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Returning 35 results for 'dense way'.
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Monsters
Mythic Odysseys of Theros
lives of pure whimsy. When forced to defend their friends and homes, satyr thornbearers are quick to take up their bows and strike against danger. Particularly amid the dense trees of the Skola Vale
neither naive nor defenseless. Some satyrs delightedly torment stuffy individuals or pull pranks on the unwary, pastimes that can predictably lead to scuffles. If a satyr can't talk their way out of a
Monsters
Bigby Presents: Glory of the Giants
turn.A slumbering scion of Memnor appears as a dense, slowly drifting tower of clouds that never dissipates. Often, this cloud lingers over a remote valley, creating a constantly overcast sky. Sapient
made from magically dense clouds.
It tends to regard other creatures as toys rather than serious threats, and it uses its illusion magic to manipulate creatures into fighting each other. If seriously
Monsters
Bigby Presents: Glory of the Giants
have the deafened condition for 1 minute.A slumbering scion of Memnor appears as a dense, slowly drifting tower of clouds that never dissipates. Often, this cloud lingers over a remote valley, creating
feet tall and wields a morningstar made from magically dense clouds.
It tends to regard other creatures as toys rather than serious threats, and it uses its illusion magic to manipulate creatures into
Kobold
Legacy
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Species
Volo's Guide to Monsters
hidden that the surface-dwelling citizens in the area often don’t know what lies beneath them.
Because the kobolds make sure they stay out of the way of anyone more dangerous than themselves, grow
abandon this careful approach. First, because of their hatred of gnomes, city kobolds often go out of their way to target gnomes’ houses and shops. Even in such cases, the kobolds’ fear of
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Approaching the Village When the characters first approach the village, read: Tall shapes loom out of the dense fog that surrounds everything. The muddy ground underfoot gives way to slick, wet
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Plane. The surrounding fog acts as a portal when the valley connects to a new place, allowing two-way travel. Shrouded Presence. Divination spells cast from outside the vale can’t target anything in
the valley or reveal information about it. Trying to navigate the dense fog into or out of the valley without the aid of the guardian requires 1 hour of travel and a DC 20 group Wisdom (Survival) check
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
the ambush. A shallow stream flows out of the cave mouth, which is screened by dense briar thickets. A narrow dry path leads into the cave on the right-hand side of the stream.
The thicket in area
2 is impenetrable from the west side of the stream. Developments The goblins in area 2 are supposed to be keeping watch on this area, but they are not paying attention. (Goblins can be lazy that way
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Noteworthy Features Those familiar with Valachan know the following facts: Valachan is a land of dense rain forests, sandy shores, and forest-covered mountains. This wilderness is fantastically
it the existence of the grotto filled with healing flowers? The secret way out of a box canyon? How to get a giant parrot to like you?
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Sticky Webs This room is full of thick, sticky webs (see “Dungeon Hazards” in chapter 5 of the Dungeon Master’s Guide). The webbing stretches all the way to areas 19d and 19e. Any tugging or burning
Dense webbing fills this room as well (see area 19c for rules). Suspended within the webs are six cocoons. Five contain the desiccated corpses of four goblins and a nothic. The sixth contains a swarm
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Satyrs of the Skola Vale The satyrs of the Skola Vale are wild and free. They have taboos, but not laws, influence fluctuates constantly, and all are free to make merry in any way they please, so
Favored A circle of satyr druids, Nylea’s Favored protect the Skola Vale, restoring nature after damage by wildfires or too rowdy satyr parties. They also defend the vale by growing dense underbrush and
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
4. Fungi Thicket This tunnel juncture is blocked by a thicket of fungi. The thicket is an ecosystem unto itself, with its own challenges for those who wish to cross it. A dense fungi forest blocks
your way, its tallest specimens growing some five feet high. Even as you assess the best way to pass through it, a hissing sound starts to rise — like uncounted tiny voices whispering in tongues you
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
discovering they were both intended for execution and summary transformation into undead warriors in the dreaded Thayan army. On their way out of Thay, they were forced to take refuge on a broken-down
the following boxed text: Past a dense curtain of sea shells that have been strung up to act as a kind of doorway, the area has been modified to provide comfortable accommodations.
Two hammocks are
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. Vegepygmies, also called mold folk or moldies, inhabit dark areas that are warm and wet, so they are most commonly found underground or in dense forests where little sunlight penetrates. A vegepygmy
same way russet mold does. No one knows for sure where russet mold came from. One historical account tells of adventurers in a forbidding mountain range discovering russet mold and vegepygmies in a
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
way into the cavern. Similarly, drow warriors can drop to the cave floor on lines of spider silk to ambush enemies. Three caves and two hanging towers surrounding a platform make up the main part of
to the webs.
Webs. The dense webs of giant spiders kept by the drow conceal the outpost from below. A creature falling into the webs becomes restrained. As an action, a restrained creature can
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
, three massive trees have grown together, their trunks entwining overhead. A hollow between them forms the interior of a dwelling, with thick branches acting as its roof. Dense patches of mushrooms grow
way. The satyr-redcap leads the characters to the edge of the ruins before sneaking off to hide and spy on their progress. Treasure The cottage contains brewer’s supplies, cook’s tools, 250 gp, five potions (of your choice), and a pot of awakening (see appendix C).
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
, you stumble upon the scene of a recent battle. The woods press close to the trail here, with a steep embankment and dense thickets on either side. Two horses wander the road, sniffing at ransacked
persuaded to lead the party to the Cragmaw hideout and to guide the party around the traps along the way (see “Goblin Trail” below). The characters might not find the goblin trail, or they could decide to
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
was in its infancy. Some surviving myths speak of a personified “destiny” in a way that vaguely suggests the possibility of an actual god’s involvement.
Rage of Titans. The greatest threat to the
civilized coasts lies a strand of Klothys’s hair that she purposefully plucked. Knotted in on itself, the strand appears as a seething ball of dense smoke. Any who touch the strand risk having it invade
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
highest mountains. Most visitors to the plane arrive by way of caves and caverns that honeycomb the mountains. The largest cavern beneath the mountains, called the Great Dismal Delve or the Sevenfold
process their ores and shape their precious metals. The border region between the planes of Water and Earth is a horrid swamp where twisted, gnarled trees and thick, stinging vines grow from the dense
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
individuals or pull pranks on the unwary, pastimes that can predictably lead to scuffles. If a satyr can’t talk their way out of a conflict—or diffuse it with a good-natured distraction—they readily
or be charmed. While charmed in this way, the target idolizes the satyr and will take part in the satyr’s revels. The charmed condition ends for the creature after 1 hour, if it takes any damage, if
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
shambler consists of the rotting heap that it simultaneously accumulates and feeds on, which protects the root-stem and animates to smash and smother the life from any creature.
The dense mass of a
, the shambling mound is a living plant that requires air and nourishment. Although it doesn’t sleep the way an animal does, it can lie dormant for days on end before rising to hunt for food.
A
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
ship crosses Jeklea Bay, it’s attacked by a group of Hostile sahuagin, including two Sahuagin Priests, six Sahuagin Warriors, and a Water Elemental. (Assume the ship’s crew stays out of the way of these
, aiming for the shore of the lake. This stage covers about 180 miles through the dense forest. Each day of the journey, roll once on the following table to determine what the characters encounter on
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
choosing their lairs, black dragons are fond of locations that are naturally constraining and confounding. Whether adventurers seeking the dragon must wind their way through the roots of an ancient
the following features: Swampy Lake. Abutting the chapel is a swampy lake where the dragon sleeps. The foul water stinks of dead fish and rot, while the dense foliage and scraggly trees along the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the road.
A character who succeeds on a DC 12 Wisdom (Perception) check realizes two groups are moving through the fields, one in pursuit of the other, though the dense crops block their view
. “I’m all about helping the community, as long as I get the credit.” Life in the Rattle Following the battle, Uncle Polder thanks the characters and asks what brings them out this way. He invites them
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
feet ahead of you, blocking the path. Each has several black-feathered arrows sticking out of it. The woods press close to the trail here, with a steep embankment and dense thickets on either side.
If
can be convinced to share what it knows (see the “What the Goblins Know” sidebar below). A goblin can also be persuaded to lead the party to the Cragmaw hideout while avoiding traps along the way (see
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
there. Obviously, this is a very inefficient way to search an area as large and as dense as Chult, but Drufi has no better idea. Drufi has no reason to attack or kill the characters, should they meet
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Features of Setessa Setessa fuses nature and civilization into a single living organism. The polis extends from a huge tree at its center, like the rings of a still larger tree. A dense circle of
once a lion’s den. The cave contains a burial ground and is rumored to lead all the way into the underworld. Setessan children occasionally dare each other to see who can make it the farthest into the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
covered in dense jungle, surrounded by a seemingly endless expanse of ocean and brine flats. The Prince of Demons rules his layer from two serpentine towers, which emerge from a turbid sea. Each tower
is topped with an enormous fanged skull. The spires constitute the fortress of Abysm, where few creatures can venture without their minds being crushed. Thanatos. If Orcus had his way, all planes would
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the following: The path ends at a clearing before an immense waterfall. It cascades down the tepui’s cliffs into a pool coated with oily, gray slime. Dense mist hangs above the pool.
The water of
the deck.
This airship found its way to the Ghost Orchid Tepui decades ago and became stranded. There is no evidence of its former owner. A character who succeeds on a DC 18 Intelligence
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
floating nodule resembles an open maw. A structure akin to a small tent but made of bone or pale stone stands in the back of the cave.
The tent is an aperture made of bone as dense as solid rock. It
an entrance is all but impossible. Spells such as disintegrate and passwall can create an artificial exit, but the characters should quickly realize that the most obvious way out is the 10-foot-wide
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
way: Branching passages underground Horizon-obscuring terrain, such as dense forest Obscuring weather, such as heavy rain or fog Traveling at night Traveling at sea while unable to see the sky or any
or Terrain. The weather or terrain changes in a way that makes tracking harder. Terrain Obstacle. The trail crosses a river or similar obstacle that allows no tracks. The DC for the check depends on
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
food in such an establishment is odd — a great deal of mushrooms, potatoes, turnips, dense lichens, and stews made of shrews and voles — but filling and tasty in its own way. The chambers in these
are no great castles to covet here, nor ruins to pillage. All told, the place seems dull and unremarkable. That, of course, is just the way its residents like it. They enjoy their solitude, which is
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
touch an object or effect that blocks vision — such as a stone wall, a thick curtain, or a dense cloud of fog — then there is line of sight. Cover To determine whether a target has cover against an attack
you regularly use miniatures, flanking gives combatants a simple way to gain advantage on attack rolls against a common enemy. A creature can’t flank an enemy that it can’t see. A creature also can’t
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
feeling of jolting awake from a dream, then emerge into the Drought Elder standing up. Read the following description: The air is dense and humid. Slick, chitinous walls rise around you, forming a space
end, hundreds of saucer-sized eyes with fanged pupils open and begin repeating a random character’s name. The wall is a gibbering mouther controlled by the Drought Elder. It moves out of the way for any
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
the crenellated roof. Black brambles cover the ground within 30 feet of the tower, clustering in a dense patch around the open doorway. These brambles are difficult terrain. Each 5-foot-square section
etiquette and courtesies. He knows the way to Downfall and can point characters in the right direction. He can also impart the following useful information: Bavlorna Blightstraw lives in a spooky cottage
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
mounds of dense vegetation, accompanied by muffled rumbling.
Two brackish trudges (see chapter 7) were drawn to this crate, attracted by the euphoria-inducing herbal concoction within. They are
ascertain that the orange glow around the crate is a bad sign, for it suggests the crate’s contents might have been damaged in a dangerous way. The crate explodes if it is moved or jostled. If the