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Returning 35 results for 'die spectral'.
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die special
Magic Items
Dungeon Master’s Guide
accepted by the weapon and try to attune to it, you become attuned to it instantly, and a new rune appears on it. You remain attuned to the weapon until you die or the weapon is destroyed. A Moonblade
The Moonblade has the properties of a Ring of Spell Storing.
100
You can take a Magic action to conjure a spectral entity that resembles a shadowy elf if you don’t already have one
Magic Items
Dungeon Master’s Guide
you draw the card or at any other time before you die.
Flames. A powerful devil becomes your enemy. The devil seeks your ruin and torments you, savoring your suffering before attempting to slay you
. The avatar targets only you with its attacks, appearing as a ghostly skeleton clad in a tattered black robe and carrying a spectral scythe. The avatar disappears when it drops to 0 Hit Points or you
monsters
. Wilfred makes one Object Slam attack.Lord Wilfred Godefroy rules the afterlife of all who die in Mordent. Arrogant, impatient, and vengeful, the Darklord seeks any opportunity to exert his control and
targets.
Spectral Serfs. A Humanoid that dies in Mordent rises 7 days later as a Specter under Lord Godefroy’s control, unless the Humanoid is restored to life.
If Wilfred dies, these effects end immediately.Necrotic, PoisonAcid, Bludgeoning, Cold, Fire, Lightning, Piercing, Slashing, Thunder
Monsters
Eberron: Rising from the Last War
doesn't reduce its exhaustion. If the cursed target reaches exhaustion level 6, it doesn't die; it instead becomes a thrall under the quori's control, and all its exhaustion is removed. Only the wish spell
can free the thrall from this control.
Swarm of Eyes (Recharge 6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Swarm of Eyes"}. The quori creates a swarm of spectral eyes that fills a 30
Monsters
Mythic Odysseys of Theros
; Recharges after a Short or Long Rest). If Hythonia is reduced to 0 hit points, she doesn’t die or fall unconscious. Instead, she sheds her skin, regains 199 hit points, and moves up to her speed
).
Hythonia causes spectral snakes to erupt from a point she can see within 150 feet of her. Each creature within 20 feet of that point must succeed on a DC 19 Constitution saving throw or take 5 (2d4
Deck of Many Things
Legacy
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Magic Items
Basic Rules (2014)
spins anew, allowing you to avoid or erase one event as if it never happened. You can use the card's magic as soon as you draw the card or at any other time before you die.
Flames. A powerful devil
.
Skull. You summon an avatar of death--a ghostly humanoid skeleton clad in a tattered black robe and carrying a spectral scythe. It appears in a space of the GM's choice within 10 feet of you and attacks
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
of stifling reputations. Tradition, memory, and expectation haunt the lives of Mordent’s people, and when they die, nothing changes. Little known to the living, the dead in Mordent rise as spirits
, and for most—knowing no other ways—their work continues. Abandoned estates hide spectral generations of frustrated nobles and their downtrodden servants. While some spirits drift idly or deteriorate to
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
different one, roll any die; on an even result, that new facility is Haunted. When a character issues an order to a Haunted special facility or a Maintain order to their whole Bastion, roll 1d6; on a
–79 Poltergeist 80–86 Spacial Warp 87–93 Spectral Vision 94–100 Vistani Visitors Haunting Descriptions The hauntings from the Bastion Hauntings table are detailed here in alphabetical order. Cursed
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
, you can use a bonus action to manifest a pair of spectral wings from your back. While the wings are present, you have a flying speed of 30 feet. The wings last until you’re incapacitated, you die, or
you dismiss them as a bonus action. The affinity you chose for your Divine Magic feature determines the appearance of the spectral wings: eagle wings for good or law, bat wings for evil or chaos, and
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Hand Legerdemain When you cast Mage Hand, you can cast it as a Bonus Action, and you can make the spectral hand Invisible. You can control the hand as a Bonus Action, and through it, you can make
option on another creature within 5 feet of the spectral hand. Level 17: Spell Thief You gain the ability to magically steal the knowledge of how to cast a spell from another spellcaster. Immediately after
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Lord of Blades Stalking the Mournland like a spectral juggernaut, the Lord of Blades has emerged from the turmoil of the Last War as a symbol that calls to all the warforged of Khorvaire. Regardless
of what they have become, the warforged were created to fight and die on the orders of their creators. Some warforged accept their history for what it is and look toward the future, but others hold a
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
dissipates 1 minute later. Roll on the Weeping Paths Encounters table again for another encounter that occurs soon after, rerolling another miasma encounter. Voices of Flame Dozens of gray, spectral
recitation of each grim fate, one of the forms bursts into flames and vanishes. After a minute, a voice from the haze asks each character, “Tell us. How did you die?” Characters who respond with a tragic tale
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
splintered, but otherwise well preserved. A scorched iron chest stands near the foot of one of the beds.
This room contains the restless spirit of the last wizard to die here: Mormesk the wraith. He is not
irrevocably evil, so the only way the characters can stay its spectral hand is to offer it something a former wizard would consider valuable in exchange for their lives. Mormesk values magic items
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
might rely on material components or a spellcasting focus drawn from the swamp environment of Witherbloom, and your spells might take on an appearance suggesting those natural elements. Spectral shapes
you have left? 5 I know we just met, but when you die, may I have your bones? For research. 6 Don’t interrupt me; I’m brooding. Witherbloom Trinkets. When you make your character, you may roll once on
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
14: Nature’s Sanctuary As a Magic action, you can expend a use of your Wild Shape and cause spectral trees and vines to appear in a 15-foot Cube on the ground within 120 feet of yourself. They last
there for 1 minute or until you have the Incapacitated condition or die. You and your allies have Half Cover while in that area, and your allies gain the current Resistance of your Nature’s Ward while there. As a Bonus Action, you can move the Cube up to 60 feet to ground within 120 feet of yourself.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Wraith Essence of Evil Habitat: Planar (Shadowfell), Underdark; Treasure: None Wraiths are spectral evils, life-hungry embodiments of malice and terror. Arising from the souls of tyrants, moments of
catastrophic pain, or magical blasphemies, wraiths spread suffering and the torment of undeath. Humanoids that die near a wraith might be entrapped by the foul spirit and rise as specters bound to the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
participant who rolled the die. The participant who rolled the die or the participant affected by the complication can spend inspiration to negate the complication. Parade Chase Complications d10
spectral dancers fill the street. Make a DC 15 Charisma (Performance) check to flow with their movements. On a failed check, they impede your sight and count as 10 feet of difficult terrain. 5 A
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
two rolls of your Martial Arts die on a failed save, or half as much damage on a successful one. At 11th level, the damage of this feature increases to three rolls of your Martial Arts die. You can use
feature again. Wings Unfurled 6th-Level Way of the Ascendant Dragon Feature When you use your Step of the Wind, you can unfurl spectral draconic wings from your back that vanish at the end of your turn
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, allowing you to avoid or erase one event as if it never happened. You can use the card’s magic as soon as you draw the card or at any other time before you die. Flames. A powerful devil becomes your
avatar is immune to features that turn undead.
Actions
Reaping Scythe. The avatar sweeps its spectral scythe through a creature within 5 feet of it, dealing 7 (1d8 + 3) slashing damage plus 4 (1d8
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
you draw the card or at any other time before you die. Flames. A powerful devil becomes your enemy. The devil seeks your ruin and plagues your life, savoring your suffering before attempting to slay
— (0 XP)
Turning Immunity. The avatar is immune to features that turn undead.
Actions
Reaping Scythe. The avatar sweeps its spectral scythe through a creature within 5 feet of it, dealing 7 (1d8
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. Delight in song and laughter, in beauty and art. If you allow the light to die in your own heart, you can’t preserve it in the world. Be the Light. Be a glorious beacon for all who live in despair
at 3rd level, you gain the following two Channel Divinity options. Nature’s Wrath. You can use your Channel Divinity to invoke primeval forces to ensnare a foe. As an action, you can cause spectral
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, and a new rune appears on it. You remain attuned to the weapon until you die or the weapon is destroyed. A Moonblade functions like a nonmagical weapon of its kind for anyone other than its chosen
spectral entity that resembles a shadowy elf if you don’t already have one serving you. The entity appears in an unoccupied space within 120 feet of you. It uses the Shadow stat block with these
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
avatar targets only you with its attacks, appearing as a ghostly skeleton clad in a tattered black robe and carrying a spectral scythe. The avatar disappears when it drops to 0 Hit Points or you die. If an
Reality’s fabric unravels and spins anew, allowing you to avoid or erase one event as if it never happened. You can use the card’s magic as soon as you draw the card or at any other time before you die
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
and carrying a spectral scythe. The avatar disappears when it drops to 0 Hit Points or you die. If an ally of yours deals damage to the avatar, that ally summons another Avatar of Death. The new
Reality’s fabric unravels and spins anew, allowing you to avoid or erase one event as if it never happened. You can use the card’s magic as soon as you draw the card or at any other time before you die
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
disguise themselves to spy for the Dragon Armies. The sight of dragons drives baaz draconians into a deadly furor. When baaz draconians die, their bodies turn to stone and unleash clouds of petrifying
bozaks die, their flesh shrivels away before their bones explode, sending a shower of magical splinters in all directions. Bozak Draconian
Medium Monstrosity (Sorcerer), Typically Lawful Evil
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
radius around that point. It counts as neither a creature nor an object, though it has the spectral appearance of the creature it represents. As a bonus action, you can move the spirit up to 60 feet
resilient than normal. Any beast or fey summoned or created by a spell that you cast gains the following benefits: The creature appears with more hit points than normal: 2 extra hit points per Hit Die
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Cold
Temperate Lightning
Tropical Poison
Level 14: Nature’s Sanctuary As a Magic action, you can expend a use of your Wild Shape and cause spectral trees and vines to appear in a 15
-foot Cube on the ground within 120 feet of yourself. They last there for 1 minute or until you have the Incapacitated condition or die. You and your allies have Half Cover while in that area, and your
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
to make the ultimate sacrifice and die in a blaze of glory. Kind Moa wants to free the souls trapped inside the Soulmonger. Greedy Nangnang urges her host to search the balconies and bone-filled
crystal cylinder shatters, and a myriad of tiny lights pour forth from within. These bright souls coil through the air like a tornado, blazing upward and then vanishing in a blinding, spectral flash
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
played 69 Silvered pinecone 70 Flask of spectral glowworms that change color to reflect the mood of the flask’s holder 71 Wooden apple painted blue 72 Tuning fork that sounds the tone for the F key 73
Pixie’s winter jacket lined with fox fur 94 Tasseled wine charm shaped like a sprite 95 Weak magnetic wand 96 100-sided die the size of a plum, cut from coal 97 Glass slipper, missing its mate 98 Tiny
Compendium
- Sources->Dungeons & Dragons->Divine Contention
unnaturally cold. As you step onto the flagstones, a voice from nowhere whispers:
“Who is dead but cannot die, the Lord of Bones, whose embrace is patient but sure?”
A detect magic spell reveals that
in spirit form (see the “Leilon Besieged” quest), the party faces a spectral version of the dragon. This has the statistics a ghost, with the following important modifications: It has AC 15 and 225
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
smaller creature takes this damage, it is also grappled (escape DC 15). Hythonia causes spectral snakes to erupt from a point she can see within 150 feet of her. Each creature within 20 feet of that point
; Recharges after a Short or Long Rest). If Hythonia is reduced to 0 hit points, she doesn’t die or fall unconscious. Instead, she sheds her skin, regains 199 hit points, and moves up to her speed without
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
forming a spectral shadow of the soul. The light shed by an undying doesn’t generate heat, but it provides a sense of warmth and comfort. The most powerful of the undying can separate their spirits
require a community of elves or another source of positive energy to sustain them. Failing this, their light fades and they eventually die. The Undying Court. The honored undead of Aerenal are united
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
your Sorcerer spells.
OLIVIER BERNARD Clockwork Sorcery Subclass
Manifestations of Order 1d6 Manifestation
1 Spectral cogwheels hover behind you.
2 The hands of a clock
you cast a spell that deals damage within the next minute, don’t roll the spell’s damage dice for the damage. Instead use the highest number possible for each damage die.
33–36 You have
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
a long rest doesn’t reduce its exhaustion. If the cursed target reaches exhaustion level 6, it doesn’t die; it instead becomes a thrall under the quori’s control, and all its exhaustion is removed
. Only the wish spell can free the thrall from this control.
Swarm of Eyes (Recharge 6). The quori creates a swarm of spectral eyes that fills a 30-foot-radius sphere centered on a point it can see
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
: by crashing into the ice shelf that runs beneath it. As the vessel took on water, Nass alone swam to shore, only to die of frostbite on a snow-covered bluff overlooking the Wicked Eddy’s sunken hulk
when its creator dies, but Zelennor has somehow formed a bond with Nass’s spectral undead form. If Nass’s ghost is destroyed, even temporarily, the weasel ceases to exist. Treasure. Characters who dig