Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 24 results for 'dense speak'.
Other Suggestions:
defense speak
dense spell
dance speak
demise speak
done speak
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Vegepygmies Vegepygmies, also called mold folk or moldies, are fungus creatures that inhabit dark areas that are warm and wet, including underground caves and dense forests where little sunlight
and make other noises by forcing air through its mouth, but it can’t speak in a conventional sense. Among themselves, vegepygmies communicate by hissing, gestures, and rhythmic tapping onthe body.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
displacer beasts begin stalking prey, they can’t be deterred until either they or their quarry is slain. While displacer beasts commonly inhabit dense forests, they might pursue travelers across great
Mod Save
Int 6 −2 −2
Wis 12 +1 +1
Cha 8 −1 −1
Senses Darkvision 60 ft.; Passive Perception 11
Languages Understands Sylvan but can’t speak
CR 3 (XP 700; PB +2
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
found in any sort of terrain that can support tunneling. In a swamp or along a coastline where digging into the soft ground is problematic, kobolds entrench themselves in dense woods, hills, or large
of kobold legends speak of Kuraulyek, a winged godling servant of Kurtulmak, who betrayed his master in some way. Kobolds see urds as Kuraulyek’s favorites, and they project their resentment of
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
was in its infancy. Some surviving myths speak of a personified “destiny” in a way that vaguely suggests the possibility of an actual god’s involvement.
Rage of Titans. The greatest threat to the
civilized coasts lies a strand of Klothys’s hair that she purposefully plucked. Knotted in on itself, the strand appears as a seething ball of dense smoke. Any who touch the strand risk having it invade
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. Vegepygmies, also called mold folk or moldies, inhabit dark areas that are warm and wet, so they are most commonly found underground or in dense forests where little sunlight penetrates. A vegepygmy
through its mouth, but it can’t speak in a conventional sense. Among themselves, vegepygmies communicate by hissing, gestures, and rhythmic tapping on the body. Vegepygmies build and craft little; any gear
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
the crenellated roof. Black brambles cover the ground within 30 feet of the tower, clustering in a dense patch around the open doorway. These brambles are difficult terrain. Each 5-foot-square section
, the honorable Wigglewog, did not survive. I’ve been trapped up here for a while now. Help me. I must tell my queen of the fall of Prismeer!”
If the characters speak in raised voices, Sir Talavar
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
of whom speak Common, guide the packs: Ebonclaw (lawful neutral saber-toothed tiger with an Intelligence of 12 and a Charisma of 12), a silken-furred feline with a notch on his fangs for every kill
, steers a flight of birds in the gate-town’s dense, heliotropic canopy. Faunel attracts its share of non-Beast visitors who seek the fruits of nature. Travelers gather in Camp Greenbriar, a tented outpost
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. As if on cue, one of the lumps closest to the characters bubbles up and bursts. A dense cloud of spores and dark, reeking fluid explodes outward, even as the characters hear a piercing scream of
prepared. She doesn’t move, although she can speak and use her other abilities. Her bridesmaids attempt to chase off intruders, wailing and scolding them about how it is unlucky for them to see the
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
the perfect sacrifice. 2 An erinyes that appears when youngsters speak a rhyme into a darkened mirror. 3 A night hag that dwells in the dreams of those who drink a special ergot tea. 4 A shape-shifter
stagnate. Choose from or roll on the Folk Horror Settings to inspire locations for your adventures. Folk Horror Settings 1d10 The Adventure Takes Place In … 1 A copse of dense, blackened woods. 2 A
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the following: The path ends at a clearing before an immense waterfall. It cascades down the tepui’s cliffs into a pool coated with oily, gray slime. Dense mist hangs above the pool.
The water of
moved on long ago but left behind a statue of a forgotten healer. Cloaker. Two pale cloakers that can speak Common and Elvish cling to the statue’s back, disguising themselves as leathery wings. When
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
features: STACEY ALLAN, WILL DOYLE Map 1.1: Woodland Pool View Without Tokens View Player Version Bushes. The dense foliage around the pool is Difficult Terrain. Magic Portal. Any creature that moves
block, except she’s a Lawful Good Celestial and can speak Common, Elvish, and Sylvan. Uni is frantically struggling to escape the Net, but she’s too tangled in it to do so alone. As an action, a
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
ancient structure. The first flights of steps are choked with creepers, tree roots, and flowering vines. It might have been surrounded by a city long ago, but the jungle is so dense that it would take
, staring directly into your eyes as it moves. Its face is remarkably humanlike, and its tongue flicks before it speaks.
“I am Saja N’baza. What do you seek in this ancient place? Speak truly, for I hear
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
the Dungeon Master’s Guide). Due to the howling wind and dense blue-white ice particles, the area in the storm is heavily obscured, and ranged attack rolls and Wisdom (Perception) checks made within
5d8 + 20 hit points. 4 Vocally, the creature can only cluck and croon like a chicken. The creature can also understand and speak to chickens. This curse lasts for 1 hour unless ended by a remove curse
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Wakenreth was once part of the City of Lost Names—he knows only that Silvanesti writings speak of a magical tower rising from the wasteland. The Doomed Mausoleum In addition to being a symbol of
the platform stands a stone archway sculpted with sharp runes and the heads of five dragons. Within the arch swirls dense gray mist.
The darkness beyond this room’s broken walls is only an illusion
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
stat block), but Velkora is a mason and an acolyte of the dwarven god Moradin. Her healing powers would be a welcome resource at the High Hall. All three dwarves speak Common and Dwarvish, and have
dense and convoluted text of the contract — which will give the imp the souls of Pilster’s entire family if Pilster signs it. If the characters attack the imp, it turns invisible and attempts to escape as
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
, or Indifferent (see the D&D Beyond Basic Rules). Regardless, creatures defend themselves in combat.
Game Trail
You spot a regal elk on the trail beside a dense thicket. Startled by your
use one or both of these approaches to roleplay their characters.
Active Roleplaying. In active roleplaying, you speak with a character’s voice and might echo their body language, like an actor taking
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
characters to speak with the second mate, Kycera, in the galley (area Z3). A character who succeeds on a DC 14 Wisdom (Insight) check intuits that the two are uneasy about some of their crewmates. If the
suffering of others. What Happened. Cirit tried to speak with Figaro about Ilren, but Figaro did nothing; Cirit suspects Ilren magically manipulated Figaro’s mind. She then confronted Ilren, but the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
experiences strange dreams. 96–00 A mysterious mist rises from the shadows. This dense fog heavily obscures everything in a 50-foot-radius sphere around one random creature in the region. Any creature
benefit of the mirror image spell. The images created sometimes move or speak of their own volition. 41–46 For the next 24 hours, certain wounds caused in the region attract spectral slivers of glass
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
avoid conversation. A character who takes the Influence action can attempt to persuade Caset to speak, making a DC 14 Charisma (Persuasion) check. On a success, Caset admits they were daydreaming about
Meadows. Science & Engineering. The Principles of Thaumaturgical Leverage by Professor Hilda Brast. A dense manual from the Grey College in the Free City, discussing arcane applications of pulleys and
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
their rebellion against Ozzadraz. Touching either sarcophagus casts the Speak with Dead spell, targeting the corpse within. The carved face on the sarcophagus animates as if it were the speaking
. The targeted creature chooses the condition that will end the spell. Steaming Pit. The room is Lightly Obscured by dense steam rising from the 50-foot-deep pit that surrounds the Airship. Treasure
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
thick patches of gorse and briars. This ruin looks as if it might once have been a farmhouse.
It is now half swallowed by a dense thicket, with trees growing up through its ruined foundations. The lane
cultists wear black cloaks cut to resemble dragon wings, and black leather masks with stylized dragon horns. In addition to the Common tongue, these cultists speak Draconic.
The interior of the house is
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. The Day of Mourning caused her to remain asleep in this chamber. She is a neutral good ghost who can speak Common; she can also communicate telepathically within a range of 30 feet. If Alamar-Vatashi
dense mist of the Mournland, this window would afford a spectacular view.
In this 15-foot-tall room, which is effectively Landro’s mouth, Glaive (see her stat block earlier in this chapter) makes her
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
ruin looks as if it might once have been a farmhouse. It is now half swallowed by a dense thicket, with trees growing through its foundations. The lane continues south a short distance past the ruin
the larger chamber. The cultists wear black cloaks cut to resemble dragon wings and black leather masks with stylized dragon horns. In addition to Common, the cultists speak Draconic. The interior of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
mountain ranges: the Spine of the World and the Ice Spires. The trees are more stunted and sparse as the altitude increases to the north. Moonwood This dense coniferous forest north of the Evermoors seems
several inches of snow even during the height of summer. In winter, the trees are bent under several feet of snow and ice, while the ground remains navigable because of the shelter that the dense