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Returning 20 results for 'deneith serpent rather'.
Yuan-ti Pureblood
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Species
Volo's Guide to Monsters
Ye cannot goad one of the serpent folk into hatred or fear, or evoke in it love or friendship. They may feign such things to cozen ye, but within they are always coldly, calmly calculating.
&mdash
; Elminster
The serpent creatures known as yuan-ti are all that remains of an ancient, decadent human empire. Ages ago their dark gods taught them profane, cannibalistic rituals to mix their flesh
Monsters
Mordenkainen Presents: Monsters of the Multiverse
: suggestion
2/day each: darkness, fearNightmare speakers are yuan-ti malison priests who make a pact with the Dendar the Night Serpent to feed their deity the fears and nightmares of their victims in
.
Nightmare speakers revel in torturing others, keeping their victims in a constant state of fear and dread. They prefer to terrify rather than kill their opponents. They manipulate communities for
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
primary deities discussed below, the yuan-ti worship over a dozen other “serpent gods” — lesser beings such as animal spirits, ascended heroes, divine servants of more powerful gods, and demon lords
. Many of the cults devoted to these lesser gods are unique to a particular city, and followers of the three main yuan-ti deities usually consider these religious practices quaint rather than
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
poses a threat that spreads beyond their jurisdiction. Sentinel Marshals. The Sentinel Marshals are a multinational force administered by House Deneith and authorized to enforce the law across
inquisitives are often called upon to solve mysteries that baffle local law enforcement. Running Your Own. Rather than join an existing inquisitive agency, you can start your own. You need to establish
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Personality Trait 1 I see omens in every event and action. The serpent gods continue to advise us. 2 I have very high standards for food, drink, and physical pleasures. 3 I prefer to be alone rather
the favor of the serpent gods. 2 I am enamored with the culture and trappings of another society and wish to be part of it. 3 I respect my superiors and obey them without question. My fate is theirs
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
adventurers: Blademarks Guild. House Deneith manages mercenary activities across Khorvaire through its Blademarks Guild, with house members serving as officers, trainers, and strategists. The rank-and-file
contain members of races other than elves and perhaps half-elves, but such a band could make an interesting military party. Running Your Own. Rather than join an existing force, you might choose to form
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
edge of the Trade Way, northeast of Boareskyr Bridge and southeast of the High Moor. The Winding Water flows through these lands, and its other main geographical features are the Serpent Hills, the
the ruins rather than allowing the sage his study, but their idiocy awoke an ancient spirit that caused most of the group to drop off into a deathly sleep while it consumed their souls. Since I am
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
-dwelling yuan-ti mystics called the Serpents of the Sands. These mystics worship Dendar the Night Serpent (see the yuan-ti entry in the Monster Manual for more information on this deity). Iymrith
erupting from a block of stone. The block is 10 feet high, and the serpent is another 10 feet taller still, with two gleaming eyes of polished obsidian (see “Treasure”). Its fanged mouth is open as it
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
Yuan-ti Nightmare Speaker Nightmare speakers are yuan-ti malison priests who make a pact with the Dendar the Night Serpent to feed their deity the fears and nightmares of their victims in exchange
. Nightmare speakers revel in torturing others, keeping their victims in a constant state of fear and dread. They prefer to terrify rather than kill their opponents. They manipulate communities for the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Yuan-ti Nightmare Speaker Nightmare speakers are female yuan-ti malison priests that make a pact with Dendar the Night Serpent to feed their deity the fears and nightmares of their victims in
of all yuan-ti, nightmare speakers revel in torturing prisoners, leaving them in a constant state of fear and dread. They prefer to terrify rather than kill their opponents. A nightmare speaker has a
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
protector of the city of Mezro. He betrayed his oaths and was banished. Rather than redeem himself, he raised an undead army to conquer Mezro. The would-be tyrant was defeated and banished once more. Mezro
secret yuan-ti temple called the Fane of the Night Serpent, where Ras Nsi holds sway and plots to bring about the end of the world. Omu is also home to the Tomb of the Nine Gods. As the characters
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
city. Becoming a vengeful warlord, Ras Nsi attempted to conquer Mezro with an undead army but was defeated. Rather than seek redemption, he sought revenge and was stripped of his god-given powers
searching for a way to bring forth Dendar the Night Serpent. Acererak has promised to help this effort, in exchange for Ras Nsi’s pledge to defend the Tomb of the Nine Gods. In truth, Acererak has no
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
shape of winding serpents (50 gp), two matching shortswords with platinum filigree on the hilt and pommel in a similar serpent motif (25 gp each), and a stack of ten iron bars, each weighing 10
rest of the village. Headstones sit at odd angles, some toppled completely. Small cairns, rather than inscribed headstones, mark the graves toward the back.
Characters who take time to read the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
serpent that arches over its snowy peaks, the mountains of Serpent’s Rise are home to several bariaur communities. Jek Thanol, a bearded bariaur wanderer (see Morte’s Planar Parade) with a jeweled eye
their treaty shattered, a death tyrant attacks the gate-town. 3 A frost giant jarl learns of the entrance to the World Tree within Serpent’s Rise. Rather than attack Glorium, he sets out to find the
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Elemental Eye directly rather than serving one of the subordinate cults. As described earlier in this chapter (see “Rejecting the Ordning”), membership in the cults of Elemental Evil replaces the ordning with
Inferno, Mual-Tar the Thunder Serpent, and Draunn the Stonemaw. In practice, cults devoted to these primordials have similar aims and methods to cults of Elemental Evil. Other Gods and Cults Like other
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
for storage rather than being left vacant. Almost every family in the town has some space that it uses for its own needs or rents out for use by others. Those who buy storage from a Hardbuckler must
. According to recent letters I have received from friends in these hills, parties of Najaran raiders have become more common and numerous. My friends fear that the threat from the Serpent Kingdom to the
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
intruders from this point. If the characters battle the wood woads in this area rather than outside the cave, the druids in area C3 free the owlbears in area C2, then arrive as backup at the end of
slightly in the middle. A creature that moves the mat disturbs the swarm of poisonous snakes guarding the poisons. In addition to the snakes, the pit contains three vials of serpent venom, two vials of
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Semuanya. The candelabrum is worth 25 gp. The silver incense burners on the altar are worth 10 gp each. 13. Vestry Seven carved wooden masks representing crocodile and serpent faces hang from the
serpent (250 gp). Inside the sacks are various silks and hides (100 gp total). 27. Guard Room Thirty feet beyond the gate is a bare room with a wooden bench set against the east wall.
A lizardfolk
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
recruiter for the Black Network. He’s proud of his affiliation: he lost an eye in combat several years ago and wears a red eye patch emblazoned with the black serpent symbol of the Zhentarim. Urlam is rarely
as Gwaeron Windstrom. The oni cleans up after itself, leaving little evidence of its victims behind. This “tidiness” has led others to believe that sometimes Gwaeron, rather than sending prophetic
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the town. Townsfolk who fled into the tundra rather than hide in the mines return 2d6 hours later to find their homes reduced to rubble and their supplies gone. The giants pay no mind to Dasharra’s
stone, carved in the shape of a coiled serpent with great wings. The altar represents Elrem, the Great Worm. Here, the tribal warriors make sacrifices to the Great Worm in honor of Uthgar. Doing so