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Returning 35 results for 'demon walls'.
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demon wall
demon well
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
one creature with his tail at a time.
Terror (Costs 2 Actions). Fraz-Urb’luu uses Phantasmal Terror.Fraz-Urb’luu is the Prince of Deception and Demon Lord of Illusions. He uses every
, some lost god or Celestial, or even another Fiend. Fraz-Urb’luu wears all these masks and more. He particularly delights in aiding demon-hunters against his demonic adversaries, driving the hunters
Fraz-Urb'luu
Legacy
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Monsters
Out of the Abyss
Deception and Demon Lord of Illusions. He uses every trick, every ounce of demonic cunning, to manipulate his enemies—mortal and fiend alike—to do his will. Fraz-Urb’luu can create
shoulders. He can assume other forms, however, from the hideous to the beautiful. Often the demon lord becomes so immersed in playing a role that he loses himself in it for a time.
Many of the cultists
Monsters
Mordenkainen Presents: Monsters of the Multiverse
":"piercing"} piercing damage.Dedicated to Lolth, chitines are multiarmed bipeds with arachnid qualities. Most live in colonies in the Underdark and fight the enemies of the Demon Queen of Spiders
floors, walls, structures, objects, and traps that benefit the colony. A warrior might be responsible for crafting web armor (which is as tough as hide or leather), while a group of workers might be
Orcus
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Monsters
Out of the Abyss
necrotic energy 60 feet tall and with a 10-foot radius rises from that point and lasts until the end of Orcus’s next turn. Creatures in that area are vulnerable to necrotic damage.Orcus is the Demon
. Surrounded by a moat fed by the River Styx, Naratyr is an eerily quiet and cold city, its streets often empty for hours at a time. The central castle of bone has interior walls of flesh and carpets made of
Baphomet
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Monsters
Out of the Abyss
more of the following effects:
Plant life within 1 mile of the lair grows thick and forms walls of trees, hedges, and other flora in the form of small mazes.
Beasts within 1 mile of the lair
creature goes mad in Baphomet’s lair or within line of sight of the demon lord, roll on the Madness of Baphomet table to determine the nature of the madness, which is a character flaw that lasts
Monsters
Mordenkainen Presents: Monsters of the Multiverse
with a 10-foot radius rises from that point and lasts until the end of Orcus’s next turn. Creatures in that area have vulnerability to necrotic damage.Orcus is the Demon Prince of Undeath, also
River Styx, Naratyr is an eerily quiet and cold city, its streets empty for hours at a time. The central castle of bone has interior walls of flesh and carpets made of woven hair. The city contains
Monsters
Mordenkainen Presents: Monsters of the Multiverse
gruesome demon-slaying machines.
To replenish her legions, Zariel needs the souls of mortals to create lemure;lemures, which she can then promote to higher forms of devils. She is keenly interested in
’s wall—the dying remains of those who failed to impress the archdevil. The stronghold, covering five square miles, is surrounded by walls reinforced with high turrets. Devils of all kinds
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Barovian crest are hung neatly on the dark, oak-paneled walls. If he has not been defeated elsewhere, Rahadin (see appendix D) is here, waiting for the characters to arrive so he can kill them. A shadow
demon also haunts this room. In the round after the characters engage Rahadin, the demon leaps out and attacks the nearest character from behind. The character doesn’t notice the demon, unless the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, saying, “The walls here literally have ears, and echoes linger forever.” Only his home is secure enough to serve as the place from which to plan the demon lords’ defeat.
Gromph brought the demon lords down upon us, with his demon queen pulling his strings all the while. He has given Lolth free reign in the Abyss. My own research leads me to believe Gromph used faerzress to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
23. Ezzat’s Phylactery Lich Cave. This room is carved to look like a natural cave with a 20-foot-high, domed roof. Hundreds of pebble-sized crystals (fragments of the Runestone) line the walls
, flickering like tiny stars as they catch the light.
Demon. A marilith demon slithers about the room.
Phylactery. Lying in the middle of the floor is a small ornate metal box (Ezzat’s phylactery
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
mysterious black obelisk in the farthest cave (see area 16). The other group is a budding cult of derro demon worshipers led by a renegade member of the Council of Savants. Sensing that the demon lords are
somehow using faerzress to spread chaos and madness, the demon worshipers have begun conducting rituals to infect Gracklstugh. Intent on weakening the city and breaking the power of King Horgar
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
5a. Tower Base Wind moans through the open interior of the ancient tower attached to the manor. Stairs curve from the floor to circle the dark granite walls and vanish into a chamber high above
.
This tower is all that remains of Castle Laventz. Here, Dalk Dranzorg threatened to imprison Mara Silvra within the castle’s walls. A bricked-over alcove remains, but while the house is dormant it’s
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Chapter 14: The Labyrinth More of the components needed for Vizeran’s demon summoning ritual can be found in the depths of the Labyrinth — a snarl of twisting tunnels and caves extending
or ending abruptly. Baphomet the Horned King appeared in the Labyrinth when the demon lords were summoned to the Underdark. At the same time, Baphomet’s rival Yeenoghu, Demon Lord of Gnolls, has taken
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
12. Trapped Chest Water pours from cracks and seams in the rough walls of this cavern, whose floor is a muddy pool that flushes out into the tunnel beyond. Just above the pool’s surface, a large
like a cackling demon skull decorates the front of the lid. Encircling the keyhole, a tiny inscription in Common reads, “I devour all but the greatest thieves.” The chest is locked and doesn’t appear to
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
the demon-god. In a battle against the characters, these fanatics always fight to the death. Ceilings The ceilings in most areas of Web’s Edge are 20 feet high, with stalactites occasionally jutting
is under the effect of a Nondetection spell while inside the structure. Walls The walls in Web’s Edge are rocky, jagged, and uneven. Decades ago, Lolth’s faithful enlarged the chamber that contains Sacred Web Hall (area W12) using the Stone Shape spell. As such, the walls in area W12 are smooth.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
destroy all symbols and representations of the demon lord. (This work has begun in area T1.) Paint silver and white clouds on the walls. (This work is happening in area T12.) Leave a dragonchess set in the
the cult consists of three people who range from fanatical to deluded in serving the Demon Prince of Undeath. Talking to Cultists Three non-Undead cultists inhabit the temple, serving as
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Encounter 1–6 1d4 drow mages 7–8 1 giant spider 9–10 1 invisible quasit 11–12 1 mad drow mage 13–14 1 shadow demon 15–18 1d4 slaves 19–20 1 succubus or incubus Drow Mages There is a 50 percent
alert if it isn’t already. Giant Spider This giant spider crawls along the walls or ceiling. It ignores the characters unless they take hostile action against it, in which case it attacks. Invisible
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
or more. When a plate is triggered, four poisoned darts shoot out from spring-loaded tubes in the walls. Each dart makes a ranged attack (+8 to hit) against a random target within 10 feet of the
successful one. Moss obscures the tiny holes in the walls through which the darts are fired, but they can be spotted with a successful DC 15 Wisdom (Perception) check. With a careful inspection of the floor
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, Blightsteel Keep, towers over the broken town that encircles it, separated by a bubbling moat of black ichor. From within its walls, an iron-hoofed tyrant, Archlector Bex (lawful evil bariaur wanderer
awaiting the chance to plunge their daggers into each other’s backs. They vie against each other to supplant the archlector, a position prized for its access to demon lords and their dark gifts. The
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the safe haven of his tower, Vizeran continues the discussion he began with the characters back at Gravenhollow, speaking more on what he knows of the demon lords. “The only one of my kind who could
was crafting a unique ritual — one that somehow drew on the energy of faerzress to channel incalculable arcane power. When Gromph performed this ritual, the walls between the planes shuddered. Then
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
interior is hollow, with broken beams showing where upper floors existed long ago. Webs cover the tower’s walls, with two anchor points to the northwest and northeast.
A monstrous demon is moving
Tower Locations The following locations are keyed to map 10.2. Dyson Logos Map 10.2: Hurricane Tower View Player Version X1: Vestibule This wide room’s ceiling is fifteen feet high. The walls it
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
along the walls or ceiling and out of the area through either entry/exit point. Creature. When the characters arrive, a glabrezu is trapped in the maze. The demon has learned how to navigate the maze
. Locations in the Abyssal Prisons are identified on map 5.3. Map 5.3: Abyssal Prisons Light. Dim light radiates from the walls, floors, and ceilings in this sector, a manifestation of strengthened
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the trap in area 38C. 38B. Access Tunnel This hallway is 10 feet high and 5 feet wide. If the characters enter the hall through the crawlways from areas 30 or area 37, read: The walls of this narrow
tunnel slope inward as they approach the ten-foot-high ceiling. Patches of mold cling to the walls and floor in the eastern half of the hall. Cut into the floor at the west end of the corridor is a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
beyond the walls of civilization, smiting evil or seeking holy relics in ancient tombs. Many clerics are also expected to protect their deities’ worshipers, which can mean fighting rampaging orcs
, negotiating peace between warring nations, or sealing a portal that would allow a demon prince to enter the world. Most adventuring clerics maintain some connection to established temples and orders of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
.
Shelves. The curved walls are lined with stone shelves.
Smashed Jars. Hundreds of jars of body parts lie smashed on the floor.
A hobgoblin accidentally set off a polymorph trap and was
eyes, stirge hooks, flumph tendrils, troglodyte claws, demon ichor, gelatinous residue, and other worthless creepy bits. At your discretion, some useful spell components might lie amid the refuse.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
Fraz-Urb’luu Fraz-Urb’luu is the Prince of Deception and Demon Lord of Illusions. He uses every trick, every ounce of demonic cunning, to manipulate his enemies—mortal and Fiend alike—to do his will
master is a beneficent being and granter of wishes, some lost god or Celestial, or even another Fiend. Fraz-Urb’luu wears all these masks and more. He particularly delights in aiding demon-hunters
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, moldering foodstuffs, and chains and manacles embedded into the walls in some of the tower’s rooms. Vizeran dismisses any questions about such matters, but Grin Ousstyl confides to the characters that
Vizeran once kept bound minor demons and humanoid slaves in his service. Vizeran banished the demons with the arrival of the demon lords in the Underdark, fearing some hidden connection between the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
22. Fungi Cavern The passage widens into a cavern filled with fungi. Toadstools, puffballs, and other tuberous growths cover the walls and floor. Against the far wall, a malformed skeleton lies
. The corpse belongs to Kukuga, a yuan-ti pureblood who secretly worshiped Zuggtmoy (the demon queen of fungi). Kukuga concocted a fungal brew that would transform his body into a form closer to that
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
No encounter 9–16 Fungi patch (see below) 17–18 1d4 nothics 19–20 1 chasme demon crawling on the ceiling or 1 vrock demon perched on a ledge (your choice) Fungi Patch If the characters are camped or
sheets of ripplebark growing on the walls 13 1d4 shriekers* 14 2d4 timmasks 15 1d6 tongues of madness 16 2d6 torchstalks 17 2d6 trillimacs 18 1d4 violet fungi 19 2d4 waterorbs growing near a freshwater
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
5. Control Room Through a stone archway, several banks of panels and instruments can be seen lining the walls. They crackle with sparks of eldritch energy, their dials and controls moving of their
of the long-lost artifact called the Iron Flask of Tuerny the Merciless, used to trap demons, devils, and other creatures. This artifact later became the model for the lesser-but-still-legendary magic of the iron flask. According to lore, Tuerny became a nalfeshnee demon before vanishing from history.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
witnessing first hand the destruction wrought in Menzoberranzan, Jarlaxle understands the terrible implications of the demon lords’ arrival in the Underdark, and he knows that his brother Gromph is
arrive. A drow house stands alone and forlorn with its back against the west wall of Menzoberranzan’s great vault. Its towers are dark, its walls crumbling and in desperate need of repair. The old
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
T5: Sinister Stairs Four stone pillars buttress the vaulted ceiling of this otherwise empty hall. Two wide tunnels lead north. Iron double doors stand closed on the north, west, and east walls
. Inscribed in the northern double door is the vile visage of Orcus, the horned demon lord. He fixes his evil gaze on a staircase of polished black marble at the south end of the room, which descends ten
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
maintain sturdy walls patrolled by skilled archers. A Flamic architectural style appears throughout the region. Buildings incorporate light and soaring spaces, and icons of the Silver Flame and images of
the Silver Flame, which holds the pillar of fire born when Tira Miron sacrificed herself to bind the demon Bel Shalor. The cathedral is the seat of the Council of Cardinals and the primary garrison of
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
adventurers will quickly realize that the power of the demon lords is a threat even here, getting an even closer glimpse of the Underdark’s decay as the madness of the Abyss continues to spread. Built
within the walls of a deep cavern southwest of the Darklake, Gracklstugh is the commercial, political, and spiritual center of the duergar, all of whom look to the Deepking with respect. The city has
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
questions the characters ask based on the information in the adventure. Gromph’s Folly If the characters inquire about Gromph Baenre or the arrival of the demon lords, they receive a vision of how
Lord. A deep gnome spurned by others of his kind weeps as he wanders the dark tunnels, talking to the things that crawl and seep from the walls. You see him adopt two slick patches of ooze, sensing his