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Returning 8 results for 'deity clans'.
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Dwarf
Legacy
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Species
Basic Rules (2014)
mountains they love, weathering the passage of centuries with stoic endurance and little change. They respect the traditions of their clans, tracing their ancestry back to the founding of their most
hunt for vengeance can become a full-blown clan feud.
Clans and Kingdoms
Dwarven kingdoms stretch deep beneath the mountains where the dwarves mine gems and precious metals and forge items of wonder
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. Individual clans and kingdoms of dwarves might revere some, all, or none of these deities, and some have other gods unknown (or known by other names) to outsiders. THE LIFE AND DEATH DOMAINS
Many
domain is incredibly broad, and a cleric of any non-evil deity can choose it.
A number of other deities, mostly evil ones, suggest the Death domain, which is detailed in the Dungeon Master’s Guide
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. Individual clans and kingdoms of dwarves might revere some, all, or none of these deities, and some have other gods unknown (or known by other names) to outsiders. Deities of the Forgotten Realms Deity
associated with healing, protection, childbirth, nurturing, or fertility. As described in the Classes section, though, the Life domain is incredibly broad, and a cleric of any non-evil deity can
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Morndinsamman) Deity Alignment Province Suggested Domains Common Symbol
Abbathor NE Greed Trickery Jeweled dagger, point down
Berronar Truesilver LG Hearth, home, truth Life
Moradin LG Primary deity of dwarves Forge,* Knowledge Hammer and anvil
Muamman Duathal NG Storms, travel Tempest Mace held in gauntlets
Mya NG Clan, family, wisdom Knowledge, Life
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
clans. Democracy. Citizens or their elected representatives determine the laws in a democracy. A bureaucracy or military carries out the day-to-day work of government, with positions filled through
gang of marauders. Theocracy. Rulership falls to a direct representative or a collection of agents of a deity. The centers of power in a theocracy are usually located on sacred sites. In the Eberron
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Religion. Of Annam’s many sons, none is greater than my patron deity. (Any) Giant Bonds d6 Bond 1 My clan is the most important influence on my life; our collective place in the ordning depends on
our devotion to one another. 2 My clan mates who serve in our deity’s temples are the closest companions I’ll ever know. 3 My place in the ordning is ordained by our patron deity, and it would be
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
cloaking Samarach’s mountain passes conceal the activities in that nation. Dambrath. Situated on a warm plain on the shore of the Great Sea, Dambrath is ruled by nomadic clans of human horse riders who
the drow. The clans meet twice a year at a sacred site known as the Hills of the Kings, where dozens of totem sculptures are preserved. At these gatherings, each clan updates its totem with an
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
subservient creatures to protect their treasures. Queen of Evil Dragons. Tiamat the Dragon Queen is the chief deity of evil dragonkind. She dwells on Avernus, the first layer of the Nine Hells. As a lesser god
magical might. Frost giants challenge white dragons to prove their own strength and improve their status in their clans, and their cracked bones litter many a white dragon’s lair. However, a white dragon