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Returning 35 results for 'destroyed strange'.
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Dungeon Master’s Guide
energy sprang from a void of negative energy and will one day return to it. Blackrazor is meant to hurry that process along.
Despite its nihilism, Blackrazor feels a strange kinship to Wave and Whelm
Blackrazor. Blackrazor can be destroyed by crushing it in the great gears of Mechanus. Primus, the creator of the modrons, also knows a series of musical tones that Blackrazor can’t stand to hear, causing the sword to shatter.
Firbolg
Legacy
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Species
Volo's Guide to Monsters
’ presence is marked by an absence of animals and a strange quiet, as if the forest wishes to avoid attracting attention to itself. The faster travelers decide to move on, the better.
If these
destroyed, might not have a choice in the matter. Most adventuring firbolgs fall into this latter category.
Outcast firbolgs can never return home. They committed some unforgivable deed, usually
Backgrounds
Baldur’s Gate: Descent into Avernus
While some might think it strange to find hermits in a bustling city, others know that sometimes the most profound solitude exists in the midst of a crowd. Baldur’s Gate holds a handful of
’s Gate. You came here seeking something else, only to learn that the quest that drove you had become impossible to fulfill—its object was destroyed or its purpose was negated by some
Monsters
Bigby Presents: Glory of the Giants
of every turn, but it turns to dust if reduced to 0 hit points or when the fomorian dies. If the rune is destroyed, the fomorian can inscribe a blood rune on an object in its possession when it
and their god was consigned to a subterranean prison. Subjected to the strange magic of the Underdark, the fomorians’ bodies and souls twisted until they became the fomorians of today.Creeping
monsters
again until the start of her next turn.Mother Lorinda desires a family over all else, not realizing she’s destroyed every family she’s ever had. A creator of monstrosities, this ancient green
sockets.
Lorinda seeks new ways to create a permanent family. This might involve great sacrifices, stolen fey magic, strange adoptions, or all manner of supernatural bargains.
Mother Lorinda’s
monsters
Mordenkainen Presents: Monsters of the Multiverse
−5, the object is destroyed. The penalty on an object can be removed by the mending spell.
Spellcasting. Juiblex casts one of the following spells, requiring no material components and using Wisdom
layer of the Abyss, which is also known as Shedaklah, is a bubbling morass of fetid sludge. The landscape is covered in vast expanses of caustic slimes, and strange organic forms rise from the oceans of
Monsters
Quests from the Infinite Staircase
-forms in 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Slimy Demise"} days, regrowing from the horn. The horn is immune to all damage and can be destroyed only by submerging it in a
water must succeed on a DC 15 Constitution saving throw or have the poisoned condition until it finishes a long rest.
Eerie Weather. The area within 10 miles of the lair experiences strange weather
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Outcast Adventurers As guardians of the wood, few firbolgs would dream of leaving their homes or attempting to fit into human society. An exiled firbolg, or one whose clan has been destroyed, might
firbolgs are those whose clans or homelands have been destroyed. They become crusaders for nature, seeking to avenge their loss and prevent the further destruction of the natural world. A few rare
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Kianna’s Story After the soul shaker is destroyed, Kianna collapses into unconsciousness. A character who examines her and succeeds on a successful DC 14 Wisdom (Medicine) check can tell Kianna is
sleep deprived and has been tormented by the strange creature. She wakes after an hour, unable to remember anything that’s happened in recent days except for glimpses of strange hands and menacing words
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
is destroyed by cold, choking fumes, lightning storms, waves of acid, and horrible fire. Each time, the dream ends with ten evil eyes glaring at you from the darkness. You feel a strange compulsion
drove your family from your home, the people of Greenest took you in. Anyone who threatens Greenest is your sworn enemy. 3 Every five nights, you have a strange sequence of apocalyptic dreams. The world
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
world is destroyed by cold, choking fumes, lightning storms, waves of acid, and horrible fire. Each time, the dream ends with ten evil eyes glaring at you from the darkness. You feel a strange
raid drove your family from your home, the people of Greenest took you in. Anyone who threatens Greenest is your sworn enemy. 3 Every five nights, you have a strange sequence of apocalyptic dreams. The
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
world is destroyed by cold, choking fumes, lightning storms, waves of acid, and horrible fire. Each time, the dream ends with ten evil eyes glaring at you from the darkness. You feel a strange
raid drove your family from your home, the people of Greenest took you in. Anyone who threatens Greenest is your sworn enemy. 3 Every five nights, you have a strange sequence of apocalyptic dreams. The
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
four outposts at the foot of the Barrier Peaks were destroyed by unusual attacks. The grand duke of the Duchy of Geoff, which encompasses these and other settlements, issues an urgent plea for aid. He
calls on the characters to venture into the mountains and confront this threat at its source. Scientific Enterprise. Rumors speak of strange, metallic devices found in ancient wreckage discovered in the
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
with a powerful hag, but other strange forces can result in the birth of a hexblood. A hexblood’s strange fey power manifests as eerie clairvoyance and beguiling magic. Hexblood Traits Creature Type
, or until you end this state (no action required). During this state, you can see and hear from the token as if you were located where it is. When this state ends, the token is harmlessly destroyed
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
local Jorasco enclave suddenly manifest strange abilities they never could before — and soon thereafter, a strange curse as well. 5 The Kundarak Bank needs brave adventurers to test their new wards by
gone missing after being hired to decipher a trove of scrolls thought destroyed during the Last War. 11 A House Tharaskh mine collapses, and time is running out for the trapped miners. 12 House Vadalis needs help recovering a herd of magebred horses stolen from a local ranch.
Equipment
reduced to zero hit points. However, delerium geodes release a random Arcane Anomaly when destroyed.
Delerium Hazards
When a humanoid creature touches delerium without protective gear (such as
area animate and try to kill them while softly whispering “Guilty, guilty, guilty...” Once destroyed, the creatures don’t cast a shadow for 24 hours.
25–26
All creatures
Equipment
when reduced to zero hit points. However, delerium geodes release a random Arcane Anomaly when destroyed.
Delerium Hazards
When a humanoid creature touches delerium without protective gear (such
the area animate and try to kill them while softly whispering “Guilty, guilty, guilty...” Once destroyed, the creatures don’t cast a shadow for 24 hours.
25–26
All
Equipment
when reduced to zero hit points. However, delerium geodes release a random Arcane Anomaly when destroyed.
Delerium Hazards
When a humanoid creature touches delerium without protective gear (such as
the area animate and try to kill them while softly whispering “Guilty, guilty, guilty...” Once destroyed, the creatures don’t cast a shadow for 24 hours.
25–26
All
Equipment
reduced to zero hit points. However, delerium geodes release a random Arcane Anomaly when destroyed.
Delerium Hazards
When a humanoid creature touches delerium without protective gear (such as
area animate and try to kill them while softly whispering “Guilty, guilty, guilty...” Once destroyed, the creatures don’t cast a shadow for 24 hours.
25–26
All creatures
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
8. Strange Rock Formation Petrified Basilisk. What at first glance appears to be a spiky rock formation in the middle of the cavern is really a petrified basilisk.
Decor. Jagged spirals are carved
regains all expended charges daily at dawn. If the wand’s last charge is expended, roll a d20. On a 1, a sad tuba sound plays as the wand crumbles to dust and is destroyed.
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Viantha Found When the characters find Viantha, read the following boxed text aloud to set the scene: A strange, mystical chanting in a dry, crackling voice and a rank smell come from a small
specter for every member of the party, not including sidekicks. Viantha and the specters fight until captured or destroyed. Roleplaying Viantha. If the characters restrain Viantha with chains or
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
denies the various destructions afflicting his realm. At first, he didn’t care that this strange world was being destroyed, expecting to escape it swiftly. As that seems increasingly unlikely, his dread clashes with his refusal to acknowledge that he’s ever wrong.
Equipment
when reduced to zero hit points. However, delerium geodes release a random Arcane Anomaly when destroyed.
Delerium Hazards
When a humanoid creature touches delerium without protective gear (such as
area animate and try to kill them while softly whispering “Guilty, guilty, guilty...” Once destroyed, the creatures don’t cast a shadow for 24 hours.
25–26
All creatures
Equipment
worthless ash when reduced to zero hit points. However, delerium geodes release a random Arcane Anomaly when destroyed.
Delerium Hazards
When a humanoid creature touches delerium without protective
creatures in the area animate and try to kill them while softly whispering “Guilty, guilty, guilty...” Once destroyed, the creatures don’t cast a shadow for 24 hours.
25–26
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, most are drawn to it by strange visions and corrupting madness. Like weeds breaking through the foundation of Khorvaire, Cults of the Dragon Below can spring up anywhere, at any time. Unlike other
eyes in a deep vault, while new eyes grow in strange places on their own bodies. 2 A cult of Dyrrn the Corrupter seeks to transcend humanity by bonding with aberrations and symbionts. 3 A cult of
Compendium
- Sources->Dungeons & Dragons->Rrakkma
, struck through with veins of a strange blood-red stone, stand at the perimeter of this chamber. A massive humanoid figure, also carved from the strange marble, stands the center of the chamber, its arms
. This allows the ceiling to slowly descend, clicking loudly.
If the sacred statue is destroyed the two black crystals explode, releasing two allips, as the eidolon is itself released from the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Ander is a wide-eyed, fast-talking, teenage halfling commoner who works as one of Barthen’s clerks. He was taking stock of the store when the goblins destroyed the well. Ander is waiting at Barthen’s
Provisions to talk with the characters when they arrive. He reveals the following information: Hex Sharpe Goblins destroyed Barthen’s Well
when they stole an obelisk shard
from the winch Base of
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
first floor.
Mirabel (Medium Ghast Gravecaller) stalks the second floor with her two Ghoul servants.
Sorvina (Unspeakable Horror; see chapter 5) conducts strange rituals in the basement.
Taproom
the second floor is strewn with broken dishes, rotten food, and pages from a destroyed book. The pages are from the journal of Mirabel, one of the inn’s owners. Surviving entries note the following
classes
Basic Rules (2014)
out of sight on a high tree branch in the form of a leopard, a human peers out of the jungle at the strange construction of a temple of Evil Elemental Air, keeping a close eye on the cultists&rsquo
water—must remain in equilibrium. If one element were to gain power over the others, the world could be destroyed, drawn into one of the elemental planes and broken apart into its component
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
around you all draw weapons and retreat as you see a guard stumble back, then rise up in the air. A strange shimmer around him reveals the surface of the gelatinous cube that has engulfed him.
Two
paths until they are destroyed. The trapped svirfneblin is named Mev Flintknapper (use the veteran statistics in the Monster Manual, but also give Mev the Stone Camouflage, Gnome Cunning, and Innate
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Hermit While some might think it strange to find hermits in a bustling city, others know that sometimes the most profound solitude exists in the midst of a crowd. Baldur’s Gate holds a handful of
from Baldur’s Gate. You came here seeking something else, only to learn that the quest that drove you had become impossible to fulfill — its object was destroyed or its purpose was negated by some
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
that destroyed this area.
Behind the brazier of green flame floats a spherical creature measuring roughly four feet in diameter. Four eyestalks protrude from its central mass, two on each side. In the
spectator, but so far, the creature has easily handled the assaults of Mormesk’s zombies and ghouls while seeing nothing strange about undead roaming the mine. If the party attempts to remove anything from
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
undead life force of Acererak began to wane, so for the next eight decades, the lich’s servants labored to create the Tomb of Horrors. Then Acererak destroyed all his servitors, magically hid the
entrance to his halls, and went to reside in his final haunt, while his soul roamed strange planes unknown to even the wisest of sages. If the characters gain access to the innermost part of the tomb
Compendium
- Sources->Dungeons & Dragons->Monster Manual
indulge their fickle whims. These timeless schemers pursue the secrets of the multiverse and work strange magic in pursuit of their inscrutable goals. Arch-hags are unpredictable, self-interested, and
that embodies the antithesis of the hag’s magic. A hag goes out of its way to keep this vulnerability secret. Although an arch-hag isn’t physically harmed by its weakness, it can be destroyed only
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
dragon wants to settle (using the sowing rumors activity from the Dungeon Master’s Guide), hoping to get the locals used to the idea. Altared States Characters interested in the strange altar under
clandestine tours into the caverns by those who want other dangerous relics destroyed. See “Franchise Tasks and Downtime” in chapter 2 for more information on those new activities.