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Returning 14 results for 'defender spirit'.
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Spells
Player’s Handbook
You call forth a Celestial spirit. It manifests in an angelic form in an unoccupied space that you can see within range and uses the Celestial Spirit stat block. When you cast the spell, choose
Avenger or Defender. Your choice determines certain details in its stat block. The creature disappears when it drops to 0 Hit Points or when the spell ends.
The creature is an ally to you and your allies
Summon Celestial
Legacy
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Spells
Tasha’s Cauldron of Everything
wherever the spell’s level appears in the stat block.
Celestial Spirit
Large celestial
Armor Class 11 + the level of the spell (natural armor) + 2 (Defender only)
Hit Points 40 + 10 for each
You call forth a celestial spirit. It manifests in an angelic form in an unoccupied space that you can see within range. This corporeal form uses the Celestial Spirit stat block. When you cast the
Monsters
Candlekeep Mysteries
unable to break the enchantment that bound her.
Time passed and so did Miirym, whose corpse has long since crumbled into dust. Unfortunately for Miirym, the enchantment remains in effect on her spirit
role as Candlekeep’s defender, Miirym can move anywhere within the library fortress, passing through walls and other solid barriers. She can’t enter extradimensional spaces, since they
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
a Celestial spirit. It manifests in an angelic form in an unoccupied space that you can see within range and uses the Celestial Spirit stat block. When you cast the spell, choose Avenger or Defender
movement to avoid danger. Celestial Spirit Large Celestial, Neutral
AC 11 + the spell’s level + 2 (Defender only)
HP 40 + 10 for each spell level above 5
Speed 30 ft., Fly 40 ft.
Mod
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
(Defender Only). Melee Attack Roll: Bonus equals your spell attack modifier, reach 5 ft. Hit: 1d10 + 3 + the spell’s level Radiant damage, and the spirit can choose itself or another creature it can see
Summon Celestial Level 5 Conjuration (Cleric, Paladin) ERIC BELISLE Celestial Spirit (Avenger) Casting Time: Action
Range: 90 feet
Components: V, S, M (a reliquary worth 500+ GP)
Duration
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
stat block. Celestial Spirit
Large celestial
Armor Class 11 + the level of the spell (natural armor) + 2 (Defender only)
Hit Points 40 + 10 for each spell level above 5th
Speed 30 ft., fly 40
celestial spirit. It manifests in an angelic form in an unoccupied space that you can see within range. This corporeal form uses the Celestial Spirit stat block. When you cast the spell, choose Avenger or
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Forest Creatures Creatures Challenge (XP) Skulk 1/2 (100 XP) Bronze scout, choker, meazel 1 (200 XP) Vampiric mist 3 (700 XP) Iron cobra, stone defender 4 (1,100 XP) Oaken bolter 5 (1,800 XP
) Shadow dancer, the Lost, venom troll 7 (2,900 XP) Corpse flower 8 (3,900 XP) Rot troll 9 (5,000 XP) Autumn eladrin, spring eladrin, summer eladrin, winter eladrin 10 (5,900 XP) Spirit troll, the Hungry 11
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
, meenlock, shadow mastiff, vegepygmy chief, yuan-ti broodguard 3 Archer, flail snail, redcap, shadow mastiff alpha, vampiric mist 4 Barghest, clockwork iron cobra, clockwork stone defender, girallon
sorrowsworn, shadar-kai shadow dancer, venom troll 8 Corpse flower, shoosuva 9 Flind, rot troll 10 Autumn eladrin, spring eladrin, summer eladrin, winter eladrin 11 Hungry sorrowsworn, spirit troll 12 Archdruid, eidolon, gray render, yuan-ti anathema 13 Dire troll 14 Retriever 17 Nagpa 22 Zaratan
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Cadaver collector
Hellfire engine
Iron cobra
Marut
Oaken bolter
Retriever
Sacred statue
Steel predator
Stone cursed
Stone defender
Elementals Air elemental myrmidon
Earth
Spirit troll
Venom troll
Humanoids Derro
Derro savant
Drow arachnomancer
Drow favored consort
Drow house captain
Drow inquisitor
Drow matron mother
Drow shadowblade
Duergar
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
ram
Stone defender
Challenge 5 (1,800 XP) Adult oblex
Allip
Kruthik hive lord
Oaken bolter
Star spawn mangler
Challenge 6 (2,300 XP) Duergar warlord
White abishai
Challenge 7 (2,900 XP
Challenge 11 (7,200 XP) Alkilith
Balhannoth
Drow shadowblade
Soul monger
Spirit troll
The Hungry
Yagnoloth
Challenge 12 (8,400 XP) Boneclaw
Duergar despot
Eidolon
Githyanki kith’rak
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
throw this card to an unoccupied space on the ground within 60 feet of yourself while speaking a command word, whereupon the card magically transforms into a deck defender (see chapter 9 for its stat
block) for up to 1 minute or until you use an action to speak the command word again, whereupon it transforms back into a card. The deck defender obeys your spoken commands. If you issue no commands
Compendium
- Sources->Dungeons & Dragons->Divine Contention
. From beyond, you hear the roaring of barbarians.
The anchorites of Talos are using a battering ram to demolish the burning gate. Each time they spot a defender on the wall, the barbarians hurl
arrows, the dragon struggles to rise to its feet. As you approach it, the specter of another dragon emerges from its body and flies away to the south, fading from sight! As the spirit leaves its body
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
ringing the gong, no other defender takes its place. A sahuagin can use its action to ring the gong. If the gong is rung three times, the sahuagin in areas 2 and 12 recognize the alert signal and rush to
remembers that concealing the door required great skill. He describes where the room is and how to access it. Healing Elmo. Elmo’s body and spirit have suffered terribly. Spells, potions, and medicine ease
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. On the smallest scale, these are local gang bosses, pirate captains, and brigands. A leader in art or culture is a virtuoso whose work reflects the spirit of the age and changes the way people think
? Who turned traitor, and at what point did they turn? Why did they do it? Did an attacker try to stop the incursion, or did a prominent defender throw in with the invaders? 5. Rebellion, Revolution