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Returning 14 results for 'decades craft'.
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Tortle
Legacy
This doesn't reflect the latest rules and lore.
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Species
The Tortle Package
discover new customs and new ways of doing things. The urge to procreate doesn’t kick in until the end of a tortle’s life, and a tortle can spend decades away from its native land without
watch a frog croaking on a lily pad, or to stand in a crowded human marketplace.
Tortles like to learn new skills. They craft their own tools and weapons, and they are good at building structures and
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
see how other creatures live and discover new customs and new ways of doing things. The urge to procreate doesn’t kick in until the end of a tortle’s life, and a tortle can spend decades away from its
through palm trees, to watch a frog croaking on a lily pad, or to stand in a crowded human marketplace. Tortles like to learn new skills. They craft their own tools and weapons, and they are good at
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Madame Talisveri Eris The members of the Eris family stand proudly as Il Aluk’s foremost artisans of the grand craft of lying. Despite its ancient name, the family has long endured crushing debt
look younger, Eris’s invisibility has persisted for decades. She uses avant-garde fashion and gallons of makeup to create the face she presents publicly, as well as presenting numerous alter egos
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, the greatest elf wizards of Toril summoned into the world a piece of Arvandor and bound it there. Their intent was to craft a new homeland for the elves, a place protected from the outside world and
Evermeet instead. Unlike on Arvandor, elves who visit Evermeet can do so for as long as they like and leave when they want — or can choose to stay, as many elves do in the later decades of their lives
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
The Monastery The crashed planar craft still makes up most of the monastery’s general structure, having been long ago converted into Kwalish’s first laboratory, then converted again into this present
impressive bits of technology from the crashed planar craft, teleportation-field devices consist of two matched magical-mechanical rings. Both rings channel the power of teleportation and flight, and were
Compendium
- Sources->Dungeons & Dragons->Monster Manual
. Colossi thrum with incredible magic and work divine will on the land. Droves of faithful artisans craft a colossus in a shape to honor their deity, then call on that god to infuse the statue with life
. This arduous process might take decades and involve hundreds of workers. If the god favors the creation, the mighty crystal at the construct’s heart pulses with divine power, and the colossus rises to
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
crewing a boat for longer than that is considered a forced march (see chapter 8 of the Player’s Handbook). Boat Most craft navigating the waters of the Darklake are zurkhwood vessels piloted by the kuo-tua
Airborne and Waterborne Vehicles table in chapter 5 of the Dungeon Master’s Guide). This is a downtime crafting activity requiring one day’s work per raft. An even more makeshift craft might involve a
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
acts of Bahamut and Tiamat, dragons craft their eggs through painstaking labor, then breathe the gift of life into them.
5 Draconic Transformation. Enlightened non-dragons (most often Humanoids
for any egg might range from 6 months to several decades or longer. Miners discover an amethyst dragon egg Half-Dragons Just as dragon reproduction is not necessarily a straightforward biological
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
decades, the expansion of the Mere in the calamities of the Spellplague cut off most travel along the High Road. During that time, the Stoneshafts lived in relative isolation, stockpiling their ore
, refined metal, and crafts. Stoneshafts are known for the fine metal- and gemwork they craft, considered by most to be works of art worn as personal adornment. The Margasters of Waterdeep believe that
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
propel the flying vessels that the illithids used to travel between worlds. Now, the githyanki scour the worlds of the Material Plane in their versions of those craft. Their astral ships are ideal for
leaving behind enough survivors to rebuild the ruined community — so that the githyanki might visit the place years or decades later and lay it low all over again. THE GITH ALPHABET
The gith use a
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Arcane Octad (see "Rite of the Arcane Octad"), they must craft a wand from the wood of this tree. Gathering wood without waking the tree requires a successful DC 20 Dexterity (Stealth) check. If the
infected by the slaad’s chaos phage, ordered her surviving apprentices to seal her inside the tower with the monster. In the years, decades, and centuries since, she has managed to keep the blue slaad
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
one story when it’s viewed in flat, dim light, but it reveals a second, much deeper tale with the addition of proper illumination. We all know of dwarves who fell so deep in love with their craft, or
the rows of dead already there. The body gradually calcifies over many decades, until it becomes indistinguishable from an enormous stalagmite. Family members visit this tomb-chamber often to pay
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
from it. Kiorna is keenly interested in acquiring hides from exotic creatures to craft into expensive leather. She pays a fee in gold pieces equal to 100 times a creature’s challenge rating for the
Saltmarsh decades ago when his sealed coffin was brought to town by a trader and opened. A cleric of St. Cuthbert confronted him, but she wasn’t able to destroy him. Instead, she trapped him here by
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
to the shrine for decades, has officiated at the marriages of many couples, and is widely loved and trusted in Red Larch. 2. The Swinging Sword One door north of the Allfaiths Shrine stands the
-in-craft atmosphere, and many of the workers are experts who can do top-notch work with astonishing speed. Watchful children armed with skillets to bang as alarms guard the sheds every moment of the