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                        Returning 35 results for 'defenses saving'.
                    
                
                        
                            
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                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    "}. The dragon exhales a pulse of high-pitched, nearly inaudible sound in a 15-foot cone. Each creature in that area must make a DC 13 Constitution saving throw. On a failed save, the creature takes 22
                                                
                                            
                                                
                                                     out new defenses?
4
Give me a storied helmet or scimitar over a pile of gold any day.
5
No creature can outsmart my defenses—if they do, they obviously cheated.
6
Any creature
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     in that area must make a DC 17 Constitution saving throw. On a failed save, the creature takes 33 (6d10);{"diceNotation":"6d10", "rollType":"damage", "rollAction":"Debilitating Breath
                                                
                                            
                                                
                                                     by amassing powerful arms and armor.
3
I secretly look forward to adventurers trying to infiltrate my lair. How else could I try out new defenses?
4
Give me a storied helmet or scimitar
                                                
                                            
                                        
                                                     Monsters
                                                    Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     + 4);{"diceNotation":"3d8+4","rollType":"damage","rollAction":"Ink Lance","rollDamageType":"necrotic"} necrotic damage. If the target is a creature, it must succeed on a DC 15 Constitution saving
                                                
                                            
                                                
                                                     focus on words that find the tiniest, most invisible cracks in an opponent’s defenses and break them.
Silverquill Scholars
The scholars of Silverquill College study the power of magic shaped
                                                
                                            
                                        
                                                     Monsters
                                                    Guildmasters’ Guide to Ravnica
                                                    
                                                
                                            
                                                    ","rollDamageType":"psychic"} psychic damage)
3/day each: blur, confusion, mirror image
1/day each: modify memory, Rary's telepathic bond
Legendary Resistance (3/Day). If Lazav fails a saving throw, he can
                                                
                                            
                                                
                                                     equipment he is wearing or carrying isn't transformed.
Psychic Defenses. Unless Lazav is incapacitated, he is immune to magic that allows other creatures to read his thoughts, determine whether he is
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Spider Climb. The dragon can climb difficult surfaces, including upside down on ceilings, without
                                                
                                            
                                                
                                                     Breath"}. The dragon exhales a pulse of high-pitched, nearly inaudible sound in a 90-foot cone. Each creature in that area must make a DC 23 Constitution saving throw. On a failed save, the creature
                                                
                                            
                                        
                                                     Monsters
                                                    Planescape: Adventures in the Multiverse
                                                    
                                                
                                            
                                                    ":"Invoke Weakness"}. The aurumach attempts to use its magic to weaken the defenses of a creature it can see within 120 feet of itself. The target must succeed on a DC 19 Wisdom saving throw or become
                                                
                                            
                                                
                                                     of blades around itself. While this aura is manifested, each creature that starts its turn within 10 feet of the aurumach must make a DC 19 Dexterity saving throw, taking 16 (3d10);{"diceNotation
                                                
                                            
                                        
                                                     Monsters
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     Intelligence saving throw or have the stunned condition for 1 minute. The stunned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Legendary
                                                
                                            
                                                
                                                     Resistance (3/Day). If the corrupter fails a saving throw, it can choose to succeed instead.
Spider Climb. The corrupter can climb difficult surfaces, including upside down on ceilings, without
                                                
                                            
                                        
                                                     Monsters
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                    Legendary Resistance (3/Day). If the infiltrator fails a saving throw, it can choose to succeed instead.
Veiled Presence. The infiltrator’s AC includes its Wisdom modifier, and the infiltrator
                                                
                                            
                                                
                                                     Blade", "rollDamageType":"poison"} poison damage.
Beguiling Whisper. The infiltrator magically whispers to a creature it can see within 30 feet of itself. The target must succeed on a DC 17 Wisdom saving
                                                
                                            
                                        
                                                     Monsters
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                    Legendary Resistance (2/Day). If the assassin fails a saving throw, it can choose to succeed instead.Multiattack. The assassin makes two Poison Blade attacks.
Poison Blade. Melee or Ranged Weapon
                                                
                                            
                                                
                                                    ;s a hidden thieves’ guildhall or a lavish manse. The lair is filled with clever defenses to disorient, weaken, and kill intruders.
The villain’s challenge rating increases while the
                                                
                                            
                                        
                                                     Monsters
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     veiled presence fails a saving throw, it can choose to succeed instead.Multiattack. The veiled presence makes two Blade of Judgment attacks and can use Revelation.
Blade of Judgment. Melee or Ranged
                                                
                                            
                                                
                                                    ":"radiant"} radiant damage. If the target is a creature, it must succeed on a DC 22 Charisma saving throw, or on its next turn, it can either move or take an action, but not both.
Revelation. The veiled
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Spider Climb. The dragon can climb difficult surfaces, including upside down on ceilings, without
                                                
                                            
                                                
                                                     dragon exhales a pulse of high-pitched, nearly inaudible sound in a 60-foot cone. Each creature in that area must make a DC 19 Constitution saving throw. On a failed save, the creature takes 44 (8d10
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Devil’s Sight. Magical darkness doesn’t impede Zariel’s darkvision.
Legendary Resistance (3/Day). If Zariel fails a saving throw, she can choose to succeed instead.
Magic
                                                
                                            
                                                
                                                     Resistance. Zariel has advantage on saving throws against spells and other magical effects.
Regeneration. Zariel regains 20 hit points at the start of her turn. If she takes radiant damage, this trait doesn
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    ","rollAction":"Steam Breath"}. The dragon turtle exhales steam in a 15-foot cone. Each creature in that area must make a DC 12 Constitution saving throw, taking 17 (5d6);{"diceNotation":"5d6","rollType":"damage
                                                
                                            
                                                
                                                     behold, radiating heat from the shell to boil the surrounding water—and any creatures in it. And even if an enemy wears down the dragon turtle’s defenses, magical storms manifest to
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    –6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Steam Breath"}. The dragon turtle exhales steam in a 30-foot cone. Each creature in that area must make a DC 16 Constitution saving throw
                                                
                                            
                                                
                                                     dragon turtle’s defenses, magical storms manifest to shield the dragon turtle and strike at foes.
Creating a Dragon Turtle
Use the Dragon Turtle Personality Traits and Dragon Turtle Ideals tables
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     62,000 XP (124,000 XP total) for defeating the dragon turtle after its Blessing of the Sea activates.
 Legendary Resistance (3/Day). If the dragon turtle fails a saving throw, it can choose to succeed
                                                
                                            
                                                
                                                    ":"damage","rollAction":"Tail","rollDamageType":"bludgeoning"} bludgeoning damage. If the target is a creature, it must succeed on a DC 24 Strength saving throw or be knocked prone.
Steam Breath (Recharge 5
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Shift Perception (1/Day). The dragon can cast hallucinatory terrain, requiring no spell components
                                                
                                            
                                                
                                                    ":"recharge", "rollAction":"Disorienting Breath"}. The dragon exhales a wave of psychic dissonance in a 60-foot cone. Each creature in that area must make a DC 18 Intelligence saving throw. On a failed save
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Tunneler. The dragon can burrow through solid rock at half its burrowing speed and can leave a 20
                                                
                                            
                                                
                                                    ":"Disorienting Breath"}. The dragon exhales a wave of psychic dissonance in a 90-foot cone. Each creature in that area must make a DC 22 Intelligence saving throw. On a failed save, the creature takes 56
                                                
                                            
                                        
                                                     Magic Items
                                                    Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                    . Freeing the user first requires defeating the armor’s automatic defenses (as above). A creature in stasis does not make Charisma saving throws to break the armor’s control.
Alternative
                                                
                                            
                                                
                                                     advantage on death saving throws.
The armor has further capabilities that can be powered either by energy cells or by your own life energy. You can use a bonus action to draw power from an energy cell
                                                
                                            
                                        
                                                     feats
                                                    
                                                    
                                                
                                            
                                                     turn when you hit a creature with an attack roll and deal Cold damage, you can temporarily negate the creature’s defenses. The creature subtracts 1d4 from the next saving throw it makes before the end of your next turn.
                                                
                                            
                                        
                                                    Zariel
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Monsters
                                                    Mordenkainen’s Tome of Foes
                                                    
                                                
                                            
                                                    ), detect evil and good, fireball, invisibility (self only), wall of fire
3/day each: blade barrier, dispel evil and good, finger of death
Legendary Resistance (3/Day).  If Zariel fails a saving throw
                                                
                                            
                                                
                                                    , she can choose to succeed instead.
Magic Resistance. Zariel has advantage on saving throws against spells and other magical effects.
Regeneration. Zariel regains 20 hit points at the start of her
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal
                                                    
                                                
                                            
                                                     skeleton of a giant — deadly not only because of its size and strength, but because it has defenses normally possessed only by undead of much greater power. Undead Nature. A skeleton doesn’t require air
                                                
                                            
                                                
                                                    
 Languages understands Giant but can’t speak
 Challenge 7 (2,900 XP)
 Evasion. If the skeleton is subjected to an effect that allows it to make a saving throw to take only half damage, it instead takes no
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    Giant Skeleton The animated skeleton of a giant is deadly not only because of its size and strength, but because it has defenses normally possessed only by undead of much greater power. GIANT
                                                
                                            
                                                
                                                     Giant but can’t speak
 Challenge 7 (2,900 XP)
 Evasion. If the skeleton is subjected to an effect that allows it to make a saving throw to take only half damage, it instead takes no damage if it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     this race). None of these spells require spell components when you cast them with this trait. Mental Discipline. Your innate psychic defenses grant you advantage on saving throws you make to avoid or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
                                                    
                                                
                                            
                                                     defenses of a creature it can see within 120 feet of itself. The target must succeed on a DC 19 Wisdom saving throw or become cursed until the end of the aurumach’s next turn. The next time the
                                                
                                            
                                                
                                                     (30d10 + 120)
 Speed 0 ft., fly 40 ft. (hover)
  STR
 20 (+5)
 DEX
 21 (+5)
 CON
 18 (+4)
 INT
 21 (+5)
 WIS
 18 (+4)
 CHA
 16 (+3)
 
 Saving Throws Dex +11, Int +11
 Skills Arcana +11
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
                                                    
                                                
                                            
                                                     head of the steps. The statue has the statistics, defenses, and traits of a stone golem, but it has no action options. As soon as it stops after emerging, it opens its mouth and breathes a gust of
                                                
                                            
                                                
                                                     steam 30 feet long and 10 feet wide. Those in the area must make a DC 15 Constitution saving throw, taking 7 (2d4 + 2) fire damage on a failed save, or half as much damage on a successful one. Thereafter
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    . Antonio José manzanedo  Shattering the enemy’s defenses, an ancient 
blue dragon leads its armies in conquest Ancient Blue Dragon Gargantuan Dragon (Chromatic), Lawful Evil
 AC 22 Initiative +14 (24)
 HP
                                                
                                            
                                                
                                                    , Draconic
 CR 23 (XP 50,000, or 62,000 in lair; PB +7)
 Traits
 Legendary Resistance (4/Day, or 5/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.
 Actions
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     tomb’s layout or defenses, but they offer advice and magical powers to those they inhabit. Of course, their assistance comes at a price.  Trickster Gods   Spirit Align. Personality Inherited Flaw Enemy
                                                
                                            
                                                
                                                     use an action to turn invisible. Anything the host is wearing or carrying is invisible as long as it is on the host’s person. The effect ends if the host attacks, casts a spell, forces a saving throw
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
                                                    
                                                
                                            
                                                     pounds. Males and females are nearly identical in size and appearance. They don’t wear clothing other than belts and harnesses for carrying tools and supplies. Natural Defenses. A tortle can retreat into
                                                
                                            
                                                
                                                     on Strength and Constitution saving throws. While in its shell, the
tortle is prone, its speed is 0 and can’t increase, it has disadvantage on Dexterity saving throws, it can’t take reactions, and the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     project the beguiling and fearsome presence of the fey. As an action, you can cause each creature in a 10-foot cube originating from you to make a Wisdom saving throw against your warlock spell save DC
                                                
                                            
                                                
                                                    . The creatures that fail their saving throws are all charmed or frightened by you (your choice) until the end of your next turn. Once you use this feature, you can’t use it again until you finish a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                    Resolution and Consequences You determine the consequences of attack rolls, ability checks, and saving throws. In most cases, doing so is straightforward. When an attack hits, it deals damage. When a
                                                
                                            
                                                
                                                     creature fails a saving throw, the creature suffers a harmful effect. When an ability check equals or exceeds the DC, the check succeeds. As a DM, you have a variety of flourishes and approaches you
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     Dexterity saving throw, taking 70 (20d6) bludgeoning damage from flying debris on a failed save, or half as much damage on a successful one. A creature melded with the Steinfang when it explodes takes no
                                                
                                            
                                                
                                                     trusted?
 Is the gnome lying about Loudwater’s defenses?
 The primordial isn’t an all-knowing entity — quite the contrary. Its answers are motivated by a desire to sow discord, and it has no knowledge
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    ) 
  CON
  13 (+1) 
  INT
  12 (+1) 
  WIS
  11 (+0) 
  CHA
  15 (+2)
Saving Throws Dex +4, Cha +4
 Skills Deception +4, Performance +6, Persuasion +6
 Senses passive Perception 10
                                                
                                            
                                                
                                                     (spell save DC 12):
 At will: dancing lights, friends
 1/day each: command, mage armor
 Reactions
 Rousing Verse. When a creature the apprentice can see within 30 feet of it fails a saving throw, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                    , you can offer to let the character succeed at the cost of a complication or hindrance. Such complications can run along any of the following lines: A character gets her sword past an enemy’s defenses
                                                
                                            
                                                
                                                     hits the fourth, and a 19 or higher strikes the bull’s-eye. Critical Success or Failure Rolling a 20 or a 1 on an ability check or a saving throw doesn’t normally have any special effect. However, you
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     (29d10 + 261)
 Speed 50 ft., fly 150 ft.
   STR
  27 (+8) 
 
  DEX
  24 (+7) 
 
  CON
  28 (+9) 
 
  INT
  26 (+8) 
 
  WIS
  27 (+8) 
 
  CHA
  30 (+10)
Saving Throws Int +16, Wis
                                                
                                            
                                                
                                                    ) Proficiency Bonus +8
 Devil’s Sight. Magical darkness doesn’t impede Zariel’s darkvision.
 Legendary Resistance (3/Day). If Zariel fails a saving throw, she can choose to succeed instead.
 Magic Resistance
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     walls reinforced with high turrets. Devils of all kinds crawl over the structure, ensuring that no intruders breach their defenses. Lair Actions. On initiative count 20 (losing initiative ties), Zariel
                                                
                                            
                                                
                                                     creature that can see these illusions must succeed on a DC 26 Wisdom saving throw or become frightened of the illusion for 1 minute. A frightened creature can repeat the saving throw at the end of each of
                                                
                                            
                                        






