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Returning 31 results for 'detected spring races'.
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deterred strong races
detect strong races
detected strong races
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detected saving rays
Monsters
Storm King's Thunder
Nondetection. The cat can’t be targeted or detected by any divination magic or perceived through magical scrying sensors.
Pounce. If the cat moves at least 20 feet straight toward a creature
prey is asleep, exhausted, or otherwise weakened. Although crag cats are typically encountered singly, they can be found in family groups of two parents and 1d4;{"diceNotation":"1d4","rollType":"roll"} Small noncombatant cubs in the spring, or in hungry packs in severe winter weather.
Species
Mordenkainen Presents: Monsters of the Multiverse
and powerful legs of leporine creatures and are full of energy, like a wound-up spring. Harengons are blessed with a little fey luck, and they often find themselves a few fortunate feet away from
of a player character in the D&D multiverse is about a century, assuming the character doesn’t meet a violent end on an adventure. Members of some races, such as dwarves and elves, can live
Species
Mordenkainen Presents: Monsters of the Multiverse
Season
1
Autumn: peace and goodwill, when summer’s harvest is shared with all
2
Winter: contemplation and dolor, when the vibrant energy of the world slumbers
3
Spring
meet a violent end on an adventure. Members of some races, such as dwarves and elves, can live for centuries. If typical members of a race can live longer than a century, that fact is mentioned in the
Aarakocra
Legacy
This doesn't reflect the latest rules and lore.
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Species
Elemental Evil Player's Companion
it hard not to pluck the treasure and bring it back to their settlement to beautify it. An aarakocra who spends years among other races can learn to inhibit these impulses.
Confinement terrifies the
lies on the slopes of the Star Mounts’ southernmost mountains. At the headwaters of the Unicorn Run, the Last Aerie is home to several dozen aarakocra. Recently, aarakocra elders detected
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the spring, or in hungry packs in severe winter weather. Crag Cat
Large monstrosity, unaligned
Armor Class 13
Hit Points 34 (4d10 + 12)
Speed 40 ft., climb 30 ft.
STR
16 (+3)
DEX
1 (200 XP)
Nondetection. The cat can’t be targeted or detected by any divination magic or perceived through magical scrying sensors.
Pounce. If the cat moves at least 20 feet straight toward a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Rakshasa Millions of years before the rise of the humanoid races, the rakshasas of Eberron ruled a civilization that spanned Khorvaire. Masters of combat, the rakshasas of Eberron wield their weapons
thoughts, disguise self
1/day: shield
Limited Magic Immunity. The rakshasa can’t be affected or detected by spells of 1st level or lower unless it wishes to be. It has advantage on saving throws
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
its prey is asleep, exhausted, or otherwise weakened. Although crag cats are typically solitary, they can be found in family groups of two parents and 1d4 Small noncombatant cubs in the spring, or in
)
Nondetection. The cat can’t be targeted or detected by any divination magic or perceived through magical scrying sensors.
Pounce. If the cat moves at least 20 feet straight toward a creature and
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Dewlight detected their approach, turned invisible for safety’s sake, and fled into their homes for good measure. The lone exception is Wheeldoli, an elderly sprite whose curiosity outweighs his sense of
coming from the vicinity of the Pool of Eternal Spring, a hallowed site associated with a lesser deity known as Lurue the Unicorn. The sprite says he would not be surprised to find that Malar’s minions are
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
of the world. Their hut villages thrive in forbidding grottoes, half-sunken ruins, and watery caverns.
Territorial Xenophobes. Lizardfolk deal and trade with other races only rarely. Fiercely
territorial, they use camouflaged scouts to guard the perimeter of their domain. When unwelcome visitors are detected, a tribe sends a hunting band to harass or drive the trespassers off, or tricks them into
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. Multicolored pennants and sun awnings flutter atop the city walls. A crowd of children dressed in feathered hats and capes races past you, squealing in delighted terror as a street performer costumed as a big
boats along the canals. Dinosaurs compete in weekly races through the streets. These brightly painted racing dinosaurs are fast, vicious, and barely under their riders’ control. Flowers, green plants, and
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Scholars, wizards, druids, and bards of other races have different ideas about how halflings escape peril, suggesting that by virtue of something in their nature, they occupy a special place in the
cloverleaf for Sheela Peryroyl. A large silvery squirrel could be Yondalla in disguise. Be on your best behavior and offer a treat when you see her! A spring is a sacred place full of good luck. Take a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. Once the pit trap is detected, an iron spike or similar object can be wedged between the pit's cover and the surrounding floor in such a way as to prevent the cover from opening, thereby making it safe
that covers the pit is spring-loaded. After a creature falls into the pit, the cover snaps shut to trap its victim inside. A successful DC 20 Strength check is necessary to pry the cover open. The
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
withhold her wrath for the duration of a voyage. New and Foreign Gods The Faerûnian pantheon isn’t the only one known on Toril. Nonhuman races honor their own gods, for example, and people in faraway
elevated to godhood or a deity whose arrival was foretold by prophets and leaders of new religions. In cosmopolitan places such as Waterdeep and Calimshan, small shrines and temples to strange gods spring
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Wisdom (Perception) check. To set an appropriate DC for the check, see chapter 8. Opening a Secret Door. Once a secret door is detected, a successful Intelligence (Investigation) check might be required
inhabited dungeon might have light sources. In subterranean settlements, even races that have darkvision use fire for warmth, cooking, and defense. But many creatures have no need of warmth or light
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
defense of Goldenfields. Stationed at each post are thirty scouts (NG males and females of various races and ethnicities) two-thirds of whom are on duty at any given time. The rest are asleep in their
differentiating it from its neighbors. Most of Goldenfields’ workers are human commoners. A handful of peaceful Chauntea worshipers (NG male and female druids of various races and ethnicities) live and work
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
–30: Fleetswake This festival celebrates the sea, maritime trade, and the gods of the sea, navigation, and weather. It spans the last tenday of Ches, and includes a series of boat races, the
stole some of the collection years ago and tried to leave the city under false pretenses, only to see a squall spring up as soon as their ship left the harbor. A huge wave shaped like a hand swept the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
magical stasis until a threat is detected. The masters of the haven once knew the rituals that would summon the keys held by the golems, allowing easy passage through the door to the great library. With
wall, and it looks like it can be removed. The first creature that touches the wand triggers a chain lightning spell (save DC 17) that springs from it, targeting that creature. The bolts that spring
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
prevalent among them than in many other races, and Khurgorbaeyag seems to dislike sharing his divine power with his followers. And although many goblins would readily offer anything to have the abilities of
places where they can get the raw materials to make weapons and armor. Their need for iron and other metals sometimes puts them in conflict with other races, but just as often, goblins get what they
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
simple. Their effects include poisoned needles that spring out when a lock is tampered with, blasts of fire that fill a room, poison gas, and other lethal measures. Saving throws — usually Dexterity
is obvious. Understanding its nature is not. The DC of the check, regardless of its type, depends on the skill and care taken to conceal the trap. Most traps can be detected with a successful DC 20
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
13. The Scavenger The Scavenger is a 290-foot-long, 50-foot-wide, 25-ton spelljamming vessel — a ship designed to travel through space. Halaster detected the vessel as it orbited Toril and lured it
letters. Packed in peanuts are three gnome inventions: a spring-loaded pogo stick (25 gp), a wind-up tomato masher (125 gp), and a strap-on helmet with a wooden propeller mounted to the top of it. This
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
nimblewright from opening the gates. G2. Yard The estate is well tended. In spring and summer, large trees provide shade. The trees begin shedding leaves in the fall. By winter, their branches are stripped bare
of these figures melt away, and they become three shadows until dawn. Characters who succeed on a DC 13 Dexterity (Stealth) check can cross the yard without being detected. Otherwise, Hurv and his
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
by jamming the door open. If the trap resets, it can be activated only once more before its fiery substance is depleted. The spouts on the wall can be detected by someone who succeeds on a DC 15
cleaning their weapons and mending their gear; they spring to their feet and roar in challenge.
Creatures. Four orcs live in an old guardroom. These orcs fight dirty. They team up into pairs, each
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Hanali perform weddings between elves and preside over most other family-related ceremonies. Other than nuptials and a spate of spring celebrations, the priests conduct few observances. Pools of Beauty
. Those who worship Hanali Celanil build shrines in her honor around natural pools of clear spring water — a representation of the purity and power of Evergold. Her priests often surround such an area
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, the tracks are set to bypass all the sidings and run straight through to the bottom. Some carts’ brakes are in better condition than others. If a brake fails, the cart races out of control round and
passes through the tunnel mouth has a 50 percent chance to trip it and trigger two mechanisms. The first mechanism is a spring-loaded wooden contraption resembling a claw that swings out from the wall of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
DC 25 Strength (Athletics) check. Secret Door. The secret door to the library (area C3) can be detected by a character who makes a successful DC 18 Wisdom (Perception) check. The character discovers
, freestanding mirrors, dress mannequins, and the like. These draped objects take on a sinister countenance in the gloom but are harmless. C25. Butterfly Garden In the spring, Ammalia Cassalanter’s
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
tribe, it lairs in the western corner of the room, on a rocky shore next to the spring. The shore is strewn with humanoid and animal bones — the remains of the manticore’s kills. The manticore joins any
amuse her. She employs nine deputies (N male and female veterans of various races) who live in the village proper to help keep the peace. Tamalin also gives free room and board to adventurers who
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
commoners (LG males and females of various races and ethnicities). Guests sleep in private rooms on the upper floor. T11. Othovir’s Harness Shop A skilled harness-maker named Othovir (see appendix D
spring in the shed behind Tarmock’s cottage. Tarmock makes most of his money selling the water to the proprietors of The Pleasing Platter. T24. Gwaeron’s Slumber Gwaeron Windstrom, the god of
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
to spy on the wizards and search for the treasure. So far, none of the residents have detected it — the last person to do so was the previous owner, killed by the nothic’s rotting gaze. Though evil
how they go there. The victims have no apparent commonalities — being of all ages, races, genders, and social classes, and having disappeared from points all across the city — yet there’s no question
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
the tome and neighboring Mandorcai’s Mansion, a nothic lurks in the house’s passages, using them to spy on the wizards and search for the treasure. So far, none of the residents have detected it — the
have no apparent commonalities — being of all ages, races, genders, and social classes, and having disappeared from points all across the city — yet there’s no question in anyone’s mind that the same
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the valley walls far below the tundra, providing the dwarves with an apparently limitless supply of iron. Ironmaster is populated exclusively by dwarves. Members of other races are forbidden to set
animals or get too nosy, a sudden rage overcomes him, and he launches a series of hit-and-run attacks. Jets of fire and bolts of lightning spring forth as he swoops down on foes — the discharges of wands he
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
natural rampart along the west and south sides of the settlement, protecting it against flooding when the Surbrin River swells in the spring. At the northeast end of Mornbryn’s Shield is a small stone keep
Damaran human veteran with 90 hit points), has turned the Troll in Flames — the local inn — into his personal headquarters, with six mercenaries (NE male and female veterans of various races and