Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'deep shield'.
Monsters
Forgotten Realms: Adventures in Faerûn
, Prestidigitation
2/Day Each: Animate Dead, Plane Shift
1/Day Each: Cone of Cold (level 8 version), Finger of Death, Power Word Kill, ScryingProtective Magic. Valindra casts Counterspell or Shield in response
disastrous confrontations with enemies of her temporary allies, she’s elected to keep her personal lair secret. Deep within her lair is a hidden reading room where she usually keeps her spirit gem
Magic Items
Baldur’s Gate: Descent into Avernus
telepathically with any creature it can sense within 120 feet of it. Its voice is a deep, hollow whisper.
The shield has 3 charges. You can use an action to expend 1 charge to cast fireball or 2
The Shield of the Hidden Lord is of celestial origin and serves as a prison for the pit fiend Gargauth, whose mortal followers revere it as a god. Over time, Gargauth’s evil has warped the
Monsters
Mythic Odysseys of Theros
3
Thassa's Spear
4
Ephara's Shield
5
Kindred of the Deep
6
Riders of Heliod
7
Keepers of Pyrgnos
8
The Skysworn
melee attack.
Shield Bash. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Shield Bash"} to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3);{"diceNotation":"1d4+3
Monsters
Tales from the Yawning Portal
spell attacks). She has the following wizard spells prepared:
Cantrips (at will): light, prestidigitation, ray of frost
1st level (2 slots): color spray, magic missile, shield, sleep
Tree Thrall. If
finds herself enslaved deep inside the Sunless Citadel, an unwitting supplicant of the Gulthias Tree. The corrupting influence has turned her skin thick and rough, as though she were affected by a barkskin spell, and has turned the normally good-aligned Sharwyn into an evil adversary.
Monsters
Mythic Odysseys of Theros
reduced by 10 feet until the start of the triton’s next turn.Frigid Shield. When a creature the triton can see targets the triton with an attack, the triton gains 10 temporary hit points. If the
attack hits and reduces the temporary hit points to 0, each creature within 5 feet of the triton takes 9 (2d8);{"diceNotation":"2d8","rollType":"damage","rollAction":"Frigid Shield","rollDamageType
Monsters
Baldur’s Gate: Descent into Avernus
” below), shield
2nd level (2 slots): darkness, misty stepMultiattack. The skull lasher makes two attacks with its flail.
Iron Skull Flail. Melee Weapon Attack: +2;{"diceNotation":"1d20+2
lashers are spellcasters who use magic to augment their combat abilities. The master of souls;Masters of Souls delve deep into Myrkul’s secrets, allowing them to animate the dead and perform other grave magic.
Monsters
Candlekeep Mysteries
Unarmored Defense. While Steel Crane is wearing no armor and wielding no shield, his AC includes his Wisdom modifier.Multiattack. Steel Crane makes three attacks.
Force Strike. Melee Weapon Attack
Crane is tall and slender. He is exceptionally handsome, with neat silver hair and deep green eyes, and carries himself with the grace of a dancer.
A strip of cloth was torn from the left sleeve of
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Dexterity saving throws while standing within 5 feet of an ally wielding a shield.
Sunlight Sensitivity. While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom
regulars or organized into elite strike forces for specific missions.
Duergar
Duergar are dwarves of the deep reaches of the Underdark and other sunless realms. Their personalities and abilities have
Monsters
Baldur’s Gate: Descent into Avernus
:
Cantrips (at will): chill touch (see “Actions” below), mage hand, message, prestidigitation
1st level (4 slots): burning hands, detect magic, ray of sickness (see “Actions” below), shield
2nd level (3 slots
abilities. The master of souls;Masters of Souls delve deep into Myrkul's secrets, allowing them to animate the dead and perform other grave magic.
Magic Items
Waterdeep: Dragon Heist
, electrum, and steel alloys whose edges constantly shimmer with a deep blue luminescence.
You gain a +3 bonus to attack and damage rolls made with this magic weapon. The shield spell provides no
Monsters
Fizban's Treasury of Dragons
the surrounding water—and any creatures in it. And even if an enemy wears down the dragon turtle’s defenses, magical storms manifest to shield the dragon turtle and strike at foes
from its slumber.
Dragon Turtle Lairs
Dragon turtles make their lairs in underwater caves and coral reefs. Most such lairs are situated deep beneath the waves near the ocean’s floor
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
infirm. Orcs don’t revere their gods as much as they fear them; every tribe has superstitions about how to avert their wrath or bring their favor. This deep-seated uncertainty and fear comes forth
three gods are a tribe’s raiders and ravagers—often the only part of an orc tribe that its victims ever see.
Deep within the den of a tribe, far away from the war-hearth where warriors
Monsters
Van Richten’s Guide to Ravenloft
somatic or material components to cast its spells. The priest has the following wizard spells prepared:
Cantrip (at will): mage hand
1st level (3 slots): magic missile, shield
2nd level (2 slots
","damageType":"necrotic"}) necrotic damage.Necromancers of deep evil, the priests of Osybus steal the souls of others to fuel the priests’ malevolent magic. Using this soul power, each priest can defy
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. The shield can speak, read, and understand Common and Infernal, and it can communicate telepathically with any creature it can sense within 120 feet of it. Its voice is a deep, hollow whisper. The
Shield of the Hidden Lord Armor (shield), legendary (requires attunement) The Shield of the Hidden Lord is of celestial origin and serves as a prison for the pit fiend Gargauth, whose mortal
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Going to Blingdenstone Blingdenstone is an obvious destination for characters seeking refuge from their drow pursuers and a way out of the Underdark. The deep gnomes continue to have regular
dealings with the surface world. Among the party’s fellow escapees, the deep gnome Jimjar is the most enthusiastic about visiting Blingdenstone, and he can lead the adventurers there. Topsy and Turvy also
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
alcoves along the north and south walls of this 30-foot-high room.
Glass-Covered Acid Pit. The floor is a 6-inch-thick sheet of transparent glass, below which is a 30-foot-deep pit containing a 20
-foot-deep pool of yellow acid. Visible through the churning, translucent acid are three 1-foot-diameter pitted iron wheels affixed to the pit floor in a triangular formation.
Secret Door. A secret
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
foes, at which point the deep friendships between them forge the kind of fighting force needed to overthrow tyranny and eradicate evil. Harper scouts engaged in charting and blocking off Underdark
Roaringhorn
Lawful neutral male human wizard
Ideals: Freedom, opportunity, civilization
Personality: Proud, self-assured, fickle, spendthrift
Potential Resources: Shield guardian
Lord
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Sharwyn Hucrele A young adventurer whose group ran afoul of a band of goblins, Sharwyn Hucrele now finds herself enslaved deep inside the Sunless Citadel, an unwitting supplicant of the Gulthias Tree
level (2 slots): color spray, magic missile, shield, sleep
Tree Thrall. If the Gulthias Tree dies, Sharwyn dies 24 hours later.
Actions
Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Meletian Hoplite Unit Names d8 Name
1 Kraken’s Claw
2 Hands of Justice
3 Thassa’s Spear
4 Ephara’s Shield
5 Kindred of the Deep
6 Riders of Heliod
7
d8 Name
1 Spears of Iroas
2 Iron Fangs
3 Arrows of Anax
4 The Unbroken
5 Anvil of Purphoros
6 Skewering Squad
7 Shield of Akros
8 Cymede’s Heart
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Planning the Heist Tixie Tockworth Armed with Mayor Broadfoot’s map, the characters can begin planning their heist. If they do so in the company of Mayor Broadfoot and her advisers, these deep
she refused. The mayor ordered the militia to shut down Tockworth’s workshop, but the militia was unable to get past the shield guardian stationed outside the workshop. After the militia was rebuffed
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Gear Breastplate
Senses Darkvision 120 ft.; Passive Perception 17
Languages Deep Speech, Undercommon; telepathy 120 ft.
CR 11 (XP 7,200; PB +4)
Traits
Magic Resistance. The mind flayer has
(self only), Sending
Reactions
Shield (2/Day). The mind flayer casts Shield in response to that spell’s trigger, using the same spellcasting ability as Spellcasting.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
is strewn with gnawed bones — the remains of dead dwarves and drow. A circular pit, nine feet deep, holds six captives — two drow and four shield dwarf commoners. These unfortunates were separated
the dwarves offer to join the expeditionary force if the adventurers liberate them. The drow are male members of House Melarn and are named Rinil and Xol. The shield dwarves hail from the Silver
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
fuel cart nearby. “Faster!” bellows a deep, disembodied voice.
The sapient Engine Car is the source of the deep, booming voice. The car speaks Common and Modron. While it’s moving and not talking
before the train. Inside the car, two monodrones stoke the fire in the furnace by shoveling loot into it from a nearby cart (see “Treasure” below). A shield guardian stands next to the cart, guarding the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
heavily armored human paladins of Torm, riding on armored horses and brandishing shields. Zalthar’s shield is mostly hidden behind his body and horse, but displayed prominently on Dezmyr’s shield is the
points. She has the locate creature spell prepared instead of banishment. She speaks Abyssal, Common, and Deep Speech. Secret Door. Set into the east wall, north of the fresco of Dezmyr on horseback, is
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
chambers that tunnel deep beneath the surface. A typical clan’s settlement features stout walls and a sturdy gate, inside which are living quarters, community areas, and a well-protected treasure
types of dwarves. In Faerûn, the two most numerous subraces are gold dwarves and shield dwarves. The dwarves of Faerûn traveled north from the southern mountains and founded an extensive subterranean
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
Cha 18 +4 +7
Skills Arcana +9, Insight +6, Perception +6
Immunities Charmed
Senses Truesight 120 ft.; Passive Perception 16
Languages Understands Common and Deep Speech but can’t speak
: Clairvoyance, Major Image, Synaptic Static
Bonus Actions
Teleport. The phaerimm teleports up to 30 feet to an unoccupied space it can see.
Reactions
Protective Magic (3/Day). The phaerimm casts Counterspell or Shield in response to the spell’s trigger, using the same spellcasting ability as Spellcasting.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
that creates skum, though Dory’s condition is not as severe, and he has managed to retain his free will. Mr. Dory
Medium aberration, chaotic evil
Armor Class 18 (leather armor and shield)
Hit
Skills Athletics +5, Perception +6, Stealth +9
Damage Immunities necrotic
Senses darkvision 60 ft., passive Perception 16
Languages Abyssal, Common, Deep Speech, telepathy 60 ft.
Challenge 10
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
feast and destroy. Dolgrim
Small aberration, chaotic evil
Armor Class 15 (natural armor, shield)
Hit Points 13 (3d6 + 3)
Speed 30 ft.
STR
15 (+2)
DEX
14 (+2)
CON
12
(+1)
INT
8 (–1)
WIS
10 (+0)
CHA
8 (–1)
Senses darkvision 60 ft., passive Perception 10
Languages Deep Speech, Goblin
Challenge 1/2 (100 XP)
Dual Consciousness. The
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
of Craft Dumathoin, the Keeper of Secrets under the Mountain, is the patron of the shield dwarves, as well as the god of buried wealth, mining, gems, and exploration, and the guardian of the dead
portrayed as a dragon filled with envy of the wealth of others, who jealously tends his own hoard. Gods of Evil Laduguer is the patron of the duergar, god of magic and those crafts not governed by Moradin. Also worshiped among the duergar is Deep Duerra, a goddess of conquest and of the powers of the mind.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
sundry equipment scattered about. Guildmaster Deepdelve. A thorough search of the building reveals the corpse of a robed deep gnome named Schnella Deepdelve, the master of the town’s miners’ guild
the contraption to move backward at its walking speed. Moving the same lever to the down position stops its backward movement. Ignus Flint. An inventor named Ignus Flint (lawful neutral, deep gnome
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
waste toward area V30. These trenches are 4 feet wide and 3 feet deep, with arching stone bridges spanning them at irregular intervals. The ledge on either side of a trench is 3 feet wide. Wandering
by the Vanthampurs to be used as leverage in the event that the Hhunes find out who stole the Shield of the Hidden Lord from their family’s crypt. Unknown to the Vanthampurs, Satiir is a member of a
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, rests within the sarcophagus. When the characters approach within a few paces of it, a deep, clear voice issues from the coffin, saying, “You approach Diderius in repose. I know what you seek
spells: Cantrips (at will): minor illusion, ray of frost
1st level (4 slots): charm person, detect magic, shield, thunderwave
2nd level (3 slots): cloud of daggers, hold person, see invisibility
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
adolescents 9–10 Drow pickpocket 11–12 3d6 giant wolf spiders 13–14 Infected drow 15–16 Mad drow 17–18 1 shield dwarf berserker 19–20 Svirfneblin lure Bugbears These bugbears skulk through the streets
mad drow wears an amulet made from a dead spider. Shield Dwarf Berserker This chaotic neutral dwarf — a former slave of the drow — sees nonexistent enemies everywhere, swinging his or her greataxe at
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
, the mummy lord, rests within the sarcophagus. When the characters approach within a few paces of it, a deep, clear voice issues from the coffin, saying, “You approach Diderius in repose. I know what
illusion, ray of frost
1st level (4 slots): charm person, detect magic, shield, thunderwave
2nd level (3 slots): cloud of daggers, hold person, see invisibility
3rd level (3 slots): animate dead
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
survive. Living deep in the wilderness demands great fortitude and the mastery of certain fighting and survival skills. Down in the Underdark, far from the wild lands, the Emerald Enclave must remain
threaten all Faerûn — and by the time it does, it might be too late to stop it. Morista Malkin
Neutral good shield dwarf scout
Ideals: Loyalty, nature, the dwarven people
Personality: Stern, stubborn