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Returning 35 results for 'depicted species range'.
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depicted special range
Spells
Player’s Handbook
duration. It seems real, including sounds, smells, and temperature appropriate to the thing depicted, but it can’t deal damage or cause conditions.
If you are within range of the illusion, you can
You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 20-foot Cube. The image appears at a spot that you can see within range and lasts for the
Monsters
Lorwyn: First Light
: +6;{"diceNotation":"1d20+6", "rollType":"to hit", "rollAction":"Spined Tail"}, reach 5 ft. or range 20/60 ft. Hit: 14 (3d6 + 4);{"diceNotation":"3d6+4", "rollType":"damage", "rollAction":"Spined Tail
; doublespeakers can use them to stab or throw at foes.
Merrow
Merrow are primarily water-dwelling people who exploit the realm of Lorwyn-Shadowmoor’s land-dwelling species. They resemble
Monsters
Lorwyn: First Light
":"Bludgeoning"} Bludgeoning damage.
Poisoned Longbow. Ranged Attack Roll: +7;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction":"Poisoned Longbow"}, range 150/600 ft. Hit: 8 (1d8 + 4
exploit the realm of Lorwyn-Shadowmoor’s land-dwelling species. They resemble large fish with humanoid torsos and arms, though their forms vary widely. Merrow are often capable warriors, but most prefer to duel with cutting words before resorting to physical violence.
Monsters
Lorwyn: First Light
;{"diceNotation":"1d20+8", "rollType":"to hit", "rollAction":"Boulder"}, range 60/240 ft. Hit: 14 (2d8 + 5);{"diceNotation":"2d8+5", "rollType":"damage", "rollAction":"Boulder", "rollDamageType":"Bludgeoning
mountains. They sometimes lend their brawn to smaller species who have something interesting to offer in return.
Giants
The giants of the realm of Lorwyn-Shadowmoor are wise, ancient beings wandering
Monsters
Quests from the Infinite Staircase
", "rollAction":"Handaxe"} to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2);{"diceNotation":"1d6+2", "rollType":"damage", "rollAction":"Handaxe", "rollDamageType":"slashing
. Members of the order wear brass masks bearing the face of their god, who is depicted as a long-haired, bearded man with a stern gaze. Each fully initiated guardian has a small blue lightning bolt
Monsters
Quests from the Infinite Staircase
.
Handaxe. Melee or Ranged Weapon Attack: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction":"Handaxe"} to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3);{"diceNotation
brass masks bearing the face of their god, who is depicted as a long-haired, bearded man with a stern gaze. Each fully initiated guardian has a small blue lightning bolt tattooed on their right
Monsters
Mordenkainen Presents: Monsters of the Multiverse
":"Dagger"} to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3);{"diceNotation":"1d4+3","rollType":"damage","rollAction":"Dagger","rollDamageType":"piercing"} piercing damage plus 7 (2d6
refer to the house’s descendants as dubh sith—“darklings.” Darklings dwell in secluded caverns and chambers beneath the towns of other species. From such enclaves, they quietly ply their trade as thieves and assassins.
Monsters
Spelljammer: Adventures in Space
":"Pseudopod","rollDamageType":"bludgeoning"} bludgeoning damage.
Spear. Melee or Ranged Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Spear"} to hit, reach 5 ft. or range
":"1d20+4","rollType":"to hit","rollAction":"Pistol"} to hit, range 30/90 ft., one target. Hit: 7 (1d10 + 2);{"diceNotation":"1d10+2","rollType":"damage","rollAction":"Pistol","rollDamageType":"piercing
Monsters
Spelljammer: Adventures in Space
","rollDamageType":"bludgeoning"} bludgeoning damage.
Javelin. Melee or Ranged Weapon Attack: +3;{"diceNotation":"1d20+3","rollType":"to hit","rollAction":"Javelin"} to hit, reach 5 ft. or range 30/120
they absorb oxygen. Up to four times in its life, a plasmoid can reproduce by joining with another member of its species. After this merging, the two plasmoids separate, and one of them (determined
Darkling
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Volo's Guide to Monsters
hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3);{"diceNotation":"1d4+3","rollType":"damage","rollAction":"Dagger","rollDamageType":"piercing"} piercing damage. If the darkling has
chambers beneath the towns of other species. From such enclaves, they quietly ply their trade as thieves and assassins.
The Killing Light. The Summer Queen's curse causes a darkling's body to absorb light
Monsters
Spelljammer: Adventures in Space
":"to hit","rollAction":"Chatkcha"} to hit, range 30/120 ft., one target. Hit: 6 (1d6 + 3);{"diceNotation":"1d6+3","rollType":"damage","rollAction":"Chatkcha","rollDamageType":"slashing"} slashing
thri-kreen what they are thinking and feeling. Other creatures find this method of communication difficult to interpret and impossible to duplicate. To interact with creatures of other sapient species
Monsters
Spelljammer: Adventures in Space
;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Psychic Bolt"} to hit, range 60 ft., one creature. Hit: 6 (1d6 + 3);{"diceNotation":"1d6+3","rollType":"damage","rollAction":"Psychic Bolt
sapient species, thri-kreen rely on a form of telepathy.
Thri-kreen often use weapons of their own design, particularly the gythka (a two-handed polearm with a blade at each end) and a light thrown
Monsters
Spelljammer: Adventures in Space
;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Double-Barreled Musket"} to hit, range 40/120 ft., one target. Hit: 28 (4d12 + 2);{"diceNotation":"4d12+2","rollType":"damage","rollAction
join the ranks of the warlord’s army, which is mainly made up of mages who helm the ships of the fleet and provide magical firepower, sellswords of various species, and guns for hire in the form
Monsters
Spelljammer: Adventures in Space
damage.
Chatkcha. Ranged Weapon Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Chatkcha"} to hit (with advantage if the thri-kreen is missing any hit points), range 30/120 ft., one
communication difficult to interpret and impossible to duplicate. To interact with creatures of other sapient species, thri-kreen rely on a form of telepathy.
Thri-kreen often use weapons of their own design
Monsters
Spelljammer: Adventures in Space
. Melee or Ranged Weapon Attack: +3;{"diceNotation":"1d20+3","rollType":"to hit","rollAction":"Shock"} to hit, reach 5 ft. or range 60 ft., one target. Hit: 7 (2d6);{"diceNotation":"2d6","rollType
distinguish between species; if an autognome sees a group of adults battling a lunar dragon wyrmling, for instance, it would come to the wyrmling's defense.Poison
Magic Items
Bigby Presents: Glory of the Giants
This golden harp is sculpted in the image of the god Iallanis, depicted as a young cloud giant woman. When a creature comes within 5 feet of the harp, the instrument animates and is capable of
to a range of 120 feet.
The harp can speak, read, and understand Common and Giant. It can also communicate telepathically with the creature attuned to it.
The harp has a dramatic and pompous
monsters
: +11;{"diceNotation":"1d20+11", "rollType":"to hit", "rollAction":"Soul Scythe"}, reach 10 ft. or range 120 ft. Hit: 15 (2d8 + 6);{"diceNotation":"2d8+6", "rollType":"damage", "rollAction":"Soul Scythe
eerily smiling face of the same species it is pursuing. An angel of death often disguises itself as a humanoid in modest peasant clothing carrying a modest farming implement.
Celestial Horrors
Monsters
Mordenkainen's Fiendish Folio Volume 1
":"1d20+2","rollType":"to hit","rollAction":"Needle"} to hit, range 60 ft., one target. Hit: 2 (1d4);{"diceNotation":"1d4","rollType":"damage","rollAction":"Needle","rollDamageType":"piercing"} piercing
wrap around the corpse to animate it, causing it to rise and lurch about like a zombie.
Invasive Species. When a great battle is fought in a fey woodland, the plants of the wood sometimes take on the
Major Image
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 20-foot cube. The image appears at a spot that you can see within range and lasts for the
duration. It seems completely real, including sounds, smells, and temperature appropriate to the thing depicted. You can't create sufficient heat or cold to cause damage, a sound loud enough to deal
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
", "rollAction":"Heavy Crossbow"} to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1);{"diceNotation":"1d10+1", "rollType":"damage", "rollAction":"Heavy Crossbow", "rollDamageType":"piercing
species—including griffon;griffons in Ardenvale, giant owl;giant owls in Vantress, and giant ravens (use the giant vulture stat block) in Locthwain. Some knights also wield powerful magic drawn
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
-Humanoid species appear in other D&D books. Size. Your character’s species determines the character’s size. Individuals within a species cover a wide range of heights, and some species include such diversity
Character Species When you choose your character’s species, you determine whether your character is a human or a member of a fantastical species, such as dragonborn or gnome. The peoples of the D&D
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
-Humanoid species appear in other D&D books. Size. Your character’s species determines the character’s size. Individuals within a species cover a wide range of heights, and some species include such diversity
Character Species When you choose your character’s species, you determine whether your character is a human or a member of a fantastical species, such as dragonborn or gnome. The peoples of the D&D
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
cultivated. One such site is depicted on map 2.4 and has the following features: Gardens. Plants of exceptional beauty and toxicity flourish under Ivana’s care in Misericordia’s gardens and
organ here is filled with rare scents and lethal poisons. Nursery. Hidden behind a rotating wall is Ivana’s private nursery and study. Here she cultivates new plant species, many of which have supernatural properties or monstrous life. Mike Schley Map 2.4: Misericordia Greenhouse View Player Version
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Reincarnate Level 5 Necromancy (Druid) Casting Time: 1 hour
Range: Touch
Components: V, S, M (rare oils worth 1,000+ GP, which the spell consumes)
Duration: Instantaneous
You touch a dead
determine the body’s species, or the DM chooses another playable species. 1d10 Species 1 Aasimar 2 Dragonborn 3 Dwarf 4 Elf 5 Gnome 6 Goliath 7 Halfling 8 Human 9 Orc 10 Tiefling The reincarnated
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Reincarnate Level 5 Necromancy (Druid) Casting Time: 1 hour
Range: Touch
Components: V, S, M (rare oils worth 1,000+ GP, which the spell consumes)
Duration: Instantaneous
You touch a dead
determine the body’s species, or the DM chooses another playable species. 1d10 Species 1 Aasimar 2 Dragonborn 3 Dwarf 4 Elf 5 Gnome 6 Goliath 7 Halfling 8 Human 9 Orc 10 Tiefling The reincarnated
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
idea of being “the bridge between,” believing they are called to facilitate communication and cooperation between members of different cultures or species. Khoravar who follow this philosophy often
Khoravar often become druids or warlocks with archfey patrons. Khoravar Traits Creature Type: Humanoid
Size: Medium (about 4–6 feet tall) or Small (about 2–4 feet tall), chosen when you select this species
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
seems real, including sounds, smells, and temperature appropriate to the thing depicted, but it can’t deal damage or cause conditions. If you are within range of the illusion, you can take a Magic action
Major Image Level 3 Illusion (Bard, Sorcerer, Warlock, Wizard) Casting Time: Action
Range: 120 feet
Components: V, S, M (a bit of fleece)
Duration: Concentration, up to 10 minutes
You create
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
seems real, including sounds, smells, and temperature appropriate to the thing depicted, but it can’t deal damage or cause conditions. If you are within range of the illusion, you can take a Magic action
Major Image Level 3 Illusion (Bard, Sorcerer, Warlock, Wizard) Casting Time: Action
Range: 120 feet
Components: V, S, M (a bit of fleece)
Duration: Concentration, up to 10 minutes
You create
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Major Image 3rd-level illusion Casting Time: 1 action Range: 120 feet Components: V, S, M (a bit of fleece) Duration: Concentration, up to 10 minutes You create the image of an object, a creature, or
some other visible phenomenon that is no larger than a 20-foot cube. The image appears at a spot that you can see within range and lasts for the duration. It seems completely real, including sounds
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
. (See “Lorwyn-Shadowmoor’s History” in the introduction for more information.) Playing a Faerie Use the Fairy species (see Mordenkainen Presents: Monsters of the Multiverse) when creating a faerie
player character. Shadowmoor faeries have Darkvision with a range of 120 feet. For suggestions on how to run a faerie nonplayer character, see chapter 3. BEN HILL Faeries in the realm of Lorwyn-Shadowmoor often delight in whimsy
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Major Image 3rd-level illusion Casting Time: 1 action Range: 120 feet Components: V, S, M (a bit of fleece) Duration: Concentration, up to 10 minutes You create the image of an object, a creature, or
some other visible phenomenon that is no larger than a 20-foot cube. The image appears at a spot that you can see within range and lasts for the duration. It seems completely real, including sounds
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
: Fey
Size: Medium (about 4–7 feet tall) or Small (about 2–4 feet tall), chosen when you select this species
Speed: 30 feet
As a Hexblood, you have these special traits. Darkvision. You have
Darkvision with a range of 60 feet. Eerie Token. As a Bonus Action, you can create a magical token by harmlessly removing a lock of hair, detaching a nail, or using some other method. While the token
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
introduction). Though the invasion was the empire’s death knell, its people’s self-importance and unwillingness to collaborate with other species had already led to the empire’s decline. In
Playing an Elf Use the Elf species (see the Player’s Handbook) when creating an elf player character from Lorwyn or Shadowmoor. For the character’s Elven Lineage trait, select one of the lineages from the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Alter Self Level 2 Transmutation (Sorcerer, Wizard) Casting Time: Action
Range: Self
Components: V, S
Duration: Concentration, up to 1 hour
You alter your physical form. Choose one of the
, facial features, sound of your voice, hair length, coloration, and other distinguishing characteristics. You can make yourself appear as a member of another species, though none of your statistics change
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Alter Self Level 2 Transmutation (Sorcerer, Wizard) Casting Time: Action
Range: Self
Components: V, S
Duration: Concentration, up to 1 hour
You alter your physical form. Choose one of the
, facial features, sound of your voice, hair length, coloration, and other distinguishing characteristics. You can make yourself appear as a member of another species, though none of your statistics change