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Returning 35 results for 'decisions some'.
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decision some
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Personal Decisions Your characterâs life takes a particular course depending on the choices you make for the characterâs background and class.
Monsters
Vecna: Eve of Ruin
Blazing Vortex as mischievousness or outright malevolence, though the chandelier lacks any understanding of such concepts. A whirling chandelier makes tactical decisions only as a means to perform its masterâs orders to the best of its ability.Poison, PsychicFire
Monsters
Icewind Dale: Rime of the Frostmaiden
to do so.
For all his political machinations, Kadroth is a visionary who has so far made the cult stronger through his actions and decisions. He spends hours behind his desk, staring into the burning
Monsters
Dragonlance: Shadow of the Dragon Queen
who use stealth and wiliness to defend their friends and homes. They excel at disrupting their enemies by sabotaging crucial equipment or by taunting opponents into making rash decisions. They wield
Monsters
The Wild Beyond the Witchlight
carries his magic pocket watch.
Alignment. Chaotic good.
Personality Trait. âI carefully consider my words before speaking them aloud.â
Ideal. âCaution. Thoughtless decisions lead
Monsters
Icewind Dale: Rime of the Frostmaiden
whom it can speak. It also likes to think out loud and reflect on the events and decisions that led to its great transformation.
Brain Vessels
The brain floats in a jar of solution, pulsating as it
Monsters
Mordenkainen Presents: Monsters of the Multiverse
graduating to pushing someone down the stairs or setting a house on fire. Eventually, the childâs terrified family and community face painful decisions of what to do about the seemingly remorseless
Monsters
Mordenkainen Presents: Monsters of the Multiverse
bear an array of spells to turn other creatures into their agents, influencing their decisions in subtle ways and making them unwitting accomplices in their own destruction. Nagpas are extraordinarily
Monsters
Guildmastersâ Guide to Ravnica
his will.
Grandfather Karlov. The head of the council, who gives final approval to its decisions and breaks ties within the group, is Karlov, known as Grandfather. In life, Karlov was the greediest of
Monsters
Mordenkainen Presents: Monsters of the Multiverse
plots are being hatched against him and that Asmodeus himself seeks to remove Dispater from power. In response, Dispater has withdrawn to his palace and left day-to-day decisions to Titivilus, even
Magic Items
Storm King's Thunder
decisions of the throneâs master.
Properties of the Throne. The throne has 9 charges and regains all expended charges daily at dawn. A creature that sits on the throne while attuned to a
Earth Genasi
Legacy
This doesn't reflect the latest rules and lore.
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Species
Elemental Evil Player's Companion
solid power. You tend to avoid rash decisions, pausing long enough to consider your options before taking action.
Elemental earth manifests differently from one individual to the next. Some earth
Spells
Xanathar's Guide to Everything
spell ends. It is dedicated to whatever god, pantheon, or philosophy is represented by the holy symbol used in the casting.
You make all decisions about the templeâs appearance. The interior is
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
Roleplaying Vladeska Steely and fierce, Vladeska Drakov views softness as weakness and resents having her time wasted. She values cold competency and makes life-and-death decisions mercilessly. Her
endless zombie attacks and quietly looks for trustworthy agents to find the zombiesâ source. Personality Trait. âI am the only one capable of making the decisions required for the greater good. This
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
Overview A D&D adventure is a collection of locations, quests, and challenges that inspire you to tell a story. The outcome of that story is determined by the actions and decisions of the player
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
desire, and you can make decisions in any order you want. For instance, you might not want these tables to help you decide who your parents and siblings are, because thatâs among the information
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Choosing a College At Strixhaven, students choose their colleges at the start of their second year. But even during a characterâs first year, you make college-related decisions for your character
, such as a background choice. From the start, your character is making decisions that will lead to their eventual college choice. Chapter 1 describes each of the colleges. How do you decide which of
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
fate of the characters and much more hanging in the balance. The outcome, which hinges on the charactersâ actions and decisions, should never be a forgone conclusion. An ending neednât tie everything up
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Wrapping Up The characters have a few decisions to make: Do they turn back or press on? What do they do with Miken (assuming they know heâs the traitor)? What do they do with the body of Petty
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
executions serve the greater good and impose necessary order, but make it clear that zombies arenât the realmâs only monsters. Only Bad Decisions. There is one simple truth in Falkovnia: the dead are
about to kill everyone. This sets the stage for countless bad decisions, from leaders making terrible sacrifices or permitting amoral acts to individuals making fatalistic choices. Everyone in Falkovnia
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Deadly Encounters Many of the encounters in this adventure are deadly by design. They test the playersâ ability to make smart, informed decisions under pressure. A deadly encounter might be the only
Compendium
- Sources->Dungeons & Dragons->Storm Lordâs Wrath
work. Behind her back, the townsfolk call her âThe Growler.â Sergeant Hazz Yorrum This slovenly male Damaran oversees Neverwinterâs soldiers but defers to the town wizard Gallio Elibro for most decisions
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
results of the adventurersâ decisions. Adjudicate the Rules. You oversee how the group uses the gameâs rules, making sure the rules serve the groupâs fun. Youâll want to read the rest of this chapter to understand those rules, and youâll find the rules glossary essential.
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
you toward certain character archetypes that can guide the rest of the decisions you make for your character.
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
back to decisions the adventurers made earlier. Katerina Ladon Different players enjoy different aspects of playing D&D
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
grow organically, rather than having all their elements set in stone from the get-go. From time to time, the charactersâ decisions will require you to improvise and create new campaign elements on the
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
might work. A drawback of this approach is that roleplaying can diminish if players feel that their die rolls, rather than their decisions and characterizations, always determine success.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Overview A D&D adventure is a collection of locations, quests, and challenges that inspires you to tell a story. The outcome of that story is determined by the actions and decisions of the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Backgrounds Countless people come from loving, nurturing homes. Through hard work, clean living, and wise decisions, they excel at what they do. They live prosperous, respectable lives, leaving the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
explore. Then you use a combination of imagination and the gameâs rules to determine the results of the adventurersâ decisions. Adjudicate the Rules. You oversee how the group uses the gameâs rules
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
A Sinister Shadow Once the characters have cemented their fourth-year Extracurriculars, Jobs, and Relationships decisions as needed, itâs time to kick off this adventure. When the characters arrive
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
explore. Then you use a combination of imagination and the gameâs rules to determine the results of the adventurersâ decisions. Adjudicate the Rules. You oversee how the group uses the gameâs rules
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
personality traits. Choose your characterâs alignment (the moral compass that guides his or her decisions) and ideals. Chapter 4 also helps you identify the things your character holds most dear, called
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
preserving the Vistani way of life. Vistani elders make all the important decisions, but whether by choice or because of their age, tend to speak in cryptic, flowing riddles. Vistani families and clans
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Acquisitions Incorporated franchise is a group effort. Many decisions must be made in the course of running a franchise and playing in an Acq Inc campaign, and it is assumed that all players will be
involved in making those decisions. Whenever this book talks about a franchise collectively â and in particular, when it talks about decisions being made by a franchise â the understanding is that all






