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Returning 35 results for 'defeat score relish'.
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defend score resist
defend score relies
detect score resist
defeat score relished
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classes
snatch victory from the jaws of defeat, even when outarmed and outnumbered. Even when they ultimately fail, Pugilists go down swinging.
Pugilists tap into their inner strength in the form of moxie. This
Score Improvement, Dig Deep
1d8
3
5
+3
Extra Attack, Haymaker
1d10
3
6
+3
Moxie-Fueled Fists, Subclass feature
1d10
4
7
+3
Down But Not Out
1d10
4
8
+3
Ability Score
classes
Basic Rules (2014)
sufficient to defeat whatever threats arise.
A Life of Danger
A barbarian plays an important role as a protector of their people and a leader in times of war. Life in the wild places of the world is
violated, or a coup that removed you from a position of authority.
QUICK BUILD
You can make a barbarian quickly by following these suggestions. First, put your highest ability score in Strength
Magic Items
Lost Laboratory of Kwalish
defeat the next hostile monster or group of monsters you encounter, you have advantage on ability checks made using one skill of your choice for the duration of the adventure. Otherwise, this card has no
already been claimed, you gain an equivalent hoard.
Idiot. Reduce your Intelligence by 1d4 + 1 (to a minimum score of 1) for the duration of the adventure. You can draw one additional card beyond
Deck of Many Things
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
-handedly defeat the next hostile monster or group of monsters you encounter, you gain experience points enough to gain one level. Otherwise, this card has no effect.
Donjon. You disappear and become
1d4 + 1 (to a minimum score of 1). You can draw one additional card beyond your declared draws.
Jester. You gain 10,000 XP, or you can draw two additional cards beyond your declared draws.
Key. A
Goliath
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Elemental Evil Player's Companion
individual skill. They have a compulsion to keep score, counting their deeds and tallying their accomplishments to compare to others. Goliaths love to win, but they see defeat as a prod to improve their
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
The Wizards Three When the Dark Powers divulged Vecna’s plan to Kas, the powers also whispered that Lady Alustriel Silverhand was marshaling allies to stop the lich. Kas didn’t relish the thought of
facing the might of one of the multiverse’s most powerful good-aligned spellcasters, so the warlord devised a plot to trick Alustriel into helping him defeat Vecna. With the help of spies, Kas learned
Compendium
- Sources->Dungeons & Dragons->Monster Manual
themselves and harming others. In the Abyss, glabrezus act as lone hunters or deceitful advisers to greater demons. Glabrezus seek routes to the Material Plane and relish being summoned by magic-users. They
Glabrezu Large Fiend (Demon), Chaotic Evil
AC 17 Initiative +6 (16)
HP 189 (18d10 + 90)
Speed 40 ft.
Ability Score Mod Save
Str 20 +5 +9
Dex 15 +2 +2
Con 21 +5 +9
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, they relish every opportunity to set flammable things alight, delighting in igniting paper, wooden structures, and explosives. Magmins are dangerous even in death, since they explode when they’re
entertain themselves. Magmin Small Elemental, Chaotic Neutral
AC 14 Initiative +2 (12)
HP 13 (3d6 + 3)
Speed 30 ft.
Ability Score Mod Save
Str 7 −2 −2
Dex 15 +2 +2
Con 12 +1
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Brass Dragons Dragons of Lore and Rapport Habitat: Desert; Treasure: Arcana Gregarious and outgoing, brass dragons relish sharing knowledge and stories. Although these metallic dragons favor arid
quests.
Brass Dragon Wyrmling Medium Dragon (Metallic), Chaotic Good
AC 15 Initiative +2 (12)
HP 22 (4d8 + 4)
Speed 30 ft., Burrow 15 ft., Fly 60 ft.
Ability Score Mod Save
Str 15
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
individual’s heroic effort can ensure the entire group’s survival. Goliaths thus place a premium on self-sufficiency and individual skill. They have a compulsion to keep score, counting their deeds and
tallying their accomplishments to compare to others. Goliaths love to win, but they see defeat as a prod to improve their skills. This dedication to competition has a dark side. Goliaths are ferocious
Compendium
- Sources->Dungeons & Dragons->Monster Manual
. They use manipulative magic and dangerous rhetoric to spread demonic cults, corrupt the righteous, and further the plots of their fiendish overlords. They relish coercing the unwitting into furthering
Fiend (Demon), Chaotic Evil
AC 15 Initiative +8 (18)
HP 153 (18d8 + 72)
Speed 30 ft., Climb 30 ft.
Ability Score Mod Save
Str 15 +2 +2
Dex 19 +4 +8
Con 18 +4 +4
Compendium
- Sources->Dungeons & Dragons->Monster Manual
swiftly as a breeze. They might be as serene as drifting clouds or as tempestuous as storms, but most djinn relish their freedom and desire to discover the wonders of the multiverse. Djinn often know many
Elemental (Genie), Neutral
AC 17 Initiative +2 (12)
HP 218 (19d10 + 114)
Speed 30 ft., Fly 90 ft. (hover)
Ability Score Mod Save
Str 21 +5 +5
Dex 15 +2 +6
Con 22 +6 +6
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
Appendix C: Score Sheet Use this score sheet to tally the players’ points. Players can gain or lose points for each of these actions only once. Download Score Sheet Points by Area Action Points
Kasdu’ul the marid +2 Provided proof of Kashem’s demise or convinced Kasdu’ul of the dao’s defeat +1 Additional Points Condition Points Per character death −1 One or more players thanked the DM during or after the session +1
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
permanent teleportation circle is carved into the floor, where it is obscured by the mist. Characters with a passive Wisdom (Perception) score of 10 or higher spot the circle, while dispersing the mist
a paper on Rezmir’s desk in area 3L or from Dralmorrer Borngray if he faces defeat with no escape. When the command word is spoken, everyone and everything inside the gate’s circumference is
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
permanent teleportation circle is carved into the floor, where it is obscured by the mist. Characters with a passive Wisdom (Perception) score of 10 or higher spot the circle, while dispersing the mist
a paper on Rezmir’s desk in area 3L or from Dralmorrer Borngray if he faces defeat with no escape. When the command word is spoken, everyone and everything inside the gate’s circumference is
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
. Intimidating and powerful, bruisers lead Daask operations when more violent and decisive shows of force are needed. These enforcers relish the brutality of their work. Daask Bruiser Medium Humanoid (Gnoll
), Neutral Evil
AC 17 Initiative +5 (15)
HP 150 (20d8 + 60)
Speed 30 ft.
Ability Score Mod Save
Str 20 +5 +9
Dex 13 +1 +1
Con 16 +3 +7
Ability Score Mod Save
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Goblin Trail After the characters defeat the goblins, any inspection of the area reveals that the creatures have been using this place to stage ambushes for some time. A trail hidden behind thickets
character in the lead spots the trap automatically if his or her passive Wisdom (Perception) score is 12 or higher. Otherwise, the character must succeed on a DC 12 Wisdom (Perception) check to notice the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. (Neutral)
6 Power. I relish having mastery over life and death. (Evil)
Earning and Losing Piety You increase your piety score to Erebos when you expand the god’s influence in the world in a
Returned form Thwarting the schemes of Heliod Your piety score to Erebos decreases if you diminish Erebos’s influence in the world, weaken his dominion over death, or alleviate misfortune without good cause
Compendium
- Sources->Dungeons & Dragons->Monster Manual
typically cooperate with one another only to defeat more powerful prey. Most demonstrate no interest in creating things or in communicating with other creatures, including their own kind. Many grells
)
Speed 10 ft., Fly 30 ft. (hover)
Ability Score Mod Save Str 15 +2 +2 Dex 14 +2 +2 Con 13 +1 +1 Ability Score Mod Save Int 12 +1 +1 Wis 11 +0 +0 Cha 9 −1 −1
Skills Perception +4
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, after all, and the proper response to such a gift, as far as most satyrs are concerned, is to accept it with relish. (STEVE PRESCOTT) Born of the Wild In their physical forms, satyrs embody a fusion of
following racial traits. Ability Score Increase. Your Charisma score increases by 2, and your Dexterity score increases by 1. Age. Satyrs mature and age at about the same rate as humans. Alignment
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
The character must find and defeat Windharrow, the minstrel who attends Aerisi Kalinoth. Windharrow can initially be found in area A4 of the Temple of Howling Hatred. Most members of the air cult know
balance of nature, the character must destroy the four elemental nodes. The character earns inspiration for each portal the party closes.
Defeat the Skyriders Vicious raiders mounted on hippogriffs
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
seen a goliath, and fewer still to have forged a friendship with one. Goliaths love to compete and keep score, counting up their deeds and tallying their accomplishments to compare to what others
have done. Goliaths love to win, but they see defeat as an incentive to improve their skills. Above all else, every goliath is driven to outdo their past performance, taking greater and greater risks. As
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
neutral or unaligned, this card has no effect on you. Comet. If you single-handedly defeat the next hostile monster or group of monsters you encounter, you have advantage on ability checks made using
treasure has already been claimed, you gain an equivalent hoard. Idiot. Reduce your Intelligence by 1d4 + 1 (to a minimum score of 1) for the duration of the adventure. You can draw one additional
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
overcome the characters and add their essences to his realm. Once the characters defeat the fanatics and return through the Briny Pool, the godlet realizes he must take direct action. When the characters
within 100 miles of it that have an Intelligence score of 4 or higher. It knows the distance and direction to each creature, as well as each one’s Intelligence score, but can’t sense anything else about
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
goblins: roll one d20 for all of them, add their Stealth skill modifier (+6) to the roll, and compare the total to the characters’ passive Wisdom (Perception) scores. A character whose score is lower
event that the goblins defeat the adventurers, they leave them unconscious, loot them and the wagon, then head back to the Cragmaw hideout. The characters can continue on to Phandalin, buy new gear at
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
admittance.” Enclosed are tickets for the entire party to The Fall of Tiamat, an opera sung in Giant describing the evil dragon queen’s defeat at the Well of Dragons. Mirt If any of the characters join the
find Maxeene, a draft horse with an Intelligence score of 10, with a successful DC 13 Intelligence (Investigation) check. Maxeene speaks Common, and characters must try to convince her that they’re
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
resource-rich targets—be they humanoid traders or roving, greedy monsters. Bands also join together to defeat common threats or to hunt for game. The Pheres value physical strength, speed, and prowess in
, Unsleeping, Daggereye, Silentstep Centaur Traits Your centaur character has the following racial traits. Ability Score Increase. Your Strength score increases by 2, and your Wisdom score increases by 1
Magic Items
Infernal Machine Rebuild
Machine of Lum the Mad. Yet with Lum’s eventual defeat, his great machine was destroyed.
The Infernal Machine is a delicate, intricate, bulky, and heavy device, weighing some 5,500 pounds. It can
through difficult terrain, your speed is reduced by 10 feet until the end of your next turn.
66
You increase one ability score of your choice by 2. You can increase an ability score above 20
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
conquest seared on the upper arm. Douse the Flame of Hope. It is not enough to merely defeat an enemy in battle. Your victory must be so overwhelming that your enemies’ will to fight is shattered forever. A
part of that action. Your melee weapon attacks score a critical hit on a roll of 19 or 20 on the d20. Once you use this feature, you can’t use it again until you finish a long rest.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
join the ceremony. Any character who does so takes up the chant, and has their Constitution score reduced by 1 each round on initiative count 0. A character reduced to 0 hit points while under this
concentrating his magic in an effort to defeat the characters.) If Phenex is defeated, any remaining worshipers immediately cease chanting and collapse into exhausted unconsciousness. Once a character is freed
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
characters enter before defeating the banshee in area B44, the five skeletons animate and attack. The skeletons don’t pursue characters outside this room. If the characters defeat the banshee, the
Intelligence (Investigation) check determines the rat was killed by acid. Characters who have a passive Wisdom (Perception) score of 14 or higher feel intensifying tremors beneath them. If a character
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. If you are true neutral or unaligned, this card has no effect on you. Comet. If you single-handedly defeat the next hostile monster or group of monsters you encounter, you gain experience points
1,000 gp each appear at your feet. Idiot. Permanently reduce your Intelligence by 1d4 + 1 (to a minimum score of 1). You can draw one additional card beyond your declared draws. Jester. You gain 10,000
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
level. If the characters encounter hostile creatures beyond their ability to defeat, give them opportunities to run, hide, negotiate, or otherwise avoid certain death. You can also have other
unguarded pack, but is noticed by any character who has a passive Wisdom (Perception) score of 17 or higher. The chwinga always leaves something else in exchange: a pretty shell, a handful of nuts, or an
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
-handedly defeat the next hostile monster or group of monsters you encounter, you gain experience points enough to gain one level. Otherwise, this card has no effect. Donjon. You disappear and become
a minimum score of 1). You can draw one additional card beyond your declared draws. Jester. You gain 10,000 XP, or you can draw two additional cards beyond your declared draws. Key. A rare or rarer
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
potions of healing (superior). Hidden Hallway. Any character who has a passive Wisdom (Perception) score of 20 or higher, or who succeeds on a DC 20 Wisdom (Perception) check while moving through the
causes any creature in the room to suffer visible tremors and have its speed halved. A creature that has a passive Wisdom (Perception) score of 18 or higher, or that succeeds on a DC 18 Wisdom