees in this zone. When an intruder ends its turn in an area of trees, the creature must make a DC 15 Constitution saving throw. On a failed
Powerful illusion magic suffuses the trees in this zone. When an intruder ends its turn in an area of trees, the creature must make a DC 15 Wisdom saving throw. On a failed save, the creature becomes unable
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Battle Begins This section has no set timeline or specific goals beyond involving characters in Kalaman’s desperate defense. Roll on or choose the encounters you want to run from the Defending the
the Wall d4 Encounter 1 Ballista Breakers 2 Daring Riders 3 Death Dragon Attack 4 Draconian Assassins Ballista Breakers A flight of dozens of sivak draconians soars from the flying citadel toward
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
run away, Gahg checks on Duhg to make sure he is unharmed, allowing the party a head start back to Good Mead. If the characters run back into the verbeeg lair and try to hide, Gahg searches for them
after locating Duhg. If only one verbeeg survives contact with the characters, it won’t rest until it has revenge for the death of its potential mate. A verbeeg is smart enough not to act rashly against
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
) bludgeoning damage.
Returned Palamnite Even death and the loss of their identities can’t erase the rage that inspires Returned palamnites. These Returned led violent lives, existences filled with such
pain and hatred that violence now suffuses their deathless bodies. Such makes them exceptionally dangerous to the living, as these aimless killers know only suffering and seek to spread it whenever
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
with a long table. Two benches run the length of the table, and a single chair sits at the table’s head. A short hallway connects to a small, tidy kitchen.
The cloister residents share three daily
, and head. A feeling of serenity suffuses the place.
The temple is very simple, with the statue (represented by the star-in-a-circle symbol on the map) as its only furnishing. The statue depicts
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
The Houses of Shadow The elves have carried the Mark of Shadow for thousands of years. The families that carry the mark left Aerenal after the conflict that wiped out the Mark of Death and
rule, Phiarlan elves are the better spies and Thuranni agents are superior assassins. On the surface Thuranni and Phiarlan maintain a peaceful relationship, but rivalries run deep.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
that are represented by a special card reading detailed in chapter 1, “Into the Mists.” Before you run the adventure, you need to conduct that reading to determine the location of several items that
realm of Barovia. If the characters are 1st level, the character background in appendix A is available to them, and consider starting their time in Barovia with the mini-adventure “Death House” in