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Returning 35 results for 'defeat blue fireballs'.
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Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Failure If the characters fail to defeat Anthradusk, the blue dragon completes his ritual, and several Ancient Blue Dragons appear at Anthradusk’s side. Under their resurrector’s command, the dragons
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Testing Phase On the day of the Exam, each character makes two ability checks related to parts of the test: Slaad Facts. Choosing the correct multiple choice answers to questions about red, blue
known for their regenerative abilities and magic resistance.
All slaadi are dangerous and unpredictable, but red slaadi and blue slaadi are the least powerful and don’t cast spells.
Red slaadi
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Escaping the Fen Once all the wardens escape the temple, each warden transforms into a wolf and flees from the borthak. End the characters’ encounter with the borthak when they defeat it or after
they and all the wardens have escaped, whichever happens first. Svetlin Velinov A terrifying monster called a borthak has trapped several Blue Fire Wardens in Bittergrass Fen
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
and are trying to kill him. The characters must figure out the tower’s magical teleportation system, then defeat both the cultists and some of Xonthal’s original defenses to rescue Iskander and claim
the dragon mask he promised them. Before the characters can leave, however, they must deal with the blue dragon summoned to protect the mask. Though the tower appears square from the outside, its
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
and are trying to kill him. The characters must figure out the tower’s magical teleportation system, then defeat both the cultists and some of Xonthal’s original defenses to rescue Iskander and claim
the dragon mask he promised them. Before the characters can leave, however, they must deal with the blue dragon summoned to protect the mask. Though the tower appears square from the outside, its
Goblin
Legacy
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Species
Volo's Guide to Monsters
cruel in victory, goblins are fawning and servile in defeat, just as in their own society lower castes must scrape before those of greater status and as goblin tribes bow before other goblinoids
. The goblin can cast a randomly determined 1st-level wizard spell once per day. Intelligence is its spellcasting ability.
Booyahg Wielder. This goblin found a magic item (a necklace of fireballs, a
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Chapter 6: Canyon of the Stone Giants Deadstone Cleft is the remote canyon lair of a xenophobic clan of stone giants who worship Skoraeus Stonebones. If the characters defeat the zealous stone giant
Kayalithica has won the allegiance of the Blue Bear tribe of Uthgardt, many of whom are camped in Deadstone Cleft. See chapter 3 for more information on this tribe.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Encounter with Iymrith This encounter takes place after the adventurers return to area 6 from area 11, having delivered one or more giant relics and chosen a giant lord to defeat. Iymrith appears as
they prepare to exit the temple for the last time. The blue dragon has come to the Eye of the All-Father to consult with the oracle and learn how far along the giant lords’ plots are. She arrives in
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, winged shapes gliding toward you — giant vultures! Each bird carries on its back a warrior in dull blue armor with a dirty white cloak.
The attackers include one Feathergale knight and two Howling
map tucked into his boot. (Whichever villain the characters defeat has the map — the characters should find it.) The map shows a crude sketch of the Dessarin Valley and marks a place called “the Spire
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Optional Encounter If the characters are struggling or you worry about their ability to defeat the dracolich at the end of the adventure, this encounter adds a “here comes the cavalry” possibility to
bind Ogruhl can be broken with a successful dispel magic spell (DC 19). If commanded to do so, the golem uses its sapphire heart to cast dispel magic with a flash of blue light. If the players don’t
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
plate embedded in the north wall. This lever raises and lowers the blue marble slab that seals off area C23. C23. East Cistern The dark cistern continues for another 40 feet beyond the blue marble
speaker’s shy, 25-year-old dogkeeper. These servants have decided to mount a prison break. When they hear the blue stone slab open in area C23, they hide. If the characters make their identities known before
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
opalescent blue. The priest is missing his left eye and hand, but has a second set of arms grafted to his body. All three of his arms gesture as if directing the worshipers like a conductor. Two
concentrating his magic in an effort to defeat the characters.) If Phenex is defeated, any remaining worshipers immediately cease chanting and collapse into exhausted unconsciousness. Once a character is freed
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
representing the various elements, and the center features an earth symbol that burns with a blackish-purple hue. Four candles—one of red, blue, orange, and green—are spaced evenly in each corner of the
distance. How. To disrupt the ritual, the characters must extinguish four candles, each tied to an element and marked by a symbol on its pillar: fire (red), water (blue), air (green), and earth
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
expresses regret over his inability to defeat the blue wyrmling and concern for the safety of the island’s other inhabitants. And he is terrified of the fate Sparkrender has in store for him—the blue dragon
decides to face the blue dragon himself. He flies to the top of the observatory tower (area D5) to confront Sparkrender once more. However, Aidron is too weak to defeat Sparkrender alone; he needs the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
burn victims close in on the characters and attack. What the Soldiers Know If the characters defeat the wraiths, the camp’s commander, Captain Atoy, thanks the characters and welcomes them to rest
random intervals. The soldiers are used to defending against spirits, but in recent weeks they’ve spotted flashes of blue lightning near Bathalang Puno, Pangil ng Buwan’s storied lair. If the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. Tlincallis see themselves as great hunters. If a tlincalli tribe encounters a more powerful hunter, such as a blue dragon, the tribe’s leader must decide whether the group becomes obedient to the superior
hunter, moves on, or fights to the death to defeat it. Makeshift Weapons and Objects. Tlincallis are uncivilized and don’t build cities, make clothing, or mine metals. Instead, they scavenge what they
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
spent. Blue Dragons. Blue dragons are the least likely of their kind to tangle with dwarves, since their lairs are always far from where dwarves typically settle, and a blue dragon almost never gives
reminisce over the defeat of a dragon, or weep as they recall the death of a beloved elder.
In contrast to clan gatherings, dwarves who drink alone invariably become morose and sullen — when
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
carrying spears and ornate jugs. The ceiling is painted to look like a clear blue sky. A small bejeweled cockroach rests atop a sarcophagus of black basalt in the middle of the room. A two-foot-diameter
necklace of fireballs with eight beads remaining. Acererak placed a curse on the necklace, which can be revealed by an identify spell. When any creature dons the cursed necklace, all its beads detonate at
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Dhaerlost (NE male Illuskan human mage with a wand of fireballs), who believes that the frost giants are his best shot at obtaining the Ring of Winter. He tries to remain close to Storvald, but the
white dragon, see “The Krigvind” later in this chapter. Nilraun has blond hair, piercing blue eyes, and a perpetual scowl. He’s pacing the room, trying to stay warm. If he hears trouble below or the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
a talent for magic and puts them through a grueling training regimen that endows them with the ability to call down fireballs and other destructive magic on the host’s behalf. A hobgoblin devastator
ready to wield a deadly combination of unarmed fighting techniques and shadow magic to deceive and defeat her foes. She continues to spy on other hobgoblins, but is now also empowered to conduct
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
dimly lit lounge. At the center of the room is a circular bar. Liquor bottles on shelves flash colors in time with faintly playing jazz, while a frost-blue devil pours drinks behind the bar.
The
both sweet and spicy. When consumed, this drink functions as a Potion of Heroism. Joker’s Sky (Costs 125 Talons). This lustrous blue drink is topped with fluffy, white cream. When consumed, this
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
blue eyes, dressed in traveler’s garb. She is seated behind a large wooden table with empty chairs across from her. Two big human mercenaries in armor lean against the walls close by. She studies you
the window in the back room where the characters meet Nareen. When a deal appears imminent, or the characters defeat Nareen and her guards, Haliyra fires a crossbow bolt through the window from the
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
. Disguised as a human, Urwin Martikov (Medium Wereraven; see chapter 5) of the Blue Water Inn in Vallaki hires the characters to investigate why the Blood of the Vine tavern in the village of Barovia
characters defeat the monsters in the tavern and return to Urwin, he pays them and shares that a benevolent relic, the Holy Symbol of Ravenkind, was created at a site like the one hidden under the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Chromatic Dragons The black, blue, green, red, and white dragons represent the evil side of dragonkind. Aggressive, gluttonous, and vain, chromatic dragons are dark sages and powerful tyrants feared
one day be hers and hers alone. Tiamat is a gigantic dragon whose five heads reflect the forms of the chromatic dragons that worship her — black, blue, green, red, and white. She is a terror on the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
hookah, a blue crystal decanter filled with fine wine, and a wooden plate covered with a mountain of figs. Blue crystal flute glasses are stored on shelves on either side of a door that leads to the
library (area 21). Two padded chairs covered in yeti hide with blue-dyed seat cushions are turned to face the table. The chairs flank a marble fireplace carved with images of birds. Above the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
a wand of secrets, and another wears a necklace of fireballs. If the characters defeat the undead, they can claim these items for themselves. C5. Memorial Steles When the characters enter this room
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
room’s eastern wall between shelves of cooking supplies. A stressed-looking human barely out of his youth, with blue skin and disheveled white hair, stirs a cauldron over a small fire. On either side of
half of this room is Difficult Terrain, as it is littered with furniture. Talking with Pierre. If the characters defeat his grick guards, Pierre is Friendly toward them and eager to talk. Pierre
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk
yard. One is a girl with pale cornflower-blue skin and pink, fungus-shaped horns. She wears a dirndl and an apron with many pockets. The other is a boy whose skin and horns remind you of sliced
cornflower blue. Her horns and tail are a darker blue, with rosy-pink tips. Her eyes are iridescent pink and blue. She’s wearing a mini dirndl with an apron that has many pockets.
Innkeep-in-Training
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
is made from mithral embedded with three blue spinel gemstones and is worth 1,800 gp. While carried by a member of the winning team, it functions as a stone of good luck. CHAIN LIGHTNING
Chain
. Repeat step 2 until one team has eliminated all the players on the other team.
Y4. Tower of Abjuration This tower reaches upward like a talon, its stonework studded in chiseled runes. A blue light
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
welded shut from the outside and must be broken down. It has AC 19, 30 hit points, and immunity to poison and psychic damage. A blue slaad lurks on the other side of the doorway and attacks as soon as the
(see “Inscription” below). In the resulting chaos, the blue slaad encountered on the tower’s ground floor escaped from its cell and rampaged through the observatory. The Arch-Astronomer, who became
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
causes immediately after sharing the following information with the characters: Xardorok Sunblight, a duergar warlord, will conquer Icewind Dale unless the characters defeat him. Xardorok has a
-foot-square, 2-foot-thick, half-submerged slab of blue marble that blocks access to area C23. This slab is far enough away that characters won’t see it with torches or darkvision unless they move
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
: “Acererak commends you! Alas, these doors lead nowhere, but your skill shall not go unrewarded. Should you wish to plumb the depths of my tomb, heed these words: the blue one craves your magic
the Great Blue Devil A relief of a scowling, fiendish face made of azure mosaic tiles spans the hallway’s back wall. The face’s mouth is open, revealing a black maw, and its eyes are carved from
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
defeat the specters and talk to the ghost, Ruelek explains his predicament. If the characters point out the specters weren’t dwarves and probably didn’t care about the crown, Reulek admits that his
defeat Obratu. Reulek shrugs if the characters mention Obratu, saying, “It was a partnership of convenience.” Treasure The golden-spiked helm is the Lost Crown of Besilmer (see chapter 7). G9. Narrow
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
are sprawled on the floor. One carries a key card whose color matches this room’s door. If the door is open or doesn’t require a key card, the skeleton carries a blue key card. 8 A metal box stamped
. At the start of the third round of combat, a combat robot appears in the eastern hallway, sirens blaring. If the cloaker is still alive, the robot quickly moves to slay it. If the characters defeat
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, saying that she has already seen their defeat written in their past and future. As you like, she can share key details from your campaign’s past to indicate that she has been watching the characters—and
threat before turning to dust: “I still have lessons yet to teach you. But you will learn …”
Unless her heart is destroyed within 24 hours of her defeat, Valin re-forms in her sarcophagus (in area T6