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Returning 35 results for 'die con'.
Spells
Player’s Handbook
after yours and acts independently, focusing on protecting you.
Disappearance of the Steed. The steed disappears if it drops to 0 Hit Points or if you die. When it disappears, it leaves behind
number of Hit Dice [d10s] equal to the spell’s level)
Speed 60 ft., Fly 60 ft. (requires level 4+ spell)
Mod
Save
STR
18
+4
+4
DEX
12
+1
+1
CON
Magic Items
Dungeon Master’s Guide
you draw the card or at any other time before you die.
Flames. A powerful devil becomes your enemy. The devil seeks your ruin and torments you, savoring your suffering before attempting to slay you
die. If an ally of yours deals damage to the avatar, that ally summons another Avatar of Death. The new avatar appears in an unoccupied space as close to that ally as possible and targets only that
Deck of Many Things
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
spins anew, allowing you to avoid or erase one event as if it never happened. You can use the card's magic as soon as you draw the card or at any other time before you die.
Flames. A powerful devil
you, warning all others that you must win the battle alone. The avatar fights until you die or it drops to 0 hit points, whereupon it disappears. If anyone tries to help you, the helper summons its
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
“Multiclassing” section later in this chapter. Adjust Hit Points and Hit Point Dice. Each time you gain a level, you gain an additional Hit Die. Roll that die, add your Constitution modifier to the
Points per Level Barbarian 7 + Con. modifier Fighter, Paladin, or Ranger 6 + Con. modifier Bard, Cleric, Druid, Monk, Rogue, or Warlock 5 + Con. modifier Sorcerer or Wizard 4 + Con. modifier Record
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
“Multiclassing” section later in this chapter. Adjust Hit Points and Hit Point Dice. Each time you gain a level, you gain an additional Hit Die. Roll that die, add your Constitution modifier to the
Points per Level Barbarian 7 + Con. modifier Fighter, Paladin, or Ranger 6 + Con. modifier Bard, Cleric, Druid, Monk, Rogue, or Warlock 5 + Con. modifier Sorcerer or Wizard 4 + Con. modifier Record
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
ft.
STR
19 (+4)
DEX
15 (+2)
CON
16 (+3)
INT
13 (+1)
WIS
14 (+2)
CHA
10 (+0)
Saving Throws Dex +5, Con +6, Wis +5
Skills Animal Handling +5, Athletics
extra die of its damage when the verbeeg hits with it (included in the attack).
Actions
Multiattack. The verbeeg makes two melee attacks.
Spear. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
Amble Amble
Medium humanoid (tortle), neutral good
Armor Class 18 (natural armor, ring of protection)
Hit Points 90 (12d8 + 36)
Speed 30 ft.
STR
14 (+2)
DEX
10 (+0)
CON
16 (+3)
INT
10 (+0)
WIS
18 (+4)
CHA
14 (+2)
Saving Throws Str +3, Dex +1, Con +4, Int +5, Wis +9, Cha +3
Skills Animal Handling +8, Insight +8, Medicine +8, Perception +8
Compendium
- Sources->Dungeons & Dragons->Divine Contention
(+4)
DEX
15(+2)
CON
16(+3)
INT
10(+0)
WIS
12(+1)
CHA
15(+2)
Saving Throws Str +7, Dex +5, Con +6
Skills Athletics +10, Intimidation +5
Resistances
. A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack).
Actions
Multiattack. The gladiator makes three melee attacks or two ranged attacks
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Sir Ursas Sir Ursas
Medium humanoid (human), lawful evil
Armor Class 20 (plate and shield)
Hit Points 112 (15d8 + 45)
Speed 30 ft.
STR
18 (+4)
DEX
15 (+2)
CON
16 (+3
)
INT
10 (+0)
WIS
12 (+1)
CHA
15 (+2)
Saving Throws Str +7, Dex +5, Con +6
Skills Athletics +10, Intimidation +5
Damage Resistances fire
Senses passive Perception 11
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
3rd-level College of Creation feature Whenever you give a creature a Bardic Inspiration die, you can utter a note from the Song of Creation to create a Tiny mote of potential, which orbits within 5
feet of that creature. The mote is intangible and invulnerable, and it lasts until the Bardic Inspiration die is lost. The mote looks like a musical note, a star, a flower, or another symbol of art or
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
18 (+4)
DEX
15 (+2)
CON
16 (+3)
INT
10 (+0)
WIS
12 (+1)
CHA
15 (+2)
Saving Throws Str +7, Dex +5, Con +6
Skills Athletics +10, Intimidation +5
weapon deals one extra die of its damage when the gladiator hits with it (included in the attack).
Actions
Multiattack. The gladiator makes three melee attacks or two ranged attacks.
Spear. Melee or
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Points 52 (8d8 + 16)
Speed 30 ft.
STR
16 (+3)
DEX
11 (+0)
CON
14 (+2)
INT
11 (+0)
WIS
11 (+0)
CHA
15 (+2)
Saving Throws Con +4, Wis +2
Senses
Leadership die at a time. This effect ends if the knight is incapacitated.
Reactions
Parry. The knight adds 2 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon.
[Tooltip Not Found]
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Scholarly Standing Academics live and die by their reputation. Some stand as embodiments of their fields of expertise, others might be considered con artists who stigmatize whole academic fields
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
setting ambushes. Bugbear
Medium humanoid (goblinoid), chaotic evil
Armor Class 16 (hide armor, shield)
Hit Points 27 (5d8 + 5)
Speed 30 ft.
STR
15 (+2)
DEX
14 (+2)
CON
XP)
Brute. A melee weapon deals one extra die of its damage when the bugbear hits with it (included in the attack).
Surprise Attack. If the bugbear surprises a creature and hits it with an attack
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
leather)
Hit Points 112 (15d8 + 45)
Speed 30 ft.
STR
14 (+2)
DEX
15 (+2)
CON
16 (+3)
INT
11 (+0)
WIS
16 (+3)
CHA
15 (+2)
Saving Throws Dex +4
, Wis +5
Skills Athletics +4, Perception +7, Survival +5
Senses passive Perception 17
Languages Common
Challenge 4 (1,100 XP)
Archer. A longbow or shortbow deals one extra die of its damage when
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Bugbear Bugbear
Medium humanoid (goblinoid), chaotic evil
Armor Class 16 (hide armor, shield)
Hit Points 27 (5d8 + 5)
Speed 30 ft.
STR
15 (+2)
DEX
14 (+2)
CON
13 (+1
)
Brute. A melee weapon deals one extra die of its damage when the bugbear hits with it (included in the attack).
Surprise Attack. If the bugbear surprises a creature and hits it with an attack during
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
)
CON
14 (+2)
INT
11 (+0)
WIS
12 (+1)
CHA
11 (+0)
Skills Intimidation +2, Stealth +6, Survival +3
Senses darkvision 60 ft., passive Perception 11
Languages Common
, Goblin
Challenge 3 (700 XP)
Brute. A melee weapon deals one extra die of its damage when the bugbear hits with it (included in the attack).
Heart of Hruggek. The bugbear has advantage on saving
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
)
CON
14 (+2)
INT
12 (+1)
WIS
10 (+0)
CHA
13 (+1)
Senses darkvision 60 ft., passive Perception 10
Languages Common, Goblin
Challenge 3 (700 XP)
Martial Advantage
the hobgoblin. A creature can benefit from only one Leadership die at a time. This effect ends if the hobgoblin is incapacitated.
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
, Unaligned
Armor Class 20 (natural armor)
Hit Points 149 (13d12 + 65)
Speed 30 ft., swim 40 ft.
STR
21 (+5)
DEX
5 (−3)
CON
21 (+5)
INT
2 (−4)
WIS
16 (+3)
CHA
7 (−2
, one of its heads dies. If all its heads die, the hydra dies.
At the end of its turn, the hydra grows two heads for each of its heads that died since its last turn, unless it has taken cold damage
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
get pulled into freezing water can quickly die, particularly if they’re weighed down by heavy furs and cloaks. A male knucklehead trout can weigh 70 pounds or more. The females tend to be smaller
)
DEX
14 (+2)
CON
11 (+0)
INT
1 (−5)
WIS
6 (−2)
CHA
1 (−5)
Senses darkvision 60 ft., passive Perception 8
Languages —
Challenge 0 (10 XP)
Water Breathing. The
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
spies would rather die than divulge information that could compromise them or their employers. Spy
Medium humanoid (any race), any alignment
Armor Class 12
Hit Points 27 (6d8)
Speed 30 ft
.
STR
10 (+0)
DEX
15 (+2)
CON
10 (+0)
INT
12 (+1)
WIS
14 (+2)
CHA
16 (+3)
Skills Deception +5, Insight +4, Investigation +5, Perception +6, Persuasion
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
tragedy, but if you can’t be bothered to put on a good show before you die, don’t waste my time.” Bond. “My world is the stage, and my theater is of paramount importance to me.” Flaw. “My death will occur
30 ft.
STR
20 (+5)
DEX
13 (+1)
CON
20 (+5)
INT
13 (+1)
WIS
10 (+0)
CHA
17 (+3)
Saving Throws Con +8, Int +4, Wis +3, Cha +6
Skills Arcana +7
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
followers willing to die for the warlord’s banner. Warlords urge their troops into the fray with shouted exhortations. You can roll on the Warlord Battle Cries table to select one, or choose a battle
ft.
STR
20 (+5)
DEX
16 (+3)
CON
18 (+4)
INT
12 (+1)
WIS
12 (+1)
CHA
18 (+4)
Saving Throws Str +9, Dex +7, Con +8
Skills Athletics +9
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
. Level 1 Hit Points by Class Class Hit Point Maximum Barbarian 12 + Con. modifier Fighter, Paladin, or Ranger 10 + Con. modifier Bard, Cleric, Druid, Monk, Rogue, or Warlock 8 + Con. modifier Sorcerer
or Wizard 6 + Con. modifier The character sheet includes room to note your current Hit Points when you take damage, as well as any Temporary Hit Points you might gain. There’s also space to track
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
to be paid well for my handiwork.” Bond. “The League of Malevolence is a convenient arrangement—until something better comes along.” Flaw. “I would rather die than surrender.” Combat Notes Warduke
(+3)
DEX
11 (+0)
CON
14 (+2)
INT
9 (–1)
WIS
11 (+0)
CHA
11 (+0)
Saving Throws Str +6, Con +5
Skills Athletics +6, Intimidation +3
Senses passive
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
defender also perishes if you die.” The steel defender’s stat block has been replaced with the stat block presented here. Steel Defender Medium construct
Armor Class 15 (natural armor)
Hit Points 2
+ your Intelligence modifier + five times your artificer level (the defender has a number of Hit Dice [d8s] equal to your artificer level)
Speed 40 ft.
STR
14 (+2)
DEX
12 (+1)
CON
14 (+2
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Points by Class Class Hit Point Maximum Barbarian 12 + Con. modifier Fighter, Paladin, or Ranger 10 + Con. modifier Bard, Cleric, Druid, Monk, Rogue, or Warlock 8 + Con. modifier Sorcerer or Wizard
6 + Con. modifier The character sheet includes room to note your current Hit Points when you take damage, as well as any Temporary Hit Points you might gain. There’s also space to track Death Saving
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, some of which go toward keeping her garrison happy. LIARA PORTYR’S TRAITS
Ideal. “One must respect the chain of command. You follow my orders, or you die.”
Bond. “I have sworn to hold and protect
)
CON
15 (+2)
INT
14 (+2)
WIS
14 (+2)
CHA
16 (+3)
Saving Throws Con +4, Wis +4
Skills Athletics +5, Deception +5, Insight +4, Intimidation +5
Senses passive
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
)
CON
16 (+3)
INT
14 (+2)
WIS
11 (+0)
CHA
15 (+2)
Saving Throws Int +5, Wis +3, Cha +5
Senses darkvision 60 ft., passive Perception 10
Languages Common, Goblin
creature can benefit from only one Leadership die at a time. This effect ends if the hobgoblin is incapacitated.
Reactions
Parry. The hobgoblin adds 3 to its AC against one melee attack that would hit it. To do so, the hobgoblin must see the attacker and be wielding a melee weapon.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
close to enemies before springing an ambush. When draconian foot soldiers die, they unleash clouds of petrifying gas, turning their corpses—and any creatures within the clouds—to stone. On the world
(4d8 + 4)
Speed 30 ft.
STR
13 (+1)
DEX
11 (+0)
CON
13 (+1)
INT
8 (−1)
WIS
8 (−1)
CHA
10 (+0)
Senses darkvision 60 ft., passive Perception
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Indentured Spirit Those who die with unpaid debts to the Orzhov Syndicate don’t get a reprieve. Instead, their spirits serve the syndicate until they have worked off their obligation. Sometimes that
)
STR
7(−2)
DEX
13(+1)
CON
10(+0)
INT
10(+0)
WIS
12(+1)
CHA
11(+0)
Damage Resistances acid, fire, lightning, thunder; bludgeoning, piercing, and slashing
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
evil
Armor Class 19
Hit Points 22 (9d4)
Speed 0 ft., fly 50 ft. (hover)
STR
1 (-5)
DEX
28 (+9)
CON
10 (+0)
INT
13 (+1)
WIS
14 (+2)
CHA
11 (+0
or die. If the target dies, the will-o’-wisp regains 10 (3d6) hit points.
Ephemeral. The will-o’-wisp can’t wear or carry anything.
Incorporeal Movement. The will-o’-wisp can move through other
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
lives explodes outward when they die, incinerating the creatures and much of their possessions.
Darkling
Small Fey, Typically Chaotic Neutral
Armor Class 14 (leather armor)
Hit Points 13
(3d6 + 3)
Speed 30 ft.
STR
9 (−1)
DEX
16 (+3)
CON
12 (+1)
INT
10 (+0)
WIS
12 (+1)
CHA
10 (+0)
Skills Acrobatics +5, Deception +2, Perception +5
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
harmonious cycle. Flowers and other plant life grow on their backs, necks, and heads. When these plants die, they decay and become the ideal habitat for fungi. The older a trudge is, the wilder and
., swim 30 ft.
STR
20 (+5)
DEX
10 (+0)
CON
17 (+3)
INT
4 (−3)
WIS
14 (+2)
CHA
4 (−3)
Skills Perception +4
Damage Resistances fire
Senses
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Str 6 −2 −2 Dex 15 +2 +2 Con 10 +0 +0 Ability Score Mod Save Int 14 +2 +2 Wis 14 +2 +2 Cha 11 +0 +0
Skills Arcana +4, History +4, Religion +4
Vulnerabilities Psychic
Senses Darkvision 60
telepathic communication within 60 feet of it.
Prone Deficiency. If the flumph receives the Prone condition, roll a die. On an odd number, it has the Incapacitated condition. At the end of each of its