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Returning 35 results for 'demon self ranger'.
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Monsters
Stranger Things: Welcome to the Hellfire Club
Demogorgon, the self-proclaimed Prince of Demons. These cultists garb themselves in costumes that resemble the two-headed beast they worship. Their two-faced, monstrous masks and tentacled sleeves
strike fear into those they aim to subjugate. Like the demon lord they worship, cultists of Demogorgon revel in chaos, domination, and destruction.
Monsters
Waterdeep: Dungeon of the Mad Mage
). He can innately cast the following spells, requiring no material components:
At will: dancing lights
1/day each: darkness, faerie fire, levitate (self only)
Magic Resistance. Drivvin has advantage
","rollType":"to hit","rollAction":"Spellcasting"} to hit with spell attacks). Drivvin can cast disguise self and invisibility at will and has the following wizard spells prepared:
Cantrips (at will
Monsters
Candlekeep Mysteries
ability is Charisma (spell save DC 12). It can innately cast the following spells, requiring no material components:
At will: dancing lights
1/day each: darkness, faerie fire, levitate (self only
, witch bolt
2nd level (3 slots): alter self, misty step, web
3rd level (3 slots): fly, lightning bolt
4th level (3 slots): Evard's black tentacles, greater invisibility
5th level (2 slots
Drow Mage
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Monsters
Monster Manual (2014)
Charisma (spell save DC 12). It can innately cast the following spells, requiring no material components:
At will: dancing lights
1/day each: darkness, faerie fire, levitate (self only)
Spellcasting. The
level (3 slots): alter self, misty step, web
3rd level (3 slots): fly, lightning bolt
4th level (3 slots): Evard's black tentacles, greater invisibility
5th level (2 slots): cloudkill
Sunlight
Barlgura (summoner variant)
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Monsters
Monster Manual (2014)
: entangle, phantasmal force
2/day each: disguise self, invisibility (self only)
Reckless. At the start of its turn, the barlgura can gain advantage on all melee weapon attack rolls it makes during that
"} bludgeoning damage.
Summon Demon (1/Day). The demon chooses what to summon and attempts a magical summoning.
A barlgura has a 30 percent;{"diceNotation":"1d100","rollType":"roll","rollAction":"Summon
Monsters
Mordenkainen Presents: Monsters of the Multiverse
will: dancing lights, darkness
1/day each: faerie fire, levitate (self only)Drow shadowblades steal down the dim passages of the Underdark, bound on errands of mayhem. They protect enclaves and
other houses. In communities free of Lolth’s sway, they serve as spies tasked with foiling the plots of that demon lord’s cult. In any role they take on, they move undetected until the
Drow Priestess of Lolth
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Monsters
Monster Manual (2014)
Charisma (spell save DC 15). She can innately cast the following spells, requiring no material components:
At will: dancing lights
1/day each: darkness, faerie fire, levitate (self only)
Spellcasting. The
":"Scourge","rollDamageType":"poison"} poison damage.
Summon Demon (1/Day). The drow attempts to magically summon a yochlol with a 30 percent;{"diceNotation":"1d100","rollType":"roll","rollAction
Monsters
Out of the Abyss
save DC 15). She can innately cast the following spells, requiring no material components:
At will: dancing lights
1/day each: darkness, faerie fire, levitate (self only)
Spellcasting. Quenthel is a
.
Summon Demon (1/Day). Quenthel attempts to magically summon a yochlol with a 30 percent;{"diceNotation":"1d100","rollType":"roll","rollAction":"Summon Demon Chance"} chance of success. If the attempt
Drow Inquisitor (Summoner Variant)
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Monsters
Mordenkainen’s Tome of Foes
lights, detect magic
1/day each: clairvoyance, darkness, detect thoughts, dispel magic, faerie fire, levitate (self only), suggestion
Magic Resistance. The drow has advantage on saving throws against
necrotic damage it takes. This reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0.
Summon Demon (1/Day). The drow attempts to magically summon a
Monsters
Mordenkainen Presents: Monsters of the Multiverse
will: dancing lights, darkness
1/day each: faerie fire, levitate (self only)
Summon Shadow Demon (1/Day). The drow attempts to magically summon a shadow demon (see the Monster Manual) with a 50 percent
chance of success. If the attempt fails, the drow takes 5 (1d10);{"diceNotation":"1d10", "rollType":"damage", "rollAction":"Summon Shadow Demon", "rollDamageType":"psychic"} psychic damage. Otherwise
Drow Matron Mother
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Monsters
Mordenkainen’s Tome of Foes
fire, levitate (self only), suggestion
Lolth's Fickle Favor. As a bonus action, the matron can bestow the Spider Queen's blessing on one ally she can see within 30 feet of her. The ally takes 7 (2d6
attack rolls, as well as on Wisdom (Perception) checks that rely on sight.Multiattack. The matron mother makes two demon staff attacks or three tentacle rod attacks.
Demon Staff. Melee Weapon Attack: +10
Drow Shadowblade (Summoner Variant)
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Monsters
Mordenkainen’s Tome of Foes
Charisma (spell save DC 13). He can innately cast the following spells, requiring no material components:
At will: dancing lights
1/day each: darkness, faerie fire, levitate (self only)
Shadow Step. While
consciousness if it takes damage or if another creature takes an action to shake it.
Summon Shadow Demon (1/Day). The drow attempts to magically summon a shadow demon with a 50 percent;{"diceNotation
Monsters
Mordenkainen Presents: Monsters of the Multiverse
. While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.Multiattack. The drow makes two Demon Staff attacks or one Demon Staff attack
and three Tentacle Rod attacks.
Demon Staff. Melee Weapon Attack: +10;{"diceNotation":"1d20+10","rollType":"to hit","rollAction":"Demon Staff"} to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4
Monsters
Mordenkainen Presents: Monsters of the Multiverse
. While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.Multiattack. The drow makes two Demon Staff attacks or one Demon Staff attack
and three Tentacle Rod attacks.
Demon Staff. Melee Weapon Attack: +10;{"diceNotation":"1d20+10","rollType":"to hit","rollAction":"Demon Staff"} to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4
Monsters
Mordenkainen Presents: Monsters of the Multiverse
which time the form gradually decays until, when the effect ends, the form sloughs from the demon’s body.
Magic Resistance. The maurezhi has advantage on saving throws against spells and other
see within 30 feet of it. The target is revived with all its hit points.When Doresain, the King of Ghouls, corrupted a society of elves, he created a new sort of demon—the maurezhi—to lead
Monsters
Mordenkainen Presents: Monsters of the Multiverse
(spell save DC 18):
At will: dancing lights, detect magic, message, thaumaturgy
1/day each: clairvoyance, darkness, detect thoughts, dispel magic, faerie fire, levitate (self only), silence, suggestion
.
Variant: Demon Summoning
Drow Inquisitor (Summoner Variant);Variant: Demon Summoning
Some drow inquisitors have an action that allows them to summon a yochlol.
Summon Demon (1/Day). The drow
Monsters
Mordenkainen Presents: Monsters of the Multiverse
(spell save DC 18):
At will: dancing lights, detect magic, message, thaumaturgy
1/day each: clairvoyance, darkness, detect thoughts, dispel magic, faerie fire, levitate (self only), silence, suggestion
, true seeing
Summon Demon (1/Day). The drow attempts to magically summon a yochlol (see the Monster Manual), with a 50 percent chance of success. If the attempt fails, the drow takes 5 (1d10
Monsters
Baldur’s Gate: Descent into Avernus
innate spellcasting ability is Charisma (spell save DC 26). She can innately cast the following spells, requiring no material components:
At will: alter self (can become Medium when changing her
appearance), detect evil and good, fireball, invisibility (self only), wall of fire
3/day each: blade barrier, dispel evil and good, finger of death
Legendary Resistance (3/Day). If Zariel fails a saving
Sage
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Backgrounds
Basic Rules (2014)
situations.
8
I’m convinced that people are always trying to steal my secrets.
d6
Ideal
1
Knowledge. The path to power and self-improvement is through knowledge. (Neutral
infinite possibility inherent in all existence. (Chaotic)
5
Power. Knowledge is the path to power and domination. (Evil)
6
Self-Improvement. The goal of a life of study is the betterment
Fraz-Urb'luu
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Monsters
Out of the Abyss
will: alter self (can become Medium-sized when changing his appearance), detect magic, dispel magic, phantasmal force
3/day each: confusion, dream, mislead, programmed illusion, seeming
1/day each
Deception and Demon Lord of Illusions. He uses every trick, every ounce of demonic cunning, to manipulate his enemies—mortal and fiend alike—to do his will. Fraz-Urb’luu can create
Backgrounds
Sword Coast Adventurer's Guide
.
d6
Ideal
1
Knowledge. The path to power and self-improvement is through knowledge. (Neutral)
2
Beauty. What is beautiful points us beyond itself toward what is true. (Good
path to power and domination. (Evil)
6
Self-Improvement. The goal of a life of study is the betterment of oneself. (Any)
d6
Bond
1
It is my duty to protect my students
Monsters
Adventure Atlas: The Mortuary
", "rollType":"spell", "rollAction":"Spellcasting"} to hit with spell attacks):
At-will: detect evil and good, mage armor (self only), mage hand
2/day each: protection from evil and good, remove curse
radiant energy from their staves to repel a host of supernatural entities.
An exorcist’s senses pierce the veil of death to perceive wandering ghosts on the Ethereal Plane as well as shadow demon
Monsters
Mordenkainen Presents: Monsters of the Multiverse
components and using Charisma as the spellcasting ability (spell save DC 11):
At will: detect magic, mage armor (self only), mage hand, minor illusion, prestidigitation
1/day each: burning hands
;bats, which xvarts befriend to this day. He enjoyed his reign only briefly before Graz’zt unleashed his vengeance. The demon prince urged villains far and wide to pursue the Infinity Spindle for themselves and destroy Raxivort.Low Cunning. The xvart takes the Disengage action.
Backgrounds
Baldur’s Gate: Descent into Avernus
1
Knowledge. The path to power and self-improvement is through knowledge. (Neutral)
2
Beauty. What is beautiful points us beyond itself toward what is true. (Good)
3
Logic. Emotions must
domination. (Evil)
6
Self-Improvement. The goal of a life of study is the betterment of oneself. (Any)
d6
Bond
1
It is my duty to protect my students.
2
I have an
Monsters
Eberron: Rising from the Last War
). Mordakhesh can innately cast the following spells, requiring no material components:
At will: chromatic orb (see “Actions” below), detect thoughts, disguise self
1/day each: banishing smite
”) established in armies across Khorvaire. The most significant of those is the barbarian horde he amasses in the Demon Wastes — warriors who threaten to sweep into Aundair on a tide of blood.
Many of the
Monsters
Vecna: Eve of Ruin
, Disguise Self, Dispel Magic, Light, Mage Hand, Message, Prestidigitation, Tasha's Hideous Laughter
2/day: Polymorph
1/day each: Maze, TelekinesisArcane Rebuff. Immediately after Tasha takes damage
. Tasha went on to create various spells, including Tasha’s Hideous Laughter, and her magic-fueled ambitions brought her into contact with demons and demon lords, which she subjugated and used
classes
Basic Rules (2014)
, rangers acquire the ability to cast spells that harness nature’s power, much as a druid does. Their spells, like their combat abilities, emphasize speed, stealth, and the hunt. A ranger’s
talents and abilities are honed with deadly focus on the grim task of protecting the borderlands.
Independent Adventurers
Though a ranger might make a living as a hunter, a guide, or a tracker, a
Monsters
Mordenkainen Presents: Monsters of the Multiverse
’luu casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 23):
At will: alter self (can become Medium when changing
one creature with his tail at a time.
Terror (Costs 2 Actions). Fraz-Urb’luu uses Phantasmal Terror.Fraz-Urb’luu is the Prince of Deception and Demon Lord of Illusions. He uses every
Monsters
Mordenkainen Presents: Monsters of the Multiverse
that the alkilith isn’t ordinary slime or fungus.
Foment Confusion. Any creature that isn’t a demon that starts its turn within 30 feet of the alkilith must succeed on a DC 18 Wisdom
self-aware and seek to find their way onto the Material Plane. Since most cultists consider them too risky to summon—they can, after all, create portals to the Abyss—alkiliths must find
Monsters
Vecna: Eve of Ruin
.
Spellcasting. Miska casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 21):
At will: Disguise Self, Invisibility, Mage Hand
-Spider is a legendary demon lord and master of battlefield strategy. He has the lower body of a massive armored spider, four arms, and two enormous wolf heads that drip poison. Yet Miska’s greatest
Shifter
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Species
Eberron: Rising from the Last War
to friends and kin, shifters place great value on self-reliance and freedom. It’s a shifter proverb to “always be prepared for the journey yet to come,” and most shifters strive to be
ready for change or opportunity.
Shifters have a natural inclination toward classes with a primal connection. A shifter barbarian draws their rage from the beast within. A shifter ranger indulges
Monsters
Mordenkainen Presents: Monsters of the Multiverse
the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 26):
At will: alter self (can become Medium when changing her appearance), detect
evil and good, fireball, invisibility (self only), major image, wall of fire
3/day each: blade barrier, dispel evil and good, finger of death
Teleport. Zariel teleports, along with any equipment
Monsters
The Wild Beyond the Witchlight
):
At will: detect magic, disguise self, invisibility, light, mage hand, message, prestidigitation, Tasha's hideous laughter
3/day each: dispel magic, fly, polymorph
1/day each: maze, telekinesis
hideous laughter. Tasha’s magic-fueled ambitions brought her into contact with demons and demon lords, which she subjugated and used against her enemies. Tasha became known on the world of
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Locate Animals or Plants Level 2 Divination (Bard, Druid, Ranger) Casting Time: Action or Ritual
Range: Self
Components: V, S, M (fur from a bloodhound)
Duration: Instantaneous
Describe or
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Ranger The characters encounter a helpful ranger, who might be a member of the Emerald Enclave or simply a wanderer of the wilderness. Either way, the ranger is happy to serve as a guide or a source
of information. There is a 50 percent chance that the ranger has a riding horse, one or more beast companions, or both. A ranger with neither travels alone on foot. Two sample rangers are presented