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Returning 35 results for 'deeds gain of sykane the some hunt'.
Magic Items
Dungeon Master’s Guide
The definitive treatise on all that is good in the multiverse, the Book of Exalted Deeds figures prominently in many religions. Rather than being a scripture devoted to a particular faith, the book
’s authors filled the pages with their own visions of true virtue, providing guidance for defeating evil.
The Book of Exalted Deeds rarely lingers in one place. As soon as the book is read, it
Monsters
Forgotten Realms: Adventures in Faerûn
they hunt to satisfy their voracious appetites.
Deep Dragons
Deep dragons slither through the wet and lightless places of the Underdark. They are stealthy hunters with an affinity for lost lore and
spores.
Deep dragons covet treasure and knowledge. Some deep dragons seek to gain knowledge via experience and travel, slithering through caverns and seas of the Underdark to map hidden passages for
Monsters
Forgotten Realms: Adventures in Faerûn
deep dragons often spend years sequestered among individualized libraries, fungal gardens, or collections of esoterica. When these venerable terrors venture forth to hunt, they can remake Underdark
imbue their breath with terror-inducing spores.
Deep dragons covet treasure and knowledge. Some deep dragons seek to gain knowledge via experience and travel, slithering through caverns and seas of
classes
gods’ blessing during the next foray into the wilds.
You gain domain spells at the cleric levels listed in the Hunt Domain Spells table.
Hunt Domain Spells
Cleric Level
Spells
From Artemis to Diana, Skadi, and Wōden - all gods of the hunt relish the chase. They promote the ideals of a journey: finding a quarry, learning its habits, and finishing it with a swift, precise
classes
Player’s Handbook
Hunt for Treasure as a Classic Adventurer
A mix of burglar, treasure hunter, and explorer, you are the epitome of an adventurer. In addition to improving your agility and stealth, you gain abilities useful for delving into ruins and getting maximum benefit from the magic items you find there.
Book of Exalted Deeds
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Master’s Guide (2014)
The definitive treatise on all that is good in the multiverse, the fabled Book of Exalted Deeds figures prominently in many religions. Rather than being a scripture devoted to a particular faith, the
book’s various authors filled the pages with their own vision of true virtue, providing guidance for defeating evil.
The Book of Exalted Deeds rarely lingers in one place. As soon as the book
classes
gods’ blessing during the next foray into the wilds.
You gain domain spells at the cleric levels listed in the Hunt Domain Spells table. See the Divine Domain class feature for how domain
From Artemis to Diana, Skadi, and Wōden - all gods of the hunt relish the chase. They promote the ideals of a journey: finding a quarry, learning its habits, and finishing it with a swift, precise
magic-items
;carved the eldritch sigil into their own skin willingly. By bearing the ominous symbol, they sought to lure the beasts closer to them during the Hunt, granting their brothers-in-arms moments of respite
amidst the chaos.
Tattooed (Uncommon)
During the three days of the Blood Moon, all Evil-aligned creatures within Luyarnha gain Advantage on Wisdom (Perception) or Wisdom (Survival) checks to locate
magic-items
;carved the eldritch sigil into their own skin willingly. By bearing the ominous symbol, they sought to lure the beasts closer to them during the Hunt, granting their brothers-in-arms moments of respite
amidst the chaos.
Drawn (Common)
During the three days of the Blood Moon, all Evil-aligned creatures within Luyarnha gain Advantage on Wisdom (Perception) or Wisdom (Survival) checks to locate creatures with this Eldritch Carving.
magic-items
fear—carved the eldritch sigil into their own skin willingly. By bearing the ominous symbol, they sought to lure the beasts closer to them during the Hunt, granting their brothers-in-arms
moments of respite amidst the chaos.
Drawn (Common)
During the three days of the Blood Moon, all Evil-aligned creatures within Luyarnha gain Advantage on Wisdom (Perception) or Wisdom (Survival) checks
Dhampir
Legacy
This doesn't reflect the latest rules and lore.
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Species
Van Richten’s Guide to Ravenloft
others embrace the solitude of the hunt, striving to distance themselves from those who’d tempt their hunger.
Dhampir Hungers
Every dhampir knows a thirst slaked only by the living. Those who
restraint. In any case, temptation haunts dhampirs, and circumstances conspire to give them endless reasons to indulge.
While many dhampirs thirst for blood, your character might otherwise gain
magic-items
;carved the eldritch sigil into their own skin willingly. By bearing the ominous symbol, they sought to lure the beasts closer to them during the Hunt, granting their brothers-in-arms moments of respite
amidst the chaos.
Scarified (Rare)
During the three days of the Blood Moon, all Evil-aligned creatures within Luyarnha gain Advantage on Wisdom (Perception) or Wisdom (Survival) checks to locate
Monsters
Sleeping Dragon’s Wake
surrounding area as the captain of the Scaly Eye, a fleet that battled pirates and other threats. To honor her deeds, the Swords of Leilon constructed the Bronze Shrine, a massive temple to Bahamut, god
mad. She leaves on rare occasions to hunt for food, returning as soon as possible. Members of the Scaly Eye still live within the Bronze Shrine, as Lhammaruntosz has ordered them to stay on as her
Monsters
Eberron: Rising from the Last War
target's statistics, but doesn't gain access to the target's knowledge, class features, or proficiencies.
The possession lasts until the body drops to 0 hit points, the quori ends it as a bonus action, or
competitors as they are on the furthering of il-Lashtavar's plans. When they aren't serving in the cities of their nightmare realm, they hunt the dreaming spirits of mortals.
Fearmongers. Their ability
Backgrounds
Sword Coast Adventurer's Guide
: LIBRARY ACCESS
Though others must often endure extensive interviews and significant fees to gain access to even the most common archives in your library, you have free and easy access to the
personnel and bureaucracy, and you know how to navigate those connections with some ease.
Additionally, you are likely to gain preferential treatment at other libraries across the Realms, as
Magic Items
Mythic Odysseys of Theros
perform great deeds, put an end to foul creatures, or cast down the arrogant.
Bow of the Wild. This divine weapon includes a shortbow and a quiver with four arrows, each tied to one of the four seasons
. You gain a +3 bonus to attack and damage rolls made with this bow, and you suffer no disadvantage when attacking at the weapon’s long range. Additionally, Ephixis scores a critical hit on a d20
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Book of Exalted Deeds Wondrous Item, Artifact (Requires Attunement) The definitive treatise on all that is good in the multiverse, the Book of Exalted Deeds figures prominently in many religions
. Rather than being a scripture devoted to a particular faith, the book’s authors filled the pages with their own visions of true virtue, providing guidance for defeating evil. The Book of Exalted Deeds
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Book of Exalted Deeds Wondrous item, artifact (requires attunement by a creature of good alignment) The definitive treatise on all that is good in the multiverse, the fabled Book of Exalted Deeds
for defeating evil. Book of Exalted Deeds The Book of Exalted Deeds rarely lingers in one place. As soon as the book is read, it vanishes to some other corner of the multiverse where its moral guidance
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
pirates and other threats. To honor her deeds, the Swords of Leilon constructed the Bronze Shrine, a massive temple to Bahamut, god of metallic dragons, in a cliff overlooking the sea. The shrine’s face is
Lhammaruntosz has retreated inside the shrine, becoming reclusive due to a attack by a disguised demon which has driven her mad. She leaves on rare occasions to hunt for food, returning as soon as possible
Dwarf
Legacy
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Species
Basic Rules (2014)
hunt for vengeance can become a full-blown clan feud.
Clans and Kingdoms
Dwarven kingdoms stretch deep beneath the mountains where the dwarves mine gems and precious metals and forge items of wonder
. They love the beauty and artistry of precious metals and fine jewelry, and in some dwarves this love festers into avarice. Whatever wealth they can’t find in their mountains, they gain through
classes
Basic Rules (2014)
by walls and crowds. They thrive in the wilds of their homelands: the tundra, jungle, or grasslands where their tribes live and hunt.
Barbarians come alive in the chaos of combat. They can enter a
Champion
Unlimited
+4
Class Features
As a barbarian, you gain the following class features.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Heroic Destiny Great deeds lie in your future, and it will take extraordinary effort to kill you before you accomplish those deeds. Choose or roll a random destiny using the Heroic Destiny table
. Additionally, you gain the following traits. Defy Death. You have advantage on death saving throws. Hard to Kill. When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Inheritor An ancestor or mentor’s deeds earned them a place in legend. Now it’s your turn. You are the clear inheritor of a famed legacy. You’ve inherited a token from your predecessor, something
welcomed and might easily gain an audience with local leaders. Threats are encouraged to leave before they invite danger.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Levels 17-20: Masters of the World By 17th level, characters have superheroic capabilities, and their deeds and adventures are the stuff of legend. Ordinary people can hardly dream of such heights of
existence itself. Characters who reach 20th level have attained the pinnacle of mortal achievement. Their deeds are recorded in the annals of history and recounted by bards for centuries. Their
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
gain renown with a cult by performing deeds such as those in the Innsmouth Cults Renown table. Innsmouth Cults Renown Deed Renown Gained Slaying an enemy cultist* +1 Despoiling an enemy ritual site
Cult Rites The cults of Innsmouth seek initiates to aid in their unfathomable works. Those who prove themselves reliable devotees gain access to the transformative power of strange gods. Cult Renown
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
characters’ standing with these groups. Characters might gain renown with either faction by performing missions such as these: Capturing or killing a rival agent Planting evidence that a rival committed a
Score with that group increases by 1, but their Renown Score with the other group decreases by 1 (to a minimum of 0). After the first time characters gain renown with either faction, any faction the
Kobold
Legacy
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Species
Volo's Guide to Monsters
where the townsfolk would try to hunt down all kobolds and put the tribe’s survival at risk.
Some aggressive individual kobolds and tribes do exist, but in general kobolds don’t purposely
needles all over the floor — petty, vengeful acts that humiliate, injure, or anger the gnomes, but not so much that the gnomes want to hunt down and kill the kobolds. Because of the kobolds&rsquo
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
straightforward introduction to the streets of Waterdeep, providing the characters with an excuse to explore the city. In their hunt for Volo’s friend, the characters might make allies and enemies who can
resurface throughout the adventure. Following the completion of Volo’s quest, the characters gain a home base with an address in Trollskull Alley, in Waterdeep’s North Ward. From their new base, the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
in others by committing brave deeds in battle. The mere presence of a knight in a hamlet is enough to cause some orcs and bandits to seek easier prey. A lone knight is a skilled warrior, but a knight
leading a band of allies can transform even the most poorly equipped militia into a ferocious war band. A knight prefers to lead through deeds, not words. As a knight spearheads an attack, the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
subterranean horrors. Inspired by those tales, dwarves of any culture often sing of valorous deeds—especially of the little overcoming the mighty. On some worlds in the multiverse, the first settlements of
Point maximum increases by 1, and it increases by 1 again whenever you gain a level. Stonecunning. As a Bonus Action, you gain Tremorsense with a range of 60 feet for 10 minutes. You must be on a
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
bound to protect the crypt and can be summoned from anywhere in Avernus to fulfill his duties. He descends below ground to hunt down intruders and interrogate them, leaving the gorgons and chariot
) transform into specters under Olanthius’s command and join him on his hunt. Olanthius is an extraordinarily powerful foe for 9th-level characters. Fortunately, the characters can avoid combat with the death
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Among the Ghaal’dar, you must constantly prove your strength and skill to gain and hold the respect of your kin. Ghaal’dar rarely kill in a casual battle; you might fight to prove a point but kill only
no muut, you have no place in battle. Atcha corresponds to “honor,” especially your personal honor gained by virtuous deeds that transcend the expectations of muut.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
promoting good and preserving history. You’ve always wanted to join, but you’ve struggled to gain the group’s attention. You’re headed to Phandalin, where you hope your good deeds will gain the Harpers
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
horrors. Inspired by those tales, dwarves of any culture often sing of valorous deeds—especially of the little overcoming the mighty. On some worlds in the multiverse, the first settlements of dwarves
maximum increases by 1, and it increases by 1 again whenever you gain a level. Stonecunning. As a Bonus Action, you gain Tremorsense with a range of 60 feet for 10 minutes. You must be on a stone surface
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
golden ring set with a garnet and holds it aloft, saying, “A prize for the one who brings me the beast’s head!”
Merosska asks the characters to join four of his knights in the manticore hunt. He offers
to lend them hippogriffs for the task. If the characters agree, go to the “Manticore Hunt” section. Those who decline the invitation can stay at Feathergale Spire and rest, or explore the tower