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Returning 27 results for 'detailed seeing'.
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manipulative family, the Radanaviches, who posed as Vistani to prey on travelers. Among their foul deeds, the Radanavich family kidnapped Erasmus van Richten, the son of Rudolph van Richten (detailed in
of its next turn or (B) Resistance to Acid, Necrotic, and Poison damage until the end of its next turn.
Curse of the All-Seeing Eye (1/Day). Ez chooses a damage type. Wisdom Saving Throw: DC 15, one
Orc
Legacy
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Species
Volo's Guide to Monsters
raid just as another group returns, laden with severed heads, sacks of loot, and armfuls of food. Warriors also serve as scouts, bringing back detailed reports about the surrounding area so that the
more than a few hundred members, because a larger group would need a prohibitive amount of resources to remain strong. As a rule, a tribe is violently hostile toward any other tribe it meets, seeing the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Alchemy jug No
Armblade (detailed in chapter 5) Yes
Bag of holding No
Cap of water breathing No
Goggles of night No
Prosthetic limb (detailed in chapter 5) Yes
Rope
No
Wand sheath (detailed in chapter 5) Yes
Replicable Items (10th-Level Artificer) Magic Item Attunement
Boots of striding and springing Yes
Boots of the winterlands Yes
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Cataclysm. Seeing the potential of a deep harbor so close to the mouth of a great river, the Empire of Istar invested heavily in the town, transforming it into a thriving trade hub. Solamnia soon found
castle’s architectural marvels include defenses yet to be recreated in the modern age. The city of Kalaman is further detailed in Chapter 4.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Belviews—and all suffer from some form of madness. Whenever the characters interact with a mongrelfolk who isn’t detailed here, roll on the Indefinite Madness table (see “Madness Effects” in chapter 8 of
the other mongrelfolk in the abbey to hoot and holler with excitement as they wait to be fed. The windows of the north wing are made of leaded glass that is translucent—good for letting in light but not good for seeing through. The windows of the east wing are broken outward and have damaged shutters.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Yes Periapt of wound closure Yes Pipes of the sewers Yes Quiver of Ehlonna No Ring of jumping Yes Ring of mind shielding Yes Slippers of spider climbing Yes Ventilating lungs (detailed in chapter 5
) Yes Winged boots Yes Replicable Items (14th-Level Artificer) Magic Item Attunement Amulet of health Yes Arcane propulsion arm (detailed in chapter 5) Yes Belt of hill giant strength Yes Boots of
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Murgaxor’s orb (detailed at the beginning of this adventure). These students should be a mix of students the characters know and don’t know. If a character goes to the infirmary with the sick students
of Terror effect of Murgaxor’s orb. They’re delirious and hallucinating, shouting things like “No! Stop!” and “Keep away!” Reacting violently to whatever they’re seeing, they attack anyone near them
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
has complex feelings about this, seeing Adirohit as a tie to her ancient people and one who could restore a measure of what was lost, but also a tempestuous being who destroyed her ancestors. She will
riverine (detailed at the end of this adventure) who looks like a muscular, middle-aged man with white hair and blue skin. He thanks the characters for their service and brings forth treasure to reward
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
are magic items, although Laysa describes them only as detailed below. The items (and their locations on map 7.3) are as follows: Ebony wand decorated with bones and feathers (area T9) Ring of golden
and in Acererak’s entry in appendix B. Marian doesn’t realize exactly how dangerous the complex here is. Magic Items. Marian has a Lantern of Revealing sitting near her and a Gem of Seeing strapped to
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
are friendly Celestial petitioners (detailed in Morte’s Planar Parade). They are led by the largest of their number: the colorfully frilled Sesspech. She introduces herself and eagerly shares the
passengers, full of encouragement, lifestyle advice, and enthusiasm for varied athletic pursuits. CoupleOfKooks “What’s my secret? Well, I died, but then I started working out and seeing serious gains
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
-telling cards called tarokka decks. With their experience navigating the Mists, many Vistani understand how to employ Mist talismans (detailed at the start of this chapter) to reach specific domains, or
. Their travel routes are unpredictable, and a community might go years without seeing a Vistani caravan. Traveling with Vistani Members of Vistani bands understand the disorienting, dangerous nature
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
House of the All-Seeing Orb Tashluta is the busy port-city capital of Tashalar, set between sea, mountains, and jungle. It is a welcoming stopover point for travelers, merchants, and traders in the
Tashlutans claim to have some amount of skill with personal prognostication. One of the most notable sights in Tashluta, the House of the All-Seeing Orb is an immense compound dedicated to the study of
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
distances herself from the characters on seeing the Harmonium officers. She apologizes to the characters, briefly mentioning she “can’t go back to the Prison” before fleeing the scene. The Harmonium officers
Whether they evade the Harmonium pursuers or get caught, the characters eventually meet Farrow, detailed below. The circumstance of this introduction depends on whether the characters escape or are
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Radanavich family kidnapped Erasmus van Richten, the son of Rudolph van Richten (detailed later in this chapter) and sold him to his death at the hands of the vampire Baron Metus. In the brief time Ez
.
Curse of the All-Seeing Eye (1/Day). Ez chooses a damage type. Wisdom Saving Throw: DC 15, one target within 30 feet that Ez can see. Failure: The target is cursed. Until the curse ends, the target has
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Acolytes of the Faceless Prophet (detailed in the “Sensa Empire Gazetteer” section) and has long coveted power. As high priest, Kedjou does little to combat allegations of the Acolytes’ corruption—and in
. The prince has offered Kedjou the position the priest seeks if he helps Kirina take the throne. Barbs and Beasts Kedjou expresses delight at seeing Prince Simbon and respectfully greets the characters
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
unlock each door (if applicable) is detailed on the maps throughout this adventure and listed as a parenthetical in encounter area headings. To open a card-locked door, a key card that grants access
source (such as a room’s overhead lighting) or other means of seeing in the dark. Radiation Some parts of the spaceship leak radioactive chemicals used in the vessel’s construction. Surfaces covered in
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
every tree grows from the body of a mummified hero. 6 An empire covered in the watchful religious symbols of an all-seeing deity. 7 A fortress with seven locked gates that seal off the underworld. 8 A
Hulk 6 Drider, Ghast Gravecaller 7 Necrichor* 8 Fomorian, Inquisitor of the Mind Fire,* Vampire Nightbringer 10 Yochlol 13 Beholder, Shadow Dragon 15 Purple Worm, Vampire Umbral Lord 17 Death Knight, Dracolich 21 Arch-hag, Lich *Detailed in chapter 5
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, or any other device with one or two lenses. When you look through the obviator’s lenses, you use a bonus action to make them function as eyes of minute seeing or eyes of the eagle. Once you make this
, your obviator’s lenses gain additional power and become a rare magic item. The lenses now function as both eyes of the eagle and eyes of minute seeing. Additionally, you can focus the power of the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
. At the center of the room stands a statue of Takhisis in her five-headed form. Statues of the evil gods Chemosh, Hiddukel, Morgion, Nuitari, Sargonnas, and Zeboim (detailed in the introduction) form
detailed in the Dungeon Master’s Guide; see below). Creatures. As soon a creature touches the altar, three wraiths emerge and attack. Dragon Queen’s Will Supernatural Gift (Charm)
You’ve seen a glimpse
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
others from seeing her eyes. She demands the characters give back her property. If asked, she shares the following details: She is Trikante, one of the greatest magical researchers the planes have ever
time dragon (see Morte’s Planar Parade). She departs before the characters can act. The scale Reenee left begins to glow as it transforms into the following charm (a type of supernatural gift detailed in
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
on a raid just as another group returns, laden with severed heads, sacks of loot, and armfuls of food. Warriors also serve as scouts, bringing back detailed reports about the surrounding area so that
amount of resources to remain strong. As a rule, a tribe is violently hostile toward any other tribe it meets, seeing the rival orcs first and foremost as competitors for food and victims. On some
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
chapter 13 told the characters. Colcook determines what counts as a valuable secret. If coerced, he behaves as detailed in the “Interrogating the Staff” section. If compelled to aid the characters
that currently occupy the Platinum Rooms. The portals are permanently open, but opaque energy prevents creatures from seeing or hearing what lies on the other side. Each of these portals has a placard
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
1 hit point and no will to fight. Upon seeing the characters, it throws up its hands and says in Ignan, “I give up.” In return for being left alone, Xind is willing to tell the characters about
magmatic pool at the heart of Jademount is the lair of the tlexolotl (detailed at the end of this adventure) named Izel. The tlexolotl resents any interruptions to his plans. The four humans chained to
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
.
Five lizardfolk are always on duty here. If the characters make any noise in the nearby corridor, one of the guards comes out to investigate. On seeing intruders, he shouts to his comrades and then
, giant frog, another shark You can elect not to name the creatures but simply give detailed physical descriptions, leaving the players to make the identifications. If Oceanus accompanies the party, he can
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Seeing. L16: Rainbow Cavern This vaulted cavern displays a rainbow of colors on its walls and floor. Stalactites hang like colorful icicles, and the stalagmites feature bright streaks and swirls. Mineral
to expose the tunnel beyond. There, a flight of nine hundred crudely shaped stone steps descends to area G1 of the greater caverns (detailed later in this adventure). Hollow Boulder. If the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Wanderer is a powerful magic artifact, detailed in appendix D. In its present state, the orrery has been battered by the entropy guardian, though its six-sided form remains intact. Its side plating is
. The setup of gears and attachments within the orrery makes it clear that six round components are meant to be placed into the device. Characters will not recall seeing any such devices in the shrine of destruction.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
vault marked “X.” This vault is further detailed in the “Orrery Vault” section below. Discovering which vault holds the component is an important bit of business that the characters must accomplish at
the vault, carefully examining everything with the help of a glass jeweler’s eye (a magic device that functions as a gem of seeing). When he’s convinced that all is well, Ironbeard asks the couple to