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Returning 35 results for 'devours saving'.
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devour saving
devourer saving
Monsters
Monster Manual
Magic Resistance. The mind flayer has Advantage on saving throws against spells and other magical effects.Tentacles. Melee Attack Roll: +7;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction
creature, it has the Grappled condition (escape DC 14) from all the mind flayer’s tentacles, and the target has the Stunned condition until the grapple ends.
Extract Brain. Constitution Saving
Monsters
Monster Manual
Magic Resistance. The mind flayer has Advantage on saving throws against spells and other magical effects.Multiattack. The mind flayer makes three Arcane Tentacles attacks.
Arcane Tentacles. Melee
liquid large enough to support the target. If this damage reduces the target to 0 Hit Points, the mind flayer kills it and magically devours its brain.
Mind Burst (Recharge 5–6);{"diceNotation":"1d6
Magic Items
Dungeon Master’s Guide
your body, devours it, and then takes control of the body like a puppet. If that happens, you become an NPC under the DM’s control.
Eye of Vecna Spells
Spell
Charge Cost
on Initiative rolls.
Necrotic Reduction. As a Magic action, you can target one creature you can see within 5 feet of yourself. The target makes a DC 18 Constitution saving throw, taking 7d6 Necrotic
Monsters
Mythic Odysseys of Theros
.
Magic Resistance. The eater of hope has advantage on saving throws against spells and other magical effects.Multiattack. The eater of hope makes two attacks with its claws.
Claws. Melee Weapon Attack
Charisma saving throw. On a failed save, the target takes 26 (4d12);{"diceNotation":"4d12","rollType":"damage","rollAction":"Breath of Hopelessness","rollDamageType":"necrotic"} necrotic damage and is
Monsters
Mythic Odysseys of Theros
between it and the gold.
Magic Resistance. The abhorrent overlord has advantage on saving throws against spells and other magical effects.Multiattack. The abhorrent overlord makes two attacks with its
turn or starts its turn there must make a DC 15 Constitution saving throw. A creature takes 16 (3d10);{"diceNotation":"3d10","rollType":"damage","rollDamageType":"slashing"} slashing damage plus 16
Monsters
Mordenkainen Presents: Monsters of the Multiverse
);{"diceNotation":"3d10+3", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"psychic"} psychic damage, and the target must succeed on a DC 15 Wisdom saving throw or be stunned for 1 minute. The
stunned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Claw. Melee Weapon Attack: +7;{"diceNotation":"1d20+7", "rollType":"to hit
Monsters
Mordenkainen Presents: Monsters of the Multiverse
creature in the area must make a DC 16 Constitution saving throw. On a failed save, a creature takes 18 (4d8);{"diceNotation":"4d8", "rollType":"damage", "rollAction":"Venom Spray", "rollDamageType
":"poison"} poison damage and is poisoned for 1 minute. On a successful save, the creature takes half as much damage and isn’t poisoned. A poisoned creature can repeat the saving throw at the end
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Dexterity saving throw, taking 44 (8d10);{"diceNotation":"8d10", "rollType":"damage", "rollAction":"Whirlwind of Claws", "rollDamageType":"slashing"} slashing damage on a failed save, or half as much damage
devours the souls of those who have been cooked or digested (slain by fire or acid). Otherwise, the god spits the soul back into the world to regenerate a new body.Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Monsters
Bigby Presents: Glory of the Giants
Legendary Resistance (6/Day). If the scion fails a saving throw, it can choose to succeed instead.
Magic Resistance. The scion has advantage on saving throws against spells and other magical effects
":"damage", "rollAction":"Great Tree Club", "rollDamageType":"bludgeoning"} bludgeoning damage. If the target is a creature, it must succeed on a DC 23 Strength saving throw or be pushed horizontally up
Monsters
Bigby Presents: Glory of the Giants
cradle occupied and uses the cradle’s initiative count.
Legendary Resistance (5/Day). If the cradle fails a saving throw, it can choose to succeed instead.
Magic Resistance. The cradle has
advantage on saving throws against spells and other magical effects.
Siege Monster. The cradle deals double damage to objects and structures.Multiattack. The cradle makes three Slam or Spit Rock attacks
Blackrazor
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Dungeon Master’s Guide (2014)
devours its soul, unless it is a construct or an undead. A creature whose soul has been devoured by Blackrazor can be restored to life only by a wish spell.
When it devours a soul, Blackrazor grants
advantage on attack rolls, saving throws, and ability checks.
If you hit an undead with this weapon, you take 1d10 necrotic damage and the target regains 1d10 hit points. If this necrotic damage
Eye and Hand of Vecna
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Dungeon Master’s Guide (2014)
from your body, devours it, and then takes control of the body like a puppet. If that happens, you become an NPC under the DM’s control.
Properties of the Hand. Your alignment changes to
melee attack bonus for weapons or spells. On a hit, the target must succeed on a DC 18 Constitution saving throw or drop to 0 hit points.
You can use an action to cast wish. This property can’t be
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Soul. Whenever you use it to reduce a creature to 0 hit points, the sword slays the creature and devours its soul, unless it is a construct or an undead. A creature whose soul has been devoured by
Blackrazor can be restored to life only by a wish spell. When it devours a soul, Blackrazor grants you temporary hit points equal to the slain creature’s hit point maximum. These hit points fade after
Compendium
- Sources->Dungeons & Dragons->Monster Manual
.; Passive Perception 16
Languages Deep Speech, Undercommon; telepathy 120 ft.
CR 7 (XP 2,900; PB +3)
Traits
Magic Resistance. The mind flayer has Advantage on saving throws against spells and other
) from all the mind flayer’s tentacles, and the target has the Stunned condition until the grapple ends.
Extract Brain. Constitution Saving Throw: DC 15, one creature that is Grappled by the mind
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
character to notice that the stone is weakened. More than 50 pounds of weight on an undermined area causes it to collapse. A creature standing in the area must succeed on a DC 11 Dexterity saving throw
to grab the edge of the pit, after which the creature must succeed on a DC 11 Strength (Athletics) check to scramble out. On a failed saving throw or a failed check, the creature falls into the pit
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Oblex Spawn An oblex devours memories not only to sustain its existence, but also to spawn new oblexes. Each time it fully drains the memories of a victim, it gains the creature’s personality — now
)
Saving Throws Int +4, Cha +2
Condition Immunities blinded, charmed, deafened, exhaustion, prone
Senses blindsight 60 ft. (blind beyond this distance),
passive Perception 12
Languages
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
door to the underworld opens, releasing the serpent. It devours the sun and plunges the world into terror and darkness. A character who searches the reliefs and succeeds on a DC 15 Wisdom (Perception
starts its turn inside it must make a DC 13 Constitution saving throw. The gas has no effect on creatures that cannot be poisoned, and creatures that fail the save fall unconscious for 1 hour. Using cloth or wax, characters can plug the hundreds of holes and prevent the gas from flowing out.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
enough to support the target. If this damage reduces the target to 0 Hit Points, the mind flayer kills it and magically devours its brain.
Mind Burst (Recharge 5–6). Intelligence Saving Throw: DC 17
Advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The mind flayer makes three Arcane Tentacles attacks.
Arcane Tentacles. Melee or Ranged Attack Roll: +9
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
sense of loyalty or camaraderie toward these sycophants and often devours members of its retinue, yet more of the same continue to flock around the demon, offering fealty and squabbling for scraps
15 (+2)
WIS
14 (+2)
CHA
16 (+3)
Saving Throws Con +7, Cha +7
Skills Deception +7, Intimidation +7, Persuasion +7
Damage Resistances cold, necrotic
Damage Immunities poison
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
a brain-rich diet secretes a thin glaze of mucus that coats its mauve skin. An illithid experiences euphoria as it devours the brain of a humanoid, along with its memories, personality, and innermost
12 (+1)
INT
19 (+4)
WIS
17 (+3)
CHA
17 (+3)
Saving Throws Int +7, Wis +6, Cha +6
Skills Arcana +7, Deception +6, Insight +6, Perception +6, Persuasion +6, Stealth +4
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
, airless underground channel and is likely to drown (see “Suffocating” in chapter 8 of the Player’s Handbook). In addition, the creature must make a successful DC 12 Strength saving throw each round or
and must succeed on a DC 10 Constitution saving throw to avoid infection. Symptoms manifest one day after exposure and include high fever, muscle spasms, and eventual paralysis. An infected creature
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
temperature within 30 feet of it is always frigid. When a creature moves to within 5 feet of the mold for the first time on a turn or starts its turn there, it must make a DC 12 Constitution saving throw
instantly destroyed. Green Slime This acidic slime devours flesh, organic material, and metal on contact. Bright green, wet, and sticky, it clings to walls, floors, and ceilings in patches. A patch of
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
of play, the Soulmonger gains the power to draw characters who are close to death, and the following rule applies: A death saving throw succeeds on a roll of 15 or higher (instead of 10 or higher
). This effect ends when the Soulmonger is destroyed. Other rules concerning death saving throws remain unchanged. Soul Devouring The soul of any humanoid that dies while the death curse is active becomes
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
spell from the eye, there is a 5 percent chance that Vecna tears your soul from your body, devours it, and then takes control of the body like a puppet. If that happens, you become an NPC under the
rolls. Necrotic Reduction. As a Magic action, you can target one creature you can see within 5 feet of yourself. The target makes a DC 18 Constitution saving throw, taking 7d6 Necrotic damage on a
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
. Vaprak’s troll worshipers believe this god devours the souls of those who have been cooked or digested (slain by fire or acid). Otherwise, the god spits the soul back into the world to regenerate a new body
.
STR
22 (+6)
DEX
15 (+2)
CON
21 (+5)
INT
9 (−1)
WIS
11 (+0)
CHA
5 (−3)
Saving Throws Wis +5, Cha +2
Skills Perception +10
Damage
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Vecna tears your soul from your body, devours it, and then takes control of the body like a puppet. If that happens, you become an NPC under the DM’s control. Eye and Hand of Vecna Properties of the Hand
attack bonus for weapons or spells. On a hit, the target must succeed on a DC 18 Constitution saving throw or drop to 0 hit points. You can use an action to cast wish. This property can’t be used again
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
these expeditions. The party comes upon him as he devours a large elk. The abomination does not wish anyone to know of the yuan-ti’s plans in this area, so he attempts to kill anyone who sees him. If
alchemist’s fire (see the Player’s Handbook for details) in order to deal with any extra heads that might spring up. At the end of the battle, the mercenaries offer the characters any vials left over, along with 50 gp for saving their lives.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
oblex devours memories not only to sustain its existence, but also to spawn new oblexes. Each time it fully drains the memories of a victim, it gains the creature’s personality—now twisted by the
Class 13
Hit Points 18 (4d4 + 8)
Speed 20 ft.
STR
8 (−1)
DEX
16 (+3)
CON
15 (+2)
INT
14 (+2)
WIS
11 (+0)
CHA
10 (+0)
Saving Throws Int +4, Cha
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
within 5 feet of the mold for the first time on a turn or starts its turn there, the creature makes a DC 12 Constitution saving throw, taking 22 (4d10) Cold damage on a failed save or half as much damage
additional fungi at levels 17–20. Green Slime Nuisance Hazard (Levels 1–4) Acidic green slime devours flesh, organic material, and metal on contact. Bright green, wet, and sticky, it clings to walls, floors
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
must make a DC 10 Dexterity saving throw, taking 11 (2d10) bludgeoning damage on a failed save or half as much damage on a successful one. Treasure. The overseer’s corpse has a Wand of Magic Detection
characters give her a generous portion of fresh meat—such as a recently slain derro—she devours it, then lies down for a nap, paying them no further attention. Rations, zombies, and similarly unappetizing fare
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
awakens. Standing 50 feet tall, the scion devours everything within reach to satiate its hunger. Its powerful lungs can suck food straight into its gullet. The scion uses a great tree to bat foes far
)
CON
24 (+7)
INT
9 (−1)
WIS
16 (+3)
CHA
10 (+0)
Saving Throws Wis +10, Cha +7
Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
trampled. The creature must make a DC 18 Dexterity saving throw. On a failed save, it takes 44 (8d10) bludgeoning damage and has the prone condition in the closest unoccupied space outside the
saving throw, or the eye emits a ray that moves the character up to 30 feet in any direction—typically into pits, the path of the marching modrons, or other threats. The character has the restrained
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
abjuration magic around the silver fruit. A creature that eats more than half of a gold-skinned fruit gains advantage on Wisdom saving throws for 24 hours, but this benefit ends on the creature if it eats a
ends if the awakened Beast leaves the palace garden. Any Humanoid that drinks from the fountain or bathes in its waters must make a DC 15 Intelligence saving throw. On a failed save, its Intelligence
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
prey.
When the effect wears off or is negated, the creature must succeed on a DC 15 Wisdom saving throw or be afflicted with a form of long-term madness (see “Madness” in chapter 8 of the Dungeon
creature must make a successful DC 14 Dexterity saving throw or take 9 (2d8) piercing damage. Treasure. The hidden compartment contains four portions of rapture weed and a gold flask filled with three
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
wooden beams and heavy stones. (The area of the collapse is marked on the map.) Any creature in the area when the trap triggers must succeed on a DC 10 Dexterity saving throw or take 3d6 bludgeoning
. The room is kept dark to keep the beast calm, but King Grol doesn’t know what to do with it yet. If a character throws it fresh meat, the owlbear devours the food. Otherwise, it attacks the first






