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Returning 35 results for 'descend contains'.
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defend contains
descends contains
Magic Items
Princes of the Apocalypse
This backpack contains the spirit of an air elemental and a compact leather balloon. While you’re wearing the backpack, you can deploy the balloon as an action and gain the effect of the
fall spell for yourself.
When either spell ends, the balloon slowly deflates as the elemental spirit escapes and returns to the Elemental Plane of Air. As the balloon deflates, you descend gently toward
Orcus
Legacy
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Monsters
Out of the Abyss
woven hair. The city contains wandering undead, many of which are engaged in continuous battles with one another.
Lair Actions
On initiative count 20 (losing initiative ties), Orcus can take a lair
succeed on a DC 23 Wisdom saving throw or descend into a madness determined by the Madness of Orcus table. A creature that succeeds on this saving throw can’t be affected by this regional effect
Monsters
Quests from the Infinite Staircase
retains its name, alignment, and personality. The creature also inherits Nafas’s palace and all it contains.
If the creature refuses, Nafas gains a new body in 1d10;{"diceNotation":"1d10", "rollType
, ushering them safely to the nearest staircase. Such creatures descend at a rate of 60 feet per round and take no damage from falling. Aberrations, Fiends, Undead, and creatures that fall due to Nafas&rsquo
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
S16. Wine Cellar The stone steps descend twenty feet to a cellar that contains ten barrels of wine and an L-shaped wooden rack packed with wine bottles. The barrels in the center of the room are
on the rack is one with no stopper and a label that reads “Champagne du le Stomp.” It contains a rolled-up spell scroll of heroes’ feast.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
2. Hall of Many Pillars At the west end of a 20-foot-wide hall (area 2a), stairs descend 10 feet to a room lined with pillars (area 2b). Similar staircases descend into the room from 10-foot-wide
wall that contains the nalfeshnee carving has a secret door leading to area 3. The recessed wall that contains the dretch carving has another secret door, which leads to area 4. The dretch carving has
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
A22. Upper Bastion This large chamber extends over the outer gauntlet of the main entrance (area A1) and contains many former defensive measures. Arrow slits to the north allow outside light to enter
these slits. Arrow slits along the south wall open up onto area A4, and stone staircases descend to areas A2 and A3.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
1. Grand Foyer The stairs from level 21 descend to a grand entry chamber that contains the following features: Pillars. Pillars support the 40-foot-high, vaulted ceiling.
Grells. Six grells float
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. The stairs descend into black, still water that fills an arched hallway before you. The water’s surface is like dark, mirrored glass, disturbed only occasionally by the “thwick” of a drop falling
from beyond the south door. Map: Traps in Area K73 The water is 3 feet deep in the hallway and opaque. The steps on both sides of the hallway descend another 2 feet before ending at the iron doors
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
vertical shaft. A stone staircase spirals around the shaft, with landings leading to chambers on the upper levels: Level 1 has a broad antechamber and audience hall.
Level 2 contains kitchens, storage
, and currently disused servants’ quarters.
Level 3 houses guest bedchambers and a torture chamber for “special guests.”
Level 4 contains Vizeran’s library and laboratory.
Level 5 contains the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Cellar (C1-C3) C1. Storage Cellar To reach this cellar, the characters must descend a flight of stone steps from area C4. This cold, damp, oddly shaped cellar has an eight-foot-high wooden ceiling
room contains a pair of wood-framed beds, two narrow wardrobes, and an old rug. Mounted on the east wall between the beds is a wooden shelf supporting a pair of candlesticks. The candles in them are
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. Stairs to the north and south descend twenty feet to an obsidian lectern, behind which a slab of black slate hangs from chains. Between the stairs are descending rows of red marble benches. The hanging
—guard the temple. Barbaric mountain folk use the temple for shelter. Treasure Vilnius carries his spellbook, which contains all the spells he has prepared. He also has a gold amulet shaped like an upside
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
and cold city, its streets often empty for hours at a time. The central castle of bone has interior walls of flesh and carpets made of woven hair. The city contains wandering undead, many of which are
spends at least 1 hour within 1 mile of the lair, that creature must succeed on a DC 23 Wisdom saving throw or descend into a madness determined by the Madness of Orcus table. A creature that succeeds
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
and cold city, its streets often empty for hours at a time. The central castle of bone has interior walls of flesh and carpets made of woven hair. The city contains wandering undead, many of which are
least 1 hour within 1 mile of the lair, that creature must succeed on a DC 23 Wisdom saving throw or descend into a madness determined by the Madness of Orcus table. A creature that succeeds on this
Compendium
- Sources->Dungeons & Dragons->Divine Contention
death knight can see and speak through the skeletal figurehead (see “Death Knight’s Soul”). D2. Upper Deck The upper deck contains a set of stairs that descend into the bowels of the ship, two ballista
search through the bones strewn throughout the nest discover a battered helm of telepathy and five black pearls worth 500 gp each. D3. Hellfire Orb The iron brazier mounted on the mainmast contains an
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, stairs descend 200 feet to level 2. (These stairs are not immediately visible to characters entering through the secret door.)
Noise. The sound of squabbling goblins emanates from a tunnel leading
turned so that the weapon’s backside faces forward, the pedestal rises another 3 feet, revealing an open cavity that contains a magic circlet identical to the one worn by the statue — but fashioned from
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
pool, which is 2 feet deep and Difficult Terrain. The Hostile oozes fight any creature that comes within 5 feet of the water. Treasure. The pool contains a jewel-encrusted goblet (worth 100 GP) and one
here, the owlbear loses interest and returns to its den. G4: Smelly Refuse This cave contains heaps of food scraps, rotting carcasses, and a scattering of halfling-size bird pellets composed of fur
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
18. Corridor Protected by Fear Gas If the characters travel south from the secret door, they reach a landing at the top of a stairway. Stairs descend to the west. The corridor that extends past the
character is freed by a wish spell. If the characters clear away the webs and descend to the foot of the stairway, read: Lying on the floor at the bottom of the stairs is an iron mace inlaid with silver
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Upper Level B1-B9 B1. Antechamber Characters who descend the stairs in the crumbling tower arrive at this chamber. The stairs descend thirty feet before opening up into a chamber of worked stone. Two
Viallis’s spellbook and contains the following spells: cone of cold, contact other plane, counterspell, darkness, detect magic, fear, fireball, greater invisibility, fly, ice storm, mage armor, magic
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
7. Drake Nursery The short, wide passage between areas 4 and 7 is trapped. See “Spike Trap” below for details. Simple oil lamps provide dim, flickering light. This chamber contains four kobolds and
a sharp 10-foot drop-off. Wooden stairs descend at the right end of the ledge. A stout cage made of iron bars surrounds these steps to a height of 10 feet to prevent untrained drakes from escaping up
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
first four pits are each 10 feet deep and empty except for refuse. The pit leading to area 7 is 30 feet deep and contains a ladder. Characters who watch this area long enough see the muralists
charge in this area causes one of the muralists to descend the southernmost pit to collect more blood from Nolzur (held in area 7). If Nolzur has been rescued, the muralists report this to Moghadam, who rallies available workers to hunt for the missing thief.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
. The adventure contains some possible answers. Keep track of the fate of important giants and their allies or captives. Escaping adversaries will generally flee to the next higher-ranking stronghold
Mountains or the Sunset Mountains or the Spine of the World. They might be preparing to move on Damara from out of the Galena Mountains, or to descend upon the Dalelands and Cormyr from the Stormhorns or
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
7. Drake Nursery The short, wide passage between areas 4 and 7 is trapped. See “Spike Trap” below for details. Simple oil lamps provide dim, flickering light. This chamber contains four kobolds and
a sharp 10-foot drop-off. Wooden stairs descend at the right end of the ledge. A stout cage made of iron bars surrounds these steps to a height of 10 feet to prevent untrained drakes from escaping up
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
) contains a secret trapdoor in the floor that no one knows about. It can be found with a successful DC 20 Wisdom (Perception) check. This stone door has an arcane lock spell cast on it and can be
descend the ladder find themselves at one end of a 20-foot-wide stone passageway that gradually slopes down 100 feet before ending at the entrance to the Vault of Dragons. Wishes the Faerie Dragon
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Mausoleum Locations The following locations are keyed to the map of Ebondeath’s Mausoleum: E1. Entry Hall Read the following boxed text aloud when the characters descend the shaft into this area: The
. To pop it open, a character must twist a torch bracket on the wall. E4. High Priest’s Chamber This chamber is used by Ularan Mortus and contains his backpack, bedroll, and a casket of treasures. Two
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
to area 13a. (The chute contains plenty of handholds and footholds. No ability check is required to descend it.)
Trenzia. After she was driven mad by her scientific and necromantic experiments
, waiting to attack. This room contains the remains of a mining operation. Pickaxes and hammers litter the floor, as do the gnawed bones, torn black robes, and rubber boots of a female half-elf wizard
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Adventurers who earn the giants’ trust are quartered here during their stay. Each of these rooms contains furnishings sized for Medium and Small creatures: five comfortable beds, a circular rug, a barrel of
area 31. Halfway up the spiral staircase is a secret door that opens into area 23. Rough-hewn stairs in the south wall descend to area 7. Development If Nym retreats to this chamber, she raises the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
contains all the treasure he was able to gather from inside the fortress, heaped in a pile on the floor: 1,350 gp, 4,400 sp, and 7,800 cp Four gold rings sized for giants (150 gp each) A giant-sized
. Otherwise, the mephits take no aggressive action without a command from their creator. Stairs Down. The stairs, which descend 90 feet to area G10, are slippery. The slippery ice is difficult terrain. When a
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
stone door is set into the shrine beyond.
The shrine to the trickster god Shagambi (represented as a kamadan) contains one of nine puzzle cubes needed to enter the Tomb of the Nine Gods. Two mated
one or more characters must have a combined Strength score of 20 or higher to push it open. 4B. Arena Gallery When one or more characters enter the shrine, read: Steps descend into a fifteen-foot-high
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
south wall that contains a rough-hewn staircase leading down into darkness.
Crammed into this cave are twenty 3-foot-tall ice sculptures that the kobold vampire spawn have made to startle and
which are three cysts blocked off by thick walls of ice. The northernmost cyst contains Drakareth’s earthly remains and treasure (see “Treasure” below). When one or more characters enter the wraith’s
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
dining room’s west wall is a small box with the Delphi family crest (a purple eye) engraved on the lid. The box is unlocked. Inside is a bag that contains 150 gp and three potions of healing. D4: Kitchen
cookery and plates has begun to rot. Chimney. A fireplace in the middle of the east wall contains a black iron pot hung on a hook. The chimney is too narrow for Medium or Small characters to climb, but
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
marble staircase that started on the first floor continues its upward spiral to area D11. A cold draft flows down the steps. D7a–D7b: Servants’ Room and Closet An undecorated bedroom contains a pair of
secret door lies area D9. D9: Secret Room This secret room contains bookshelves packed with tomes describing Fiend-summoning rituals. Trapped Chest. An unlocked treasure chest stands against the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
room descend 10 feet farther to area E13. This room contains the following features: Across from the stairs stands a large bed with purple sheets. Sitting on the edge of the bed is a handsome young male
room contains the following features: Floor-to-ceiling shelves are stuffed with breads, cheeses, dried meats, nuts, and a few baskets of fresh produce. Two barrels labeled “WATER” and two labeled “ALE
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
of this opening contains uneven, naturally formed steps that descend to area H2. If any of the Elk tribesfolk are present at this point, they volunteer to guard this entrance until the characters
tunnel that leads to area H5 has a slippery, 20-foot-tall drop-off that characters can descend safely with a successful DC 15 Strength (Athletics) check. On a failed check, a character slips and lands
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
26. Terraced Aquarium You are looking out and down into an enormous chamber defined by terraced steps that ring the entire area and descend toward a central enclosure.
A few feet south of the door
device in the wall is triggered that will shatter the glass walls in this area in 1d6 rounds. The safe contains 6,000 sp and one piece of jewelry worth 3,000 gp.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Forcing the gate open requires a successful DC 25 Strength (Athletics) check. The slave pen is lined with straw. It contains a halfling musical quintet that the drow kidnapped just outside the town
secure a potion of superior healing for each of them. 25b. Spider Throne Throne. This large alcove contains a spider-shaped throne. A red crystal orb is set into a fixture at the end of one armrest