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                        Returning 35 results for 'destroy stone'.
                    
                
                        
                            
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                                        destroyed stone
                                    
                                
                        
                    
                
                        
                                                     Magic Items
                                                    Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     (Air);Air
Chain Lightning (3 charges), Feather Fall (0 charges), Gust of Wind (2 charges), Wind Wall (1 charge)
Ring of Elemental Command (Earth);Earth
Earthquake (5 charges), Stone Shape (2
                                                
                                            
                                                
                                                     charges), Stoneskin (3 charges), Wall of Stone (3 charges)
Ring of Elemental Command (Fire);Fire
Burning Hands (1 charge), Fireball (2 charges), Fire Storm (4 charges), Wall of Fire (3 charges
                                                
                                            
                                        
                                                     Magic Items
                                                    Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     Stone. Your Constitution increases by 2, to a maximum of 20.
Gifts of the Creator. You have proficiency with Brewer's Supplies, Mason's Tools, and Smith's Tools.
One with the Forge. You have Immunity
                                                
                                            
                                                
                                                     unexpected. You can’t use this property again until 3 days have passed.
Destroying the Axe. The only way to destroy the axe is to melt it down in the Earthheart Forge, where it was created. It must remain in the burning forge for 50 years before it finally succumbs to the fire and is consumed.
                                                
                                            
                                        
                                                     Magic Items
                                                    Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     minute. To you, solid objects within that radius appear transparent and don’t prevent light from passing through themselves. The vision can penetrate 1 foot of stone, 1 inch of common metal, or up to
                                                
                                            
                                                
                                                     the Sword of Kas, both the eye and the hand burst into flame, turn to ash, and are destroyed. Any other attempt to destroy the eye or hand seems to work, but the Artifact reappears in one of Vecna
                                                
                                            
                                        
                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    .
Outfitted in heavy armor crafted to resemble the cult’s patron, stone giants of Evil Earth wield weapons that pulse with thunderous energy. These giants serve as the muscle for the cult, wielding their might to destroy the surface world in the name of Ogrémoch.
                                                
                                            
                                                
                                                    Multiattack. The giant makes two Thundering Stone Club or Boulder attacks in any combination.
Thundering Stone Club. Melee Weapon Attack: +10;{"diceNotation":"1d20+10", "rollType":"to hit
                                                
                                            
                                        
                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     succeed on a DC 15 Constitution saving throw or have the petrified condition until the fensir is no longer in sunlight.Multiattack. The fensir makes three Battleaxe attacks or two Magic Stone attacks
                                                
                                            
                                                
                                                    "} slashing damage if used with two hands.
Magic Stone. Ranged Spell Attack: +5;{"diceNotation":"1d20+5", "rollType":"spell", "rollAction":"Magic Stone"} to hit, range 60 ft., one target. Hit: 15 (2d12 + 2
                                                
                                            
                                        
                                                     Monsters
                                                    Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     ability (spell save DC 15):
At will: minor illusion
2/day each: control water, create or destroy water, mage armor, stone shape
1/day: wall of iceProfessors of perfection combine elemental magic
                                                
                                            
                                                
                                                     with precise, forceful physical motion. Their sweeping gestures and dance-like steps gather the power of crashing waves, conjure the protection of unyielding stone, and shape great structures of ice
                                                
                                            
                                        
                                                     Monsters
                                                    Princes of the Apocalypse
                                                    
                                                
                                            
                                                     innately cast the following spells, requiring no material components:
At will: meld into stone, move earth, wall of stone
Legendary Resistance (3/Day). If Ogrémoch fails a saving throw, he can
                                                
                                            
                                                
                                                     his dominion over the rock and stone around him to take lair actions on the Elemental Plane of Earth, or in any elemental earth node (including the Black Geode, described in chapter 5). On initiative
                                                
                                            
                                        
                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                     murder comet looks like a screaming stone head wreathed in flame. It trails fire behind it as it flies through Wildspace, either singly or in a posse with other murder comets, looking for ships, crews
                                                
                                            
                                                
                                                    , and other unsuspecting targets to destroy.
A murder comet’s creator can bind their spirit to the comet. In this form, the comet’s creator becomes ageless and immortal, free to race across
                                                
                                            
                                        
                                                     Monsters
                                                    Tomb of Annihilation
                                                    
                                                
                                            
                                                     charges; the hand is made of ice, is immune to cold damage, and deals bludgeoning damage instead of force damage as a clenched fist), cone of cold (2 charges), flesh to ice (3 charges; as flesh to stone
                                                
                                            
                                                
                                                     except that the target turns to solid ice with the density and durability of stone), ice storm (2 charges), Otiluke's freezing sphere (3 charges), sleet storm (1 charge), spike growth (1 charge; the
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     spellcasting ability (spell save DC 17):
1/day each: dissonant whispers, hold monster, meld into stone, telekinesisThe dragon can take 3 legendary actions, choosing from the options below. Only one
                                                
                                            
                                                
                                                     sapphire dragon wyrmling;sapphire wyrmling who left home months before.
6
An adult sapphire dragon and a squadron of githyanki have joined forces to locate and destroy a mind flayer colony
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     them to fulfill the dragon’s designs.
A draconic shard is difficult to destroy. Destroying the shard’s spectral form or an object the shard inhabits forces the spirit into the form of a
                                                
                                            
                                                
                                                     cracked gemstone while the spirit slowly regains strength. Only if that stone is destroyed can the shard be put to rest.Cold, Necrotic, Poison, PsychicAcid, Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
                                                
                                            
                                        
                                                     Monsters
                                                    Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    , polymorph
5th level (3 slots): animate objects, telekinesis
6th level (1 slot): disintegrate, flesh to stone
7th level (1 slot): reverse gravity, teleport
8th level (1 slot): feeblemind, maze
9th
                                                
                                            
                                                
                                                     recesses, emerging to destroy those who dare to disturb the lich’s work.
A lich encountered in its lair has a challenge rating of 22 (41,000 XP).
Lair Actions
On initiative count 20 (losing
                                                
                                            
                                        
                                                     Monsters
                                                    Candlekeep Mysteries
                                                    
                                                
                                            
                                                     that distance appear transparent and don’t prevent light from passing through them. This vision can penetrate 5 feet of stone, 3 inches of common metal, and up to 10 feet of wood or dirt. Thicker
                                                
                                            
                                                
                                                     the books and scrolls kept in her subterranean domain. The Sentinel Wyrm can be summoned by the Keeper of Tomes and called upon to defend Candlekeep from invaders who would plunder or destroy it. In her
                                                
                                            
                                        
                                                     Magic Items
                                                    Storm King's Thunder
                                                    
                                                
                                            
                                                     property doesn’t expend any charges.
Both the throne and the creature sitting on it can move through earth and stone without disturbing the material they move through. This property doesn’t
                                                
                                            
                                                
                                                     with an ability check. Characters who want to destroy the throne must go on a quest to learn the method for doing so. The throne’s destruction triggers an explosion, as shards of obsidian fly out
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 17):
1/day each: bane, control water, create or destroy waterThe dragon can take 3
                                                
                                            
                                                
                                                    ’s lair is altered by the dragon’s magic, creating one or more of the following effects:
Crystal Profusion. Natural stone within 6 miles of the lair grows plentiful crystal formations and
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 19):
1/day each: antilife shell, bane, control water, create or destroy
                                                
                                            
                                                
                                                     surrounding a legendary topaz dragon’s lair is altered by the dragon’s magic, creating one or more of the following effects:
Crystal Profusion. Natural stone within 6 miles of the lair grows
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                    Beholders carve tyrant ship;tyrant ships out of stone using their disintegration rays and use these ships to wander the Astral Plane, looking for worlds to conquer and rival beholders to destroy. No
                                                
                                            
                                        
                                                    Ring of Elemental Command
                                                    
    
        Legacy
    
    
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                                                     Magic Items
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     the ring, expending the necessary number of charges: stone shape (2 charges), stoneskin (3 charges), or wall of stone (3 charges).
Ring of Fire Elemental Command. You can expend 2 of the ring’s
                                                
                                            
                                                
                                                     necessary number of charges: create or destroy water (1 charge), control water (3 charges), ice storm (2 charges), or wall of ice (3 charges).
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmasters’ Guide to Ravnica
                                                    
                                                
                                            
                                                     guild.
5
I was a member of this guild before the Dimir recruited me.
6
I don’t like what this guild stands for and want to destroy it from within.
7
I secretly wish I could
                                                
                                            
                                                
                                                    
3rd
gaseous form, meld into stone, nondetection
4th
arcane eye, freedom of movement
5th
modify memory
Your magic is meant to be subtle and undetectable, but
                                                
                                            
                                        
                                                     Vehicles
                                                    
                                                    
                                                
                                            Beholders carve tyrant ships out of stone using their disintegration rays and use these ships to wander the Astral Plane, looking for worlds to conquer and rival beholders to destroy.
                                                    Orc
                                                    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     scythe. Only a skilled and determined hero can hope to survive single combat with an orc.
Savage and fearless, orc tribes are ever in search of elves, dwarves, and humans to destroy. Motivated by their
                                                
                                            
                                                
                                                     who serve Yurtrus and Shargaas. Some are sent forth into the cities dominated by humans, on dark missions. Beware them.
— Elminster
Search, Destroy, Repeat
When a tribe is on the move, orc
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    Stone Giants A group of 1d3 + 1 stone giants is searching for settlements to destroy and ruins to dismantle. The giants might already be in the midst of dismantling a ruin, intent on wiping its
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                    Objects When characters need to saw through ropes, shatter a window, or smash a vampire’s coffin, the only hard and fast rule is this: given enough time and the right tools, characters can destroy
                                                
                                            
                                                
                                                     any destructible object. Use common sense when determining a character’s success at damaging an object. Can a fighter cut through a section of a stone wall with a sword? No, the sword is likely to break
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Objects When characters need to saw through ropes, shatter a window, or smash a vampire's coffin, the only hard and fast rule is this: given enough time and the right tools, characters can destroy
                                                
                                            
                                                
                                                     any destructible object. Use common sense when determining a character's success at damaging an object. Can a fighter cut through a section of a stone wall with a sword? No, the sword is likely to break
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    Special Events If the Cassalanters fail to obtain the Stone of Golorr, the following events don’t come to pass. As a consequence, Terenzio and Elzerina are transformed into lemures as their souls are
                                                
                                            
                                                
                                                     forfeit ten days after Founders’ Day. Shattered by their failure and their loss, Victoro and Ammalia Cassalanter vow to destroy those who thwarted them.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    Entering the Haven The entrance to the library is a vertical shaft that plunges deep into the bedrock, with a crumbling stone staircase clinging to its stark gray walls. A successful DC 14 Wisdom
                                                
                                            
                                                
                                                     urges them to follow Machil’s route into the haven and destroy the ghost of Zyrian the scrivener, whom she describes as the queen’s evil pawn—the same pawn who cursed the party with his scrivener’s mark
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    
 Create or Destroy Water
 Cure Wounds
 
  Detect Magic
 Detect Poison and Disease
 Entangle
 Faerie Fire
Fog Cloud
 Goodberry
 Healing Word
 Jump
 
  Longstrider
 Purify Food and Drink
                                                
                                            
                                                
                                                    
 Daylight
 Dispel Magic
 
  Feign Death
 Meld into Stone
 Plant Growth
Protection from Energy
 Sleet Storm
 Speak with Plants
 
  Water Breathing
 Water Walk
 Wind Wall
4th Level
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    A Pox on the Land Unlike most stone giants, Thane Kayalithica is a neutral evil extremist. She is using the dissolution of the ordning as an excuse to destroy what she has come to fear and abhor
                                                
                                            
                                                
                                                     assured them that she is heeding the will of Skoraeus Stonebones. Kayalithica believes that the works of the small folk are a pox on the land. They desecrate the very stone upon which they are built. By
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     main cavern. This spire serves as the lair of a lich named Ezzat, who has long been Halaster’s enemy. In an effort to destroy Ezzat, Halaster created a legion of stone golems modeled after himself
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Cleric Spells Cantrips (0 Level)   Guidance
 Light
 
  Mending
 Resistance
Sacred Flame
 Spare the Dying
 
  Thaumaturgy
1st Level   Bane
 Bless
 Command
 Create or Destroy Water
                                                
                                            
                                                
                                                     Food and Water
 
  Daylight
 Dispel Magic
 Feign Death
 Glyph of Warding
 Magic Circle
Mass Healing Word
 Meld into Stone
 Protection from Energy
 Remove Curse
 Revivify
 
  Sending
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Cleric Spells  Cantrips (0 Level)
 Guidance
 Light
 Mending
 Resistance
 Sacred Flame
 Spare the Dying
 Thaumaturgy
 1st Level
 Bane
 Bless
 Command
 Create or Destroy Water
 Cure Wounds
                                                
                                            
                                                
                                                    
 Dispel Magic
 Glyph of Warding
 Magic Circle
 Mass Healing Word
 Meld into Stone
 Protection from Energy
 Remove Curse
 Revivify
 Sending
 Speak with Dead
 Spirit Guardians
 Tongues
 Water
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Druid Spells  Cantrips (0 Level)
 Druidcraft
 Guidance
 Mending
 Poison Spray
 Produce Flame
 Resistance
 Shillelagh
 1st Level
 Animal Friendship
 Charm Person
 Create or Destroy Water
                                                
                                            
                                                
                                                     Plants
 Locate Object
 Moonbeam
 Pass without Trace
 Protection from Poison
 Spike Growth
 3rd Level
 Call Lightning
 Conjure Animals
 Daylight
 Dispel Magic
 Meld into Stone
 Plant Growth
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     nestled among treacherous cliffs and grasping forest. In the blood-painted caverns hidden beneath the temple lies a stone altar bearing the still-beating heart of Darklord Chakuna. Here, an aspiring
                                                
                                            
                                                
                                                     Darklord can perform a ritual to consume Chakuna’s heart and take her place as ruler of Valachan, or destroy it and loose the sapient rage of the rain forest on anyone trapped within the domain’s
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
                                                    
                                                
                                            
                                                    Tyrant Ship  Beholders carve tyrant ships out of stone using their disintegration rays and use these ships to wander the Astral Plane, looking for worlds to conquer and rival beholders to destroy. No
                                                
                                            
                                                
                                                     spelljamming helm and eyestalk cannons. A tyrant ship can’t float on water, but it can safely land on the ground. Tyrant Ship Summary  Armor Class: 17 (stone) Cargo: 20 tons Hit Points: 300 Crew: 10
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Stone Golem Guardian of the Storied and Sacred Habitat: Any; Treasure: None Stone golems take varied forms, such as weathered carvings of ancient deities, lifelike sculptures of heroes, or any other
                                                
                                            
                                                
                                                     for centuries.   Hinchel Or   
  Stone golems are typically created to protect places of significance to a group, such as a monument to an important event, a leader’s tomb, or a faith’s sanctuary
                                                
                                            
                                        






