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Returning 7 results for 'decayed cold'.
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Eye and Hand of Vecna
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Magic Items
Dungeon Master’s Guide (2014)
would allow him to live on as a lich. Beyond death, he became the greatest of all liches. Even though his body gradually withered and decayed, Vecna continued to expand his evil dominion. So formidable
with a weapon held by it, deals an extra 2d8 cold damage on a hit.
The hand has 8 charges. You can use an action and expend 1 or more charges to cast one of the following spells (save DC 18) from it
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, the demon prince of undeath, taught Vecna a ritual that would allow him to live on as a lich. Beyond death, he became the greatest of all liches. Even though his body gradually withered and decayed
melee weapon attack made with a weapon held by it, deals an extra 2d8 cold damage on a hit. The hand has 8 charges. You can use an action and expend 1 or more charges to cast one of the following
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
windows, the only light within the house. The cloaks are too decayed to be of any use. H2. Assembly Room Chairs are arranged in staggered rows with their backs to the door, facing a podium in the
southeast corner. A sideboard sits on the left side of the room, and a bookcase stands to the right of the doorway, filled with tomes and knickknacks. A cold brick fireplace occupies the southwest corner
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
of the way by the combined effort of one or two characters with a total Strength of 20 or higher. The block beneath the slab is hollow, and inside is a crumbling skeleton decked out in decayed finery
wrappings. The weapon detects as magical. It casts an ominous shadow in the shape of what appears to be a withered arm. Those who approach within reach of it feel a cold chill run up and down their spine
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
perils.
15. The Cold Stream If the characters take the steps down from area 10, they emerge into a narrow tunnel with a subterranean stream flowing across it. The stairway twists and turns a long way
through the cold, swift stream, you emerge in a huge cavern. The ceiling must be thirty feet overhead, and the far end of the cave is lost in darkness. A foul stench assaults your nostrils immediately
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
emanates from this dark place, which holds the chill of the grave. Strange mounds run the length of the room and look like furrows for planting.
The mounds are the decayed remains of bookshelves and
appendix B) prepared instead of ice storm and cone of cold. When the characters first arrive, Lyzzie is relaxing in a smaller room behind the burnt tapestry. Lyzzie’s room contains several scorched
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
cutting block bearing half a loaf of bread stands in the center of the room, next to an empty table. Shelves for holding dishes and utensils line the east wall.
The kettle contains cold vegetable soup
glistens with puddles of water, and trickles of moisture dribble down the wall to the west and south. What once might have been barrels and crates stacked against the walls have decayed into nearly