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Returning 35 results for 'detect slam'.
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Monsters
Monster Manual
Multiattack. The doppelganger makes two Slam attacks and uses Unsettling Visage if available.
Slam. Melee Attack Roll: +6;{"diceNotation":"1d20+6", "rollType":"to hit", "rollAction":"Slam"} (with
Advantage during the first round of each combat), reach 5 ft. Hit: 11 (2d6 + 4);{"diceNotation":"2d6+4", "rollType":"damage", "rollAction":"Slam", "rollDamageType":"Bludgeoning"} Bludgeoning damage
Monsters
Storm King's Thunder
slam attacks.
Slam. Melee Weapon Attack: +10;{"diceNotation":"1d20+10","rollType":"to hit","rollAction":"Slam"} to hit, reach 5 ft., one target. Hit: 16 (3d6 + 6);{"diceNotation":"3d6+6","rollType
":"damage","rollAction":"Slam","rollDamageType":"bludgeoning"} bludgeoning damage.
Rock. Ranged Weapon Attack: +10;{"diceNotation":"1d20+10","rollType":"to hit","rollAction":"Rock"} to hit, range 60/180
Monsters
Waterdeep: Dungeon of the Mad Mage
hit with spell attacks). He has the following wizard spells prepared:
Cantrips (at will): fire bolt, mage hand, prestidigitation
1st level (4 slots): detect magic, magic missile, shield
2nd level (3
slots): blur, detect thoughts, misty step, shatter
3rd level (3 slots): counterspell, dispel magic, fireball, haste
4th level (3 slots): blight, greater invisibility
5th level (3 slots): animate objects
Monsters
Planescape: Adventures in the Multiverse
already consumed.
Magic Resistance. The eater of knowledge has advantage on saving throws against spells and other magical effects.Multiattack. The eater of knowledge makes two Slam attacks. If both
grapple ends.
Slam. Melee Weapon Attack: +7;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction":"Slam"} to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4);{"diceNotation":"2d6+4", "rollType
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Control Weather (8th-level Spell). The giant can cast the control weather spell, requiring no material components and using Charisma as the spellcasting ability.Multiattack. The giant makes two Slam
attacks or two Telekinetic Strike attacks.
Slam. Melee Weapon Attack: +12;{"diceNotation":"1d20+12", "rollType":"to hit", "rollAction":"Slam"} to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8
Yochlol
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Monster Manual (2014)
Charisma (spell save DC 14). The yochlol can innately cast the following spells, requiring no material components:
At will: detect thoughts, web
1/day: dominate person
Web Walker. The yochlol ignores
movement restrictions caused by webbing.Multiattack. The yochlol makes two melee attacks.
Slam (Bite in Spider Form). Melee Weapon Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction
Yochlol (Summoner Variant)
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Monster Manual (2014)
Charisma (spell save DC 14). The yochlol can innately cast the following spells, requiring no material components:
At will: detect thoughts, web
1/day: dominate person
Web Walker. The yochlol ignores
movement restrictions caused by webbing.Multiattack. The yochlol makes two melee attacks.
Slam (Bite in Spider Form). Melee Weapon Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction
monsters
unoccupied space nearest to the piece of chardalyn, and another lich’s mind in the body seizes psychic control of the body.Multiattack. Zlan makes three attacks, using Slam or Bewildering Bolt
in any combination. It can replace two attacks with a use of Spellcasting.
Slam. Melee Attack Roll: +11;{"diceNotation":"1d20+11", "rollType":"to hit", "rollAction":"Slam"}, reach 10 ft. Hit: 12 (3d4
Monsters
Infernal Machine Rebuild
, requiring no components:
At will: detect thoughts
1/day each: command, hold personMultiattack. The neo-otyugh makes three attacks: one with its bite and two with its tentacles.
Bite. Melee Weapon Attack: +8
target.
Tentacle Slam. The neo-otyugh slams creatures grappled by it into each other or a solid surface. Each creature must succeed on a DC 16 Constitution saving throw or take 15 (3d6 + 5);{"diceNotation
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
giant makes two Slam attacks or two Telekinetic Strike attacks.
Slam. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) bludgeoning damage plus 5 (1d10) psychic damage
it dies.
Spellcasting. The giant casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 15):
At will: detect magic, fog
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
of knowledge makes two Slam attacks. If both attacks hit the same creature and the target is Large or smaller, it has the grappled condition (escape DC 14) and must succeed on a DC 15 Intelligence
saving throw or have the stunned condition until the grapple ends.
Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Extract Brain. Melee Weapon
Compendium
- Sources->Dungeons & Dragons->Monster Manual
three other languages
CR 3 (XP 700; PB +2)
Actions
Multiattack. The doppelganger makes two Slam attacks and uses Unsettling Visage if available.
Slam. Melee Attack Roll: +6 (with Advantage during
the first round of each combat), reach 5 ft. Hit: 11 (2d6 + 4) Bludgeoning damage.
Read Thoughts. The doppelganger casts Detect Thoughts, requiring no spell components and using Charisma as the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
portcullises slam shut and seal off these corridors. Each portcullis weighs 600 pounds and can be lifted by one or more characters with a combined Strength score of at least 20. A character can prevent a
betrayed Wongo to the god Ubtao (see “Legend of the Nine Gods”). Statue and Puzzle Cube. A detect magic spell or similar effect reveals an aura of conjuration magic around the statue, which is easy to
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
). It can innately cast the following spells, requiring no components:
At will: detect thoughts
1/day each: command. hold person
Actions
Multiattack. The neo-otyugh makes three attacks: one
grapple ends. The neo-otyugh has two tentacles, each of which can grapple one target.
Tentacle Slam. The neo-otyugh slams creatures grappled by it into each other or a solid surface. Each creature must
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
languages and ignores communication. It lacks the Multiattack, Slam, and Slow actions. It has a challenge rating of 0 (0 XP). 8B. Magical Trap A detect magic spell reveals conjuration magic filling this 40
. A fissure in the back wall of the center room on the west side leads to a network of natural tunnels (area 9). This hallway contains a magical trap, and a detect magic spell can reveal certain clues
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Inscrutable. No magic can observe the sphinx remotely or detect its thoughts without its permission. Wisdom (Insight) checks made to ascertain its intentions or sincerity are made with Disadvantage
components and using Intelligence as the spellcasting ability (spell save DC 16):
At Will: Detect Magic, Identify, Mage Hand, Minor Illusion, Prestidigitation
1/Day Each: Dispel Magic, Legend Lore, Locate
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
door contains a mechanical trap with a magical sensor. When a creature enters this area, giant spring-loaded gears hidden in the walls cause blocks of stone on either side of the hall to slam
save, the creature takes 44 (8d10) bludgeoning damage. A creature reduced to 0 hit points by this damage is crushed to a pulp. After they slam shut, the blocks take 1 minute to retract into the walls
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
them as are going in), the door will slam shut behind them. No tools, weapons, or magic available to the adventurers will open the door or prevent it from closing. Only the proper key inserted in the
following powers upon my wearer: invisibility, haste, immunity to charms, fly once per day, detect magic, and one wish. I also provide the benefits of protection and spell turning. The only drawback is
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
+3
Immunities Charmed
Senses Darkvision 60 ft.; Passive Perception 11
Languages Common plus three other languages
CR 3 (XP 700; PB +2)
Actions
Multiattack. The doppelganger makes two Slam
attacks and uses Unsettling Visage if available.
Slam. Melee Attack Roll: +6 (with Advantage during the first round of each combat), reach 5 ft. Hit: 11 (2d6 + 4) Bludgeoning damage.
Read
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
.
Actions
Multiattack. The elemental makes two attacks, using Slam or Rock Launch in any combination.
Slam. Melee Attack Roll: +8, reach 10 ft. Hit: 14 (2d8 + 5) Bludgeoning damage.
Rock Launch
Will: Detect Magic, Elementalism
1/Day Each: Gaseous Form, Invisibility, Major Image, Plane Shift, Tongues, Wall of Fire (level 7 version)
Erinyes Medium Fiend (Devil), Lawful Evil
AC 18 Initiative
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
needing to make an ability check.
Actions
Multiattack. The fomorian makes two Slam attacks and uses Crawling Hex if it is available.
Slam. Melee Weapon Attack: +10 to hit, reach 10 ft., one target
damage only.
Spellcasting. The fomorian casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 16):
At will: detect magic, levitate, mage hand
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
., passive Perception 10
Languages any language it knew in life
Challenge 6 (2,300 XP)
Detect Sentience. The brain in a jar can sense the presence and location of any creature within 300 feet of it
spells, requiring no components:
At will: detect thoughts, mage hand, zone of truth
3/day each: charm person, command, hold person
1/day each: compulsion, hold monster, sleep (cast at 3rd level
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
no Material components and using Charisma as the spellcasting ability (spell save DC 17):
At Will: Detect Evil and Good, Shapechange (Beast or Humanoid form only, no Temporary Hit Points gained from
and using Charisma as the spellcasting ability (spell save DC 17):
At Will: Detect Evil and Good, Detect Magic
2/Day Each: Create Food and Water (can create wine instead of water), Tongues, Wind
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
trait otherwise works like the Detect Magic spell but isn’t itself magical.
Actions
Multiattack. The chuul makes two Pincer attacks and uses Paralyzing Tentacles.
Pincer. Melee Attack Roll: +6
.
Immutable Form. The golem can’t shape-shift.
Magic Resistance. The golem has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The golem makes two Slam
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
before the hit, the target takes an extra 9 (2d8) Piercing damage and has the Prone condition.
Slam. Melee Attack Roll: +6, reach 5 ft. Hit: 15 (2d10 + 4) Bludgeoning damage.
Slaad Tadpole Tiny
as the spellcasting ability (spell save DC 25):
At Will: Detect Evil and Good
1/Day Each: Commune, Control Weather, Dispel Evil and Good, Resurrection
Bonus Actions
Divine Aid (3/Day). The
Compendium
- Sources->Dungeons & Dragons->Rrakkma
(spell save DC 18). It can innately cast the following spells, requiring no material components:
At will: charm person (as 5th-level spell), detect thoughts, hold person
3/day each: confusion
Multiattack. The statue makes two slam attacks.
Slam. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 43 (6d12 + 4) bludgeoning damage.
Rock. Ranged Weapon Attack: +8 to hit, range 60 ft
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
then hits it with a slam attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked
prone.
Actions
Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage.
Animate Boulders (1/Day). The galeb duhr magically animates up to two boulders it
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. In addition, Ered’s spellbook contains burning hands, knock, and lightning bolt; Havi’s spellbook contains charm person, detect thoughts, and major image; and Savara’s spellbook contains comprehend
depicts Duhlark Kolat, and a detect magic spell or similar magic reveals an aura of transmutation magic around it. The first time a character steps onto the landing, the statue levitates 1 foot above the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
wolves from Loch Wynnis. Each wolf can cast see invisibility on itself once per day, enabling it to see the invisible watermarks on the guests’ invitations as well as detect invisible party-crashers. The
first turn. On subsequent turns, it makes Slam attacks with its hooves and antlers. If it is reduced to 0 hit points, the golem turns to dust, then re-forms and returns to its post 1d4 hours later
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
five charms. One of those charms is the key that unlocks the door to the antechamber (area T8). Cupboard. This magic cupboard radiates an aura of conjuration to a detect magic spell. It generates food
be confirmed by a detect evil and good spell or similar magic. Dark swirls of noxious steam fill this circular chamber, whose floor is taken up mostly by a large reflecting pool. Runes carved into the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, clairvoyance, detect magic, dispel magic, fabricate, fireball, flesh to stone, fly, globe of invulnerability, glyph of warding, grease, knock, legend lore, levitate, locate creature, locate object
bludgeoning damage with their slam attacks, and they lack the Aversion to Fire trait. The golems can’t leave the observatory. Lever. Stonky has placed a glyph of warding spell on the red ruby atop the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
same amount of necrotic damage at the end of each minute it remains in the cage. Doors. If the 800-pound stone block holding these doors open is removed, they magically slam shut. It takes a
someone touches the glyphs, the pillars flicker. It takes a successful DC 10 Intelligence (Arcana) check to understand exactly how the glyphs function. A detect magic spell shows that the abjuration aura
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
. Necrotic Essence. Viewed with detect magic, the area has an aura of necromancy. When non-undead creatures regain hit points in this zone, they regain only half as many. 41. Garbage Transfer This
reduced-threat otyughs young (see “Reduced-Threat Monsters” above) hide in the trash here. The reduced-threat monsters can’t restrain with tentacles or use Tentacle Slam. The otyughs attack right away
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
friend the torturer has a greatsword nearby. If the torturer is engaged in melee, he grapples his opponent and attempts to carry or throw the character into the iron maiden and slam it shut, dealing 55
graven signs and sigils. A casting of detect magic reveals that the glyphs radiate an aura of conjuration magic. If the correct pair of glyphs are touched, the creature touching them will be
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Spellcasting. The glabrezu’s spellcasting ability is Intelligence (spell save DC 16). The glabrezu can innately cast the following spells, requiring no material components:
At will: darkness, detect magic
cast the following spells, requiring no material components:
At will: detect thoughts, web
1/day: dominate person
Web Walker. The yochlol ignores movement restrictions caused by webbing.
Actions






