Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 23 results for 'detailed cities'.
Other Suggestions:
detail cities
monsters
moves up to its Speed and can make one Pseudopod attack with Advantage.Shoggoths are massive, undulating horrors possessed of ancient and cruel intellects. Created by Elder Thing;elder things (detailed
in Ravenloft: The Horrors Within), the first shoggoths created cyclopean cities and performed dangerous labor in forgotten ages. Eventually, the shoggoths grew stronger and overthrew their makers
monsters
cyclopean cities, they collect mind-shattering secrets of the multiverse. Their empires have declined over the ages, suffering challenges by yithian;yithians and their creations, the shoggoth
;shoggoths (both detailed in Ravenloft: The Horrors Within). Those elder things that remain guard the remnants of their power and seek to subjugate those they consider lesser beings.LightningBludgeoning
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Locations in Lamordia Lamordia is a frigid land. In the north, the Sea of Secrets is choked with ice, while the mountains known as the Sleeping Beast are never without snow. The cities of Ludendorf
and Neufurchtenburg are detailed below, and other notable locations are summarized on the Lamordia Locations table.
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
their linked Netherese cities as part of specific adventures. In this case, examples of such adventures are detailed below. If you wish to skip the time gates and start a game in ancient Netheril, chapter
powerful they allow travel through space and time. This chapter details two such time gates leading to cities in ancient Netheril. You might want your characters to travel to these time gates and into
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
things (detailed in this chapter), the first shoggoths created cyclopean cities and performed dangerous labor in forgotten ages. Eventually, the shoggoths grew stronger and overthrew their makers
. Since then, shoggoths have lurked in the ruins of their ancient cities and in hidden places across the multiverse. They tend to brood in remote, icy reaches where their bodies are invigorated by the
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
who serve Yurtrus and Shargaas. Some are sent forth into the cities dominated by humans, on dark missions. Beware them.
— Elminster
Search, Destroy, Repeat
When a tribe is on the move, orc
raid just as another group returns, laden with severed heads, sacks of loot, and armfuls of food. Warriors also serve as scouts, bringing back detailed reports about the surrounding area so that the
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
eons. Within hidden cyclopean cities, they collect mind-shattering secrets of the multiverse. Their empires have declined over the ages, suffering challenges by yithians and their creations, the
shoggoths (both detailed later in this chapter). Those elder things that remain guard the remnants of their power and seek to subjugate those they consider lesser beings. Elder Thing Large Aberration
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
consider the implications for their world before adding a new race. Your DM may say yes or no to you using a race or may modifiy it in some way. The following races are detailed in this chapter: Aasimar
. Goliaths are hulking wanderers who dwell at the highest mountain reaches. Kenku are cursed bird folk, who still pay the price for an ancient betrayal. Dwelling in human cities, they have a sinister
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
layer to the next. Only the most courageous adventurers can withstand the torment and horror of that journey. The Layers of the Nine Hells table summarizes each layer; detailed descriptions of these
deep canyons lead to the dreaded Iron City of Dis. Minauros Acid falls like rain on putrid bogs and decaying cities. Phlegethos Obsidian fortresses bask in the heat of raging volcanoes and magma
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
material infused with a splinter of Maegera’s essence. The unceasing wonders flowing from these forges helped make Gauntlgrym into one of the most magnificent cities Faerûn has ever known. Relations between
. The following areas within Gauntlgrym might be of some importance during this part of the adventure, although they don’t represent the full measure of the city by any means. A detailed description of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
grim fortresses to wage war against their neighbors, ogres and trolls plunder farmsteads for food, and monstrous spiders drop from web-shrouded trees. Adventures can also take place in cities, towns
, the more fun players are likely to have as their characters explore the location. Maps and Adventure Structure. An adventure map can take many forms—from a detailed dungeon map that shows the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
table presents several infamous layers; detailed descriptions of these layers follow the table. Layers of the Abyss Layer Description The Plain of Infinite Portals On layer 1, corroded iron
Triple Realm holds as much danger as any other part of the Abyss, and planar visitors can vanish without a trace in its mazelike cities and in forests whose trees have serpents for branches. Layer 66
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
horror (in the fiend-haunted courts of the overking), swashbuckling (in the cities across the region as well as the eastern seas), and war (see “Flavors of Fantasy” in this chapter). Havens of Unrest
pleasure in devouring adventurers’ souls. The Tomb of Horrors is detailed in Tales from the Yawning Portal. Troll Fens. The chilly mists of the Troll Fens, located against the shoulders of the Griff
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
entire cities of sleep. 4 Local bakers have started making pies filled with a delicious, luminescent, alien, blue goo. 5 A sapient, unholy tome will do anything to reach a group of cultists. 6 The
Abomination 8 Aberrant Cultist, Nightgaunt,* Unspeakable Horror* 9 Mi-Go* 10 Aboleth 11 Shoggoth* 12 Gug* 13 Beholder, Ultroloth 14 Elder Thing* 15 Yithian* 19 Lesser Star Spawn Emissary* 21 Greater Star Spawn Emissary* 23 Blob of Annihilation *Detailed in chapter 5
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
nobility. Amid a large number of free cities and confederations, the monarchies of Furyondy and Celene are far more democratic in practice than those in other regions. Typical dress in the Central Flanaess
remain. The Lost Caverns of Tsojcanth are detailed in Quests from the Infinite Staircase. Maure Castle. Maure Castle is a forlorn and foreboding place surrounded by boggy ground and scraggly trees
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
bosses spread their wealth across similar vaults in the five cities they can access. A young white dragon named Rahaskardon prowls this room. The dragon obeys the bosses and Wanewort, guarding the
room. Paperwork full of notes and detailed schemes sits atop a desk, alongside a tiny portrait of Delour, Augustus, and Pyrite painted soon after the guild was founded. Boss Delour (see the stat
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Human Ethnicities in Faerûn Nine human ethnicities in Faerûn are detailed in the Player’s Handbook. Several other noteworthy groups of humans are discussed here. Some are significant minorities in
destroyed their civilization. The Nars abandoned their ruined and accursed cities and became nomads and traders. Nars have tanned skin, brown or black eyes, and black hair, often worn long and tied in a
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
Level Calder Moore A swirling pool of unruly apparitions stirs beneath the Spirit Sump Unlike cities on the worlds of the Material Plane, Sigil doesn’t border the Ethereal Plane, a hazy realm roamed
detailed here. Map 1.3 depicts a wing of the Nevervault. When the characters enter, read or paraphrase the following text: Otherworldly tubes bathe this lofty crypt in a dim red glow. Skeletal
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
Eileanar Locations The locations detailed here are among some of Eileanar’s most famous landmarks. Use these locations when setting adventures in the city. Eileanar is shown on Map: Eileanar. Arcane
claims to be second to none. All the institutions are linked via permanent magical portals, which in turn link to other facilities on other flying cities. Six famed institutions claim primacy here: the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
. Portals to trade cities across the planes lie scattered throughout its districts and the innumerable businesses among them. The Market Ward was once two wards, the other being the Guildhall Ward
hides a passage into the depths of Undersigil (detailed later in this chapter). Gastrognome Diners never know what to expect from the Gastrognome, an intimate, upscale eatery that looks like a giant
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
scriptoria to facilitate the copying of books becoming worn, binderies to repair the same, and even magical storage that preserve rare books from any further decay or damage. I’ve never made a detailed study
, excerpts, and other writings germane to the topic. They are sold at Candlekeep and by representatives in large cities for between 50 gp and 100 gp per book, though some are often resold for a great
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
chapter 13 told the characters. Colcook determines what counts as a valuable secret. If coerced, he behaves as detailed in the “Interrogating the Staff” section. If compelled to aid the characters
after they entered but aged by however long they spent in the arena. P4: Fiend’s Ante A lone archway stands atop a cliff overlooking the scorched cities and scourged terrain of a war-wracked world. Nearby
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
waiting. THE SIX DAELKYR
Six daelkyr are known on Eberron through their cults and legends: Belashyrra and Dyrrn, who are detailed in this chapter, and the four described below. Other daelkyr surely
. Mind Flayers The illithids of Eberron are the creations of the daelkyr Dyrrn the Corruptor. Most mind flayers on Eberron dwell in Khyber with their daelkyr masters, commanding cities of dolgaunts and