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Returning 14 results for 'decays saving'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
which time the form gradually decays until, when the effect ends, the form sloughs from the demon’s body.
Magic Resistance. The maurezhi has advantage on saving throws against spells and other
creature other than an Undead, it must succeed on a DC 12 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on
Monsters
Spelljammer: Adventures in Space
Aberrant Mind. Magic can’t read the psurlon’s thoughts or put the psurlon to sleep.
Two Heads. The psurlon has advantage on saving throws it makes to avoid or end the frightened, stunned
","rollType":"recharge","rollAction":"Pacify"}. The psurlon targets one creature it can see within 120 feet of itself. The target must succeed on a DC 16 Wisdom saving throw or fall unconscious for 10
Monsters
Spelljammer: Adventures in Space
itself. The target must make a DC 13 Wisdom saving throw, taking 12 (3d8 + 3);{"diceNotation":"3d8+3","rollType":"damage","rollAction":"Psychic Crush","rollDamageType":"psychic"} psychic damage on a
corpse in a safe place. As the corpse decays, the psurlons lay one or more eggs inside it. These eggs hatch 24 hours later, each one producing a Tiny worm. For the next seven days, the worms feed on the
Monsters
Spelljammer: Adventures in Space
Wisdom saving throw, taking 14 (2d10 + 3);{"diceNotation":"2d10+3","rollType":"damage","rollAction":"Psychic Crush","rollDamageType":"psychic"} psychic damage on a failed save, or half as much damage on
psurlons store the corpse in a safe place. As the corpse decays, the psurlons lay one or more eggs inside it. These eggs hatch 24 hours later, each one producing a Tiny worm. For the next seven days, the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
disappears, and everything inside it appears around the dreadnought’s corpse. The demiplane is otherwise indestructible.
Legendary Resistance (3/Day). If the dreadnought fails a saving throw, it can
feet of it must succeed on a DC 19 Charisma saving throw or be teleported to an unoccupied space on the floor of the Demiplanar Donjon. At the end of the target’s next turn, it reappears in the
Maurezhi
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Mordenkainen’s Tome of Foes
, during which time the form gradually decays until, when the effect ends, the form sloughs from the demon's body.
Magic Resistance. The maurezhi has advantage on saving throws against spells and other
than an undead, it must succeed on a DC 12 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a
Contagion
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
must make a Constitution saving throw. If the target succeeds on three of these saves, it is no longer poisoned, and the spell ends. If the target fails three of these saves, the target is no longer
Wisdom checks and Wisdom saving throws and is blinded.
Filth Fever. A raging fever sweeps through the creature’s body. The creature has disadvantage on Strength checks, Strength saving throws
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
creature has disadvantage on Strength checks, Strength saving throws, and attack rolls that use Strength. Flesh Rot. The creature’s flesh decays. The creature has disadvantage on Charisma checks and
hit, the target is poisoned. At the end of each of the poisoned target’s turns, the target must make a Constitution saving throw. If the target succeeds on three of these saves, it is no longer
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
creature has disadvantage on Strength checks, Strength saving throws, and attack rolls that use Strength. Flesh Rot. The creature’s flesh decays. The creature has disadvantage on Charisma checks and
hit, the target is poisoned. At the end of each of the poisoned target's turns, the target must make a Constitution saving throw. If the target succeeds on three of these saves, it is no longer
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
it has eaten. It remains in this form for 1d6 days, during which time the form gradually decays until, when the effect ends, the form sloughs from the demon’s body.
Magic Resistance. The maurezhi has
advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The maurezhi makes two attacks: one with its bite and one with its claws.
Bite. Melee Weapon Attack: +6
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
appearance of any Medium Humanoid it eats. It remains in this form for 1d6 days, during which time the form gradually decays until, when the effect ends, the form sloughs from the demon’s body
.
Magic Resistance. The maurezhi has advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The maurezhi makes one Bite attack and one Claw attack.
Bite. Melee
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
deposited in a unique demiplane—an enclosed space that contains eons worth of detritus, as well as the remains of travelers. The place has gravity and breathable air, and organic matter decays there
)
Saving Throws Dex +5, Wis +9
Skills Perception +9
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities charmed, exhaustion, frightened, paralyzed
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
eons’ worth of detritus, as well as the remains of travelers. This demiplane, called a donjon, has gravity and breathable air, and organic matter decays there. When the dreadnought dies, its
ft., fly 80 ft. (hover)
STR
28 (+9)
DEX
7 (−2)
CON
25 (+7)
INT
5 (−3)
WIS
14 (+2)
CHA
18 (+4)
Saving Throws Dex +5, Wis +9
Skills Perception +9
Damage Resistances
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
detritus, as well as the remains of dead planar travelers. The place has gravity and breathable air, and organic matter decays there. Although escape from the demiplane is possible with the aid of
(+4)
Saving Throws Dex +5, Wis +9
Skills Perception +9
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities charmed, exhaustion, frightened






