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Returning 28 results for 'declared blade fireball'.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
evil and good, fireball, invisibility (self only), major image, wall of fire
3/day each: blade barrier, dispel evil and good, finger of death
Teleport. Zariel teleports, along with any equipment
ât take the same lair action two rounds in a row:
Fireball. Zariel casts the fireball spell.
Infernal Illusions. Zariel casts the major image spell four times, targeting different areas with it
Monsters
Baldurâs Gate: Descent into Avernus
appearance), detect evil and good, fireball, invisibility (self only), wall of fire
3/day each: blade barrier, dispel evil and good, finger of death
Legendary Resistance (3/Day). If Zariel fails a saving
Abjurer
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Volo's Guide to Monsters
with spell attacks). The abjurer has the following wizard spells prepared:
Cantrips (at will): blade ward, dancing lights, mending, message, ray of frost
1st level (4 slots): alarm,* mage armor
,* magic missile, shield*
2nd level (3 slots): arcane lock,* invisibility
3rd level (3 slots): counterspell,* dispel magic,* fireball
4th level (3 slots): banishment,* stoneskin*
5th level (2 slots): cone of
Githyanki Gish
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Mordenkainenâs Tome of Foes
","rollAction":"Spellcasting"} to hit with spell attacks). The githyanki has the following wizard spells prepared:
Cantrips (at will): blade ward, light, message, true strike
1st level (4 slots): expeditious
retreat, magic missile, sleep, thunderwave
2nd level (3 slots): blur, invisibility, levitate
3rd level (3 slots): counterspell, fireball, haste
4th level (2 slots): dimension door
War Magic. When the
Zariel
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Mordenkainenâs Tome of Foes
), detect evil and good, fireball, invisibility (self only), wall of fire
3/day each: blade barrier, dispel evil and good, finger of death
Legendary Resistance (3/Day). If Zariel fails a saving throw
the effect on itself on a success.
Zariel casts her innate fireball spell.
Regional Effects. The region containing Zarielâs lair is warped by her magic, which creates one or more of the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Sorcerer Spells Cantrips (0 Level) Acid Splash
Blade Ward
Chill Touch
Dancing Lights
Fire Bolt
Friends
Light
Mage Hand
Mending
Message
Minor Illusion
Poison Spray
Daylight
Dispel Magic
Fear
Fireball
Fly
Gaseous Form
Haste
Hypnotic Pattern
Lightning Bolt
Major Image
Protection from Energy
Sleet Storm
Slow
Stinking Cloud
Tongues
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Cities and Sites The Voice of
Karrnath
Mror Holds: Birthplace of abomination!
Itâs been exactly seventy years since the Iron Council declared the Mror Holdsâ independence from Karrnath. King
, and it seemed to pulse with its own heartbeat. A guard present at the event said that Soldorakâs axe moaned when the blade came close to him, as if the weapon hungered for human blood.
This is
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
â Blade Ward Abjuration C Chill Touch Necromancy â Dancing Lights Illusion C Elementalism Transmutation â Fire Bolt Evocation â Friends Enchantment C Light Evocation â Mage Hand Conjuration â Mending
Transmutation C Enhance Ability Transmutation C Enlarge/Reduce Transmutation C Flame Blade Evocation C Flaming Sphere Evocation C Gust of Wind Evocation C Hold Person Enchantment C Invisibility
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
â Blade Ward Abjuration C Chill Touch Necromancy â Dancing Lights Illusion C Elementalism Transmutation â Fire Bolt Evocation â Friends Enchantment C Light Evocation â Mage Hand Conjuration â Mending
Transmutation C Enhance Ability Transmutation C Enlarge/Reduce Transmutation C Flame Blade Evocation C Flaming Sphere Evocation C Gust of Wind Evocation C Hold Person Enchantment C Invisibility
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
following wizard spells prepared:
Cantrips (at will): blade ward, light, message, true strike
1st level (4 slots): expeditious retreat, magic missile, sleep, thunderwave
2nd level (3 slots): blur
, invisibility, levitate
3rd level (3 slots): counterspell, fireball, haste
4th level (2 slots): dimension door
War Magic. When the githyanki uses its action to cast a spell, it can make one weapon
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
following wizard spells prepared:
Cantrips (at will): blade ward, light, message, true strike
1st level (4 slots): expeditious retreat, magic missile, sleep, thunderwave
2nd level (3 slots): blur
, invisibility, levitate
3rd level (3 slots): counterspell, fireball, haste
4th level (2 slots): dimension door
War Magic. When the githyanki uses its action to cast a spell, it can make one weapon
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
destroyed or disgraced houses. Gifted with a sharp mind, a sense of humor, puissant skill with a blade, and a wealth of useful magic items, Jarlaxle infiltrated the city of Luskan, brought a kind of order
to its lawlessness, and declared himself its secret lord. Jarlaxle likes to weave a tangled web of schemes that leave his enemies baffled â the latest of which is a plan to legitimize Luskan by making
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
), detect evil and good, fireball, invisibility (self only), major image, wall of fire
3/day each: blade barrier, dispel evil and good, finger of death
Teleport. Zariel teleports, along with any
lair action two rounds in a row: Fireball. Zariel casts the fireball spell. Infernal Illusions. Zariel casts the major image spell four times, targeting different areas with it. Zariel prefers to create
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
â Blade Ward Abjuration C Chill Touch Necromancy â Dancing Lights Illusion C Elementalism Transmutation â Fire Bolt Evocation â Friends Enchantment C Light Evocation â Mage Hand Conjuration â Mending
Divination C, M Counterspell Abjuration â Dispel Magic Abjuration â Fear Illusion C Feign Death Necromancy R Fireball Evocation â Fly Transmutation C Gaseous Form Transmutation C Glyph of Warding
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, Mage Armor (included in AC), Mage Hand, Prestidigitation
2/Day Each: Fireball (level 4 version), Invisibility
1/Day Each: Cone of Cold, Fly
Bonus Actions
Misty Step (3/Day). The mage casts Misty
throws against spells and other magical effects.
Reactive. The marilith can take one Reaction on every turn of combat.
Actions
Multiattack. The marilith makes six Pact Blade attacks and uses
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
self (can become Medium when changing her appearance), detect evil and good, fireball, invisibility (self only), wall of fire
3/day each: blade barrier, dispel evil and good, finger of death
its turns, ending the effect on itself on a success. Zariel casts her innate fireball spell. Regional Effects. The region containing Zarielâs lair is warped by her magic, which creates one or more of
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, minor illusion
1st level (4 slots): burning hands, expeditious retreat, mage armor
2nd level (3 slots): blur, scorching ray
3rd level (2 slots): fireball
Actions
Dagger. Melee or Ranged
): control flames,* fire bolt, friends, light, minor illusion
1st level (4 slots): burning hands, color spray, mage armor
2nd level (3 slots): scorching ray, suggestion
3rd level (3 slots): fireball
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
intent will be reflected in future printings of the Playerâs Handbook. Can a spell such as fireball go past its 20-foot radius if the point of origin is set in an enclosed space thatâs less than 40 feet
across? The fire of the fireball spell can spread around corners, but itâs limited by the spellâs 20-foot radius. It doesnât extend farther than 20 feet from the point of origin no matter where it is
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
magic is a sign of weakness and inefficiency. A warrior doesnât need to know about metallurgy to wield a blade, so why should a wizard care about where magic comes from? Devastators love to prove their
, shocking grasp
1st level (4 slots): fog cloud, magic missile, thunderwave
2nd level (3 slots): gust of wind, Melfâs acid arrow, scorching ray
3rd level (3 slots): fireball, fly, lightning bolt
4th
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
axe juts from his chest. The axe is a Berserker Axe. The weaponâs name (âEnduvalâ) is inscribed into the blade. The axe stops shimmering once itâs removed from the corpse. P14i. Characters who have a
decaying flesh from the west. P14k. A leather knapsack lies on the floor next to a door. It contains a Spell Scroll of Fly, a Spell Scroll of Fireball, and a pouch containing 30 pp. P14l. A Ring of
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
effects (an alchemical device that explodes like a fireball). The Deadly entry for characters of 17th level or higher suggests combining a 9th-level and a 5th-level spell into one effect. In this
case, pick two spells, or combine the effects of a spell cast using a 9th-level and a 5th-level slot. For instance, a fireball spell of this sort would deal 24d6 fire damage on a failed saving throw
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
magic, enlarge/reduce, fireball, fly, greater invisibility, ice storm, identify, mage armor, magic missile, magic weapon, misty step, polymorph, sending, shield, and suggestion. 20c. Quaggoth Den
poisoned blade in the neck. His telling of the tale is loud enough to be heard by characters listening at the door. Ranaghax, Târissaâs older brother, is subordinate to her and all other female drow
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, is hairless, and is covered with bleeding wounds caused by a slashing blade. His face is a skull flayed of its flesh and surrounded by a halo of blood. Bhaal is a vicious bully who enjoys killing
deity to terrify their prey. In combat, they intimidate foes by shrugging off the deadliest attacks with ease, showing that resisting Bhaalâs schemes is futile. Night Blade
Medium humanoid (human
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
running along its blade when it is swung. The king wears a necklace of coral skulls and has a broad girdle set with small gems. Around his shoulders is a cape made of white dragon hide. When he sits on
Frupy, a glyph of warding inside is triggered, producing a fireball spell centered on the chest (save DC 15). The strongbox itself holds nothing of value, but it has a trick panel in the side, which
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
fight use the rules for Dexterity (Stealth) checks. If a wizard casts a spell like fireball during a surprise round, do the enemies get disadvantage on their saving throw? Being surprised has no effect
about unusual cases like the green-flame blade spell? The spell, which appears in the Sword Coast Adventurerâs Guide, tells you to make a melee attack with a weapon. Look at the table above, and you see
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
. These helmed horrors also animate if anyone touches one of the suits of armor. The helmed horrorsâ Spell Immunity trait grants them immunity to burning hands, fireball, and scorching ray spells. As a
bonus action on its first turn in combat, each helmed horror drops its glass lance (which shatters on the floor) and conjures a longsword-sized blade of fire, which appears in its free hand. The helmed
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Baron DrĂŒf lying atop a marble slab. Treasure. Hidden under the brown mold next to the baronâs bones is a luck blade with one wish remaining. If a creature uses the wish to try to escape from Barovia
) lightning damage. Treasure. The compartment under the slab holds a small, black leather case containing three spell scrolls (cone of cold, fireball, and lightning bolt). Fortunes of Ravenloft If your
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
its slam attack is a blade attack that deals slashing damage. When all other business is done, Rizwin addresses the wedding party one last time. âYour vault awaits, ready for the gifts each family has
and casts either a green-flamed fireball or a blue lightning bolt at random. Two Dry Cloaks also carries a scroll tube with three spell scrolls: prayer of healing, silence, and stone shape. Lady and






