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Returning 13 results for 'decay survival'.
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deity survival
dead survival
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Goliath
Legacy
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Species
Elemental Evil Player's Companion
single mistake can bring doom to an entire tribe, while an individual’s heroic effort can ensure the entire group’s survival.
Goliaths thus place a premium on self-sufficiency and
when it is supported by a level playing field. Competition measures talent, dedication, and effort. Those factors determine survival in their home territory, not reliance on magic items, money, or other
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Queen of Fungi, Lady of Rot and Decay, Zuggtmoy is an alien creature whose only desire is to infect the living with spores, transforming them into her mindless servants and, eventually, into
(Medicine) and Wisdom (Survival) checks have disadvantage.
Fungal Infestation. Molds and fungi grow on surfaces within 6 miles of the lair, even where they would normally find no purchase.
Mutating
Backgrounds
Planescape: Adventures in the Multiverse
Fraternity of Order
History
Hands of Havoc
Stealth
Harmonium
Perception
Heralds of Dust
Medicine
Mercykillers
Survival
Mind’s Eye
Persuasion
Society of Sensation
forever. The purpose of everything is to crumble and decay.
Fated. Everyone makes their own fate and is entitled to whatever they can take and hold.
Fraternity of Order. All of existence is governed by
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Survival of the Fittest Among goliaths, any adult who can’t contribute to the tribe is expelled. A lone goliath has little chance of survival, especially an older or weaker one. Goliaths have little
themselves feeds into the grim inevitability of their decline and death. A goliath would much rather die in battle, at the peak of strength and skill, than endure the slow decay of old age. Few folk
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
The Weeping Paths When the characters leave the Final Steps of Courage for the Weeping Paths, read the following: Beyond the camp, the ash-heavy air closes in. Decay and ruin are everywhere, from the
(Survival) check notice the haze growing thicker and more pungent. If the characters notice, they can avoid the miasma by rushing out of the area. If they don’t, a toxic, 20-foot-radius sphere surrounds a
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
(Survival) or Intelligence (Investigation) check reveals the following information: DC 15 Wisdom (Survival): The growth around the wheels and the decay of the horse’s carcass suggests that the cart has lain
here for roughly a year. DC 18 Wisdom (Survival): The scratches and tooth marks on the broken and empty containers lead one to conclude they were damaged by animals. DC 15 Intelligence (Investigation
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
support anyone climbing to the second floor. A character who makes a successful DC 10 Intelligence (Investigation) or Wisdom (Survival) check finds two sets of recently made humanoid tracks. One set of
characters didn’t notice the tracks in area 1, allow them a DC 10 Intelligence (Investigation) or Wisdom (Survival) check to pick up the trail in this room. If all else fails, the trapdoor can be
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Havoc Stealth Harmonium Perception Heralds of Dust Medicine Mercykillers Survival Mind’s Eye Persuasion Society of Sensation Performance Transcendent Order Athletics Robson Michel A planar philosopher
. Doomguard. Nothing lasts forever. The purpose of everything is to crumble and decay. Fated. Everyone makes their own fate and is entitled to whatever they can take and hold. Fraternity of Order. All of
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
its ramparts — undead guards in various states of decay.
Arkhan the Cruel has claimed this tower as his base. Here, with the help of a tortle death-priest of Tiamat named Krull, the dragonborn
)
INT
12 (+1)
WIS
20 (+5)
CHA
12 (+1)
Saving Throws Wis +8, Cha +4
Skills Arcana +4, Medicine +8, Nature +4, Survival +8
Senses passive Perception 15
Languages Aquan
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
. They are beginning to decay, and black streaks mar their rotting flesh. One corpse leans against the tree, insects crawling around its open, blackened mouth. Another lies on its side under a blanket, and
and make a DC 12 Wisdom (Survival) check. On a success, the character finds boot prints and large canine paw prints circling the area. These are prints from Armin Whisperwind and his mastiff, now
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
, shriveled, and blotched with black patches of decay. The blight has no obvious source. Treasure. The fungus farm contains heart cap mushrooms ready for harvest. A character who spends 15 minutes
searching this chamber for useful fungi and succeeds on a DC 12 Intelligence (Nature) or Wisdom (Survival) check finds 1d6 of these reddish mushrooms, which bear an unsettling resemblance to human hearts
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Wisdom (Survival) check ascertains that no other creatures have entered this side passage in a long time. If examined with a detect magic spell, the area displays an aura of necromancy. Stunning Shadow
, and the air is heavy with the scent of decay.
Creature. Sorlan, a former adventurer who was imprisoned by the Red Wizards and subjected to horrible experiments, lives on as a ghost that is bound to
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
successful DC 13 Wisdom (Survival) or Intelligence (Investigation) check. Following the tracks allows the party to discover the door automatically. Otherwise, spotting the door requires a successful DC
lair, this area is not illuminated. If the characters use a light source or have some other way of seeing in the dark, read: The room smells of decay. Scattered on the floor are broken and rusted weapons