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Returning 30 results for 'desert speak'.
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Ancient Brass Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise
speed.A Brass Dragon’s Lair
A brass dragon’s desert lair is typically a ruin, canyon, or cave network with ceiling holes to allow for sunlight.
Lair Actions
On initiative count 20 (losing
Reborn
Legacy
This doesn't reflect the latest rules and lore.
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Species
Van Richten’s Guide to Ravenloft
Domains of Dread (detailed in Van Richten’s Guide to Ravenloft):
Har’Akir. You died and endured the burial rites of this desert realm, yet somehow a soul—yours or another’s&mdash
any Ability Score Increase you previously had with these.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
to turn up just about anywhere. Those possibilities are as follows:
Inside the highest hill on the Plains of Iuz
On an island (unmapped) in the Nyr Dyv
In the Bright Desert
At the western
Boneyard could hide the tomb and thus speak to Acererak’s enmity for Eberron’s dragons.
Forgotten Realms. The tomb could be in the Serpent Hills or the Trielta Hills on Faerûn. It could be in the High Moor
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
The Bedine The Bedine are a group of disparate nomadic tribes that interact with one another in the desert of Anauroch. Bedine tribes differ in how friendly or hostile they are to outsiders. But all
Bedine obey a code of hospitality and honor, and they provide shelter, food (goat cheese and dates), and drink (strong tea or water) to anyone who visits the desert unless the visitors prove unworthy
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
dune. At first, he seems to shimmer in the heat and desert haze, but as he walks closer, it becomes apparent that he’s a ghost.
This is the ghost of Amun Sa, former pharaoh of Bakar. He walks in a
walks somberly in the direction of his pyramid. Amun Sa doesn’t speak to the characters any further—his curse allows him to share only the tale above. If the characters attempt to harm Amun Sa, he steps
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
traffic, starts leading caravans away from safe water sources and stranding them in the desert.
Connected Creatures Brass dragons seek out the company of other creatures that can carry on an
Dragon Wyrmling Connections d6 Connected Creatures
1 Captured by a band of gnolls, a brass dragon wyrmling is patiently trying to teach the gnolls to speak Draconic.
2 Grieved by the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
priests and listen carefully when they speak. The chief difference between cultists dedicated to Elemental Evil and the elemental priests normally found in the tribes and villages of Athas is the cult’s
serving Elemental Evil is not likely to seem out of the ordinary at first. In small desert villages, a cult could easily take shape and even attract popular support from a local community or tribe
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
and speak or sign the passphrase “Cozmioko grins” in any language. Parting Gifts. Before the characters leave, Oliekintara gives them directions to Haskasori, a day’s journey deeper into the desert. If
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Beginning the Adventure Start the adventure when the characters are traveling together in a city near a desert. The character with the highest Passive Perception score notices that the party is being
, linen-covered basket under one arm. She shifts her attention between you and whatever’s in the basket. She looks like she’s about to speak.
Before she can, though, a young woman with her face
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
one in the group will ever speak to the plumach again. If a character gets a plumach to talk, the rilmani shares that a modron was seen in the caves within the Spire called the Desert of Rust. The
plumach or Ascetelis can direct the characters there (see the following section). If the group fails to get the plumach to speak with them, Ascetelis can find them another plumach willing to talk, but
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Pseudodragon Fickle, Pint-Sized Dragon Habitat: Coastal, Desert, Forest, Hill, Mountain, Urban; Treasure: Arcana Pseudodragons dwell in scenic wildernesses, preferably where life is easy and prey is
.; Passive Perception 15
Languages Understands Common and Draconic but can’t speak
CR 1/4 (XP 50; PB +2)
Traits
Magic Resistance. The pseudodragon has Advantage on saving throws against spells and
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Lamia Ruined desert cities and the tombs of forgotten monarchs make perfect lairs for the wicked lamias. These decadent monsters take what has been forgotten and make it the seat of their hedonistic
villages, concealed by the lamia’s magic as they attack. A lamia has a beautiful humanoid upper body that merges into a powerful four-legged leonine form. Its vicious black claws speak to its
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
anyone they know and speak ten words before vanishing. Red Oasis Akirrans say that the gods gave the Red Oasis to animals and that its waters are poison to people. Supernaturally cunning lions hunt in
the area and offer sacrifices to a nearby monument. Sands of Sute Within the desert rage two vast sandstorms: the Breath of the Forgotten and the Breath of the False. The storms impose tests that punish
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Weretiger Changed by the Power of the Tiger Habitat: Desert, Forest, Grassland; Treasure: Armaments Weretigers shape-shift from humanoid forms into tigers or tiger-humanoid hybrids. Although they
Perception 15
Languages Common (can’t speak in tiger form)
CR 4 (XP 1,100; PB +2)
Actions
Multiattack. The weretiger makes two attacks, using Scratch or Longbow in any combination. It can
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
can’t be lured from it. When the deva encounters the characters, read the following: The angel unfurls its wings, releasing a flurry of glowing embers, and says, “Speak your business, trespassers, and
speak it truthfully.”
The characters need not resort to violence to obtain the deva’s mace-key. Here are some alternate approaches: Clever Deception. The characters can pose as emissaries of a
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Perception 15
Languages Understands Common and Elvish but can’t speak
CR 2 (XP 450; PB +2)
Traits
Flyby. The peryton doesn’t provoke an Opportunity Attack when it flies out of an enemy’s reach
Humanoid target to 0 Hit Points, the peryton kills the target by removing its heart.
Phase Spider Plane-Shifting Arachnid Ambusher
Habitat: Desert, Forest, Grassland, Hill, Planar (Ethereal Plane
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, at which point, they swivel their heads toward the nearest characters and speak (see below). If any character steps within 5 feet of the globe of light, the clockwork dragons attack all creatures in
would prevent a great evil), they can share that Lottie lives in a cave near a destroyed town called Fortune, located amid hills to the east of the Greypeak Mountains, not far from the desert of
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
by natural features and magical guise. No significant human settlement stands within a hundred miles west of it, and to the east lies the hungry desert sands of Anauroch. Strange, then, that the
folk have taken it upon themselves to speak on such topics rather heatedly. I’m hopeful that the coming decades will smooth over these differences and sooth the contentions. Evereska is a beautiful place, and I see no reason to mar that beauty with an argument among friends.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
of Fortune, hidden in the foothills of the Greypeak Mountains near the desert of Anauroch. Though dusk is upon you, even in the fading light, you can see that the town was never very big to begin with
unusual side effects. Anyone drinking the water gains the poisoned condition for 1 hour and has a 50 percent chance to spontaneously grow an extra head. The extra head can speak, see, and hear, but
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
is now a desert. Northernmost Anauroch is a cold land of frost-rimed rock and the black glacier known as the High Ice. Farther south lies the waterless Plain of Standing Stones, where winds scour
jagged rocks amid a sea of gravel. Anauroch’s most southerly part is the Sword — a hot, sandy desert. Use the Desert Monsters table in appendix B of the Dungeon Master’s Guide to inspire encounter ideas
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
guards still challenge them to ask who they are and where they’re going (in fractured pidgin Common if none of the characters speak Bullywug). They just don’t assume that every stranger is an enemy and
castle; it’s too inaccessible, lying deep in the swamp. But if that unlikely event ever happened, he knows that the swaggering bullywugs would desert rather than fight an organized enemy. The lizardfolk
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
to ask who they are and where they’re going (in fractured pidgin Common if none of the characters speak Bullywug). They just don’t assume that every stranger is an enemy and attack on sight. Lizardfolk
, lying deep in the swamp. But if that unlikely event ever happened, he knows that the swaggering bullywugs would desert rather than fight an organized enemy. The lizardfolk, on the other hand, can be
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Assignments d6 Assignment 1 Follow a map found in an ancient tome to a long-forgotten ruin in search of treasure or lore. 2 Find a new route around or across inhospitable terrain such as a desert
with their eager students.
The archetypal giant tutor is a stone giant who is convinced the surface world—the world of dreams—has important wisdom to impart, just as the gods sometimes speak through
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
hunting for food. They have no treasure to speak of, though each carries a sack containing 1d4 mundane items, determined by rolling on the Items in a Giant’s Bag table in the introduction. Reghed Nomads
claimed a Netherese ruin in Anauroch as her lair. The ruin lies half-buried in the desert northeast of Ascore. See chapter 12, “Doom of the Desert,” for more information on this location. Jalanthar The
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this
have no need for maps. Adventurers and wanderers should be wary if they happen across a chest hidden in an oasis or a treasure cache tucked away in a half-buried desert ruin, for these might be parts
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
chased out of the northern Anauroch desert by Iymrith and her brood (see the “Anauroch” section). Neverwinter Once known as the Jewel of the North, the city of Neverwinter was badly damaged when nearby
homes. They don’t speak of the Hunt Lords, nor do they warn visitors away. Fearing the Hunt Lords’ wrath, they keep to themselves and say little or nothing about their undead masters. The village’s
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
have a passive Wisdom (Perception) score of 14. They speak Common and Giant. These cloud giants are cartographers engaged in remapping the Sword Coast while searching for ancient battlegrounds and
greenery on the edge of the Anauroch desert. Woodcutters from Parnast warn adventurers not to enter too deeply into Weathercote Forest, as ancient elven magic has a way of making people disappear forever
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
desert sands. As the dragon ages, its scales become thicker and harder, and its hide hums and crackles with static electricity. These effects intensify when the dragon is angry or about to attack
of hours or even days, attacking from a distance with volleys of lightning, then flying well out of harm’s reach as it waits to attack again. Desert Predators. Though they sometimes eat cacti and
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the spellcasting ability (spell save DC 15):
At will: druidcraft, guidance, resistance, speak with plants
2/day each: animal messenger, detect magic, entangle, goodberry, gust of wind, pass without
trace, speak with animals
1/day each: commune with nature (cast as 1 action), conjure woodland beings, hallucinatory terrain (cast as 1 action)
Shining Falls Traffic on the Delimbiyr River comes
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
dire wolves 3 1 giant boar 4 1 giant elk Graypeak Mountains An intermittent range of mountains running north and south separates Delimbiyr Vale from the Fallen Lands and the desert of Anauroch. The
events, whereas others have not occurred — at least, not yet. The ghosts speak mostly nonsense, but some of what they say might offer clues to past or future happenings. Dominating the skyline is the